Accueil
  • Khaganat
    •  Wikhan : Documentation
    •  Blog
    •  Dernières modifications
    •  Forum
    •  Chat
    •  Contact
    •  Images
    •  Pad
    •  Les trucs à faire
    •  Dépôts code et média
    •  Téléchargement
    •  Kloud
    •  Visioconférence
    •  Nous soutenir
  • Khanat
    •  UM1 : Encyclopédie
    •  Mediatéki : Textes
    •  Serveur Lirria
  • skip to content

User Tools

  • Media Manager
  • Sitemap
  • Recent Changes

Site Tools

  • Log In

You are here: DSWiki » tag » datasheet
Trace: • zorai
  • Article
tag:datasheet

Backlinks

This is a list of pages that seem to link back to the current page.

  • _attack_radius.typ
  • _fog.dfn
  • _light.dfn
  • _primitive.dfn
  • _rgba.dfn
  • _vector.dfn
  • _data_elem.dfn
  • _data_elem.typ
  • _typ.dfn
  • _type.typ
  • boolean.typ
  • color.typ
  • dataset.dfn
  • edit.typ
  • filename.typ
  • float.typ
  • iboolean.typ
  • int.typ
  • sint8.typ
  • sint16.typ
  • sint32.typ
  • sint64.typ
  • string.typ
  • type_property.typ
  • uint8.typ
  • uint16.typ
  • uint32.typ
  • uint64.typ
  • _ai_action_server.typ
  • _ai_animal.dfn
  • _ai_attribut.typ
  • _ai_bag.dfn
  • _ai_behaviour_param.dfn
  • _ai_behaviour.dfn
  • _ai_combatif.dfn
  • _ai_creature_elem.dfn
  • _ai_creature_spawn.dfn
  • _ai_creature_type.typ
  • _ai_creature.dfn
  • _ai_dynmaic_object.dfn
  • _ai_fish.dfn
  • _ai_gabari.dfn
  • _ai_game_var.dfn
  • _ai_group_action.dfn
  • _ai_group_attack.typ
  • _ai_group_move.typ
  • _ai_herbe.dfn
  • _ai_init_var_value.dfn
  • _ai_init_var.dfn
  • _ai_init_var.typ
  • _ai_location.dfn
  • _ai_manager_param.dfn
  • _ai_manager.dfn
  • _ai_motivation_influence.dfn
  • _ai_motivation_value.typ
  • _ai_motivation.dfn
  • _ai_motivation.typ
  • _ai_mouvable.dfn
  • _ai_object_type.typ
  • _ai_object.dfn
  • _ai_operational.dfn
  • _ai_operator.typ
  • _ai_pastatoid_def.dfn
  • _ai_pastatoid.dfn
  • _ai_patate.dfn
  • _ai_path_elm.dfn
  • _ai_path_finding.dfn
  • _ai_player.dfn
  • _ai_population.dfn
  • _ai_relation.dfn
  • _ai_saison.typ
  • _ai_static_object.dfn
  • _ai_static_type.dfn
  • _ai_type_def.dfn
  • _ai_type.typ
  • _ai_virtual_dfn_arry.dfn
  • _ai_vitesse.dfn
  • actions_groupe.dfn
  • ai_group_move.typ
  • ai_manager.dfn
  • ai_pastatoid_def.dfn
  • _ai_manager_param01.dfn
  • _ai_manager_param02.dfn
  • _ai_manager_param03.dfn
  • _ai_manager_param04.dfn
  • _ai_manager_param05.dfn
  • _ai_manager_param06.dfn
  • _ai_manager_param07.dfn
  • _ai_manager_param08.dfn
  • _ai_manager_param09.dfn
  • _ai_manager_param10.dfn
  • _ai_manager_param11.dfn
  • _ai_manager_param12.dfn
  • _ai_manager_param13.dfn
  • _ai_manager_param14.dfn
  • _ai_manager_param15.dfn
  • _ai_manager_param16.dfn
  • _ai_manager_param17.dfn
  • _ai_manager_param18.dfn
  • _ai_manager_param19.dfn
  • _ai_manager_param20.dfn
  • caster_attack_group_action.dfn
  • caster_buffer_group_action.dfn
  • _ai_comportement_chase.dfn
  • _ai_comportement_eat.dfn
  • _ai_comportement_explore.dfn
  • _ai_comportement_fight.dfn
  • _ai_comportement_sleep.dfn
  • _ai_comportement_tolk.dfn
  • _ai_comportement_walk.dfn
  • _ai_comportement.dfn
  • _ai_fame.dfn
  • _ai_food.dfn
  • _ai_is_a.dfn
  • _ai_lair.dfn
  • _ai_model_creature.dfn
  • _ai_motivation_dfn.dfn
  • _ai_motivation_explore.dfn
  • _ai_motivation_fatigue.dfn
  • _ai_motivation_health.dfn
  • _ai_motivation_hunger.dfn
  • _ai_motivation_param_fatigue.dfn
  • _ai_motivation_param_hunger.dfn
  • _ai_motivation_param.dfn
  • _ai_timer.typ
  • faber_group_action.dfn
  • _ai_charogne.dfn
  • _ai_nourriture.dfn
  • _ai_poisson.dfn
  • _ai_vegetal_terrestre.dfn
  • _ai_vegetal.dfn
  • _ai_viande_terrestre.dfn
  • _ai_viande.dfn
  • game_creature.typ
  • group_actions.dfn
  • harvester_group_action.dfn
  • healer_group_action.dfn
  • ai_charognard_lair.dfn
  • ai_herbivore_lair.dfn
  • ai_omnivore_lair.dfn
  • ai_poisson_lair.dfn
  • ai_predateur_lair.dfn
  • lair.dfn
  • melee_fighter_group_action.dfn
  • range_fighter_group_action.dfn
  • table.group_actions
  • test.typ
  • trader_group_action.dfn
  • animation_set.dfn
  • animation_state.dfn
  • animation.dfn
  • animset_list.dfn
  • animset_mode.dfn
  • animset_type.dfn
  • automaton_atk_states.dfn
  • automaton_generic_states.dfn
  • automaton_list.dfn
  • automaton_mode_states.dfn
  • automaton_motion_states.dfn
  • automaton_other_states.dfn
  • automaton_spell_states.dfn
  • automaton_state.dfn
  • automaton.dfn
  • fx_repeat_mode.typ
  • animation_fx_set_by_lvl.dfn
  • animation_fx_set.dfn
  • animation_fx.dfn
  • animation_magic.dfn
  • cast_fx.dfn
  • spell_id.dfn
  • spell_list.dfn
  • spell.dfn
  • stick_mode.dfn
  • job_mode.typ
  • spell_cast_stage.typ
  • spell_id.typ
  • spell_mode.typ
  • spell_type.typ
  • stick_mode.typ
  • string_array.dfn
  • bot_chat_action.typ
  • bot_chat_choice_list.typ
  • bot_chat_family.typ
  • bot_chat_option.dfn
  • bot_chat_page.typ
  • bot_chat_program.typ
  • bot_chat.dfn
  • _brick_basics.dfn
  • _brick_client.dfn
  • _brick_energy_type.typ
  • _brick_families.typ
  • _brick_family.typ
  • _brick_learning.dfn
  • _brick_level_adjustment_line.dfn
  • _brick_mp.dfn
  • _brick_power.typ
  • _brick_type.typ
  • _brick_valid_targets.dfn
  • _effect_type.typ
  • _faction.typ
  • _fauna_races.dfn
  • _flora_races.dfn
  • _functionality_attribute.dfn
  • _functionality.dfn
  • _homins_races.dfn
  • _learning_playable_races.typ
  • _localisation_slot.typ
  • _phrase_nature.typ
  • _position_in_family.typ
  • _sbrick_basics.dfn
  • _sbrick_credit.dfn
  • _sbrick_families.typ
  • _sbrick_mandatory.dfn
  • _sbrick_optional.dfn
  • _sbrick_parameter.dfn
  • _sbrick_target_restriction.typ
  • _static_string.dfn
  • _success_chances_line.dfn
  • _suffix_type.typ
  • _valid_target_races.dfn
  • brick_base.dfn
  • brick_level_adjustment_table.dfn
  • brick.dfn
  • carrier_phrases.dfn
  • effect_type.typ
  • _absorb_score.dfn
  • _add_valid_target_type.dfn
  • _affect_aggressors.dfn
  • _area_effect.dfn
  • _berserk.dfn
  • _cancel_effect.dfn
  • _cancel_effet_type.dfn
  • _change_ai_state.dfn
  • _change_behaviour.dfn
  • _change_sentence_latency.dfn
  • _check_armor_set.dfn
  • _check_continent.dfn
  • _check_target_actions.dfn
  • _check_target_level.dfn
  • _cost_modifier.dfn
  • _damage_value.typ
  • _difficulty_modifier.dfn
  • _disengage.dfn
  • _display_static_texts.dfn
  • _duration_in_action_type.typ
  • _effect_functions.typ
  • _effect_modifier.dfn
  • _effect.dfn
  • _engage_mode.dfn
  • _engage.dfn
  • _entity_msgs.dfn
  • _faber_filter1.typ
  • _faber_filter2.typ
  • _global_resist.dfn
  • _ignore_protection.dfn
  • _kamic_impregnation.dfn
  • _knowledge_market.dfn
  • _knowledge_mp.dfn
  • _latency_modifier.dfn
  • _length.dfn
  • _magical_damage.dfn
  • _modifier_mode.typ
  • _modifier.dfn
  • _modify_var_temp.dfn
  • _modify_var.dfn
  • _physical_damage.dfn
  • _range_combat_damage_modifiers.dfn
  • _range.dfn
  • _restore_mp.dfn
  • _root_add_to_train.dfn
  • _root_common.dfn
  • _root_default_attack.dfn
  • _root_faber.dfn
  • _root_harvest.dfn
  • _root_magic.dfn
  • _root_melee_combat.dfn
  • _root_range_combat.dfn
  • _root_refine_item.dfn
  • _root_repair_item.dfn
  • _root_tame.dfn
  • _root_tracking.dfn
  • _root_training.dfn
  • _sentence_modifier_operator.typ
  • _sentence_modifier.dfn
  • _set_dispell_transfert.dfn
  • _set_effect_duration.dfn
  • _set_effect_dynamic_modifier.dfn
  • _set_effect_modifier.dfn
  • _set_localisation.dfn
  • _set_sentence_nb_cycles.dfn
  • _static_string_params.typ
  • _stun.dfn
  • _target_beasts_train.dfn
  • _target_pets.dfn
  • _target_types.typ
  • _temporal_acceleration.dfn
  • _transfert.dfn
  • phrase.dfn
  • saibrick.dfn
  • saiphrase.dfn
  • sbrick_magic_range.dfn
  • sbrick.dfn
  • sphrase.dfn
  • _building_powers.dfn
  • _classification_types.typ
  • _combat_move.dfn
  • _default_equipment.dfn
  • _player_default_equipment.dfn
  • _player_skin.typ
  • _sentence.dfn
  • _training_progression.dfn
  • race_stats.dfn
  • role.typ
  • starting_role.dfn
  • _creature_3d_equipment.dfn
  • _creature_3d_eyes_color.typ
  • _creature_3d_ground_fx.dfn
  • _creature_3d_hair_color.typ
  • _creature_3d_shadow.dfn
  • _creature_3d_skin.typ
  • _creature_3d.dfn
  • _creature_bag.dfn
  • _creature_basics_type.typ
  • _creature_basics.dfn
  • _creature_characteristics.dfn
  • _creature_chat_profile.typ
  • _creature_collision.dfn
  • _creature_color_equipment.typ
  • _creature_combat_move.dfn
  • _creature_combat.dfn
  • _creature_damage_shield.dfn
  • _creature_derivated_scores.dfn
  • _creature_ecosystem.typ
  • _creature_equipment.dfn
  • _creature_harvest.dfn
  • _creature_IA.dfn
  • _creature_items.dfn
  • _creature_loot_harvest_state.typ
  • _creature_loot.dfn
  • _creature_movespeed.dfn
  • _creature_mp.dfn
  • _creature_phrases_buffer.dfn
  • _creature_phrases_healer.dfn
  • _creature_phrases_mage.dfn
  • _creature_phrases_melee.dfn
  • _creature_phrases_shooter.dfn
  • _creature_phrases.dfn
  • _creature_properties.dfn
  • _creature_race.typ
  • _creature_resists.dfn
  • _creature_shopkeeper_type.dfn
  • _creature_size.typ
  • _creature_species.typ
  • _creature_text_id.dfn
  • _creature_texture_equipment.typ
  • _creature_texture.typ
  • _creature_type.typ
  • creature_stat.typ
  • fight_config.dfn
  • teleport_type.typ
  • text_id_correspondance.dfn
  • _deposit_mp_season.dfn
  • _deposit_mp.dfn
  • _difficulty_appreciation.typ
  • _bot_buy_sell.dfn
  • prices_table.dfn
  • _text_emote.dfn
  • emot.dfn
  • text_emotes.dfn
  • encyclo_album.dfn
  • encyclo_thema.dfn
  • _entity_types.typ
  • _item_3d_fx_static.dfn
  • _item_3d_fx.dfn
  • _item_3d.dfn
  • _item_ammo.dfn
  • _item_armor.dfn
  • _item_bag.dfn
  • _item_basics.dfn
  • _item_command_ticket.dfn
  • _item_consumable.dfn
  • _item_cosmetics.dfn
  • _item_crafting_tool.dfn
  • _item_effects.dfn
  • _item_equipment_info.dfn
  • _item_equipment_modifier.dfn
  • _item_faber_component.dfn
  • _item_faber_learning.dfn
  • _item_faber_mp_parameters.dfn
  • _item_faber_plan.dfn
  • _item_faber.dfn
  • _item_food.dfn
  • _item_guild_option.dfn
  • _item_harvest_tool.dfn
  • _item_melee_weapon.dfn
