- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_br_.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.6 $" State="modified"> <PARENT Filename="fy_hom_lod__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_idle.anim"/> <ATOM Name="head controlable" Value="true"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next2 weight" Value="10"/> <ATOM Name="next3" Value="2"/> <ATOM Name="next3 weight" Value="10"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_idle_attente1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_idle_attente2.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_fus_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_fus_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_fus_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_fus_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_fus_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_fus_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_fus_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_fus_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_marche_arriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_strafe_gauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_strafe_droite.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_fus_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_STUN_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_STUN_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_STUN_End.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="1st_person atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_tir_1stperson.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack1"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_tir.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.350"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_post_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_fus_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOM_co_fus_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim Tue Jul 23 12:19:19 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim Tue Jul 30 23:45:18 2002 (puzin) Form Parents = Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_fu_idle_attente1.anim Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_fu_idle_attente2.anim Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim Thu Aug 29 15:51:12 2002 (beaume) formName Resized = 1 Fri Dec 20 11:20:36 2002 (miller) .idle.animations[0].head controlable = true Mon Jan 06 17:46:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim Mon Jan 06 17:46:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim Mon Jan 06 17:46:42 2003 (beaume) formName Resized = 2 Tue Jan 07 10:21:37 2003 (beaume) .attack1.animations[0].filename = FY_HOM_co_fus_tir.anim Tue Jan 07 10:21:37 2003 (beaume) .death.animations[0].filename = FY_HOM_co_fus_mort.anim Tue Jan 07 10:21:37 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fus_mort_idle.anim Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[0].filename = FY_HOM_co_fus_idle.anim Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_fus_idle_attente1.anim Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_fus_idle_attente2.anim Tue Jan 07 10:21:37 2003 (beaume) .run.animations[0].filename = FY_HOM_fus_course.anim Tue Jan 07 10:21:37 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_co_fus_strafe_gauche.anim Tue Jan 07 10:21:37 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_co_fus_strafe_droite.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim Tue Jan 07 10:21:37 2003 (beaume) .walk.animations[0].filename = FY_HOM_fus_marche.anim Tue Mar 18 11:34:47 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_fus_impact.anim Tue Mar 18 11:34:47 2003 (arnaudb) formName Resized = 1 Tue Mar 18 15:41:08 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim Tue Mar 18 15:41:08 2003 (arnaudb) formName Resized = 1 Fri Apr 18 18:52:21 2003 (arnaudb) Form Parents = Tue Jun 10 17:45:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_co_fus_mort.anim Tue Jun 10 17:45:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_co_fus_mort.anim Tue Jun 10 17:45:16 2003 (beaume) formName Resized = 1 Fri Jul 11 10:45:13 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_co_fus_STUN_Init.anim Fri Jul 11 10:45:13 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_co_fus_STUN_End.anim Fri Jul 11 10:45:13 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_co_fus_STUN_Loop.anim Fri Jul 11 10:45:13 2003 (beaume) formName Resized = 1 Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_fus_magie_cur_init.anim Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_echec.anim Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_Fumble.anim Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_Link.anim Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_ok.anim Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_fus_mag_mix_init.anim Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_fus_mag_mix_end_echec.anim Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_fus_mag_mix_end_fumble.anim Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_fus_mag_mix_end_ok_link.anim Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_fus_mag_mix_end_ok.anim Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_fus_mag_off_init.anim Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_fus_mag_off_end_echec.anim Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_fus_mag_off_end_fumble.anim Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_fus_mag_off_end_ok_link.anim Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_fus_mag_off_end_ok.anim Wed Oct 29 12:09:13 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Wed Oct 29 12:09:13 2003 (beaume) .curative_cast_end.animations[0].reverse = true Wed Oct 29 12:09:13 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Wed Oct 29 12:09:13 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Wed Oct 29 12:09:13 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Wed Oct 29 12:09:13 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Wed Oct 29 12:09:13 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Wed Oct 29 12:09:13 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Wed Oct 29 12:09:13 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Wed Oct 29 12:09:13 2003 (beaume) Form Parents = Wed Oct 29 12:09:13 2003 (beaume) formName Resized = 0 Wed Oct 29 12:16:48 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim Wed Oct 29 12:16:48 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim Wed Oct 29 12:16:48 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim Wed Oct 29 12:16:48 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim Wed Oct 29 12:16:48 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim Wed Oct 29 12:16:48 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim Wed Oct 29 12:16:48 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim Wed Oct 29 12:16:48 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim Wed Oct 29 12:16:48 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim Fri Nov 28 15:24:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_co_fus_idle.anim Fri Nov 28 15:24:53 2003 (beaume) .use_end.animations[0].filename = FY_HOM_co_fus_idle.anim Fri Nov 28 15:24:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_co_fus_idle.anim Fri Nov 28 15:24:53 2003 (beaume) formName Resized = 1 Thu Dec 04 17:56:52 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Thu Dec 04 17:56:52 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Thu Dec 04 17:56:52 2003 (beaume) .use_post_end.animations[0].reverse = true Thu Dec 04 17:56:52 2003 (beaume) formName Resized = 1 Thu Dec 04 17:57:43 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim Thu Dec 04 17:57:43 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim Thu Dec 04 17:57:43 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim Tue Jan 20 16:29:33 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Tue Jan 20 16:29:33 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim Tue Jan 20 16:29:33 2004 (beaume) .loot_post_end.animations[0].reverse = true Tue Jan 20 16:29:33 2004 (beaume) formName Resized = 0 Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next1 = 0 Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next1 weight = 100 Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next2 = 1 Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next2 weight = 10 Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next3 = 2 Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next3 weight = 10 Fri Oct 08 18:42:40 2004 (beaume) .backward.animations[0].filename = FY_HOM_co_fus_marche_arriere.anim Fri Oct 08 18:42:40 2004 (beaume) formName Resized = 1</LOG> </FORM>