- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/DFN/game_elem/_ai/table.group_actions”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.2 $" State="modified"> <STRUCT> <STRUCT Name="Faber"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="range_fighter"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="melee_fighter"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Seek"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Seek"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Seek"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="caster_buffer"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="harvester"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Tres forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="trader"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Forte"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Seek"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Rien"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="IfNeeded"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="caster_attack"> <STRUCT Name="Harvester"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="harvester"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Healer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster healer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Caster buffer"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster buffer"/> </STRUCT> </STRUCT> <STRUCT Name="Caster Attack"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="caster attack"/> </STRUCT> </STRUCT> <STRUCT Name="Melee fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="melee fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Range fighter"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="range fighter"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Trader"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> <ATOM Name="Target" Value="shopkeeper"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> <STRUCT Name="Faber"> <STRUCT Name="tres_defavorable"> <ATOM Name="Move" Value="Hide"/> <ATOM Name="Attack" Value="Cast"/> </STRUCT> <STRUCT Name="defavorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="equilibre"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> <STRUCT Name="tres favorable"> <ATOM Name="Move" Value="Defense"/> <ATOM Name="Attack" Value="Normale"/> </STRUCT> </STRUCT> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Attack = Seek Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Move = Seek Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Attack = Normale Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = caster attack Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = range fighter Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Attack = Rien Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Move = Defense Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Target = caster healer Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Attack = Rien Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Move = Defense Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Target = caster healer Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Attack = Normale Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Move = IfNeeded Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Attack = Normale Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Move = IfNeeded Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Attack = Forte Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Move = IfNeeded Mon Oct 07 11:36:59 2002 (favre) .Faber.Harvester.tres_defavorable.Target = harvester Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Attack = Forte Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Move = IfNeeded Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Attack = Forte Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Move = IfNeeded Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Target = harvester Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Attack = Rien Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Move = Defense Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Target = caster healer Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Attack = Normale Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Move = IfNeeded Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Target = harvester Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Attack = Normale Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Move = IfNeeded Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Target = harvester Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Attack = Rien Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Move = Defense Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Target = caster healer Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Attack = Normale Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Move = IfNeeded Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Attack = Rien Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Move = Defense Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Target = caster healer Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Attack = Normale Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Move = IfNeeded Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Target = shopkeeper Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Attack = Normale Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Move = Defense Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Target = shopkeeper Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Attack = Forte Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Move = IfNeeded Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Target = caster healer Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Attack = Rien Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Move = Defense Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Target = caster healer Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Attack = Rien Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Move = Defense Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Target = caster healer Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Attack = Normale Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Move = IfNeeded Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Target = caster healer Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Attack = Normale Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Move = Defense Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Target = caster healer Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Attack = Forte Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Move = IfNeeded Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Target = melee fighter Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Attack = Rien Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Move = Defense Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Target = caster healer Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Attack = Rien Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Move = Defense Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Target = caster healer Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Attack = Normale Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Move = IfNeeded Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Target = melee fighter Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Attack = Normale Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Move = IfNeeded Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Target = melee fighter Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Attack = Tres forte Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Move = Seek Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Attack = Forte Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Move = Seek Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Attack = Rien Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Move = Defense Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Attack = Normale Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Move = Seek Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Target = caster buffer Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Attack = Normale Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Move = Seek Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Target = caster buffer Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Attack = Tres forte Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Move = Seek Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Attack = Forte Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Move = Seek Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Target = range fighter Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Attack = Rien Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Move = Defense Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Target = range fighter Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Attack = Normale Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Move = Seek Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Target = range fighter Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Attack = Normale Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Move = Seek Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Target = range fighter Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Attack = Tres forte Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Move = Seek Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Target = caster attack Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Attack = Rien Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Move = Defense Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Target = caster attack Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Attack = Rien Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Move = Defense Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Target = caster attack Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Attack = Normale Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Move = Seek Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Target = caster attack Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Attack = Normale Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Move = Seek Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Target = caster attack Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Attack = Cast Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Move = Hide Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Attack = Cast Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Move = Hide Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Attack = Cast Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Move = Hide Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Attack = Cast Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Move = Hide Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Attack = Cast Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Move = Hide Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Attack = Cast Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Move = Hide Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Attack = Cast Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Move = Hide Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Attack = Cast Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Move = Hide Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Attack = Cast Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Move = Hide Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Attack = Cast Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Move = Hide Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Attack = Cast Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Move = Hide Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Attack = Cast Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Move = Hide Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Attack = Cast Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Move = Hide Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Attack = Cast Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Move = Hide Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Attack = Cast Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Move = Hide Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Attack = Cast Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Move = Hide Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Attack = Cast Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Attack = Cast Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Move = Hide Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Attack = Cast Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Move = Hide Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Attack = Cast Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Move = Hide Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Attack = Cast Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Move = Hide Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Attack = Cast Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Move = Hide Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Attack = Cast Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Move = Hide Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Attack = Cast Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Move = Hide Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Attack = Cast Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Move = Hide Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Attack = Cast Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Move = Hide Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Attack = Cast Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Move = Hide Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Attack = Cast Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Move = Hide Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Attack = Cast Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Move = Hide Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Attack = Cast Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Move = Hide Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Attack = Cast Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Move = Hide Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Attack = Cast Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Move = Hide Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Attack = Cast Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Move = Hide Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Attack = Cast Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Move = Hide Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Attack = Cast Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Move = Hide Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Attack = Cast Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Move = Hide Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Attack = Cast Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Move = Hide Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Attack = Cast Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Move = Hide Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Attack = Cast Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Move = Hide Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Attack = Cast Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Move = Hide Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.defavorable.Target = harvester Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.equilibre.Target = harvester Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.favorable.Target = harvester Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres favorable.Target = harvester Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres_defavorable.Target = harvester Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.defavorable.Target = caster healer Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.equilibre.Target = caster healer Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.favorable.Target = caster healer Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres favorable.Target = caster healer Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres_defavorable.Target = caster healer Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.favorable.Target = caster buffer Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres favorable.Target = caster buffer Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.defavorable.Target = caster attack Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.equilibre.Target = caster attack Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.favorable.Target = caster attack Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres favorable.Target = caster attack Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres_defavorable.Target = caster attack Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.defavorable.Target = melee fighter Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.equilibre.Target = melee fighter Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.favorable.Target = melee fighter Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres favorable.Target = melee fighter Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres_defavorable.Target = melee fighter Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.defavorable.Target = range fighter Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.equilibre.Target = range fighter Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.favorable.Target = range fighter Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres favorable.Target = range fighter Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.defavorable.Target = shopkeeper Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.equilibre.Target = shopkeeper Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.favorable.Target = shopkeeper Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres favorable.Target = shopkeeper Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Move = IfNeeded Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Target = range fighter Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Forte Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Move = IfNeeded Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Target = range fighter Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Attack = Tres forte Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = IfNeeded Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Forte Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Move = IfNeeded Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Target = range fighter Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Attack = Normale Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = IfNeeded Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Target = range fighter Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Attack = Tres forte Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = IfNeeded Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Target = caster attack Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Attack = Normale Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Move = Seek Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Target = caster attack Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Attack = Normale Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Move = Seek Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Target = caster attack Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Attack = Normale Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Move = IfNeeded Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Target = caster attack Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Attack = Normale Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Move = IfNeeded Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Target = caster attack Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = Seek Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Attack = Tres forte Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Move = Seek Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Attack = Forte Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Move = Seek Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Attack = Normale Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Move = IfNeeded Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Target = caster buffer Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Attack = Normale Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Move = IfNeeded Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Target = caster buffer Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Attack = Tres forte Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Move = Seek Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 12:03:20 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = Seek Mon Oct 07 12:03:25 2002 (favre) .range_fighter.Range fighter.defavorable.Move = Seek Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Normale Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Normale Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.equilibre.Move = Seek Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Normale Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Move = Seek Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = Seek Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.defavorable.Target = caster healer Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.equilibre.Target = caster healer Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.favorable.Target = caster healer Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres favorable.Target = caster healer Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres_defavorable.Target = caster healer Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Attack = Normale Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Move = Seek Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Attack = Normale Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Move = Seek Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Attack = Normale Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Move = Seek Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Attack = Normale Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Move = Defense Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Attack = Forte Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Move = IfNeeded Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Attack = Normale Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Move = Seek Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Attack = Normale Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Move = Seek Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Attack = Normale Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Move = Defense Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Attack = Normale Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Move = Defense Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Attack = Forte Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Move = IfNeeded Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Attack = Normale Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Move = Seek Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Target = shopkeeper Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Attack = Normale Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Move = Defense Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Target = Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Attack = Normale Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Move = Defense Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Target = Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Attack = Normale Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Move = Defense Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Target = Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Attack = Forte Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Move = IfNeeded Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Attack = Forte Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Move = Seek Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Target = melee fighter Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Attack = Normale Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Move = Seek Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Target = melee fighter Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Attack = Normale Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Move = IfNeeded Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Target = melee fighter Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Attack = Normale Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Move = IfNeeded Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Target = melee fighter Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Attack = Tres forte Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Move = Seek Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Target = melee