  • _item_mp_param.dfn
  • _item_mp.dfn
  • _item_pet.dfn
  • _item_range_weapon.dfn
  • _item_regen_characteristic_modifier.dfn
  • _item_regen_scores_modifier.dfn
  • _item_scores_modifier.dfn
  • _item_scroll.dfn
  • _item_service.dfn
  • _item_shield.dfn
  • _item_skills_modifier.dfn
  • _item_special_effect.dfn
  • _item_special_effects.dfn
  • _item_taming_tool.dfn
  • _item_teleport.dfn
  • _item_training_tool.dfn
  • _item_xp_catalyser.dfn
  • _protections.dfn
  • item_ammo_type.typ
  • item_animset.typ
  • item_armor_max_protection.typ
  • item_armor_protection.typ
  • item_attack_type.typ
  • item_category.typ
  • item_color.typ
  • item_cosmetics_types.typ
  • item_crafting_tool_type.typ
  • item_damage_type.typ
  • item_effect_type.typ
  • item_family.typ
  • item_firing_range.typ
  • item_guild_option_type.typ
  • item_magazine_size.typ
  • item_map.typ
  • item_memorization_slot_types.typ
  • item_mp_category.typ
  • item_mp_faber_property.typ
  • item_mp_faber_type.typ
  • item_mp_family.typ
  • item_mp_group.typ
  • item_mp_property_depth.typ
  • item_mp_property.typ
  • item_mp_protection_type.typ
  • item_mp_use.typ
  • item_origine.typ
  • item_service.typ
  • item_shield_category.typ
  • item_slot_type.typ
  • item_slot.typ
  • item_taming_range.typ
  • item_taming_tool_type.typ
  • item_teleport_type.typ
  • item_type.typ
  • item_weapon_max_damage.typ
  • item_weight.typ
  • item_workshop_needed.typ
  • _localisation_size_adjustment.dfn
  • _localisation_table_line.dfn
  • _loot_money.dfn
  • _loot_set_row.dfn
  • _loot_table_row.dfn
  • loot_set.dfn
  • loot_table.dfn
  • _loot.dfn
  • _mission_logic_table_entry.dfn
  • mission_icon.dfn
  • mission_logic_table.dfn
  • _outpost_building_driller_mp.dfn
  • _outpost_building_driller.dfn
  • outpost_building_type.typ
  • outpost_building.dfn
  • outpost_squad.dfn
  • outpost.dfn
  • _stats.dfn
  • death_impact.dfn
  • _plant_textureset.typ
  • _plant_3D_info.dfn
  • _plant_fx_info.dfn
  • _plant_game_param.dfn
  • _plant_instance.dfn
  • _plant.plant
  • timed_fx_mode.typ
  • _regen.dfn
  • regen_table.dfn
  • _action_nature.typ
  • _career.typ
  • _characteristic.typ
  • _job.typ
  • _role_master.typ
  • _scores.typ
  • _skill_category.typ
  • _skill_role_category.typ
  • _skill_type_and_associated_carac.dfn
  • _specialized_skill_type_and_associated_carac.dfn
  • role_definition.dfn
  • _season_light_cycle.dfn
  • _civilization_skills.dfn
  • _civilization_skills.typ
  • _civilization_specialized_skills.typ
  • _craft_skills.dfn
  • _craft_skills.typ
  • _crafting_skills.dfn
  • _crafting_skills.typ
  • _crafting_specialized_skills.typ
  • _defense_skills.dfn
  • _defense_skills.typ
  • _generic_skills.dfn
  • _generic_skills.typ
  • _generic_specialized_skills.typ
  • _harvest_skills.dfn
  • _harvest_skills.typ
  • _harvest_specialized_skills.typ
  • _magic_alteration_skills.dfn
  • _magic_alteration_skills.typ
  • _magic_alteration_specialized_skills.typ
  • _magic_attack_skills.dfn
  • _magic_attack_skills.typ
  • _magic_attack_specialized_skills.typ
  • _magic_healer_skills.dfn
  • _magic_healer_skills.typ
  • _magic_healer_specialized_skills.typ
  • _magic_skills.dfn
  • _magic_skills.typ
  • _magic_specialized_skills.typ
  • _melee_skills.dfn
  • _melee_skills.typ
  • _melee_specialized_skills.typ
  • _move_competences.dfn
  • _range_skills.dfn
  • _range_skills.typ
  • _range_specialized_skills.typ
  • _skill_data.dfn
  • _skills_and_specialized_skills.typ
  • _skills.typ
  • _skillsCode.typ
  • _specialized_skills.typ
  • _title_civ.typ
  • _title_cult.typ
  • _title_unblock.dfn
  • _title.typ
  • _trading_skills.dfn
  • _trading_skills.typ
  • _trading_specialized_skills.typ
  • _training_characteristic_skills.dfn
  • _training_characteristic_skills.typ
  • _training_characteristic_specialized_skills.typ
  • _training_score_skills.dfn
  • _training_score_skills.typ
  • _training_score_specialized_skills.typ
  • _training_skills.typ
  • _training_specialized_skills.typ
  • generate_skills_dfn.bat
  • skill_extractor.cfg
  • skill_tree.dfn
  • Skills.csv
  • titles.dfn
  • _paliers.dfn
  • _skill_stage_association.dfn
  • _type.dfn
  • action_xp_factor.dfn
  • skill_stage_type_table.dfn
  • xp_table.dfn
  • actionlist.dfn
  • aiaction_aiming_type.typ
  • aiaction_area_type.typ
  • aiaction_combat_damage_type.typ
  • aiaction_effect_type.typ
  • aiaction_linkOTType.typ
  • aiaction_type.typ
  • aiaction.dfn
  • armor.dfn
  • armorpiece.dfn
  • attack_id.dfn
  • attack_list_entry.dfn
  • attack_list.dfn
  • attack_type.typ
  • attack.dfn
  • audioFX.dfn
  • body_to_bone.dfn
  • building.dfn
  • cast_ray.dfn
  • characterdamagelocalisationtable.typ
  • civilisation.dfn
  • commission.dfn
  • continents.typ
  • creature.dfn
  • damage_shield_type.typ
  • deathpact.dfn
  • deposit.dfn
  • forage_source.dfn
  • gender.typ
  • id_to_string_array.dfn
  • id_to_string.dfn
  • item.dfn
  • item.typ
  • itemstat.dfn
  • law.dfn
  • light_cycle.dfn
  • localisation_size_adjustment_table.dfn
  • localisation_table.dfn
  • People.typ
  • plant.dfn
  • race.dfn
  • role.dfn
  • sitem.dfn
  • sky_color_gradient_info.dfn
  • sky_color_info.dfn
  • sky_color_mode.typ
  • sky_object_priority.typ
  • sky_object_version.dfn
  • sky_object.dfn
  • sky_ref_color.typ
  • sky.dfn
  • succes_chances_table.dfn
  • success_chances_table.dfn
  • tribe.dfn
  • weather_function_modifier.dfn
  • weather_function_params.dfn
  • weather_function_visual.dfn
  • weather_function.dfn
  • weather_setup.dfn
  • bot_buffer_attack_phrases.typ
  • bot_buffer_defence_phrases.typ
  • bot_healer_defence_phrases.typ
  • bot_healer_special_phrases.typ
  • bot_mage_attack_phrases.typ
  • bot_mage_special_phrases.typ
  • bot_melee_attack_phrases.typ
  • bot_melee_defence_phrases.typ
  • bot_shooter_attack_phrases.typ
  • bot_shooter_special_phrases.typ
  • character_characteristics.typ
  • character_name.typ
  • creature_hitpoint_formuli.typ
  • creature_sap_formuli.typ
  • creature_stamina_formuli.typ
  • ecosystem.typ
  • floradensity.typ
  • formulae.typ
  • item_hitpoint_formuli.typ
  • item_special_effect.typ
  • plantscalemax.typ
  • plantscalemin.typ
  • randomseed.typ
  • primitive.typ
  • reaction.typ
  • plant_name.typ
  • point_name.typ
  • trigger.typ
  • _world_continent.dfn
  • _world_map_child.dfn
  • _world_map.dfn
  • ai.dfn
  • aimgr.dfn
  • area.dfn
  • continent.dfn
  • ecosystem.dfn
  • faction.dfn
  • flora.dfn
  • landmark.dfn
  • region.dfn
  • season.typ
  • village_ig.dfn
  • village.dfn
  • world.dfn
  • zc.dfn
  • desert.ecosystem
  • jungle.ecosystem
  • lacustre.ecosystem
  • primes_roots.ecosystem
  • guard_tower.building
  • _craftsman.starting_role
  • _fighter.starting_role
  • _fyros.starting_role
  • _harvester.starting_role
  • _magician.starting_role
  • _matis.starting_role
  • _parent_attacks.race_stats
  • _parent.starting_role
  • _tryker.starting_role
  • _zorai.starting_role
  • fyros_craftsman.starting_role
  • fyros_fighter.starting_role
  • fyros_harvester.starting_role
  • fyros_magician.starting_role
  • fyros.race_stats
  • matis_craftsman.starting_role
  • matis_fighter.starting_role
  • matis_harvester.starting_role
  • matis_magician.starting_role
  • matis.race_stats
  • tryker_craftsman.starting_role
  • tryker_fighter.starting_role
  • tryker_harvester.starting_role
  • tryker_magician.starting_role
  • tryker.race_stats
  • zorai_craftsman.starting_role
  • zorai_fighter.starting_role
  • zorai_harvester.starting_role
  • zorai_magician.starting_role
  • zorai.race_stats
  • _formuli.creature
  • _fame_none.creature
  • _fame_zorai.creature
  • _ai_herbivore_craintif.creature
  • chdfa1.creature
  • _dag_for.creature
  • _dag.creature
  • _medium_slashing_armor_set.creature
  • amftm1.actionlist
  • dag_attack.actionlist
  • dag_attack.aiaction
  • default_fauna_attack_slash.aiaction
  • melee_extra_damage_f.aiaction
  • melee_normal_damage_f.aiaction
  • dag_attack.creature
  • company_of_the_drill_loge_master_z_h_b1.creature
  • drill_zohc3.creature
  • fmftm1.creature
  • _fyros_female.creature
  • _fyros_male.creature
  • _homin_attack.creature
  • _karavan_female.creature
  • _karavan_male.creature
  • _matis_female.creature
  • _matis_male.creature
  • _tryker_female.creature
  • _tryker_male.creature
  • _zorai_female.creature
  • _zorai_male.creature
  • _default_NPC_caracteristics.creature
  • _parent_botobject.creature
  • object_watch_tower.creature
  • _chdfa1_mp.creature
  • _displeasure_04_01.deposit
  • _level.deposit
  • _lvl_01_05.deposit
  • _quantity_11_15.deposit
  • _quantity_forest.deposit
  • _regen_forest_040.deposit
  • _creature_armor.item
  • dag_light_slashing_chest.item
  • light_slashing_chest.item
  • light_slashing_feet.item
  • light_slashing_hands.item
  • light_slashing_head.item
  • light_slashing_legs.item
  • medium_slashing_chest.item
  • medium_slashing_feet.item
  • medium_slashing_hands.item
  • medium_slashing_head.item
  • medium_slashing_legs.item
  • tr_civil01_armpad.item
  • tr_civil01_bottes.item
  • tr_civil01_gilet.item
  • tr_civil01_hand.item
  • tr_civil01_pantabotte.item
  • zo_cheveux_long01.item
  • zo_cheveux_medium01.item
  • zo_cheveux_shave01.item
  • zo_cheveux_short01.item
  • zo_visage.item
  • localisation.localisation_table
  • _meat_loot_lvl.loot
  • meat_loot_lvl_01_05.loot
  • meat_loot_lvl_06_10.loot
  • meat_loot_lvl_11_15.loot
  • meat_loot_lvl_16_20.loot
  • meat_loot_lvl_21_25.loot
  • axe_dagger_matis.loot
  • test_loot_table.loot
  • generic_generic.mission_icon
  • pacts.death_impact
  • fo_s1_arbreagrelot.plant
  • Fo_s1_giant_tree.plant
  • fo_s2_arbragrelot.plant
  • FO_S2_bigroot_A.plant
  • FO_S2_bigroot_B.plant
  • FO_S2_bigroot_C.plant
  • FO_S2_birch.plant
  • FO_S2_spiketree.plant
  • fo_S3_champignou_A.plant
  • fo_S3_champignou_B.plant
  • FX_Fo_Fishes.plant
  • FX_Fo-bugsA.plant
  • FX_Fo-bugsB.plant
  • FX_Fo-bugsC.plant
  • FX_Fo-Ju-ColibrisB.plant
  • FX_Fo-SolBirthA.plant
  • Ju_S1_bamboo.plant
  • Ju_S1_canopy_tree.plant
  • Ju_S2_big_tree.plant
  • Ju_S2_young_tree.plant
  • Ju_S3_bamboo.plant
  • Ju_S3_Banana_tree.plant
