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datasheet:rc:leveldesign:dfn:game_elem:0creature:0creature_basics.dfn

_creature_basics.dfn

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/DFN/game_elem/_creature/_creature_basics.dfn”

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.49 $" State="modified">
  <ELEMENT Name="Race" Type="Type" Filename="_creature_race.typ"/>
  <ELEMENT Name="Gender" Type="Type" Filename="gender.typ"/>
  <ELEMENT Name="DamageLocalisationTable" Type="Type" Filename="characterdamagelocalisationtable.typ"/>
  <ELEMENT Name="Size" Type="Type" Filename="_creature_size.typ"/>
  <ELEMENT Name="Profile" Type="Type" Filename="_career.typ"/>
  <ELEMENT Name="ChatProfile" Type="Type" Filename="_creature_chat_profile.typ"/>
  <ELEMENT Name="Level" Type="Type" Filename="int.typ" Default="1"/>
  <ELEMENT Name="PlayerSkillLevel" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/>
  <ELEMENT Name="NbPlayers" Type="Type" Filename="int.typ" Default="1"/>
  <ELEMENT Name="PlayerHpLevel" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/>
  <ELEMENT Name="NbHitToKillPlayer" Type="Type" Filename="float.typ" Default="5"/>
  <ELEMENT Name="Ecosystem" Type="Type" Filename="_creature_ecosystem.typ"/>
  <ELEMENT Name="Characteristics" Type="Dfn" Filename="_creature_characteristics.dfn"/>
  <ELEMENT Name="Scores" Type="Dfn" Filename="_creature_derivated_scores.dfn"/>
  <ELEMENT Name="Equipment" Type="Dfn" Filename="_creature_equipment.dfn"/>
  <ELEMENT Name="CivilizationKnowledge" Type="Dfn" Filename="_civilization_skills.dfn"/>
  <ELEMENT Name="FaberCompetences" Type="Dfn" Filename="_crafting_skills.dfn"/>
  <ELEMENT Name="GenericCompetences" Type="Dfn" Filename="_generic_skills.dfn"/>
  <ELEMENT Name="HarvestCompetences" Type="Dfn" Filename="_harvest_skills.dfn"/>
  <ELEMENT Name="MagicAlterationCompetences" Type="Dfn" Filename="_magic_alteration_skills.dfn"/>
  <ELEMENT Name="MagicAttackCompetences" Type="Dfn" Filename="_magic_attack_skills.dfn"/>
  <ELEMENT Name="MagicHealingCompetences" Type="Dfn" Filename="_magic_healer_skills.dfn"/>
  <ELEMENT Name="MagicGenericCompetences" Type="Dfn" Filename="_magic_skills.dfn"/>
  <ELEMENT Name="MeleeFightingCompetences" Type="Dfn" Filename="_melee_skills.dfn"/>
  <ELEMENT Name="RangeFightingCompetences" Type="Dfn" Filename="_range_skills.dfn"/>
  <ELEMENT Name="TradingCompetences" Type="Dfn" Filename="_trading_skills.dfn"/>
  <ELEMENT Name="Training Characteristics" Type="Dfn" Filename="_training_characteristic_skills.dfn"/>
  <ELEMENT Name="Training Scores" Type="Dfn" Filename="_training_score_skills.dfn"/>
  <ELEMENT Name="MoveCompetences" Type="Dfn" Filename="_move_competences.dfn"/>
  <ELEMENT Name="MovementSpeeds" Type="Dfn" Filename="_creature_movespeed.dfn"/>
  <ELEMENT Name="Alternative Clothes" Type="Type" Filename="filename.typ" FilenameExt="*.creature" Array="true"/>
  <ELEMENT Name="type" Type="Type" Filename="_creature_basics_type.typ"/>
