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datasheet:rc:leveldesign:world:indoors:indoors.continent

indoors.continent

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/World/indoors/indoors.continent”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
  <STRUCT>
    <ATOM Name="Name" Value="indoors"/>
    <STRUCT Name="LightLandscapeDay">
      <STRUCT Name="Direction">
        <ATOM Name="X" Value="-0.5"/>
        <ATOM Name="Y" Value="0.0"/>
        <ATOM Name="Z" Value="-0.85"/>
      </STRUCT>
      <STRUCT Name="Ambiant">
        <ATOM Name="R" Value="70"/>
        <ATOM Name="G" Value="30"/>
        <ATOM Name="B" Value="35"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Diffuse">
        <ATOM Name="R" Value="255"/>
        <ATOM Name="G" Value="255"/>
        <ATOM Name="B" Value="255"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Specular">
        <ATOM Name="R" Value="255"/>
        <ATOM Name="G" Value="255"/>
        <ATOM Name="B" Value="255"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="LightLandscapeNight">
      <STRUCT Name="Direction">
        <ATOM Name="X" Value="-0.5"/>
        <ATOM Name="Y" Value="0.0"/>
        <ATOM Name="Z" Value="-0.85"/>
      </STRUCT>
      <STRUCT Name="Ambiant">
        <ATOM Name="R" Value="20"/>
        <ATOM Name="G" Value="50"/>
        <ATOM Name="B" Value="120"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Diffuse">
        <ATOM Name="R" Value="0"/>
        <ATOM Name="G" Value="20"/>
        <ATOM Name="B" Value="80"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Specular">
        <ATOM Name="R" Value="0"/>
        <ATOM Name="G" Value="0"/>
        <ATOM Name="B" Value="0"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="LightEntityDay">
      <STRUCT Name="Direction">
        <ATOM Name="X" Value="-0.5"/>
        <ATOM Name="Y" Value="0.0"/>
        <ATOM Name="Z" Value="-0.85"/>
      </STRUCT>
      <STRUCT Name="Ambiant">
        <ATOM Name="R" Value="70"/>
        <ATOM Name="G" Value="30"/>
        <ATOM Name="B" Value="35"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Diffuse">
        <ATOM Name="R" Value="255"/>
        <ATOM Name="G" Value="255"/>
        <ATOM Name="B" Value="255"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Specular">
        <ATOM Name="R" Value="255"/>
        <ATOM Name="G" Value="255"/>
        <ATOM Name="B" Value="255"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="LightEntityNight">
      <STRUCT Name="Direction">
        <ATOM Name="X" Value="-0.5"/>
        <ATOM Name="Y" Value="0.0"/>
        <ATOM Name="Z" Value="-0.85"/>
      </STRUCT>
      <STRUCT Name="Ambiant">
        <ATOM Name="R" Value="20"/>
        <ATOM Name="G" Value="25"/>
        <ATOM Name="B" Value="120"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Diffuse">
        <ATOM Name="R" Value="0"/>
        <ATOM Name="G" Value="20"/>
        <ATOM Name="B" Value="80"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Specular">
        <ATOM Name="R" Value="0"/>
        <ATOM Name="G" Value="0"/>
        <ATOM Name="B" Value="0"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="LightRootDay">
      <STRUCT Name="Direction">
        <ATOM Name="X" Value="-0.5"/>
        <ATOM Name="Y" Value="0.0"/>
        <ATOM Name="Z" Value="-0.85"/>
      </STRUCT>
      <STRUCT Name="Ambiant">
        <ATOM Name="R" Value="70"/>
        <ATOM Name="G" Value="30"/>
        <ATOM Name="B" Value="35"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Diffuse">
        <ATOM Name="R" Value="255"/>
        <ATOM Name="G" Value="255"/>
        <ATOM Name="B" Value="255"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Specular">
        <ATOM Name="R" Value="255"/>
        <ATOM Name="G" Value="255"/>
        <ATOM Name="B" Value="255"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="LightRootNight">
      <STRUCT Name="Direction">
        <ATOM Name="X" Value="-0.5"/>
        <ATOM Name="Y" Value="0.0"/>
        <ATOM Name="Z" Value="-0.85"/>
      </STRUCT>
      <STRUCT Name="Ambiant">
        <ATOM Name="R" Value="20"/>