  • Ju_S3_bush_tree.plant
  • Ju_S3_dead_tree.plant
  • Ju_S3_fantree.plant
  • Ju_S3_fougere.plant
  • Ju_S3_plante.plant
  • Ju_S3_plantegrasse.plant
  • Ju_S3_tree.plant
  • FX_goo_insect.plant
  • FX_goo_mamal.plant
  • FX_goo_smoke.plant
  • FX_Ju-batA.plant
  • FX_Ju-bugsA.plant
  • FX_Ju-bugsB.plant
  • FX_Ju-DragonFlyA.plant
  • FX_Ju-GhostA.plant
  • FX_Ju-GhostB.plant
  • FX_Ju-SolbirthA.plant
  • FX_Ju-SolbirthB.plant
  • FX_Ju-SolbirthC.plant
  • FX_Ju-SolBirthD.plant
  • FX_Ju-treefallA.plant
  • FX_Ju-treefallB.plant
  • FX_Ju-treefallC.plant
  • FX_Ju-treefallD.plant
  • tr_s2_bamboo_a.plant
  • tr_s2_palmtree_a.plant
  • tr_s2_palmtree_b.plant
  • tr_s2_palmtree_c.plant
  • tr_s2_palmtree_d.plant
  • tr_s2_palmtree_e.plant
  • tr_s2_palmtree_f.plant
  • FO_type_01_b.flora
  • FO_type_04_b.flora
  • fx_ju_fo_all_fx.flora
  • fx_ju_fo_aqua_fx.flora
  • fx_ju_fo_desert_fx.flora
  • fx_ju_fo_pollen_fx.flora
  • fx_ju_fo_serpent_scorpion.flora
  • fx_matis_ju_fo_all_fx.flora
  • JU_type_01_a.flora
  • JU_type_01_b.flora
  • JU_type_01_c.flora
  • JU_type_01_d.flora
  • JU_type_01_e.flora
  • JU_type_01_f.flora
  • JU_type_01_g.flora
  • JU_type_01_h.flora
  • JU_type_01_i.flora
  • JU_type_01_j.flora
  • ju_type_S2_young_tree.flora
  • ju_type_S3_Banana_tree.flora
  • ju_type_S3_bush_tree.flora
  • ju_type_S3_Carni_tree.flora
  • ju_type_S3_fantree.flora
  • ju_type_S3_plantegrasse.flora
  • jungle_bamboo.flora
  • jungle_banana_tree.flora
  • jungle_big_tree.flora
  • jungle_bush_tree.flora
  • jungle_canopy_tree.flora
  • jungle_dead_tree.flora
  • jungle_fantree.flora
  • jungle_fx.flora
  • jungle_plante.flora
  • jungle_tree.flora
  • jungle_young_tree.flora
  • tr_palmtree.flora
  • clouds1.weather_setup
  • clouds2.weather_setup
  • fair1.weather_setup
  • fair2.weather_setup
  • fair3.weather_setup
  • fo_clouds_norain.weather_setup
  • fo_clouds1.weather_setup
  • fo_clouds2.weather_setup
  • fo_fair1.weather_setup
  • fo_fair2.weather_setup
  • fo_fair3.weather_setup
  • fo_thunder_sand.weather_setup
  • fo_thunder_snow.weather_setup
  • fo_thunder_storm.weather_setup
  • thunder_sand.weather_setup
  • thunder_snow.weather_setup
  • thunder_storm.weather_setup
  • _alert.animation_set
  • _combat.animation_set
  • _creatures.animset_mode
  • _death.animation_set
  • _default.animation_set
  • _eat.animation_set
  • _homins.animset_mode
  • _hungry.animation_set
  • _objects.animset_mode
  • _parent.animset_mode
  • _rest.animation_set
  • entities.animset_list
  • _fx.animation_set
  • _homin_default.animation_set
  • _homin.animset_mode
  • fy_hof_combat_1h_.animation_set
  • fy_hof_combat_1h_d.animation_set
  • fy_hof_combat_1h_s.animation_set
  • fy_hof_combat_1hsw_.animation_set
  • fy_hof_combat_1hsw_d.animation_set
  • fy_hof_combat_1hsw_s.animation_set
  • fy_hof_combat_2h_.animation_set
  • fy_hof_combat_2hsw_.animation_set
  • fy_hof_combat_br_.animation_set
  • fy_hof_combat_d_.animation_set
  • fy_hof_combat_d_d.animation_set
  • fy_hof_combat_d_s.animation_set
  • fy_hof_combat_g_.animation_set
  • fy_hof_combat_gr_.animation_set
  • fy_hof_combat_gr_s.animation_set
  • fy_hof_combat_l2m_.animation_set
  • fy_hof_combat_sg_.animation_set
  • fy_hof_combat_sgga_.animation_set
  • fy_hof_death_1h_.animation_set
  • fy_hof_death_1h_d.animation_set
  • fy_hof_death_1h_s.animation_set
  • fy_hof_death_1hsw_.animation_set
  • fy_hof_death_1hsw_d.animation_set
  • fy_hof_death_1hsw_s.animation_set
  • fy_hof_death_2h_.animation_set
  • fy_hof_death_2hsw_.animation_set
  • fy_hof_death_br_.animation_set
  • fy_hof_death_bu_.animation_set
  • fy_hof_death_co_.animation_set
  • fy_hof_death_cu1_.animation_set
  • fy_hof_death_cu2_.animation_set
  • fy_hof_death_d_.animation_set
  • fy_hof_death_d_d.animation_set
  • fy_hof_death_d_s.animation_set
  • fy_hof_death_dig_.animation_set
  • fy_hof_death_dis_.animation_set
  • fy_hof_death_fi_.animation_set
  • fy_hof_death_g_.animation_set
  • fy_hof_death_ga_.animation_set
  • fy_hof_death_gr_.animation_set
  • fy_hof_death_gr_s.animation_set
  • fy_hof_death_ho_.animation_set
  • fy_hof_death_l2m_.animation_set
  • fy_hof_death_mclo_.animation_set
  • fy_hof_death_mix_.animation_set
  • fy_hof_death_mtoo_.animation_set
  • fy_hof_death_pa_.animation_set
  • fy_hof_death_sg_.animation_set
  • fy_hof_death_sgga_.animation_set
  • fy_hof_death_sh_.animation_set
  • fy_hof_death_tr_.animation_set
  • fy_hof_death_trstr_.animation_set
  • fy_hof_default_1h_.animation_set
  • fy_hof_default_1h_d.animation_set
  • fy_hof_default_1h_s.animation_set
  • fy_hof_default_1hsw_.animation_set
  • fy_hof_default_1hsw_d.animation_set
  • fy_hof_default_1hsw_s.animation_set
  • fy_hof_default_2h_.animation_set
  • fy_hof_default_2hsw_.animation_set
  • fy_hof_default_br_.animation_set
  • fy_hof_default_bu_.animation_set
  • fy_hof_default_co_.animation_set
  • fy_hof_default_cu1_.animation_set
  • fy_hof_default_cu2_.animation_set
  • fy_hof_default_d_.animation_set
  • fy_hof_default_d_d.animation_set
  • fy_hof_default_d_s.animation_set
  • fy_hof_default_dig_.animation_set
  • fy_hof_default_dis_.animation_set
  • fy_hof_default_fi_.animation_set
  • fy_hof_default_g_.animation_set
  • fy_hof_default_ga_.animation_set
  • fy_hof_default_gr_.animation_set
  • fy_hof_default_gr_s.animation_set
  • fy_hof_default_ho_.animation_set
  • fy_hof_default_l2m_.animation_set
  • fy_hof_default_mclo_.animation_set
  • fy_hof_default_mix_.animation_set
  • fy_hof_default_mtoo_.animation_set
  • fy_hof_default_pa_.animation_set
  • fy_hof_default_sg_.animation_set
  • fy_hof_default_sgga_.animation_set
  • fy_hof_default_sh_.animation_set
  • fy_hof_default_tr_.animation_set
  • fy_hof_default_trstr_.animation_set
  • fy_hof_sit_1h_.animation_set
  • fy_hof_sit_1h_d.animation_set
  • fy_hof_sit_1h_s.animation_set
  • fy_hof_sit_1hsw_.animation_set
  • fy_hof_sit_1hsw_d.animation_set
  • fy_hof_sit_1hsw_s.animation_set
  • fy_hof_sit_2h_.animation_set
  • fy_hof_sit_d_.animation_set
  • fy_hof_sit_d_d.animation_set
  • fy_hof_sit_d_s.animation_set
  • fy_hof.animset_mode
  • fy_hom_combat_1h_.animation_set
  • fy_hom_combat_1h_d.animation_set
  • fy_hom_combat_1h_s.animation_set
  • fy_hom_combat_1hsw_.animation_set
  • fy_hom_combat_1hsw_d.animation_set
  • fy_hom_combat_1hsw_s.animation_set
  • fy_hom_combat_2h_.animation_set
  • fy_hom_combat_2hsw_.animation_set
  • fy_hom_combat_br_.animation_set
  • fy_hom_combat_d_.animation_set
  • fy_hom_combat_d_d.animation_set
  • fy_hom_combat_d_s.animation_set
  • fy_hom_combat_g_.animation_set
  • fy_hom_combat_gr_.animation_set
  • fy_hom_combat_gr_s.animation_set
  • fy_hom_combat_l2m_.animation_set
  • fy_hom_combat_sg_.animation_set
  • fy_hom_combat_sgga_.animation_set
  • fy_hom_death_1h_.animation_set
  • fy_hom_death_1h_d.animation_set
  • fy_hom_death_1h_s.animation_set
  • fy_hom_death_1hsw_.animation_set
  • fy_hom_death_1hsw_d.animation_set
  • fy_hom_death_1hsw_s.animation_set
  • fy_hom_death_2h_.animation_set
  • fy_hom_death_2hsw_.animation_set
  • fy_hom_death_br_.animation_set
  • fy_hom_death_bu_.animation_set
  • fy_hom_death_co_.animation_set
  • fy_hom_death_cu1_.animation_set
  • fy_hom_death_cu2_.animation_set
  • fy_hom_death_d_.animation_set
  • fy_hom_death_d_d.animation_set
  • fy_hom_death_d_s.animation_set
  • fy_hom_death_dig_.animation_set
  • fy_hom_death_dis_.animation_set
  • fy_hom_death_fi_.animation_set
  • fy_hom_death_g_.animation_set
  • fy_hom_death_ga_.animation_set
  • fy_hom_death_gr_.animation_set
  • fy_hom_death_gr_s.animation_set
  • fy_hom_death_ho_.animation_set
  • fy_hom_death_l2m_.animation_set
  • fy_hom_death_mclo_.animation_set
  • fy_hom_death_mix_.animation_set
  • fy_hom_death_mtoo_.animation_set
  • fy_hom_death_pa_.animation_set
  • fy_hom_death_sg_.animation_set
  • fy_hom_death_sgga_.animation_set
  • fy_hom_death_sh_.animation_set
  • fy_hom_death_tr_.animation_set
  • fy_hom_death_trstr_.animation_set
  • fy_hom_default_1h_.animation_set
  • fy_hom_default_1h_d.animation_set
  • fy_hom_default_1h_s.animation_set
  • fy_hom_default_1hsw_.animation_set
  • fy_hom_default_1hsw_d.animation_set
  • fy_hom_default_1hsw_s.animation_set
  • fy_hom_default_2h_.animation_set
  • fy_hom_default_2hsw_.animation_set
  • fy_hom_default_br_.animation_set
  • fy_hom_default_bu_.animation_set
  • fy_hom_default_co_.animation_set
  • fy_hom_default_cu1_.animation_set
  • fy_hom_default_cu2_.animation_set
  • fy_hom_default_d_.animation_set
  • fy_hom_default_d_d.animation_set
  • fy_hom_default_d_s.animation_set
  • fy_hom_default_dig_.animation_set
  • fy_hom_default_dis_.animation_set
  • fy_hom_default_fi_.animation_set
  • fy_hom_default_g_.animation_set
  • fy_hom_default_ga_.animation_set
  • fy_hom_default_gr_.animation_set
  • fy_hom_default_gr_s.animation_set
  • fy_hom_default_ho_.animation_set
  • fy_hom_default_l2m_.animation_set
  • fy_hom_default_mclo_.animation_set
  • fy_hom_default_mix_.animation_set
  • fy_hom_default_mtoo_.animation_set
  • fy_hom_default_pa_.animation_set
  • fy_hom_default_sg_.animation_set
  • fy_hom_default_sgga_.animation_set
  • fy_hom_default_sh_.animation_set
  • fy_hom_default_tr_.animation_set
  • fy_hom_default_trstr_.animation_set
  • fy_hom_sit_1h_.animation_set
  • fy_hom_sit_1h_d.animation_set
  • fy_hom_sit_1h_s.animation_set
  • fy_hom_sit_1hsw_.animation_set
  • fy_hom_sit_1hsw_d.animation_set
  • fy_hom_sit_1hsw_s.animation_set
  • fy_hom_sit_2h_.animation_set
  • fy_hom_sit_d_.animation_set
  • fy_hom_sit_d_d.animation_set
  • fy_hom_sit_d_s.animation_set
  • fy_hom.animset_mode
  • objects.animset_mode
  • _pet.animset_mode
  • dag.animset_mode
  • _alert.automaton
  • _combat_float.automaton
  • _combat.automaton
  • _creature.automaton
  • _death.automaton
  • _eat.automaton
  • _homin.automaton
  • _hungry.automaton
  • _mount_normal.automaton
  • _mount_swim.automaton
  • _normal.automaton
  • _parent.automaton
  • _rest.automaton
  • _sit.automaton
  • _swim.automaton
  • automaton.automaton_list
  • creature_alert.automaton
  • creature_combat_float.automaton
  • creature_combat.automaton
