- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_d.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.7 $" State="modified"> <PARENT Filename="fy_hom_lod__.animation_set"/> <PARENT Filename="fy_hom_emots_a__.animation_set"/> <STRUCT> <ATOM Name="defaultHeadControl" Value="false"/> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_idle.anim"/> <ATOM Name="head controlable" Value="true"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="10"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="2"/> <ATOM Name="next3 weight" Value="1"/> <ATOM Name="next4" Value="3"/> <ATOM Name="next4 weight" Value="1"/> <ATOM Name="next5" Value="4"/> <ATOM Name="next5 weight" Value="2"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_idle_attente2.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="1"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_idle_attente3.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="10"/> <ATOM Name="next2" Value="3"/> <ATOM Name="next2 weight" Value="1"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_idle_attente4.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="10"/> <ATOM Name="next2" Value="2"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_ad_idle_to_idle1.anim"/> <ATOM Name="next1" Value="5"/> <ATOM Name="next1 weight" Value="2"/> <ATOM Name="next2" Value="6"/> <ATOM Name="next3" Value="7"/> <ATOM Name="next3 weight" Value="2"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_ad_idle_idle1_1.anim"/> <ATOM Name="next1" Value="6"/> <ATOM Name="next2" Value="7"/> <ATOM Name="next2 weight" Value="2"/> <ATOM Name="next3" Value="8"/> <ATOM Name="next3 weight" Value="5"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_ad_idle_idle1_2.anim"/> <ATOM Name="next1" Value="5"/> <ATOM Name="next2" Value="7"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="8"/> <ATOM Name="next3 weight" Value="5"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_ad_idle_idle1_3.anim"/> <ATOM Name="reverse" Value="true"/> <ATOM Name="next1" Value="5"/> <ATOM Name="next1 weight" Value="2"/> <ATOM Name="next2" Value="6"/> <ATOM Name="next3" Value="8"/> <ATOM Name="next3 weight" Value="5"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_ad_idle_to_idle1.anim"/> <ATOM Name="reverse" Value="true"/> <ATOM Name="next1" Value="0"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="idle_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_idle_to_walk.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_ad_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_ad_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_ad_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_ad_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk_to_run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_AD_walk_to_run.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_ad_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_ad_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_ad_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_ad_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_marche_arriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_strafe_gauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_strafe_droite.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_idle_Impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_stun_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_stun_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_stun_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_post_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="combat_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_to_engarde.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Ad_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOM_Ad_mort.anim"/> </STRUCT> <STRUCT Name="bow"> <ATOM Name="Display Objects" Value="false"/> </STRUCT> <STRUCT Name="wave"> <ATOM Name="Display Objects" Value="false"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format Tue Jul 30 23:45:00 2002 (puzin) Form Parents = Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Ad_demitour_go.anim Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Ad_demitour_go.anim Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Ad_demitour_dr.anim Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Ad_demitour_dr.anim Thu Aug 29 16:05:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_Ad_marche_arriere.anim Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente1.anim Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente2.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Ad_tourne_droite.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Ad_tourne_droite.anim Thu Aug 29 16:05:52 2002 (beaume) formName Resized = 1 Fri Aug 30 11:25:44 2002 (puzin) formName Deleted = Fri Dec 20 11:20:32 2002 (miller) .idle.animations[0].head controlable = true Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente3.anim Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[3].filename = FY_HOM_Ad_idle_attente4.anim Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente2.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Ad_demitour_go.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Ad_demitour_go.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Ad_demitour_go.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Ad_demitour_dr.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Ad_demitour_dr.