fighter Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.defavorable.Target = harvester Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.equilibre.Target = harvester Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.favorable.Target = harvester Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres favorable.Target = harvester Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres_defavorable.Target = harvester Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Attack = Normale Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Move = Seek Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Attack = Normale Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Move = Seek Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Attack = Normale Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Move = Seek Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Attack = Normale Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Move = Defense Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Target = Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Attack = Forte Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Move = IfNeeded Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.defavorable.Target = harvester Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.equilibre.Target = harvester Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.favorable.Target = caster healer Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = harvester Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Attack = Forte Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Move = IfNeeded Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Target = harvester Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Attack = Normale Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Move = Seek Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Attack = Normale Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Move = Seek Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Attack = Seek Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Move = Defense Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Target = Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Attack = Seek Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Move = Defense Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Attack = Forte Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Move = IfNeeded Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Target = caster healer Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Attack = Normale Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Move = Seek Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Target = caster healer Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Attack = Normale Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Move = Seek Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Target = caster healer Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Attack = Normale Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Move = Seek Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Target = caster healer Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Attack = Seek Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Move = Defense Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Target = Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Attack = Normale Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Move = Seek Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Attack = Normale Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Move = Seek Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Attack = Normale Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Move = Seek Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Target = caster buffer Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Attack = Normale Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Move = Seek Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Target = caster buffer Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Attack = Tres forte Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Move = IfNeeded Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.defavorable.Target = caster attack Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.equilibre.Target = caster attack Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.favorable.Target = caster attack Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Target = caster attack Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Target = caster attack Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Attack = Tres forte Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Move = IfNeeded Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Attack = Tres forte Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Move = IfNeeded Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Attack = Forte Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Move = IfNeeded Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Attack = Normale Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Move = Seek Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Attack = Normale Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Move = Seek Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Attack = Forte Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Move = IfNeeded Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Target = melee fighter Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Attack = Forte Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Move = IfNeeded Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Target = melee fighter Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Attack = Forte Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Move = IfNeeded Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Target = melee fighter Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Attack = Normale Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Move = IfNeeded Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Target = melee fighter Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Attack = Tres forte Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Move = IfNeeded Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Target = range fighter Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Attack = Normale Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Move = Seek Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Target = range fighter Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Attack = Normale Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Move = Seek Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Target = range fighter Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Attack = Normale Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Move = Seek Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Target = range fighter Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Attack = Normale Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Move = Seek Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Target = range fighter Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Attack = Tres forte Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Move = Seek Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Attack = Normale Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Move = Seek Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Target = shopkeeper Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Attack = Normale Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Move = Defense Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Target = Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Attack = Normale Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Move = Defense Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Target = Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Attack = Normale Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Move = Defense Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Target = Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Attack = Forte Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Move = IfNeeded Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Attack = Normale Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Move = IfNeeded Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Attack = Normale Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Move = IfNeeded Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Attack = Normale Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Move = Defense Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Attack = Normale Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Move = Defense Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Attack = Forte Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Move = IfNeeded Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Attack = Cast Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Move = Hide Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Target = harvester Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Attack = Cast Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Move = Hide Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Target = harvester Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Attack = Cast Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Move = Defense Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Attack = Cast Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Move = Defense Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Attack = Cast Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Move = Hide Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Target = harvester Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Attack = Cast Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Move = Hide Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Target = caster healer Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Attack = Cast Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Move = Hide Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Target = caster healer Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Attack = Cast Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Move = Hide Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Target = caster healer Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Attack = Cast Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Move = Defense Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Attack = Cast Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Move = Defense Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Attack = Cast Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Move = Hide Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Attack = Cast Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Move = Hide Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.favorable.Target = caster buffer Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Target = caster buffer Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Attack = Cast Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Move = Hide Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Attack = Cast Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Move = Hide Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Attack = Cast Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Move = Hide Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.defavorable.Target = caster attack Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.equilibre.Target = caster attack Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.favorable.Target = caster attack Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Target = caster attack Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Attack = Cast Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Move = Hide Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Attack = Cast Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Move = Hide Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Attack = Cast Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Move = Hide Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Attack = Cast Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Move = Hide Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Attack = Cast Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Move = Defense Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Attack = Cast Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Move = Hide Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Target = melee fighter Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Attack = Cast Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Move = Hide Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Target = melee fighter Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Attack = Cast Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Move = Hide Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Target = melee fighter Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Attack = Cast Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Move = Hide Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Target = melee fighter Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Attack = Cast Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Move = Hide Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Target = melee fighter Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Attack = Cast Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Move = Hide Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Target = range fighter Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Attack = Cast Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Move = Hide Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Target = range fighter Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Attack = Cast Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Move = Hide Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Target = range fighter Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Attack = Cast Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Move = Defense Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Attack = Cast Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Move = Hide Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Attack = Cast Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Move = Hide Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Target = shopkeeper Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Attack = Cast Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Move = Defense Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Attack = Cast Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Move = Defense Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Attack = Cast Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Move = Defense Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Attack = Cast Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Move = Hide Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Attack = Cast Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Move = Hide Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Attack = Cast Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Move = Defense Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Attack = Cast Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Move = Defense Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Attack = Cast Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Move = Defense Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Attack = Cast Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Move = Hide Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Attack = Normale Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Move = Defense Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Target = caster healer Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Attack = Normale Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Move = Defense Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Target = caster healer Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Attack = Normale Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Move = IfNeeded Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Target = harvester Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Attack = Normale Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Move = IfNeeded Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Target = harvester Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Attack = Forte Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Move = IfNeeded Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Target = harvester Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.defavorable.Target = caster healer Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.equilibre.Target = caster healer Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.favorable.Target = caster healer Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Attack = Forte Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Move = IfNeeded Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Target = caster healer Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Attack = Forte Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Move = IfNeeded Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Attack = Normale Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Move = Defense Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Attack = Normale Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Move = IfNeeded Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Attack = Normale Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Move = Defense Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Attack = Forte Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Move = Hide Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Attack = Rien Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Move = Defense Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Attack = Normale Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Move = Seek Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Target = caster buffer Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Attack = Normale Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Move = Seek Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Target = caster buffer Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Attack = Tres forte Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Move = Seek Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Attack = Rien Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Move = Defense Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Target = caster attack Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Attack = Rien Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Move = Defense Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Target = caster attack Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Attack = Normale Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Move = Seek Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Target = caster attack Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Attack = Normale Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Move = Seek Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Target = caster attack Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Attack = Tres forte Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Move = Seek Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Attack = Rien Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Move = Defense Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Target = caster healer Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Attack = Rien Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Move = Defense Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Target = caster healer Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Attack = Normale Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Move = IfNeeded Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Target = melee fighter Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Attack = Normale Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Move = IfNeeded Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Target = melee fighter Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Attack = Forte Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Move = IfNeeded Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Target = melee fighter Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Attack = Forte Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Move = Seek Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Target = range fighter Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Attack = Rien Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Move = Defense Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Target = range fighter Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Attack = Normale Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Move = IfNeeded Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Target = range fighter Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Attack = Normale Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Move = IfNeeded Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Target = range fighter Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Attack = Tres forte Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Move = Seek Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Attack = Normale Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Move = IfNeeded Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Attack = Rien Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Move = IfNeeded Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Target = caster healer Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Attack = Rien Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Move = Defense Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Target = caster healer Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Attack = Normale Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Move = IfNeeded Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Target = shopkeeper Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Attack = Normale Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Move = Defense Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Attack = Rien Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Move = Defense Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Target = caster healer Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Attack = Rien Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Move = Defense Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Target = caster healer Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Attack = Normale Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Move = IfNeeded Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Attack = Normale Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Move = Defense Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Attack = Normale Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Move = IfNeeded Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Attack = Rien Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Move = Defense Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Target = caster healer Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Attack = Rien Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Move = Defense Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Target = caster healer Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Attack = Normale Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Move = IfNeeded Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Target = harvester Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Attack = Normale Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Move = Defense Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Attack = Normale Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Move = IfNeeded Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Target = harvester Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Attack = Rien Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Move = Defense Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Target = caster healer Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Attack = Rien Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Move = Defense Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Target = caster healer Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Attack = Normale Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Move = IfNeeded Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Target = caster healer Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Attack = Normale Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Move = Defense Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Target = Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Attack = Normale Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Move = IfNeeded Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Target = caster healer Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Attack = Rien Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Move = Defense Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Attack = Rien Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Move = Defense Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Attack = Normale Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Move = Seek Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Target = caster buffer Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Attack = Normale Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Move = Defense Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Attack = Forte Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Move = Seek Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Attack = Rien Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Move = Defense Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Target = caster attack Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Attack = Rien Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Move = Defense Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Target = caster attack Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Attack = Forte Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Move = IfNeeded Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Target = caster attack Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Attack = Normale Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Move = Seek Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Target = caster attack Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Attack = Normale Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Move = Defense Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Attack = Normale Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Move = Defense Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Attack = Forte Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Move = IfNeeded Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Target = melee fighter Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Attack = Rien Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Move = Defense Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Target = caster healer Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Attack = Normale Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Move = IfNeeded Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Target = melee fighter Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Attack = Normale Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Move = Defense Mon Oct 07 15:05:20 2002 (favre) .trader.Melee fighter.tres favorable.Target = melee fighter Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Attack = Rien Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Move = Defense Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Target = range fighter Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Attack = Rien Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Move = Defense Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Target = range fighter Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Attack = Normale Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Move = Seek Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Target = range fighter Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Attack = Normale Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Move = Defense Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Target = Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Attack = Forte Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Move = Seek Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Attack = Rien Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Move = Defense Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Target = caster healer Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Attack = Rien Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Move = Defense Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Target = caster healer Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Attack = Normale Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Move = IfNeeded Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Target = shopkeeper Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Attack = Normale Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Move = IfNeeded Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Attack = Normale Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Move = Defense Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Attack = Rien Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Move = Defense Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Target = caster healer Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Attack = Rien Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Move = Defense Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Target = caster healer Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Attack = Normale Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Move = IfNeeded Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Attack = Normale Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Move = Defense Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Attack = Normale Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Move = IfNeeded Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Attack = Cast Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Move = Hide Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Target = harvester Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Attack = Normale Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Move = Defense Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Target = Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Attack = Normale Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Move = Defense Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Target = Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Attack = Normale Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Move = Defense Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Target = Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Attack = Cast Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Move = Hide Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Target = harvester Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Attack = Cast Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Move = Hide Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Target = caster healer Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Attack = Cast Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Move = Hide Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Target = caster healer Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Attack = Cast Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Move = Hide Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Target = caster healer Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Attack = Normale Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Move = Defense Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Attack = Normale Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Move = Defense Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.defavorable.Target = caster buffer Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.equilibre.Target = caster buffer Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.favorable.Target = caster buffer Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres favorable.Target = caster buffer Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Attack = Cast Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Move = Hide Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Target = caster buffer Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.defavorable.Move = Hide Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.equilibre.Move = Hide Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.favorable.Move = Hide Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.tres favorable.Move = Hide Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.defavorable.Attack = Cast Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.equilibre.Attack = Cast Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.favorable.Attack = Cast Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.tres favorable.Attack = Cast Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Attack = Cast Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Move = Hide Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Target = caster attack Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Attack = Cast Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Move = Hide Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Target = caster attack Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Attack = Cast Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Move = Hide Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Target = caster attack Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Attack = Cast Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Move = Hide Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Target = caster attack Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Attack = Cast Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Move = Hide Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Target = caster attack Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Attack = Cast Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Move = Hide Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Target = melee fighter Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Attack = Cast Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Move = Hide Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Target = melee fighter Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Attack = Cast Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Move = Hide Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Target = melee fighter Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Attack = Normale Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Move = Defense Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Attack = Cast Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Move = Hide Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Target = melee fighter Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Attack = Cast Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Move = Hide Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Target = range fighter Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Attack = Cast Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Move = Hide Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Target = range fighter Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Attack = Cast Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Move = Hide Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Target = range fighter Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Attack = Normale Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Move = Defense Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Attack = Cast Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Move = Hide Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Target = range fighter Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Attack = Normale Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Move = Defense Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Attack = Normale Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Move = Defense Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Attack = Normale Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Move = Defense Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Attack = Normale Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Move = Defense Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Attack = Cast Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Move = Hide Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Target = shopkeeper Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Attack = Normale Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Move = Defense Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Attack = Normale Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Move = Defense Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Attack = Normale Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Move = Defense Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Attack = Normale Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Move = Defense Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Attack = Cast Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Move = Hide</LOG> </FORM>