  • creature_death.automaton
  • creature_eat.automaton
  • creature_hungry.automaton
  • creature_mount_normal.automaton
  • creature_mount_swim.automaton
  • creature_normal.automaton
  • creature_rest.automaton
  • creature_sit.automaton
  • creature_swim.automaton
  • homin_alert.automaton
  • homin_combat_float.automaton
  • homin_combat.automaton
  • homin_death.automaton
  • homin_eat.automaton
  • homin_hungry.automaton
  • homin_mount_normal.automaton
  • homin_mount_swim.automaton
  • homin_normal.automaton
  • homin_rest.automaton
  • homin_sit.automaton
  • homin_swim_death.automaton
  • homin_swim.automaton
  • _aura.animation_fx
  • auras.id_to_string_array
  • damage_shield.attack_list
  • magic_cur_homin.attack_list
  • magic_off_homin.attack_list
  • melee.attack_list
  • range.attack_list
  • _cast_base.animation_fx_set
  • cast_cur_healhp_begin.animation_fx_set
  • cast_cur_healhp_end.animation_fx_set
  • cast_cur_healhp_fail.animation_fx_set
  • cast_cur_healhp_loop.animation_fx_set
  • cast_off_acid_begin.animation_fx_set
  • cast_off_acid_end.animation_fx_set
  • cast_off_acid_fail.animation_fx_set
  • cast_off_acid_loop.animation_fx_set
  • acid_impact.animation_fx_set
  • healhp_impact.animation_fx_set
  • _magic_projectile_acid.animation_fx_set
  • _magic_projectile_healhp.animation_fx_set
  • _magic_projectile_cur_chain.animation_fx_set
  • _magic_projectile_off_chain.animation_fx_set
  • magic_projectile_acid_chain.animation_fx_set
  • magic_projectile_healhp_chain.animation_fx_set
  • range_impact_generic.animation_fx_set
  • range_projectile_missile.animation_fx_set
  • _link.animation_fx
  • links.id_to_string_array
  • _range_impact_generic_base.animation_fx
  • anim_fx_misc.id_to_string_array
  • object_street_lamp.animation_fx
  • mode2animset.string_array
  • list.emot
  • list.text_emotes
  • album_00.encyclo_album
  • thema_00_01.encyclo_thema
  • 0_0.forage_source
  • _fx0.forage_source
  • toxic_cloud_0.fx
  • toxic_cloud_1.fx
  • toxic_cloud_2.fx
  • empty.outpost_building
  • _outpost.outpost
  • example_outpost_01.outpost
  • _free_squad_parent.outpost_squad
  • free_squad_light_melee_fighter_b.outpost_squad
  • free_squad_light_melee_fighter_c.outpost_squad
  • free_squad_light_melee_fighter_d.outpost_squad
  • free_squad_light_melee_fighter_e.outpost_squad
  • free_squad_light_melee_fighter_f.outpost_squad
  • bczaca01.sbrick
  • bcfpea17.sbrick
  • bcmpea17.sbrick
  • bctpea17.sbrick
  • bczpea17.sbrick
  • bccaea07.sbrick
  • bcfaea07.sbrick
  • bcmaea07.sbrick
  • bcraea01.sbrick
  • bcraea02.sbrick
  • bcraea03.sbrick
  • bcraea04.sbrick
  • bcraea05.sbrick
  • bcraea06.sbrick
  • bcraea07.sbrick
  • bcraea08.sbrick
  • bcraea09.sbrick
  • bcraea10.sbrick
  • bcraea11.sbrick
  • bcraea12.sbrick
  • bcraea13.sbrick
  • bcraea14.sbrick
  • bcraea15.sbrick
  • bcraea16.sbrick
  • bcraea17.sbrick
  • bcraea18.sbrick
  • bcraea19.sbrick
  • bcraea20.sbrick
  • bcraea21.sbrick
  • bcraea22.sbrick
  • bcraea23.sbrick
  • bcraea24.sbrick
  • bcraea25.sbrick
  • bcraea26.sbrick
  • bcraea27.sbrick
  • bcraea28.sbrick
  • bcraea29.sbrick
  • bcraea30.sbrick
  • bcraea31.sbrick
  • bcraea32.sbrick
  • bcraea33.sbrick
  • bcraea34.sbrick
  • bcraea35.sbrick
  • bcraea36.sbrick
  • bcraea37.sbrick
  • bcraea38.sbrick
  • bcraea39.sbrick
  • bcraea40.sbrick
  • bctaea07.sbrick
  • bczaea07.sbrick
  • bcfjea04.sbrick
  • bcmjea04.sbrick
  • bctjea04.sbrick
  • bczjea04.sbrick
  • bcfmea06.sbrick
  • bcmmea06.sbrick
  • bcrmea06.sbrick
  • bcrmea15.sbrick
  • bctmea06.sbrick
  • bczmea01_3.sbrick
  • bczmea06.sbrick
  • bcfrea04.sbrick
  • bcmrea04.sbrick
  • bctrea04.sbrick
  • bczrea04.sbrick
  • bcfsea01.sbrick
  • bcmsea01.sbrick
  • bctsea01.sbrick
  • bczsea01.sbrick
  • bcmaca01.sbrick
  • bcpa01.sbrick
  • bcpa10.sbrick
  • bcpa22.sbrick
  • bcpa25.sbrick
  • bepa01.sbrick
  • bfca01.sbrick
  • bfca02.sbrick
  • bfma01.sbrick
  • bfmc01.sbrick
  • bfoa01.sbrick
  • bfoa03.sbrick
  • bfpa01.sbrick
  • bhfeca01.sbrick
  • bhfeea01.sbrick
  • bhfeeb01.sbrick
  • bhfeec01.sbrick
  • bhfepa01.sbrick
  • bhq01.sbrick
  • bmcr00001.sbrick
  • bmca00002.sbrick
  • bmoetea01.sbrick
  • bmoetma00003.sbrick
  • bmpa01.sbrick
  • bapa01.sbrick
  • bapa02.sbrick
  • bapa03.sbrick
  • bapa04.sbrick
  • bapa05.sbrick
  • _c_al.sitem
  • _c_ar.sitem
  • _gca_l.sitem
  • _gfa_l.sitem
  • _gma_l.sitem
  • _gta_l.sitem
  • _gza_l.sitem
  • iccalb.sitem
  • icfalb.sitem
  • icmalb.sitem
  • icraba.sitem
  • icrabe.sitem
  • icrabg.sitem
  • icrabr.sitem
  • icrabt.sitem
  • icrabu.sitem
  • icrabv.sitem
  • icrabw.sitem
  • icraga.sitem
  • icrage.sitem
  • icragg.sitem
  • icragr.sitem
  • icragt.sitem
  • icragu.sitem
  • icragv.sitem
  • icragw.sitem
  • icralb.sitem
  • icralg.sitem
  • icrals.sitem
  • icrapa.sitem
  • icrape.sitem
  • icrapg.sitem
  • icrapr.sitem
  • icrapt.sitem
  • icrapu.sitem
  • icrapv.sitem
  • icrapw.sitem
  • icrasa.sitem
  • icrase.sitem
  • icrasg.sitem
  • icrasr.sitem
  • icrast.sitem
  • icrasu.sitem
  • icrasv.sitem
  • icrasw.sitem
  • icrava.sitem
  • icrave.sitem
  • icravg.sitem
  • icravr.sitem
  • icravt.sitem
  • icravu.sitem
  • icravv.sitem
  • icravw.sitem
  • ictalb.sitem
  • igfau.sitem
  • igfbu.sitem
  • igfgu.sitem
  • igfpu.sitem
  • igfvu.sitem
  • igmau.sitem
  • igmbu.sitem
  • igmgu.sitem
  • igmpu.sitem
  • igmvu.sitem
  • igtau.sitem
  • igtbu.sitem
  • igtgu.sitem
  • igtpu.sitem
  • igtvu.sitem
  • igzau.sitem
  • igzbu.sitem
  • igzgu.sitem
  • igzpu.sitem
  • igzvu.sitem
  • iczalb.sitem
  • itrtar.sitem
  • guild_main_building.sitem
  • player_building.sitem
  • fy_cheveux_long01.sitem
  • fy_cheveux_medium01.sitem
  • fy_cheveux_medium02.sitem
  • fy_cheveux_medium03.sitem
  • fy_cheveux_shave01.sitem
  • fy_cheveux_short01.sitem
  • fy_cheveux_short02.sitem
  • fy_visage.sitem
  • ma_cheveux_long01.sitem
  • ma_cheveux_long02.sitem
  • ma_cheveux_medium01.sitem
  • ma_cheveux_medium02.sitem
  • ma_cheveux_shave01.sitem
  • ma_cheveux_short01.sitem
  • ma_cheveux_short02.sitem
  • ma_visage.sitem
  • tr_cheveux_medium01.sitem
  • tr_cheveux_medium02.sitem
  • tr_cheveux_shave01.sitem
  • tr_cheveux_short01.sitem
  • tr_cheveux_short02.sitem
  • tr_cheveux_short03.sitem
  • tr_visage.sitem
  • zo_cheveux_long01.sitem
  • zo_cheveux_long02.sitem
  • zo_cheveux_medium01.sitem
  • zo_cheveux_medium02.sitem
  • zo_cheveux_medium03.sitem
  • zo_cheveux_shave01.sitem
  • zo_cheveux_short01.sitem
  • zo_visage.sitem
  • itrtfo.sitem
  • bag.sitem
  • _c_m1pd.sitem
  • _c_m2ms.sitem
  • icrm1pd.sitem
  • icrm2ms.sitem
  • _m0001.sitem
  • _m0692.sitem
  • _mc.sitem
  • _mchd.sitem
  • _mf.sitem
  • m0001dxacb01.sitem
  • m0692chdca01.sitem
  • system_mp_basic.sitem
  • system_mp_choice_black.sitem
  • system_mp_choice_blue.sitem
  • system_mp_choice_green.sitem
  • system_mp_choice_purple.sitem
  • system_mp_choice_red.sitem
  • system_mp_choice_turquoise.sitem
  • system_mp_choice_white.sitem
  • system_mp_choice.sitem
  • system_mp_excellent.sitem
  • system_mp_extra_black.sitem
  • system_mp_extra_blue.sitem
  • system_mp_extra_green.sitem
  • system_mp_extra_purple.sitem
  • system_mp_extra_red.sitem
  • system_mp_extra_turquoise.sitem
  • system_mp_extra_white.sitem
  • system_mp_extra.sitem
  • system_mp_fine.sitem
  • system_mp_supreme.sitem
  • system_mp.sitem
  • abcfpea17.sphrase
  • abcmpea17.sphrase
  • abctpea17.sphrase
  • abczpea17.sphrase
  • abcfaea07.sphrase
  • abcmaea07.sphrase
  • abctaea07.sphrase
  • abczaea07.sphrase
  • abcfjea04.sphrase
  • abcmjea04.sphrase
  • abctjea04.sphrase
  • abczjea04.sphrase
  • abcfmea06.sphrase
  • abcmmea06.sphrase
  • abctmea06.sphrase
  • abczmea06.sphrase
  • abcfrea04.sphrase
  • abcmrea04.sphrase
  • abctrea04.sphrase
  • abczrea04.sphrase
  • abcfaca01.sphrase
  • abcmaca01.sphrase
  • abczaca01.sphrase
  • abcfsea01.sphrase
  • abcmsea01.sphrase
  • abctsea01.sphrase
  • abczsea01.sphrase
  • abe_use_item_power.sphrase
  • abf01.sphrase
  • abfma01.sphrase
  • abfmc01.sphrase
  • abhfepa01.sphrase
  • abm_mt_acid_00003.sphrase
  • fo_mainland_au.sky
  • fo_mainland_sp.sky
  • fo_mainland_su.sky
  • fo_mainland_wi.sky
  • action_success_for_difficulty_table.succes_chances_table
  • break_cast_resist.succes_chances_table
  • craft.succes_chances_table
  • curative_magic.succes_chances_table
  • default.action_xp_factor
  • dodge_parry_ai.succes_chances_table
  • dodge_parry.succes_chances_table
  • extracting.succes_chances_table
  • fight_phrase.succes_chances_table
  • magic_resist_link.succes_chances_table
  • magic_resist.succes_chances_table
  • offensive_magic.succes_chances_table
  • prospecting.succes_chances_table
  • shield_use.succes_chances_table
  • skills.skill_tree
  • unblock.titles
  • xptable.xp_table
  • activity_food_carn.zone
  • activity_food_cute_invasion.zone
  • activity_food_degen.zone
  • activity_food_frahar_invasion.zone
  • activity_food_gibbai_invasion.zone
  • activity_food_goo_invasion.zone
  • activity_food_herb.zone
  • activity_food_kitin_invasion.zone
  • activity_food_kitin.zone
  • activity_plant.zone
  • activity_rest_carn.zone
  • activity_rest_cute_invasion.zone
  • activity_rest_degen.zone
  • activity_rest_frahar_invasion.zone
  • activity_rest_gibbai_invasion.zone
  • activity_rest_goo_invasion.zone
  • activity_rest_herb.zone
  • activity_rest_kitin_invasion.zone
  • activity_rest_kitin.zone
  • activity_spawn.zone
  • activity_ambush.zone
  • activity_harvest.zone
  • activity_kami_wander.zone
  • activity_outpost_attack.zone
  • activity_outpost_def.zone
  • activity_outpost.zone
  • activity_rest.zone
  • activity_spawn.zone
  • doxygen.css
  • world_editor_classes.xml
  • world_editor_primitive_configuration.xml
  • continent.cfg
  • fyros.faction
  • kami.faction
  • karavan.faction
  • matis.faction
  • tryker.faction
  • tryton.faction
  • zorai.faction
  • indoors.continent
  • continent.cfg
  • newbieland.continent
  • ryzom.light_cycle
  • ryzom.weather_function_params
  • ryzom.world
  • file_index.cfg
  • global_world_map.primitive
  • mission_validation.cfg
  • botobjects_newbieland.primitive
  • deposit_ecotype_newbie.primitive