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Ad_demitour_dr.anim Mon Jan 06 18:05:53 2003 (beaume) formName Resized = 5 Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente2.anim Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente1.anim Fri Feb 21 14:41:59 2003 (arnaudb) formName Resized = 4 Wed Mar 19 14:39:04 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Ad_idle_Impact.anim Wed Mar 19 14:39:04 2003 (arnaudb) formName Resized = 1 Thu Apr 17 11:37:34 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Ad_to_engarde.anim Thu Apr 17 11:37:34 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Ad_idle_to_walk.anim Thu Apr 17 11:37:34 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AD_walk_to_run.anim Thu Apr 17 11:37:34 2003 (arnaudb) formName Resized = 1 Fri Apr 18 18:54:45 2003 (arnaudb) Form Parents = Tue Jun 10 17:51:12 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Ad_mort.anim Tue Jun 10 17:51:12 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Ad_mort.anim Tue Jun 10 17:51:12 2003 (beaume) formName Resized = 1 Fri Jul 11 11:06:07 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Ad_stun_init.anim Fri Jul 11 11:06:07 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Ad_stun_end.anim Fri Jul 11 11:06:07 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Ad_stun_loop.anim Fri Jul 11 11:06:07 2003 (beaume) formName Resized = 0 Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) Form Parents = Fri Nov 28 14:28:33 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Ad_idle.anim Fri Nov 28 14:28:33 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Ad_idle.anim Fri Nov 28 14:28:33 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Ad_idle.anim Fri Nov 28 14:28:33 2003 (beaume) formName Resized = 1 Thu Dec 04 15:36:10 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim Thu Dec 04 15:36:10 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim Thu Dec 04 15:36:10 2003 (beaume) .use_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Thu Dec 04 15:36:10 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].reverse = true Thu Dec 04 15:36:10 2003 (beaume) formName Resized = 1 Thu Dec 18 15:43:25 2003 (beaume) .defaultHeadControl = false Tue Jan 20 17:01:07 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Jan 20 17:01:07 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Jan 20 17:01:07 2004 (beaume) .loot_post_end.animations[0].reverse = true Tue Jan 20 17:01:07 2004 (beaume) formName Resized = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next2 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next3 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next1 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next2 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next3 = 4 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next2 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next3 = 4 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next4 = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next2 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next3 = 4 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next4 = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].filename = fy_hom_ad_idle_to_idle1.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next1 = 5 Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next2 = 6 Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next3 = 7 Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].filename = fy_hom_ad_idle_idle1_1.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next1 = 6 Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next2 = 7 Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next3 = 8 Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].filename = fy_hom_ad_idle_idle1_2.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next1 = 5 Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next2 = 7 Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next3 = 8 Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].filename = fy_hom_ad_idle_idle1_3.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].next1 = 5 Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].next2 = 6 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next2 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next3 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next4 = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].reverse = true Mon May 10 16:02:56 2004 (beaume) formName Resized = 9 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[4].next1 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[4].next3 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[5].next2 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[5].next3 weight = 10 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next1 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next2 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next3 weight = 10 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[7].next1 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next1 weight = 50 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next2 weight = 20 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next3 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next4 weight = 50 Fri Sep 24 17:35:31 2004 (beaume) Form Parents = Tue Jan 23 18:48:59 2007 (nouveau) .idle.animations[0].head controlable = true Thu Jan 25 14:32:28 2007 (nouveau) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim Thu Jan 25 14:32:28 2007 (nouveau) .idle.animations[8].reverse = true Thu Jan 25 14:32:28 2007 (nouveau) formName Resized = 9 Thu Jan 25 14:34:33 2007 (nouveau) .idle.animations[0].next1 weight = 10 Thu Jan 25 14:34:33 2007 (nouveau) .idle.animations[0].next5 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[1].next2 = Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[1].next2 weight = Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[2].next1 weight = 10 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[2].next2 = 3 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[3].next1 weight = 10 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[3].next2 = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next1 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next3 = 7 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next3 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[5].next3 = 8 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[5].next3 weight = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next2 weight = 1 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next3 = 8 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next3 weight = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next1 = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next1 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next2 = 6 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next3 = 8 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next3 weight = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[8].next1 = 0 Thu Oct 07 13:33:51 2010 (sywindt) .bow.Display Objects = false Thu Oct 07 13:33:51 2010 (sywindt) .wave.Display Objects = false</LOG> </FORM>