  <ELEMENT Name="Fame" Type="Type" Filename="string.typ" Default="none"/>
  <ELEMENT Name="FameByKill" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="FameForGuardAttack" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="life" Type="Type" Filename="uint32.typ" Default="1"/>
  <ELEMENT Name="AttackSpeed" Type="Type" Filename="float.typ" Default="3"/>
  <ELEMENT Name="LifeRegen" Type="Type" Filename="float.typ" Default="0"/>
  <ELEMENT Name="AttackLevel" Type="Type" Filename="float.typ" Default="1"/>
  <ELEMENT Name="DefenseLevel" Type="Type" Filename="float.typ" Default="1"/>
  <ELEMENT Name="XPLevel" Type="Type" Filename="float.typ" Default="1"/>
  <ELEMENT Name="TauntLevel" Type="Type" Filename="float.typ" Default="1"/>
  <ELEMENT Name="MeleeReachValue" Type="Type" Filename="int.typ" Default="5"/>
  <ELEMENT Name="XPGainOnCreature" Type="Type" Filename="int.typ" Default="10*&quot;Properties.XPGainCoef&quot;"/>
  <ELEMENT Name="RegionForce" Type="Type" Filename="int.typ" Default="0"/>
  <ELEMENT Name="ForceLevel" Type="Type" Filename="int.typ" Default="0"/>
  <ELEMENT Name="LocalCode" Type="Type" Filename="int.typ" Default="1"/>
  <ELEMENT Name="DodgeAsDefense" Type="Type" Filename="boolean.typ" Default="true"/>
  <ELEMENT Name="BotName" Type="Type" Filename="string.typ"/>
  <LOG>Wed Jun 26 11:50:43 2002 (fleury) Dfn Structure = 
Tue Jul 09 11:44:36 2002 (puzin) Dfn Structure = 
Fri Jul 19 17:27:09 2002 (nevrax) Dfn Structure = 
Fri Jul 19 17:38:46 2002 (nevrax) Dfn Structure = 
Fri Jul 19 17:58:50 2002 (nevrax) Dfn Structure = 
Tue Aug 13 12:07:41 2002 (miller) Dfn Structure = 
Tue Sep 03 11:59:14 2002 (saffray) Dfn Structure = 
Mon Feb 03 16:51:55 2003 (fleury) Dfn Structure = 
Wed Feb 26 16:46:28 2003 (puzin) Dfn Structure = 
Wed Feb 26 16:54:26 2003 (puzin) Dfn Structure = 
Wed Feb 26 17:23:43 2003 (puzin) Dfn Structure = 
Mon Mar 17 14:24:10 2003 (saffray) Dfn Structure = 
Fri Jun 06 12:04:42 2003 (mauduit) Dfn Structure = 
Thu Oct 16 15:24:43 2003 (boucher) Dfn Structure = 
Fri Oct 17 10:53:19 2003 (boucher) Dfn Structure = 
Fri Nov 21 15:12:07 2003 (ledorze) Dfn Structure = 
Tue Dec 02 12:08:53 2003 (ledorze) Dfn Structure = 
Wed Jan 21 16:59:28 2004 (ledorze) Dfn Structure = 
Wed Mar 17 12:13:15 2004 (ledorze) Dfn Structure = 
Tue Mar 23 10:34:10 2004 (ledorze) Dfn Structure = 
Mon May 10 17:44:16 2004 (fleury) Dfn Structure = 
Mon May 10 17:50:14 2004 (fleury) Dfn Structure = 
Tue Jul 13 17:22:54 2004 (fleury) Dfn Structure = 
Tue Jul 13 17:23:39 2004 (fleury) Dfn Structure = 
Tue Jul 13 17:24:13 2004 (fleury) Dfn Structure = 
Tue Jul 13 17:24:45 2004 (fleury) Dfn Structure = 
Thu Aug 26 15:15:29 2004 (ledorze) Dfn Structure = 
Tue Oct 05 13:50:58 2004 (besson) Dfn Structure = 
Wed Jan 05 12:27:40 2005 (fleury) Dfn Structure = 
Mon May 09 17:51:35 2005 (vuarand) Dfn Structure = 
Tue Aug 02 11:37:03 2005 (vuarand) Dfn Structure = </LOG>
</DFN>
datasheet/rc/leveldesign/dfn/game_elem/0creature/0creature_basics.dfn.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1