  • deposit_newbieland.primitive
  • fauna_newbieland.primitive
  • guild_missions.primitive
  • region_newbieland.primitive
  • urban_newbieland.primitive
  • primitives.cfg
  • _attack_radius.typ
  • _fog.dfn
  • _light.dfn
  • _primitive.dfn
  • _rgba.dfn
  • _vector.dfn
  • _data_elem.dfn
  • _data_elem.typ
  • _typ.dfn
  • _type.typ
  • boolean.typ
  • color.typ
  • dataset.dfn
  • edit.typ
  • filename.typ
  • float.typ
  • iboolean.typ
  • int.typ
  • sint8.typ
  • sint16.typ
  • sint32.typ
  • sint64.typ
  • string.typ
  • type_property.typ
  • uint8.typ
  • uint16.typ
  • uint32.typ
  • uint64.typ
  • _ai_action_server.typ
  • _ai_animal.dfn
  • _ai_attribut.typ
  • _ai_bag.dfn
  • _ai_behaviour_param.dfn
  • _ai_behaviour.dfn
  • _ai_combatif.dfn
  • _ai_creature_elem.dfn
  • _ai_creature_spawn.dfn
  • _ai_creature_type.typ
  • _ai_creature.dfn
  • _ai_dynmaic_object.dfn
  • _ai_fish.dfn
  • _ai_gabari.dfn
  • _ai_game_var.dfn
  • _ai_group_action.dfn
  • _ai_group_attack.typ
  • _ai_group_move.typ
  • _ai_herbe.dfn
  • _ai_init_var_value.dfn
  • _ai_init_var.dfn
  • _ai_init_var.typ
  • _ai_location.dfn
  • _ai_manager_param.dfn
  • _ai_manager.dfn
  • _ai_motivation_influence.dfn
  • _ai_motivation_value.typ
  • _ai_motivation.dfn
  • _ai_motivation.typ
  • _ai_mouvable.dfn
  • _ai_object_type.typ
  • _ai_object.dfn
  • _ai_operational.dfn
  • _ai_operator.typ
  • _ai_pastatoid_def.dfn
  • _ai_pastatoid.dfn
  • _ai_patate.dfn
  • _ai_path_elm.dfn
  • _ai_path_finding.dfn
  • _ai_player.dfn
  • _ai_population.dfn
  • _ai_relation.dfn
  • _ai_saison.typ
  • _ai_static_object.dfn
  • _ai_static_type.dfn
  • _ai_type_def.dfn
  • _ai_type.typ
  • _ai_virtual_dfn_arry.dfn
  • _ai_vitesse.dfn
  • actions_groupe.dfn
  • ai_group_move.typ
  • ai_manager.dfn
  • ai_pastatoid_def.dfn
  • _ai_manager_param01.dfn
  • _ai_manager_param02.dfn
  • _ai_manager_param03.dfn
  • _ai_manager_param04.dfn
  • _ai_manager_param05.dfn
  • _ai_manager_param06.dfn
  • _ai_manager_param07.dfn
  • _ai_manager_param08.dfn
  • _ai_manager_param09.dfn
  • _ai_manager_param10.dfn
  • _ai_manager_param11.dfn
  • _ai_manager_param12.dfn
  • _ai_manager_param13.dfn
  • _ai_manager_param14.dfn
  • _ai_manager_param15.dfn
  • _ai_manager_param16.dfn
  • _ai_manager_param17.dfn
  • _ai_manager_param18.dfn
  • _ai_manager_param19.dfn
  • _ai_manager_param20.dfn
  • caster_attack_group_action.dfn
  • caster_buffer_group_action.dfn
  • _ai_comportement_chase.dfn
  • _ai_comportement_eat.dfn
  • _ai_comportement_explore.dfn
  • _ai_comportement_fight.dfn
  • _ai_comportement_sleep.dfn
  • _ai_comportement_tolk.dfn
  • _ai_comportement_walk.dfn
  • _ai_comportement.dfn
  • _ai_fame.dfn
  • _ai_food.dfn
  • _ai_is_a.dfn
  • _ai_lair.dfn
  • _ai_model_creature.dfn
  • _ai_motivation_dfn.dfn
  • _ai_motivation_explore.dfn
  • _ai_motivation_fatigue.dfn
  • _ai_motivation_health.dfn
  • _ai_motivation_hunger.dfn
  • _ai_motivation_param_fatigue.dfn
  • _ai_motivation_param_hunger.dfn
  • _ai_motivation_param.dfn
  • _ai_timer.typ
  • faber_group_action.dfn
  • _ai_charogne.dfn
  • _ai_nourriture.dfn
  • _ai_poisson.dfn
  • _ai_vegetal_terrestre.dfn
  • _ai_vegetal.dfn
  • _ai_viande_terrestre.dfn
  • _ai_viande.dfn
  • game_creature.typ
  • group_actions.dfn
  • harvester_group_action.dfn
  • healer_group_action.dfn
  • ai_charognard_lair.dfn
  • ai_herbivore_lair.dfn
  • ai_omnivore_lair.dfn
  • ai_poisson_lair.dfn
  • ai_predateur_lair.dfn
  • lair.dfn
  • melee_fighter_group_action.dfn
  • range_fighter_group_action.dfn
  • table.group_actions
  • test.typ
  • trader_group_action.dfn
  • animation_set.dfn
  • animation_state.dfn
  • animation.dfn
  • animset_list.dfn
  • animset_mode.dfn
  • animset_type.dfn
  • automaton_atk_states.dfn
  • automaton_generic_states.dfn
  • automaton_list.dfn
  • automaton_mode_states.dfn
  • automaton_motion_states.dfn
  • automaton_other_states.dfn
  • automaton_spell_states.dfn
  • automaton_state.dfn
  • automaton.dfn
  • fx_repeat_mode.typ
  • animation_fx_set_by_lvl.dfn
  • animation_fx_set.dfn
  • animation_fx.dfn
  • animation_magic.dfn
  • cast_fx.dfn
  • spell_id.dfn
  • spell_list.dfn
  • spell.dfn
  • stick_mode.dfn
  • job_mode.typ
  • spell_cast_stage.typ
  • spell_id.typ
  • spell_mode.typ
  • spell_type.typ
  • stick_mode.typ
  • string_array.dfn
  • bot_chat_action.typ
  • bot_chat_choice_list.typ
  • bot_chat_family.typ
  • bot_chat_option.dfn
  • bot_chat_page.typ
  • bot_chat_program.typ
  • bot_chat.dfn
  • _brick_basics.dfn
  • _brick_client.dfn
  • _brick_energy_type.typ
  • _brick_families.typ
  • _brick_family.typ
  • _brick_learning.dfn
  • _brick_level_adjustment_line.dfn
  • _brick_mp.dfn
  • _brick_power.typ
  • _brick_type.typ
  • _brick_valid_targets.dfn
  • _effect_type.typ
  • _faction.typ
  • _fauna_races.dfn
  • _flora_races.dfn
  • _functionality_attribute.dfn
  • _functionality.dfn
  • _homins_races.dfn
  • _learning_playable_races.typ
  • _localisation_slot.typ
  • _phrase_nature.typ
  • _position_in_family.typ
  • _sbrick_basics.dfn
  • _sbrick_credit.dfn
  • _sbrick_families.typ
  • _sbrick_mandatory.dfn
  • _sbrick_optional.dfn
  • _sbrick_parameter.dfn
  • _sbrick_target_restriction.typ
  • _static_string.dfn
  • _success_chances_line.dfn
  • _suffix_type.typ
  • _valid_target_races.dfn
  • brick_base.dfn
  • brick_level_adjustment_table.dfn
  • brick.dfn
  • carrier_phrases.dfn
  • effect_type.typ
  • _absorb_score.dfn
  • _add_valid_target_type.dfn
  • _affect_aggressors.dfn
  • _area_effect.dfn
  • _berserk.dfn
  • _cancel_effect.dfn
  • _cancel_effet_type.dfn
  • _change_ai_state.dfn
  • _change_behaviour.dfn
  • _change_sentence_latency.dfn
  • _check_armor_set.dfn
  • _check_continent.dfn
  • _check_target_actions.dfn
  • _check_target_level.dfn
  • _cost_modifier.dfn
  • _damage_value.typ
  • _difficulty_modifier.dfn
  • _disengage.dfn
  • _display_static_texts.dfn
  • _duration_in_action_type.typ
  • _effect_functions.typ
  • _effect_modifier.dfn
  • _effect.dfn
  • _engage_mode.dfn
  • _engage.dfn
  • _entity_msgs.dfn
  • _faber_filter1.typ
  • _faber_filter2.typ
  • _global_resist.dfn
  • _ignore_protection.dfn
  • _kamic_impregnation.dfn
  • _knowledge_market.dfn
  • _knowledge_mp.dfn
  • _latency_modifier.dfn
  • _length.dfn
  • _magical_damage.dfn
  • _modifier_mode.typ
  • _modifier.dfn
  • _modify_var_temp.dfn
  • _modify_var.dfn
  • _physical_damage.dfn
  • _range_combat_damage_modifiers.dfn
  • _range.dfn
  • _restore_mp.dfn
  • _root_add_to_train.dfn
  • _root_common.dfn
  • _root_default_attack.dfn
  • _root_faber.dfn
  • _root_harvest.dfn
  • _root_magic.dfn
  • _root_melee_combat.dfn
  • _root_range_combat.dfn
  • _root_refine_item.dfn
  • _root_repair_item.dfn
  • _root_tame.dfn
  • _root_tracking.dfn
  • _root_training.dfn
  • _sentence_modifier_operator.typ
  • _sentence_modifier.dfn
  • _set_dispell_transfert.dfn
  • _set_effect_duration.dfn
  • _set_effect_dynamic_modifier.dfn
  • _set_effect_modifier.dfn
  • _set_localisation.dfn
  • _set_sentence_nb_cycles.dfn
  • _static_string_params.typ
  • _stun.dfn
  • _target_beasts_train.dfn
  • _target_pets.dfn
  • _target_types.typ
  • _temporal_acceleration.dfn
  • _transfert.dfn
  • phrase.dfn
  • saibrick.dfn
  • saiphrase.dfn
  • sbrick_magic_range.dfn
  • sbrick.dfn
  • sphrase.dfn
  • _building_power.dfn
  • _building_powers.dfn
  • _classification_types.typ
  • _combat_move.dfn
  • _default_equipment.dfn
  • _player_default_equipment.dfn
  • _player_skin.typ
  • _sentence.dfn
  • _training_progression.dfn
  • race_stats.dfn
  • role.typ
  • starting_role.dfn
  • _creature_3d_equipment.dfn
  • _creature_3d_eyes_color.typ
  • _creature_3d_ground_fx.dfn
  • _creature_3d_hair_color.typ
  • _creature_3d_shadow.dfn
  • _creature_3d_skin.typ
  • _creature_3d.dfn
  • _creature_bag.dfn
  • _creature_basics_type.typ
  • _creature_basics.dfn
  • _creature_characteristics.dfn
  • _creature_chat_profile.typ
  • _creature_collision.dfn
  • _creature_color_equipment.typ
  • _creature_combat_move.dfn
  • _creature_combat.dfn
  • _creature_damage_shield.dfn
  • _creature_derivated_scores.dfn
  • _creature_ecosystem.typ
  • _creature_equipment.dfn
  • _creature_harvest.dfn
  • _creature_IA.dfn
  • _creature_items.dfn
  • _creature_loot_harvest_state.typ
  • _creature_loot.dfn
  • _creature_movespeed.dfn
  • _creature_mp.dfn
  • _creature_phrases_buffer.dfn
  • _creature_phrases_healer.dfn
  • _creature_phrases_mage.dfn
  • _creature_phrases_melee.dfn
  • _creature_phrases_shooter.dfn
  • _creature_phrases.dfn
  • _creature_properties.dfn
  • _creature_race.typ
  • _creature_resists.dfn
  • _creature_shopkeeper_type.dfn
  • _creature_size.typ
  • _creature_species.typ
  • _creature_text_id.dfn
  • _creature_texture_equipment.typ
  • _creature_texture.typ
  • _creature_type.typ
  • creature_stat.typ
  • fight_config.dfn
  • teleport_type.typ
  • text_id_correspondance.dfn
  • _deposit_mp_season.dfn
  • _deposit_mp.dfn
  • _difficulty_appreciation.typ
  • _bot_buy_sell.dfn
  • prices_table.dfn
  • _text_emote.dfn
  • emot.dfn
  • text_emotes.dfn
  • encyclo_album.dfn
  • encyclo_thema.dfn
  • _entity_types.typ
  • _item_3d_fx_static.dfn
  • _item_3d_fx.dfn
  • _item_3d.dfn
  • _item_ammo.dfn
  • _item_armor.dfn
  • _item_bag.dfn
  • _item_basics.dfn
  • _item_command_ticket.dfn
  • _item_consumable.dfn
  • _item_cosmetics.dfn
  • _item_crafting_tool.dfn
  • _item_effects.dfn
  • _item_equipment_info.dfn
  • _item_equipment_modifier.dfn
  • _item_faber_component.dfn
  • _item_faber_learning.dfn
  • _item_faber_mp_parameters.dfn
  • _item_faber_plan.dfn
  • _item_faber.dfn
  • _item_food.dfn
  • _item_guild_option.dfn
  • _item_harvest_tool.dfn
  • _item_melee_weapon.dfn
  • _item_mp_param.dfn
  • _item_mp.dfn
  • _item_pet.dfn
  • _item_range_weapon.dfn
  • _item_regen_characteristic_modifier.dfn
  • _item_regen_scores_modifier.dfn
  • _item_scores_modifier.dfn
  • _item_scroll.dfn
  • _item_service.dfn
  • _item_shield.dfn
  • _item_skills_modifier.dfn
  • _item_special_effect.dfn
  • _item_special_effects.dfn
  • _item_taming_tool.dfn
  • _item_teleport.dfn
  • _item_training_tool.dfn
