Outils du site

datasheet:rc:leveldesign:game_element:anim:anim_set:homin:fy_hof:fy_hof_combat_1h_s.animation_set

fy_hof_combat_1h_s.animation_set

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_s.animation_set”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
  <PARENT Filename="fy_hof_lod__.animation_set"/>
  <STRUCT>
    <STRUCT Name="idle">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente4.anim"/>
          <ATOM Name="next1" Value="0"/>
          <ATOM Name="next1 weight" Value="100"/>
          <ATOM Name="next2" Value="1"/>
          <ATOM Name="next2 weight" Value="10"/>
          <ATOM Name="next3" Value="2"/>
          <ATOM Name="next3 weight" Value="10"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente2.anim"/>
          <ATOM Name="next1" Value="0"/>
          <ATOM Name="next1 weight" Value="100"/>
          <ATOM Name="next2" Value="2"/>
          <ATOM Name="next2 weight" Value="5"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente1.anim"/>
          <ATOM Name="next1" Value="0"/>
          <ATOM Name="next1 weight" Value="100"/>
          <ATOM Name="next2" Value="1"/>
          <ATOM Name="next2 weight" Value="5"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="walk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hof_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hof_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hof_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hof_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="run">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hof_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hof_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hof_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hof_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="backward">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_pasarriere.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_left">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_right">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_left_to_walk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_right_to_walk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_left_to_backward">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_right_to_backward">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="strafe_left">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_strafgauche.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="strafe_right">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_strafdroite.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="impact">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_impact.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="stun_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_stun_init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="stun_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_stun_loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="stun_end">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_stun_end.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="1st_person atk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="attack1">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup1.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.467"/>
    </STRUCT>
    <STRUCT Name="attack2">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_coup2.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.292"/>
    </STRUCT>
    <STRUCT Name="walk atk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hof_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hof_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hof_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hof_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.350"/>
    </STRUCT>
    <STRUCT Name="run atk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hof_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hof_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hof_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hof_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.239"/>
    </STRUCT>
    <STRUCT Name="backward atk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_marche_arriere_coup.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.735"/>
    </STRUCT>
    <STRUCT Name="default atk low">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_bas.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.435"/>
    </STRUCT>
    <STRUCT Name="default atk middle">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_milieu.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.451"/>
    </STRUCT>
    <STRUCT Name="default atk high">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_haut.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.435"/>
    </STRUCT>
    <STRUCT Name="powerful atk low">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.490"/>
    </STRUCT>
    <STRUCT Name="powerful atk middle">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.490"/>
    </STRUCT>
    <STRUCT Name="powerful atk high">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.490"/>
    </STRUCT>
    <STRUCT Name="area atk low">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_bas.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.420"/>
    </STRUCT>
    <STRUCT Name="area atk middle">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_milieu.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.420"/>
    </STRUCT>
    <STRUCT Name="area atk high">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_haut.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="MeleeImpactDelay" Value="0.420"/>
    </STRUCT>
    <STRUCT Name="cast_good_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_init">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_end">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
          <ATOM Name="reverse" Value="true"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_init">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_end">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
          <ATOM Name="reverse" Value="true"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_init">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_end">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="loot_init">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="loot_post_end">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
          <ATOM Name="reverse" Value="true"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="death_mode">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOF_Co_AB_mort.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_AB_mort.anim"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <COMMENTS>Converted from old format</COMMENTS>
  <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim
Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9
Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim
Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim
Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Tue Jul 30 23:47:39 2002 (puzin) Form Parents = 
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim
Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim
Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim
Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor = 
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor = 
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor = 
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor = 
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2
Tue Sep 17 14:35:26 2002 (puzin) formName Pasted = 
Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1
Tue Mar 18 11:52:24 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim
Tue Mar 18 11:52:24 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:49:05 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim
Tue Mar 18 15:49:05 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) formName Pasted = 
Fri Apr 18 18:26:59 2003 (arnaudb) Form Parents = 
Tue Jun 10 11:57:58 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jun 10 11:57:58 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:43 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim
Wed Jul 09 18:30:35 2003 (beaume) formName Resized = 1
Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) Form Parents = 
Mon Oct 27 14:54:12 2003 (beaume) formName Resized = 0
Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) formName Resized = 1
Fri Dec 05 10:52:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:52:59 2003 (beaume) formName Resized = 1
Thu Jan 08 16:12:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_AB_toupie_haut.anim
Thu Jan 08 16:12:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_AB_toupie_bas.anim
Thu Jan 08 16:12:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_AB_toupie_milieu.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_AB_coup1_haut.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_AB_coup1_bas.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_AB_coup1_milieu.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) formName Resized = 1
Thu Jan 08 16:27:17 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) formName Resized = 3
Mon Jan 19 15:18:02 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Jan 19 15:18:02 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Jan 19 15:18:02 2004 (beaume) .loot_post_end.animations[0].reverse = true
Mon Jan 19 15:18:02 2004 (beaume) formName Resized = 1
Mon Jan 19 15:18:20 2004 (beaume) formName Resized = 0
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[0].filename = fy_hof_co_ab_engarde_attente4.anim
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[1].filename = fy_hof_co_ab_engarde_attente2.anim
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[2].filename = fy_hof_co_ab_engarde_attente1.anim
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[3].filename = fy_hof_co_ab_engarde_attente3.anim
Tue Feb 10 17:51:42 2004 (beaume) formName Resized = 4
Mon Jun 21 11:00:24 2004 (beaume) formName Resized = 3
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:50:28 2005 (beaume) formName Resized = 3</LOG>
</FORM>
datasheet/rc/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_s.animation_set.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1