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datasheet:rc:leveldesign:dfn:game_elem:0ai:table.group_actions

table.group_actions

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Références

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/DFN/game_elem/_ai/table.group_actions”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
  <STRUCT>
    <STRUCT Name="Faber">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="Healer">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="range_fighter">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="melee_fighter">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Seek"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Seek"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Seek"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="caster_buffer">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="harvester">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="trader">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="caster_attack">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Attack = Seek
Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Move = Seek
Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Attack = Normale
Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded
Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = caster attack
Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded
Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = range fighter
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Attack = Rien
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Move = Defense
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Target = caster healer
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Attack = Rien
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Move = Defense
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Target = caster healer
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Attack = Normale
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Move = IfNeeded
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Attack = Normale
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Move = IfNeeded
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Attack = Forte
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:36:59 2002 (favre) .Faber.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Attack = Forte
Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Move = IfNeeded
Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Target = harvester
Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Attack = Rien
Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Move = Defense
Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Target = caster healer
Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Attack = Normale
Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Move = IfNeeded
Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Target = harvester
Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Attack = Normale
Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Move = IfNeeded
Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Target = harvester
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Attack = Rien
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Move = Defense
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Target = caster healer
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Attack = Normale
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Attack = Rien
Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Move = Defense
Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Target = caster healer
Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Attack = Normale
Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Move = IfNeeded
Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Target = shopkeeper
Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Attack = Normale
Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Move = Defense
Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Target = shopkeeper
Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Attack = Rien
Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Move = Defense
Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Target = caster healer
Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Attack = Rien
Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Move = Defense
Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Target = caster healer
Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Attack = Normale
Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Move = IfNeeded
Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Target = caster healer
Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Attack = Normale
Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Move = Defense
Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Target = caster healer
Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Attack = Forte
Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Attack = Rien
Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Move = Defense
Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Target = caster healer
Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Attack = Rien
Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Move = Defense
Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Target = caster healer
Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Attack = Normale
Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Attack = Forte
Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Move = Seek
Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Attack = Rien
Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Move = Defense
Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Attack = Normale
Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Move = Seek
Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Move = Seek
Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Attack = Forte
Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Move = Seek
Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Target = range fighter
Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Attack = Rien
Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Move = Defense
Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Target = range fighter
Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Attack = Normale
Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Move = Seek
Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Target = range fighter
Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Move = Seek
Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Move = Seek
Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Attack = Rien
Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Move = Defense
Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Attack = Rien
Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Move = Defense
Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Attack = Normale
Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Move = Seek
Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Target = caster attack
Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Move = Seek
Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Attack = Cast
Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Move = Hide
Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Attack = Cast
Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Move = Hide
Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Attack = Cast
Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Move = Hide
Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Attack = Cast
Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Move = Hide
Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Attack = Cast
Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Move = Hide
Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Attack = Cast
Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Move = Hide
Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Attack = Cast
Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Move = Hide
Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Attack = Cast
Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Move = Hide
Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Attack = Cast
Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Move = Hide
Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Attack = Cast
Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Move = Hide
Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Attack = Cast
Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Move = Hide
Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Attack = Cast
Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Move = Hide
Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Attack = Cast
Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Move = Hide
Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Attack = Cast
Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Move = Hide
Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Attack = Cast
Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Move = Hide
Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Attack = Cast
Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Move = Hide
Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Attack = Cast
Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide
Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide
Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Attack = Cast
Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Move = Hide
Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Attack = Cast
Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Move = Hide
Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Attack = Cast
Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Move = Hide
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Attack = Cast
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Move = Hide
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Attack = Cast
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Move = Hide
Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Attack = Cast
Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Move = Hide
Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Attack = Cast
Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Move = Hide
Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Attack = Cast
Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Move = Hide
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Attack = Cast
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Move = Hide
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Attack = Cast
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Move = Hide
Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Attack = Cast
Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Move = Hide
Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Attack = Cast
Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Move = Hide
Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Attack = Cast
Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Move = Hide
Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Attack = Cast
Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Move = Hide
Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Attack = Cast
Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Move = Hide
Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Attack = Cast
Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Move = Hide
Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Attack = Cast
Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Move = Hide
Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Attack = Cast
Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Move = Hide
Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Attack = Cast
Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Move = Hide
Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Attack = Cast
Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Move = Hide
Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Attack = Cast
Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Move = Hide
Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Attack = Cast
Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Move = Hide
Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Attack = Cast
Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Move = Hide