  • _item_xp_catalyser.dfn
  • _protections.dfn
  • item_ammo_type.typ
  • item_animset.typ
  • item_armor_max_protection.typ
  • item_armor_protection.typ
  • item_attack_type.typ
  • item_category.typ
  • item_color.typ
  • item_cosmetics_types.typ
  • item_crafting_tool_type.typ
  • item_damage_type.typ
  • item_effect_type.typ
  • item_family.typ
  • item_firing_range.typ
  • item_guild_option_type.typ
  • item_magazine_size.typ
  • item_map.typ
  • item_memorization_slot_types.typ
  • item_mp_category.typ
  • item_mp_faber_property.typ
  • item_mp_faber_type.typ
  • item_mp_family.typ
  • item_mp_group.typ
  • item_mp_property_depth.typ
  • item_mp_property.typ
  • item_mp_protection_type.typ
  • item_mp_use.typ
  • item_origine.typ
  • item_service.typ
  • item_shield_category.typ
  • item_slot_type.typ
  • item_slot.typ
  • item_taming_range.typ
  • item_taming_tool_type.typ
  • item_teleport_type.typ
  • item_type.typ
  • item_weapon_max_damage.typ
  • item_weight.typ
  • item_workshop_needed.typ
  • _localisation_size_adjustment.dfn
  • _localisation_table_line.dfn
  • _loot_money.dfn
  • _loot_set_row.dfn
  • _loot_table_row.dfn
  • loot_set.dfn
  • loot_table.dfn
  • _loot.dfn
  • _mission_logic_table_entry.dfn
  • mission_icon.dfn
  • mission_logic_table.dfn
  • _outpost_building_driller_mp.dfn
  • _outpost_building_driller.dfn
  • outpost_building_type.typ
  • outpost_building.dfn
  • outpost_squad.dfn
  • outpost.dfn
  • _stats.dfn
  • death_impact.dfn
  • _plant_textureset.typ
  • _plant_3D_info.dfn
  • _plant_fx_info.dfn
  • _plant_game_param.dfn
  • _plant_instance.dfn
  • _plant.plant
  • timed_fx_mode.typ
  • _regen.dfn
  • regen_table.dfn
  • _action_nature.typ
  • _career.typ
  • _characteristic.typ
  • _job.typ
  • _role_master.typ
  • _scores.typ
  • _skill_category.typ
  • _skill_role_category.typ
  • _skill_type_and_associated_carac.dfn
  • _specialized_skill_type_and_associated_carac.dfn
  • role_definition.dfn
  • _season_light_cycle.dfn
  • _civilization_skills.dfn
  • _civilization_skills.typ
  • _civilization_specialized_skills.typ
  • _craft_skills.dfn
  • _craft_skills.typ
  • _crafting_skills.dfn
  • _crafting_skills.typ
  • _crafting_specialized_skills.typ
  • _defense_skills.dfn
  • _defense_skills.typ
  • _generic_skills.dfn
  • _generic_skills.typ
  • _generic_specialized_skills.typ
  • _harvest_skills.dfn
  • _harvest_skills.typ
  • _harvest_specialized_skills.typ
  • _magic_alteration_skills.dfn
  • _magic_alteration_skills.typ
  • _magic_alteration_specialized_skills.typ
  • _magic_attack_skills.dfn
  • _magic_attack_skills.typ
  • _magic_attack_specialized_skills.typ
  • _magic_healer_skills.dfn
  • _magic_healer_skills.typ
  • _magic_healer_specialized_skills.typ
  • _magic_skills.dfn
  • _magic_skills.typ
  • _magic_specialized_skills.typ
  • _melee_skills.dfn
  • _melee_skills.typ
  • _melee_specialized_skills.typ
  • _move_competences.dfn
  • _range_skills.dfn
  • _range_skills.typ
  • _range_specialized_skills.typ
  • _skill_data.dfn
  • _skills_and_specialized_skills.typ
  • _skills.typ
  • _skillsCode.typ
  • _specialized_skills.typ
  • _title_civ.typ
  • _title_cult.typ
  • _title_unblock.dfn
  • _title.typ
  • _trading_skills.dfn
  • _trading_skills.typ
  • _trading_specialized_skills.typ
  • _training_characteristic_skills.dfn
  • _training_characteristic_skills.typ
  • _training_characteristic_specialized_skills.typ
  • _training_score_skills.dfn
  • _training_score_skills.typ
  • _training_score_specialized_skills.typ
  • _training_skills.typ
  • _training_specialized_skills.typ
  • generate_skills_dfn.bat
  • skill_extractor.cfg
  • skill_tree.dfn
  • Skills.csv
  • titles.dfn
  • _paliers.dfn
  • _skill_stage_association.dfn
  • _type.dfn
  • action_xp_factor.dfn
  • skill_stage_type_table.dfn
  • xp_table.dfn
  • actionlist.dfn
  • aiaction_aiming_type.typ
  • aiaction_area_type.typ
  • aiaction_combat_damage_type.typ
  • aiaction_effect_type.typ
  • aiaction_linkOTType.typ
  • aiaction_type.typ
  • aiaction.dfn
  • armor.dfn
  • armorpiece.dfn
  • attack_id.dfn
  • attack_list_entry.dfn
  • attack_list.dfn
  • attack_type.typ
  • attack.dfn
  • audioFX.dfn
  • body_to_bone.dfn
  • building.dfn
  • cast_ray.dfn
  • characterdamagelocalisationtable.typ
  • civilisation.dfn
  • commission.dfn
  • continents.typ
  • creature.dfn
  • damage_shield_type.typ
  • deathpact.dfn
  • deposit.dfn
  • forage_source.dfn
  • gender.typ
  • id_to_string_array.dfn
  • id_to_string.dfn
  • item.dfn
  • item.typ
  • itemstat.dfn
  • law.dfn
  • light_cycle.dfn
  • localisation_size_adjustment_table.dfn
  • localisation_table.dfn
  • People.typ
  • plant.dfn
  • race.dfn
  • range_weapon_type.typ
  • region_list.typ
  • role.dfn
  • sitem.dfn
  • sky_color_gradient_info.dfn
  • sky_color_info.dfn
  • sky_color_mode.typ
  • sky_object_priority.typ
  • sky_object_version.dfn
  • sky_object.dfn
  • sky_ref_color.typ
  • sky.dfn
  • succes_chances_table.dfn
  • success_chances_table.dfn
  • town_list.typ
  • tribe.dfn
  • weather_function_modifier.dfn
  • weather_function_params.dfn
  • weather_function_visual.dfn
  • weather_function.dfn
  • weather_setup.dfn
  • bot_buffer_attack_phrases.typ
  • bot_buffer_defence_phrases.typ
  • bot_healer_defence_phrases.typ
  • bot_healer_special_phrases.typ
  • bot_mage_attack_phrases.typ
  • bot_mage_special_phrases.typ
  • bot_melee_attack_phrases.typ
  • bot_melee_defence_phrases.typ
  • bot_shooter_attack_phrases.typ
  • bot_shooter_special_phrases.typ
  • character_characteristics.typ
  • character_name.typ
  • creature_hitpoint_formuli.typ
  • creature_sap_formuli.typ
  • creature_stamina_formuli.typ
  • ecosystem.typ
  • floradensity.typ
  • formulae.typ
  • item_hitpoint_formuli.typ
  • item_special_effect.typ
  • plantscalemax.typ
  • plantscalemin.typ
  • randomseed.typ
  • primitive.typ
  • reaction.typ
  • plant_name.typ
  • point_name.typ
  • trigger.typ
  • _world_continent.dfn
  • _world_map_child.dfn
  • _world_map.dfn
  • ai.dfn
  • aimgr.dfn
  • area.dfn
  • continent.dfn
  • ecosystem.dfn
  • faction.dfn
  • flora.dfn
  • landmark.dfn
  • region.dfn
  • season.typ
  • village_ig.dfn
  • village.dfn
  • world.dfn
  • zc.dfn
  • desert.ecosystem
  • jungle.ecosystem
  • lacustre.ecosystem
  • primes_roots.ecosystem
  • guard_tower.building
  • _craftsman.starting_role
  • _fighter.starting_role
  • _fyros.starting_role
  • _harvester.starting_role
  • _magician.starting_role
  • _matis.starting_role
  • _parent_attacks.race_stats
  • _parent.starting_role
  • _tryker.starting_role
  • _zorai.starting_role
  • fyros_craftsman.starting_role
  • fyros_fighter.starting_role
  • fyros_harvester.starting_role
  • fyros_magician.starting_role
  • fyros.race_stats
  • matis_craftsman.starting_role
  • matis_fighter.starting_role
  • matis_harvester.starting_role
  • matis_magician.starting_role
  • matis.race_stats
  • tryker_craftsman.starting_role
  • tryker_fighter.starting_role
  • tryker_harvester.starting_role
  • tryker_magician.starting_role
  • tryker.race_stats
  • zorai_craftsman.starting_role
  • zorai_fighter.starting_role
  • zorai_harvester.starting_role
  • zorai_magician.starting_role
  • zorai.race_stats
  • _formuli.creature
  • _fame_none.creature
  • _fame_zorai.creature
  • _ai_herbivore_craintif.creature
  • chdfa1.creature
  • _dag_for.creature
  • _dag.creature
  • _medium_slashing_armor_set.creature
  • amftm1.actionlist
  • dag_attack.actionlist
  • dag_attack.aiaction
  • default_fauna_attack_slash.aiaction
  • melee_extra_damage_f.aiaction
  • melee_normal_damage_f.aiaction
  • dag_attack.creature
  • company_of_the_drill_loge_master_z_h_b1.creature
  • drill_zohc3.creature
  • fmftm1.creature
  • _fyros_female.creature
  • _fyros_male.creature
  • _homin_attack.creature
  • _karavan_female.creature
  • _karavan_male.creature
  • _matis_female.creature
  • _matis_male.creature
  • _tryker_female.creature
  • _tryker_male.creature
  • _zorai_female.creature
  • _zorai_male.creature
  • _default_NPC_caracteristics.creature
  • _parent_botobject.creature
  • object_watch_tower.creature
  • _chdfa1_mp.creature
  • _displeasure_04_01.deposit
  • _level.deposit
  • _lvl_01_05.deposit
  • _quantity_11_15.deposit
  • _quantity_forest.deposit
  • _regen_forest_040.deposit
  • _creature_armor.item
  • dag_light_slashing_chest.item
  • light_slashing_chest.item
  • light_slashing_feet.item
  • light_slashing_hands.item
  • light_slashing_head.item
  • light_slashing_legs.item
  • medium_slashing_chest.item
  • medium_slashing_feet.item
  • medium_slashing_hands.item
  • medium_slashing_head.item
  • medium_slashing_legs.item
  • tr_civil01_armpad.item
  • tr_civil01_bottes.item
  • tr_civil01_gilet.item
  • tr_civil01_hand.item
  • tr_civil01_pantabotte.item
  • zo_cheveux_long01.item
  • zo_cheveux_medium01.item
  • zo_cheveux_shave01.item
  • zo_cheveux_short01.item
  • zo_visage.item
  • localisation.localisation_table
  • _meat_loot_lvl.loot
  • meat_loot_lvl_01_05.loot
  • meat_loot_lvl_06_10.loot
  • meat_loot_lvl_11_15.loot
  • meat_loot_lvl_16_20.loot
  • meat_loot_lvl_21_25.loot
  • axe_dagger_matis.loot
  • test_loot_table.loot
  • generic_generic.mission_icon
  • pacts.death_impact
  • fo_s1_arbreagrelot.plant
  • Fo_s1_giant_tree.plant
  • fo_s2_arbragrelot.plant
  • FO_S2_bigroot_A.plant
  • FO_S2_bigroot_B.plant
  • FO_S2_bigroot_C.plant
  • FO_S2_birch.plant
  • FO_S2_spiketree.plant
  • fo_S3_champignou_A.plant
  • fo_S3_champignou_B.plant
  • FX_Fo_Fishes.plant
  • FX_Fo-bugsA.plant
  • FX_Fo-bugsB.plant
  • FX_Fo-bugsC.plant
  • FX_Fo-Ju-ColibrisB.plant
  • FX_Fo-SolBirthA.plant
  • Ju_S1_bamboo.plant
  • Ju_S1_canopy_tree.plant
  • Ju_S2_big_tree.plant
  • Ju_S2_young_tree.plant
  • Ju_S3_bamboo.plant
  • Ju_S3_Banana_tree.plant
  • Ju_S3_bush_tree.plant
  • Ju_S3_dead_tree.plant
  • Ju_S3_fantree.plant
  • Ju_S3_fougere.plant
  • Ju_S3_plante.plant
  • Ju_S3_plantegrasse.plant
  • Ju_S3_tree.plant
  • FX_goo_insect.plant
  • FX_goo_mamal.plant
  • FX_goo_smoke.plant
  • FX_Ju-batA.plant
  • FX_Ju-bugsA.plant
  • FX_Ju-bugsB.plant
  • FX_Ju-DragonFlyA.plant
  • FX_Ju-GhostA.plant
  • FX_Ju-GhostB.plant
