- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.10 $" State="modified"> <PARENT Filename="fy_hom_lod__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1m_attente6.anim"/> <ATOM Name="head controlable" Value="true"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next2 weight" Value="10"/> <ATOM Name="next3" Value="2"/> <ATOM Name="next3 weight" Value="10"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1m_attente4.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="2"/> <ATOM Name="next2 weight" Value="5"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1m_attente3.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next2 weight" Value="5"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_pasarriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_strafgauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_strafdroit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_STUN_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_STUN_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_STUN_End.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="1st_person atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack1"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup2.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.321"/> </STRUCT> <STRUCT Name="attack2"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup2.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.292"/> </STRUCT> <STRUCT Name="walk atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1m_marche_frappe.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1m_marche_frappe.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1m_marche_frappe.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1m_marche_frappe.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.367"/> </STRUCT> <STRUCT Name="run atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.280"/> </STRUCT> <STRUCT Name="backward atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_marche_arriere_coup.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.233"/> </STRUCT> <STRUCT Name="default atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup1_bas.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup2_bas.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup3_bas.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup4_bashaut.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.420"/> </STRUCT> <STRUCT Name="default atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup1_milieu.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup2_milieu.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup3_milieu.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup4_bashaut.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.420"/> </STRUCT> <STRUCT Name="default atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup1_haut.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup2_haut.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup3_haut.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_coup4_bashaut.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.420"/> </STRUCT> <STRUCT Name="powerful atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd_2.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd_3.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.513"/> </STRUCT> <STRUCT Name="powerful atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd_2.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd_3.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.513"/> </STRUCT> <STRUCT Name="powerful atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd_2.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_couplourd_3.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.513"/> </STRUCT> <STRUCT Name="area atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_toupie_bas.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.420"/> </STRUCT> <STRUCT Name="area atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_toupie_milieu.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.420"/> </STRUCT> <STRUCT Name="area atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_toupie_haut.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.420"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_post_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1m_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1m_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOM_Co_A1m_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format Tue Jul 30 23:45:57 2002 (puzin) Form Parents = Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1m_pasarriere.anim Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1m_marche.anim Thu Aug 29 19:36:38 2002 (puzin) formName Deleted = Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_marche.anim Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_A1m_attente1.anim Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_A1m_attente2.anim Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3 Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim Fri Dec 20 11:20:53 2002 (miller) .idle.animations[0].head controlable = true Mon Jan 06 16:10:06 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim Mon Jan 06 16:10:06 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim Mon Jan 06 16:10:06 2003 (beaume) formName Resized = 2 Mon Jan 06 16:56:03 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1m_marche_arriere_coup.anim Mon Jan 06 16:56:03 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1m_course_frappe.anim Mon Jan 06 16:56:03 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1m_marche_frappe.anim Mon Jan 06 16:56:03 2003 (beaume) formName Resized = 1 Tue Mar 18 11:26:37 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1m_impact.anim Tue Mar 18 11:26:37 2003 (arnaudb) formName Resized = 1 Tue Mar 18 15:38:18 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim Tue Mar 18 15:38:18 2003 (arnaudb) formName Resized = 1 Fri Apr 18 18:50:29 2003 (arnaudb) Form Parents = Tue Jun 10 17:40:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1m_mort.anim Tue Jun 10 17:40:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1m_mort.anim Tue Jun 10 17:40:16 2003 (beaume) formName Resized = 1 Thu Jul 10 14:06:08 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A1m_coup2.anim Thu Jul 10 14:06:08 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1m_STUN_Init.anim Thu Jul 10 14:06:08 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1m_STUN_Loop.anim Thu Jul 10 14:06:08 2003 (beaume) formName Resized = 2 Thu Jul 10 14:06:39 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1m_STUN_End.anim Thu Jul 10 14:06:39 2003 (beaume) formName Resized = 1 Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1m_magie_cur_init.anim Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_echec.anim Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_Fumble.anim Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok_Link.anim Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok.anim Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_mix_init.anim Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_echec.anim Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_fumble.anim Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok_link.anim Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok.anim Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_off_init.anim Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_off_end_echec.anim Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_off_end_fumble.anim Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok_link.anim Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok.anim Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_end.animations[0].reverse = true Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Mon Oct 27 16:46:17 2003 (beaume) Form Parents = Mon Oct 27 16:46:17 2003 (beaume) formName Resized = 0 Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim Mon Oct 27 16:53:27 2003 (beaume) Form Parents = Fri Nov 28 15:21:15 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1m_engarde.anim Fri Nov 28 15:21:15 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1m_engarde.anim Fri Nov 28 15:21:15 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1m_engarde.anim Fri Nov 28 15:21:15 2003 (beaume) formName Resized = 1 Thu Dec 04 17:10:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim Thu Dec 04 17:10:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim Thu Dec 04 17:10:59 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Thu Dec 04 17:10:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim Thu Dec 04 17:10:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Thu Dec 04 17:10:59 2003 (beaume) .use_post_end.animations[0].reverse = true Thu Dec 04 17:10:59 2003 (beaume) formName Resized = 1 Fri Jan 09 16:41:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A1m_toupie_haut.anim Fri Jan 09 16:41:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A1m_toupie_bas.anim Fri Jan 09 16:41:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A1m_toupie_milieu.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A1m_coup1_haut.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A1m_coup2_haut.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_A1m_coup3_haut.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A1m_coup1_bas.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A1m_coup2_bas.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_A1m_coup3_bas.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A1m_coup1_milieu.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A1m_coup2_milieu.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A1m_coup3_milieu.anim Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim Fri Jan 09 16:41:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim Fri Jan 09 16:41:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim Fri Jan 09 16:41:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim Fri Jan 09 16:41:49 2004 (beaume) formName Resized = 1 Tue Jan 20 15:43:13 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Tue Jan 20 15:43:13 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim Tue Jan 20 15:43:13 2004 (beaume) .loot_post_end.animations[0].reverse = true Tue Jan 20 15:43:13 2004 (beaume) formName Resized = 0 Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1m_attente6.anim Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1m_attente4.anim Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1m_attente3.anim Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1m_attente5.anim Wed Feb 11 15:16:50 2004 (beaume) formName Resized = 4 Wed Jul 28 11:21:21 2004 (beaume) formName Resized = 3 Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next1 = 0 Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next1 weight = 100 Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next2 = 1 Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next2 weight = 10 Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next3 = 2 Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next3 weight = 10 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next1 = 0 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next1 weight = 100 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next2 = 2 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next2 weight = 5 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next1 = 0 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next1 weight = 100 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next2 = 1 Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next2 weight = 5 Tue Jan 04 11:50:59 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A1m_couplourd_2.anim Tue Jan 04 11:50:59 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A1m_couplourd_3.anim Tue Jan 04 11:50:59 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A1m_couplourd_2.anim Tue Jan 04 11:50:59 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A1m_couplourd_3.anim Tue Jan 04 11:50:59 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A1m_couplourd_2.anim Tue Jan 04 11:50:59 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A1m_couplourd_3.anim Tue Jan 04 11:50:59 2005 (beaume) formName Resized = 3</LOG> </FORM>