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.defavorable.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.equilibre.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.favorable.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres favorable.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.defavorable.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.equilibre.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.favorable.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres favorable.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.favorable.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.defavorable.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.equilibre.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.favorable.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.defavorable.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.equilibre.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.favorable.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres favorable.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Move = IfNeeded
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Target = range fighter
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Forte
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Move = IfNeeded
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Target = range fighter
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Forte
Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Move = IfNeeded
Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Target = range fighter
Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = IfNeeded
Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Move = Seek
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Move = Seek
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Move = IfNeeded
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Move = IfNeeded
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Attack = Tres forte
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Attack = Forte
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Attack = Normale
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Move = IfNeeded
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Move = IfNeeded
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 12:03:20 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 12:03:25 2002 (favre) .range_fighter.Range fighter.defavorable.Move = Seek
Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Normale
Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Normale
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.equilibre.Move = Seek
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Normale
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Move = Seek
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = Seek
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.defavorable.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.equilibre.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.favorable.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres favorable.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Move = Seek
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Move = Seek
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Move = Seek
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Move = Defense
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Move = Seek
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Move = Seek
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Move = Defense
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Move = Defense
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Attack = Forte
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Move = Seek
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Target = shopkeeper
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Move = Defense
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Target = 
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Move = Defense
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Target = 
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Move = Defense
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Target = 
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Attack = Forte
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Attack = Forte
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Move = Seek
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Attack = Normale
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Move = Seek
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Attack = Normale
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Move = Seek
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.defavorable.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.equilibre.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.favorable.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres favorable.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Move = Seek
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Move = Seek
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Move = Seek
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Move = Defense
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Target = 
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.defavorable.Target = harvester
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.equilibre.Target = harvester
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.favorable.Target = caster healer
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = harvester
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Attack = Normale
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Move = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Attack = Normale
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Move = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Attack = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Move = Defense
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Target = 
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Attack = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Move = Defense
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = 
Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Attack = Normale
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Move = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Attack = Normale
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Move = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Attack = Normale
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Move = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Attack = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Move = Defense
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Target = 
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.favorable.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Attack = Tres forte
Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Move = IfNeeded
Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Attack = Forte
Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Move = IfNeeded
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Attack = Normale
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Move = Seek
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Move = Seek
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Attack = Forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Attack = Forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Attack = Forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Move = Seek
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Target = shopkeeper
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Move = Defense
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Target = 
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Move = Defense
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Target = 
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Move = Defense
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Target = 
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Attack = Forte
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Move = IfNeeded
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Move = IfNeeded
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Move = Defense
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Move = Defense
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Attack = Forte
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Move = Hide
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Target = harvester
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Move = Hide
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Target = harvester
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Move = Defense
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Move = Defense
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Move = Hide
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Attack = Cast
Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Move = Hide
Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Attack = Cast
Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Move = Hide
Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Target = caster healer
Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Attack = Cast
Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Move = Hide
Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Target = caster healer
Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Attack = Cast
Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Move = Defense
Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Attack = Cast
Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Move = Defense
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Attack = Cast
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Move = Hide
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Attack = Cast
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Move = Hide
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Attack = Cast
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Move = Hide
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Attack = Cast
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Move = Hide
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Attack = Cast
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Move = Hide
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.favorable.Target = caster attack
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Attack = Cast
Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Move = Hide
Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Attack = Cast
Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Move = Hide
Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Attack = Cast
Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Move = Hide
Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Attack = Cast
Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Move = Hide
Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Attack = Cast
Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Move = Defense
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Target = range fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Target = range fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Target = range fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Move = Defense
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Move = Hide
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Target = shopkeeper
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Move = Defense
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Move = Defense
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Move = Defense
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Move = Hide
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Move = Hide
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Move = Defense
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Move = Defense
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Move = Defense
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Move = Hide
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Move = Defense
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Target = caster healer
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Move = Defense
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Target = caster healer
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Move = IfNeeded
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Target = harvester
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Move = IfNeeded
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Target = harvester
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.defavorable.Target = caster healer
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.equilibre.Target = caster healer
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.favorable.Target = caster healer