  • FX_Ju-SolbirthA.plant
  • FX_Ju-SolbirthB.plant
  • FX_Ju-SolbirthC.plant
  • FX_Ju-SolBirthD.plant
  • FX_Ju-treefallA.plant
  • FX_Ju-treefallB.plant
  • FX_Ju-treefallC.plant
  • FX_Ju-treefallD.plant
  • tr_s2_bamboo_a.plant
  • tr_s2_palmtree_a.plant
  • tr_s2_palmtree_b.plant
  • tr_s2_palmtree_c.plant
  • tr_s2_palmtree_d.plant
  • tr_s2_palmtree_e.plant
  • tr_s2_palmtree_f.plant
  • FO_type_01_b.flora
  • FO_type_04_b.flora
  • fx_ju_fo_all_fx.flora
  • fx_ju_fo_aqua_fx.flora
  • fx_ju_fo_desert_fx.flora
  • fx_ju_fo_pollen_fx.flora
  • fx_ju_fo_serpent_scorpion.flora
  • fx_matis_ju_fo_all_fx.flora
  • JU_type_01_a.flora
  • JU_type_01_b.flora
  • JU_type_01_c.flora
  • JU_type_01_d.flora
  • JU_type_01_e.flora
  • JU_type_01_f.flora
  • JU_type_01_g.flora
  • JU_type_01_h.flora
  • JU_type_01_i.flora
  • JU_type_01_j.flora
  • ju_type_S2_young_tree.flora
  • ju_type_S3_Banana_tree.flora
  • ju_type_S3_bush_tree.flora
  • ju_type_S3_Carni_tree.flora
  • ju_type_S3_fantree.flora
  • ju_type_s3_plante.flora
  • ju_type_S3_plantegrasse.flora
  • jungle_bamboo.flora
  • jungle_banana_tree.flora
  • jungle_big_tree.flora
  • jungle_bush_tree.flora
  • jungle_canopy_tree.flora
  • jungle_dead_tree.flora
  • jungle_fantree.flora
  • jungle_fx.flora
  • jungle_plante.flora
  • jungle_tree.flora
  • jungle_young_tree.flora
  • tr_palmtree.flora
  • clouds1.weather_setup
  • clouds2.weather_setup
  • fair1.weather_setup
  • fair2.weather_setup
  • fair3.weather_setup
  • fo_clouds_norain.weather_setup
  • fo_clouds1.weather_setup
  • fo_clouds2.weather_setup
  • fo_fair1.weather_setup
  • fo_fair2.weather_setup
  • fo_fair3.weather_setup
  • fo_thunder_sand.weather_setup
  • fo_thunder_snow.weather_setup
  • fo_thunder_storm.weather_setup
  • thunder_sand.weather_setup
  • thunder_snow.weather_setup
  • thunder_storm.weather_setup
  • _alert.animation_set
  • _combat.animation_set
  • _creatures.animset_mode
  • _death.animation_set
  • _default.animation_set
  • _eat.animation_set
  • _homins.animset_mode
  • _hungry.animation_set
  • _objects.animset_mode
  • _parent.animset_mode
  • _rest.animation_set
  • entities.animset_list
  • _fx.animation_set
  • _homin_default.animation_set
  • _homin.animset_mode
  • fy_hof_combat_1h_.animation_set
  • fy_hof_combat_1h_d.animation_set
  • fy_hof_combat_1h_s.animation_set
  • fy_hof_combat_1hsw_.animation_set
  • fy_hof_combat_1hsw_d.animation_set
  • fy_hof_combat_1hsw_s.animation_set
  • fy_hof_combat_2h_.animation_set
  • fy_hof_combat_2hsw_.animation_set
  • fy_hof_combat_br_.animation_set
  • fy_hof_combat_d_.animation_set
  • fy_hof_combat_d_d.animation_set
  • fy_hof_combat_d_s.animation_set
  • fy_hof_combat_g_.animation_set
  • fy_hof_combat_gr_.animation_set
  • fy_hof_combat_gr_s.animation_set
  • fy_hof_combat_l2m_.animation_set
  • fy_hof_combat_sg_.animation_set
  • fy_hof_combat_sgga_.animation_set
  • fy_hof_death_1h_.animation_set
  • fy_hof_death_1h_d.animation_set
  • fy_hof_death_1h_s.animation_set
  • fy_hof_death_1hsw_.animation_set
  • fy_hof_death_1hsw_d.animation_set
  • fy_hof_death_1hsw_s.animation_set
  • fy_hof_death_2h_.animation_set
  • fy_hof_death_2hsw_.animation_set
  • fy_hof_death_br_.animation_set
  • fy_hof_death_bu_.animation_set
  • fy_hof_death_co_.animation_set
  • fy_hof_death_cu1_.animation_set
  • fy_hof_death_cu2_.animation_set
  • fy_hof_death_d_.animation_set
  • fy_hof_death_d_d.animation_set
  • fy_hof_death_d_s.animation_set
  • fy_hof_death_dig_.animation_set
  • fy_hof_death_dis_.animation_set
  • fy_hof_death_fi_.animation_set
  • fy_hof_death_g_.animation_set
  • fy_hof_death_ga_.animation_set
  • fy_hof_death_gr_.animation_set
  • fy_hof_death_gr_s.animation_set
  • fy_hof_death_ho_.animation_set
  • fy_hof_death_l2m_.animation_set
  • fy_hof_death_mclo_.animation_set
  • fy_hof_death_mix_.animation_set
  • fy_hof_death_mtoo_.animation_set
  • fy_hof_death_pa_.animation_set
  • fy_hof_death_sg_.animation_set
  • fy_hof_death_sgga_.animation_set
  • fy_hof_death_sh_.animation_set
  • fy_hof_death_tr_.animation_set
  • fy_hof_death_trstr_.animation_set
  • fy_hof_default_1h_.animation_set
  • fy_hof_default_1h_d.animation_set
  • fy_hof_default_1h_s.animation_set
  • fy_hof_default_1hsw_.animation_set
  • fy_hof_default_1hsw_d.animation_set
  • fy_hof_default_1hsw_s.animation_set
  • fy_hof_default_2h_.animation_set
  • fy_hof_default_2hsw_.animation_set
  • fy_hof_default_br_.animation_set
  • fy_hof_default_bu_.animation_set
  • fy_hof_default_co_.animation_set
  • fy_hof_default_cu1_.animation_set
  • fy_hof_default_cu2_.animation_set
  • fy_hof_default_d_.animation_set
  • fy_hof_default_d_d.animation_set
  • fy_hof_default_d_s.animation_set
  • fy_hof_default_dig_.animation_set
  • fy_hof_default_dis_.animation_set
  • fy_hof_default_fi_.animation_set
  • fy_hof_default_g_.animation_set
  • fy_hof_default_ga_.animation_set
  • fy_hof_default_gr_.animation_set
  • fy_hof_default_gr_s.animation_set
  • fy_hof_default_ho_.animation_set
  • fy_hof_default_l2m_.animation_set
  • fy_hof_default_mclo_.animation_set
  • fy_hof_default_mix_.animation_set
  • fy_hof_default_mtoo_.animation_set
  • fy_hof_default_pa_.animation_set
  • fy_hof_default_sg_.animation_set
  • fy_hof_default_sgga_.animation_set
  • fy_hof_default_sh_.animation_set
  • fy_hof_default_tr_.animation_set
  • fy_hof_default_trstr_.animation_set
  • fy_hof_sit_1h_.animation_set
  • fy_hof_sit_1h_d.animation_set
  • fy_hof_sit_1h_s.animation_set
  • fy_hof_sit_1hsw_.animation_set
  • fy_hof_sit_1hsw_d.animation_set
  • fy_hof_sit_1hsw_s.animation_set
  • fy_hof_sit_2h_.animation_set
  • fy_hof_sit_d_.animation_set
  • fy_hof_sit_d_d.animation_set
  • fy_hof_sit_d_s.animation_set
  • fy_hof.animset_mode
  • fy_hom_combat_1h_.animation_set
  • fy_hom_combat_1h_d.animation_set
  • fy_hom_combat_1h_s.animation_set
  • fy_hom_combat_1hsw_.animation_set
  • fy_hom_combat_1hsw_d.animation_set
  • fy_hom_combat_1hsw_s.animation_set
  • fy_hom_combat_2h_.animation_set
  • fy_hom_combat_2hsw_.animation_set
  • fy_hom_combat_br_.animation_set
  • fy_hom_combat_d_.animation_set
  • fy_hom_combat_d_d.animation_set
  • fy_hom_combat_d_s.animation_set
  • fy_hom_combat_g_.animation_set
  • fy_hom_combat_gr_.animation_set
  • fy_hom_combat_gr_s.animation_set
  • fy_hom_combat_l2m_.animation_set
  • fy_hom_combat_sg_.animation_set
  • fy_hom_combat_sgga_.animation_set
  • fy_hom_death_1h_.animation_set
  • fy_hom_death_1h_d.animation_set
  • fy_hom_death_1h_s.animation_set
  • fy_hom_death_1hsw_.animation_set
  • fy_hom_death_1hsw_d.animation_set
  • fy_hom_death_1hsw_s.animation_set
  • fy_hom_death_2h_.animation_set
  • fy_hom_death_2hsw_.animation_set
  • fy_hom_death_br_.animation_set
  • fy_hom_death_bu_.animation_set
  • fy_hom_death_co_.animation_set
  • fy_hom_death_cu1_.animation_set
  • fy_hom_death_cu2_.animation_set
  • fy_hom_death_d_.animation_set
  • fy_hom_death_d_d.animation_set
  • fy_hom_death_d_s.animation_set
  • fy_hom_death_dig_.animation_set
  • fy_hom_death_dis_.animation_set
  • fy_hom_death_fi_.animation_set
  • fy_hom_death_g_.animation_set
  • fy_hom_death_ga_.animation_set
  • fy_hom_death_gr_.animation_set
  • fy_hom_death_gr_s.animation_set
  • fy_hom_death_ho_.animation_set
  • fy_hom_death_l2m_.animation_set
  • fy_hom_death_mclo_.animation_set
  • fy_hom_death_mix_.animation_set
  • fy_hom_death_mtoo_.animation_set
  • fy_hom_death_pa_.animation_set
  • fy_hom_death_sg_.animation_set
  • fy_hom_death_sgga_.animation_set
  • fy_hom_death_sh_.animation_set
  • fy_hom_death_tr_.animation_set
  • fy_hom_death_trstr_.animation_set
  • fy_hom_default_1h_.animation_set
  • fy_hom_default_1h_d.animation_set
  • fy_hom_default_1h_s.animation_set
  • fy_hom_default_1hsw_.animation_set
  • fy_hom_default_1hsw_d.animation_set
  • fy_hom_default_1hsw_s.animation_set
  • fy_hom_default_2h_.animation_set
  • fy_hom_default_2hsw_.animation_set
  • fy_hom_default_br_.animation_set
  • fy_hom_default_bu_.animation_set
  • fy_hom_default_co_.animation_set
  • fy_hom_default_cu1_.animation_set
  • fy_hom_default_cu2_.animation_set
  • fy_hom_default_d_.animation_set
  • fy_hom_default_d_d.animation_set
  • fy_hom_default_d_s.animation_set
  • fy_hom_default_dig_.animation_set
  • fy_hom_default_dis_.animation_set
  • fy_hom_default_fi_.animation_set
  • fy_hom_default_g_.animation_set
  • fy_hom_default_ga_.animation_set
  • fy_hom_default_gr_.animation_set
  • fy_hom_default_gr_s.animation_set
  • fy_hom_default_ho_.animation_set
  • fy_hom_default_l2m_.animation_set
  • fy_hom_default_mclo_.animation_set
  • fy_hom_default_mix_.animation_set
  • fy_hom_default_mtoo_.animation_set
  • fy_hom_default_pa_.animation_set
  • fy_hom_default_sg_.animation_set
  • fy_hom_default_sgga_.animation_set
  • fy_hom_default_sh_.animation_set
  • fy_hom_default_tr_.animation_set
  • fy_hom_default_trstr_.animation_set
  • fy_hom_sit_1h_.animation_set
  • fy_hom_sit_1h_d.animation_set
  • fy_hom_sit_1h_s.animation_set
  • fy_hom_sit_1hsw_.animation_set
  • fy_hom_sit_1hsw_d.animation_set
  • fy_hom_sit_1hsw_s.animation_set
  • fy_hom_sit_2h_.animation_set
  • fy_hom_sit_d_.animation_set
  • fy_hom_sit_d_d.animation_set
  • fy_hom_sit_d_s.animation_set
  • fy_hom.animset_mode
  • objects.animset_mode
  • _pet.animset_mode
  • dag.animset_mode
  • _alert.automaton
  • _combat_float.automaton
  • _combat.automaton
  • _creature.automaton
  • _death.automaton
  • _eat.automaton
  • _homin.automaton
  • _hungry.automaton
  • _mount_normal.automaton
  • _mount_swim.automaton
  • _normal.automaton
  • _parent.automaton
  • _rest.automaton
  • _sit.automaton
  • _swim.automaton
  • automaton.automaton_list
  • creature_alert.automaton
  • creature_combat_float.automaton
  • creature_combat.automaton
  • creature_death.automaton
  • creature_eat.automaton
  • creature_hungry.automaton
  • creature_mount_normal.automaton
  • creature_mount_swim.automaton
  • creature_normal.automaton
  • creature_rest.automaton
  • creature_sit.automaton
  • creature_swim.automaton
  • homin_alert.automaton
  • homin_combat_float.automaton
  • homin_combat.automaton