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Attack = Forte
Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Move = IfNeeded
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Attack = Normale
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Move = Defense
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Attack = Normale
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Move = IfNeeded
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Attack = Normale
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Move = Defense
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Attack = Forte
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Move = Hide
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Attack = Rien
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Move = Defense
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Attack = Normale
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Move = Seek
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Move = Seek
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Attack = Rien
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Move = Defense
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Attack = Rien
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Move = Defense
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Attack = Normale
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Move = Seek
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Move = Seek
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Move = Seek
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Attack = Rien
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Move = Defense
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Target = caster healer
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Attack = Rien
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Move = Defense
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Target = caster healer
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Attack = Normale
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Attack = Forte
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Attack = Forte
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Move = Seek
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Attack = Rien
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Move = Defense
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Attack = Normale
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Move = IfNeeded
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Move = IfNeeded
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Attack = Normale
Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Attack = Rien
Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Move = IfNeeded
Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Target = caster healer
Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Attack = Rien
Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Move = Defense
Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Target = caster healer
Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Attack = Normale
Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Move = IfNeeded
Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Target = shopkeeper
Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Attack = Normale
Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Attack = Rien
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Target = caster healer
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Attack = Rien
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Target = caster healer
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Attack = Normale
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Move = IfNeeded
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Attack = Normale
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Attack = Normale
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Attack = Rien
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Move = Defense
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Target = caster healer
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Attack = Rien
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Move = Defense
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Target = caster healer
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Attack = Normale
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Move = IfNeeded
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Target = harvester
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Attack = Normale
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Move = Defense
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Attack = Normale
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Attack = Rien
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Move = Defense
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Target = caster healer
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Attack = Rien
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Move = Defense
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Target = caster healer
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Attack = Normale
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Move = IfNeeded
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Target = caster healer
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Attack = Normale
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Move = Defense
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Target = 
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Attack = Normale
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Attack = Rien
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Move = Defense
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Attack = Rien
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Move = Defense
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Attack = Normale
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Move = Seek
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Move = Defense
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Attack = Forte
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Attack = Rien
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Move = Defense
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Attack = Rien
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Move = Defense
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Attack = Forte
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Attack = Normale
Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Move = Seek
Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Target = caster attack
Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Move = Defense
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Attack = Normale
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Move = Defense
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Attack = Forte
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Attack = Rien
Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Move = Defense
Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Target = caster healer
Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Attack = Normale
Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Move = Defense
Mon Oct 07 15:05:20 2002 (favre) .trader.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Attack = Rien
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Move = Defense
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Target = range fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Attack = Rien
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Move = Defense
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Target = range fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Attack = Normale
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Move = Seek
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Target = range fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Move = Defense
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Target = 
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Attack = Forte
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Attack = Rien
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Move = Defense
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Target = caster healer
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Attack = Rien
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Move = Defense
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Target = caster healer
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Attack = Normale
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Move = IfNeeded
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Target = shopkeeper
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Attack = Normale
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Attack = Normale
Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Attack = Rien
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Target = caster healer
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Attack = Rien
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Target = caster healer
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Attack = Normale
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Move = IfNeeded
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Attack = Normale
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Attack = Normale
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Attack = Cast
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Move = Hide
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Target = harvester
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Attack = Normale
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Move = Defense
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Target = 
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Attack = Normale
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Move = Defense
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Target = 
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Attack = Normale
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Move = Defense
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Target = 
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Attack = Cast
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Move = Hide
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Attack = Cast
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Move = Hide
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Target = caster healer
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Attack = Cast
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Move = Hide
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Target = caster healer
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Attack = Cast
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Move = Hide
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Attack = Normale
Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Move = Defense
Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Attack = Normale
Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Move = Defense
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Attack = Cast
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Move = Hide
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.defavorable.Move = Hide
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.equilibre.Move = Hide
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.favorable.Move = Hide
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.tres favorable.Move = Hide
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.defavorable.Attack = Cast
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.equilibre.Attack = Cast
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.favorable.Attack = Cast
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.tres favorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Move = Defense
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Target = range fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Target = range fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Target = range fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Move = Defense
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Attack = Cast
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Move = Hide
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Attack = Cast
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Move = Hide</LOG>
</FORM>
datasheet/rc/leveldesign/dfn/game_elem/0ai/table.group_actions.txt · Dernière modification : 2021/12/03 18:18 de 127.0.0.1