  • homin_death.automaton
  • homin_eat.automaton
  • homin_hungry.automaton
  • homin_mount_normal.automaton
  • homin_mount_swim.automaton
  • homin_normal.automaton
  • homin_rest.automaton
  • homin_sit.automaton
  • homin_swim_death.automaton
  • homin_swim.automaton
  • _aura.animation_fx
  • auras.id_to_string_array
  • damage_shield.attack_list
  • magic_cur_homin.attack_list
  • magic_off_homin.attack_list
  • melee.attack_list
  • range.attack_list
  • _cast_base.animation_fx_set
  • cast_cur_healhp_begin.animation_fx_set
  • cast_cur_healhp_end.animation_fx_set
  • cast_cur_healhp_fail.animation_fx_set
  • cast_cur_healhp_loop.animation_fx_set
  • cast_off_acid_begin.animation_fx_set
  • cast_off_acid_end.animation_fx_set
  • cast_off_acid_fail.animation_fx_set
  • cast_off_acid_loop.animation_fx_set
  • acid_impact.animation_fx_set
  • healhp_impact.animation_fx_set
  • _magic_projectile_acid.animation_fx_set
  • _magic_projectile_healhp.animation_fx_set
  • _magic_projectile_cur_chain.animation_fx_set
  • _magic_projectile_off_chain.animation_fx_set
  • magic_projectile_acid_chain.animation_fx_set
  • magic_projectile_healhp_chain.animation_fx_set
  • range_impact_generic.animation_fx_set
  • range_projectile_missile.animation_fx_set
  • _link.animation_fx
  • links.id_to_string_array
  • _range_impact_generic_base.animation_fx
  • anim_fx_misc.id_to_string_array
  • object_street_lamp.animation_fx
  • mode2animset.string_array
  • list.emot
  • list.text_emotes
  • album_00.encyclo_album
  • thema_00_01.encyclo_thema
  • 0_0.forage_source
  • _fx0.forage_source
  • toxic_cloud_0.fx
  • toxic_cloud_1.fx
  • toxic_cloud_2.fx
  • empty.outpost_building
  • _outpost.outpost
  • example_outpost_01.outpost
  • _free_squad_parent.outpost_squad
  • free_squad_light_melee_fighter_b.outpost_squad
  • free_squad_light_melee_fighter_c.outpost_squad
  • free_squad_light_melee_fighter_d.outpost_squad
  • free_squad_light_melee_fighter_e.outpost_squad
  • free_squad_light_melee_fighter_f.outpost_squad
  • bczaca01.sbrick
  • bcfpea17.sbrick
  • bcmpea17.sbrick
  • bctpea17.sbrick
  • bczpea17.sbrick
  • bccaea07.sbrick
  • bcfaea07.sbrick
  • bcmaea07.sbrick
  • bcraea01.sbrick
  • bcraea02.sbrick
  • bcraea03.sbrick
  • bcraea04.sbrick
  • bcraea05.sbrick
  • bcraea06.sbrick
  • bcraea07.sbrick
  • bcraea08.sbrick
  • bcraea09.sbrick
  • bcraea10.sbrick
  • bcraea11.sbrick
  • bcraea12.sbrick
  • bcraea13.sbrick
  • bcraea14.sbrick
  • bcraea15.sbrick
  • bcraea16.sbrick
  • bcraea17.sbrick
  • bcraea18.sbrick
  • bcraea19.sbrick
  • bcraea20.sbrick
  • bcraea21.sbrick
  • bcraea22.sbrick
  • bcraea23.sbrick
  • bcraea24.sbrick
  • bcraea25.sbrick
  • bcraea26.sbrick
  • bcraea27.sbrick
  • bcraea28.sbrick
  • bcraea29.sbrick
  • bcraea30.sbrick
  • bcraea31.sbrick
  • bcraea32.sbrick
  • bcraea33.sbrick
  • bcraea34.sbrick
  • bcraea35.sbrick
  • bcraea36.sbrick
  • bcraea37.sbrick
  • bcraea38.sbrick
  • bcraea39.sbrick
  • bcraea40.sbrick
  • bctaea07.sbrick
  • bczaea07.sbrick
  • bcfjea04.sbrick
  • bcmjea04.sbrick
  • bctjea04.sbrick
  • bczjea04.sbrick
  • bcfmea06.sbrick
  • bcmmea06.sbrick
  • bcrmea06.sbrick
  • bcrmea15.sbrick
  • bctmea06.sbrick
  • bczmea01_3.sbrick
  • bczmea06.sbrick
  • bcfrea04.sbrick
  • bcmrea04.sbrick
  • bctrea04.sbrick
  • bczrea04.sbrick
  • bcfsea01.sbrick
  • bcmsea01.sbrick
  • bctsea01.sbrick
  • bczsea01.sbrick
  • bcmaca01.sbrick
  • bcpa01.sbrick
  • bcpa10.sbrick
  • bcpa22.sbrick
  • bcpa25.sbrick
  • bepa01.sbrick
  • bfca01.sbrick
  • bfca02.sbrick
  • bfma01.sbrick
  • bfmc01.sbrick
  • bfoa01.sbrick
  • bfoa03.sbrick
  • bfpa01.sbrick
  • bhfeca01.sbrick
  • bhfeea01.sbrick
  • bhfeeb01.sbrick
  • bhfeec01.sbrick
  • bhfepa01.sbrick
  • bhq01.sbrick
  • bmcr00001.sbrick
  • bmca00002.sbrick
  • bmoetea01.sbrick
  • bmoetma00003.sbrick
  • bmpa01.sbrick
  • bapa01.sbrick
  • bapa02.sbrick
  • bapa03.sbrick
  • bapa04.sbrick
  • bapa05.sbrick
  • _c_al.sitem
  • _c_ar.sitem
  • _gca_l.sitem
  • _gfa_l.sitem
  • _gma_l.sitem
  • _gta_l.sitem
  • _gza_l.sitem
  • iccalb.sitem
  • icfalb.sitem
  • icmalb.sitem
  • icraba.sitem
  • icrabe.sitem
  • icrabg.sitem
  • icrabr.sitem
  • icrabt.sitem
  • icrabu.sitem
  • icrabv.sitem
  • icrabw.sitem
  • icraga.sitem
  • icrage.sitem
  • icragg.sitem
  • icragr.sitem
  • icragt.sitem
  • icragu.sitem
  • icragv.sitem
  • icragw.sitem
  • icralb.sitem
  • icralg.sitem
  • icrals.sitem
  • icrapa.sitem
  • icrape.sitem
  • icrapg.sitem
  • icrapr.sitem
  • icrapt.sitem
  • icrapu.sitem
  • icrapv.sitem
  • icrapw.sitem
  • icrasa.sitem
  • icrase.sitem
  • icrasg.sitem
  • icrasr.sitem
  • icrast.sitem
  • icrasu.sitem
  • icrasv.sitem
  • icrasw.sitem
  • icrava.sitem
  • icrave.sitem
  • icravg.sitem
  • icravr.sitem
  • icravt.sitem
  • icravu.sitem
  • icravv.sitem
  • icravw.sitem
  • ictalb.sitem
  • igfau.sitem
  • igfbu.sitem
  • igfgu.sitem
  • igfpu.sitem
  • igfvu.sitem
  • igmau.sitem
  • igmbu.sitem
  • igmgu.sitem
  • igmpu.sitem
  • igmvu.sitem
  • igtau.sitem
  • igtbu.sitem
  • igtgu.sitem
  • igtpu.sitem
  • igtvu.sitem
  • igzau.sitem
  • igzbu.sitem
  • igzgu.sitem
  • igzpu.sitem
  • igzvu.sitem
  • iczalb.sitem
  • itrtar.sitem
  • guild_main_building.sitem
  • player_building.sitem
  • fy_cheveux_long01.sitem
  • fy_cheveux_medium01.sitem
  • fy_cheveux_medium02.sitem
  • fy_cheveux_medium03.sitem
  • fy_cheveux_shave01.sitem
  • fy_cheveux_short01.sitem
  • fy_cheveux_short02.sitem
  • fy_visage.sitem
  • ma_cheveux_long01.sitem
  • ma_cheveux_long02.sitem
  • ma_cheveux_medium01.sitem
  • ma_cheveux_medium02.sitem
  • ma_cheveux_shave01.sitem
  • ma_cheveux_short01.sitem
  • ma_cheveux_short02.sitem
  • ma_visage.sitem
  • tr_cheveux_long01.sitem
  • tr_cheveux_medium01.sitem
  • tr_cheveux_medium02.sitem
  • tr_cheveux_shave01.sitem
  • tr_cheveux_short01.sitem
  • tr_cheveux_short02.sitem
  • tr_cheveux_short03.sitem
  • tr_visage.sitem
  • zo_cheveux_long01.sitem
  • zo_cheveux_long02.sitem
  • zo_cheveux_medium01.sitem
  • zo_cheveux_medium02.sitem
  • zo_cheveux_medium03.sitem
  • zo_cheveux_shave01.sitem
  • zo_cheveux_short01.sitem
  • zo_visage.sitem
  • itrtfo.sitem
  • bag.sitem
  • _c_m1pd.sitem
  • _c_m2ms.sitem
  • icrm1pd.sitem
  • icrm2ms.sitem
  • _m0001.sitem
  • _m0692.sitem
  • _mc.sitem
  • _mchd.sitem
  • _mf.sitem
  • m0001dxacb01.sitem
  • m0692chdca01.sitem
  • system_mp_basic.sitem
  • system_mp_choice_black.sitem
  • system_mp_choice_blue.sitem
  • system_mp_choice_green.sitem
  • system_mp_choice_purple.sitem
  • system_mp_choice_red.sitem
  • system_mp_choice_turquoise.sitem
  • system_mp_choice_white.sitem
  • system_mp_choice.sitem
  • system_mp_excellent.sitem
  • system_mp_extra_black.sitem
  • system_mp_extra_blue.sitem
  • system_mp_extra_green.sitem
  • system_mp_extra_purple.sitem
  • system_mp_extra_red.sitem
  • system_mp_extra_turquoise.sitem
  • system_mp_extra_white.sitem
  • system_mp_extra.sitem
  • system_mp_fine.sitem
  • system_mp_supreme.sitem
  • system_mp.sitem
  • abcfpea17.sphrase
  • abcmpea17.sphrase
  • abctpea17.sphrase
  • abczpea17.sphrase
  • abcfaea07.sphrase
  • abcmaea07.sphrase
  • abctaea07.sphrase
  • abczaea07.sphrase
  • abcfjea04.sphrase
  • abcmjea04.sphrase
  • abctjea04.sphrase
  • abczjea04.sphrase
  • abcfmea06.sphrase
  • abcmmea06.sphrase
  • abctmea06.sphrase
  • abczmea06.sphrase
  • abcfrea04.sphrase
  • abcmrea04.sphrase
  • abctrea04.sphrase
  • abczrea04.sphrase
  • abcfaca01.sphrase
  • abcmaca01.sphrase
  • abczaca01.sphrase
  • abcfsea01.sphrase
  • abcmsea01.sphrase
  • abctsea01.sphrase
  • abczsea01.sphrase
  • abe_use_item_power.sphrase
  • abf01.sphrase
  • abfma01.sphrase
  • abfmc01.sphrase
  • abhfepa01.sphrase
  • abm_mt_acid_00003.sphrase
  • fo_mainland_au.sky
  • fo_mainland_sp.sky
  • fo_mainland_su.sky
  • fo_mainland_wi.sky
  • action_success_for_difficulty_table.succes_chances_table
  • break_cast_resist.succes_chances_table
  • craft.succes_chances_table
  • curative_magic.succes_chances_table
  • default.action_xp_factor
  • dodge_parry_ai.succes_chances_table
  • dodge_parry.succes_chances_table
  • extracting.succes_chances_table
  • fight_phrase.succes_chances_table
  • magic_resist_link.succes_chances_table
  • magic_resist.succes_chances_table
  • offensive_magic.succes_chances_table
  • prospecting.succes_chances_table
  • shield_use.succes_chances_table
  • skills.skill_tree
  • unblock.titles
  • xptable.xp_table
  • activity_food_carn.zone
  • activity_food_cute_invasion.zone
  • activity_food_degen.zone
  • activity_food_frahar_invasion.zone
  • activity_food_gibbai_invasion.zone
  • activity_food_goo_invasion.zone
  • activity_food_herb.zone
  • activity_food_kitin_invasion.zone
  • activity_food_kitin.zone
  • activity_plant.zone
  • activity_rest_carn.zone
  • activity_rest_cute_invasion.zone
  • activity_rest_degen.zone
  • activity_rest_frahar_invasion.zone
  • activity_rest_gibbai_invasion.zone
  • activity_rest_goo_invasion.zone
  • activity_rest_herb.zone
  • activity_rest_kitin_invasion.zone
  • activity_rest_kitin.zone
  • activity_spawn.zone
  • activity_ambush.zone
  • activity_harvest.zone
  • activity_kami_wander.zone
  • activity_outpost_attack.zone
  • activity_outpost_def.zone
  • activity_outpost.zone
  • activity_rest.zone
  • activity_spawn.zone
  • doxygen.css
  • world_editor_classes.xml
  • world_editor_primitive_configuration.xml
  • continent.cfg
  • fyros.faction
  • kami.faction
  • karavan.faction
  • matis.faction
  • tryker.faction
  • tryton.faction
  • zorai.faction
  • indoors.continent
  • continent.cfg
  • newbieland.continent
  • ryzom.light_cycle
  • ryzom.weather_function_params
  • ryzom.world
  • file_index.cfg
  • global_world_map.primitive
  • mission_validation.cfg
  • botobjects_newbieland.primitive
  • deposit_ecotype_newbie.primitive
  • deposit_newbieland.primitive
  • fauna_newbieland.primitive
  • guild_missions.primitive
  • region_newbieland.primitive
  • urban_newbieland.primitive
  • primitives.cfg

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
Licences -- Mentions légales -- Accueil du site -- Contacter un administrateur