        <ATOM Name="G" Value="25"/>
        <ATOM Name="B" Value="120"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Diffuse">
        <ATOM Name="R" Value="0"/>
        <ATOM Name="G" Value="20"/>
        <ATOM Name="B" Value="80"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
      <STRUCT Name="Specular">
        <ATOM Name="R" Value="0"/>
        <ATOM Name="G" Value="0"/>
        <ATOM Name="B" Value="0"/>
        <ATOM Name="A" Value="255"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="LandscapePointLightMaterial">
      <ATOM Name="R" Value="255"/>
      <ATOM Name="G" Value="255"/>
      <ATOM Name="B" Value="255"/>
      <ATOM Name="A" Value="255"/>
    </STRUCT>
    <ATOM Name="PacsRBank" Value="indoors.rbank"/>
    <ATOM Name="PacsGR" Value="indoors.gr"/>
    <ATOM Name="Ecosystem" Value="desert.ecosystem"/>
    <ATOM Name="LandscapeIG" Value="indoors_ig.txt"/>
    <ARRAY Name="Villages">
      <STRUCT>
        <ATOM Name="Zone" Value="4_ev"/>
        <ATOM Name="ForceLoadDist" Value="640"/>
        <ATOM Name="LoadDist" Value="650"/>
        <ATOM Name="UnloadDist" Value="660"/>
        <ATOM Name="CenterX" Value="640"/>
        <ATOM Name="CenterY" Value="160"/>
        <ARRAY Name="IgList">
          <STRUCT Name="MA_Hall_vitrine_Hall_reunion.ig">
            <ATOM Name="IgName" Value="MA_Hall_vitrine_Hall_reunion.ig"/>
          </STRUCT>
          <STRUCT Name="MA_appart_joueur.ig">
            <ATOM Name="IgName" Value="MA_appart_joueur.ig"/>
          </STRUCT>
          <STRUCT Name="MA_Hall_conseil.ig">
            <ATOM Name="IgName" Value="MA_Hall_conseil.ig"/>
          </STRUCT>
          <STRUCT Name="MA_salle_NPC.ig">
            <ATOM Name="IgName" Value="MA_salle_NPC.ig"/>
          </STRUCT>
          <STRUCT Name="Zo_bt_hall_Reunion_vitrine.ig">
            <ATOM Name="IgName" Value="Zo_bt_hall_Reunion_vitrine.ig"/>
          </STRUCT>
          <STRUCT Name="Zo_bt_Hall_Conseil.ig">
            <ATOM Name="IgName" Value="Zo_bt_Hall_Conseil.ig"/>
          </STRUCT>
          <STRUCT Name="ZO_bt_Appart.ig">
            <ATOM Name="IgName" Value="ZO_bt_Appart.ig"/>
          </STRUCT>
          <STRUCT Name="Zo_bt_Piece_NPC.ig">
            <ATOM Name="IgName" Value="Zo_bt_Piece_NPC.ig"/>
          </STRUCT>
          <STRUCT Name="FY_hall_reunion.ig">
            <ATOM Name="IgName" Value="FY_hall_reunion.ig"/>
          </STRUCT>
          <STRUCT Name="FY_appart_joueur.ig">
            <ATOM Name="IgName" Value="FY_appart_joueur.ig"/>
          </STRUCT>
          <STRUCT Name="FY_Hall_conseil.ig">
            <ATOM Name="IgName" Value="FY_Hall_conseil.ig"/>
          </STRUCT>
          <STRUCT Name="fy_cn_Salle_NPC.ig">
            <ATOM Name="IgName" Value="fy_cn_Salle_NPC.ig"/>
          </STRUCT>
          <STRUCT Name="TR_Hall_vitrine_reunion.ig">
            <ATOM Name="IgName" Value="TR_Hall_vitrine_reunion.ig"/>
          </STRUCT>
          <STRUCT Name="TR_Hall_conseil.ig">
            <ATOM Name="IgName" Value="TR_Hall_conseil.ig"/>
          </STRUCT>
          <STRUCT Name="TR_appart.ig">
            <ATOM Name="IgName" Value="TR_appart.ig"/>
          </STRUCT>
          <STRUCT Name="TR_Piece_NPC.ig">
            <ATOM Name="IgName" Value="TR_Piece_NPC.ig"/>
          </STRUCT>
        </ARRAY>
      </STRUCT>
    </ARRAY>
    <ATOM Name="ZoneMin" Value="3_ev"/>
    <ATOM Name="ZoneMax" Value="4_FC"/>
    <ATOM Name="Indoor" Value="true"/>
    <ATOM Name="LocalizedName" Value="uiContinentIndoors"/>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <COMMENTS>Converted from old format</COMMENTS>
  <LOG>Fri May 17 15:17:14 2002 (corvazier) File converted from old format
Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted = 
Wed May 21 14:23:26 2003 (nevrax) .HibernatePreviousContinent = true
Wed May 21 17:05:40 2003 (nevrax) .Indoor = true
Wed May 21 17:05:53 2003 (nevrax) .Indoor = false
Wed May 21 17:05:54 2003 (nevrax) .Indoor = true
Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted = 
Thu May 15 17:52:26 2003 (corvazier) .ZoneMax = 2_ae
Thu May 15 17:52:26 2003 (corvazier) .ZoneMin = 1_aa
Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterX = 200
Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterY = -60
Thu May 22 14:14:50 2003 (nevrax) .Villages[0].Zone = 1_ab
Thu May 22 14:14:50 2003 (nevrax) formName Resized = 1
Thu May 22 14:15:03 2003 (nevrax) .Villages[0].ForceLoadDist = 20
Thu May 22 14:15:03 2003 (nevrax) .Villages[0].LoadDist = 100
Thu May 22 14:15:03 2003 (nevrax) .Villages[0].UnloadDist = 50
Thu May 22 14:15:30 2003 (nevrax) .Villages[0].IgList[0].IgName = MA_Hall_vitrine_Hall_reunion.ig
Thu May 22 14:15:30 2003 (nevrax) formName Resized = 1
Thu May 22 14:30:40 2003 (nevrax) .Villages[0].LoadDist = 1000
Thu May 22 14:40:13 2003 (nevrax) .Villages[0].UnloadDist = 500
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[0] Renamed = MA_Hall_vitrine_Hall_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10].IgName = FY_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11].IgName = fy_cn_Salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12].IgName = TR_Hall_vitrine_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13] Renamed = TR_appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13].IgName = TR_appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14] Renamed = TR_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14].IgName = TR_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15].IgName = TR_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1] Renamed = MA_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1].IgName = MA_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2] Renamed = MA_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2].IgName = MA_Hall_conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3] Renamed = MA_salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3].IgName = MA_salle_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4] Renamed = Zo_bt_hall_Reunion_vitrine.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4].IgName = Zo_bt_hall_Reunion_vitrine.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5] Renamed = Zo_bt_Hall_Conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5].IgName = Zo_bt_Hall_Conseil.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6] Renamed = ZO_bt_Appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6].IgName = ZO_bt_Appart.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7] Renamed = Zo_bt_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7].IgName = Zo_bt_Piece_NPC.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8].IgName = FY_hall_reunion.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9].IgName = FY_appart_joueur.ig
Mon Jun 23 18:30:33 2003 (tran) formName Resized = 16
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterX = 1080
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterY = -40
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].ForceLoadDist = 50
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].LoadDist = 1000
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].UnloadDist = 500
Fri Jul 11 11:48:29 2003 (tran) .Villages[1].Zone = 1_af
Fri Jul 11 11:48:29 2003 (tran) formName Pasted = 
Fri Jul 11 11:48:29 2003 (tran) formName Resized = 8
Fri Jul 11 11:49:43 2003 (tran) .Villages[0].ForceLoadDist = 200
Fri Jul 11 11:49:43 2003 (tran) .Villages[0].LoadDist = 300
Fri Jul 11 11:49:43 2003 (tran) .Villages[1].ForceLoadDist = 200
Fri Jul 11 11:49:43 2003 (tran) .Villages[1].LoadDist = 300
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[0] Renamed = FY_hall_reunion.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[1] Renamed = FY_hall_reunion.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[2] Renamed = FY_Hall_conseil.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[3] Renamed = fy_cn_Salle_NPC.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[4] Renamed = TR_Hall_vitrine_reunion.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[5] Renamed = TR_Hall_conseil.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[6] Renamed = TR_appart.ig
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[7] Renamed = TR_Piece_NPC.ig
Tue Jul 15 16:43:21 2003 (tran) .ZoneMax = 2_ai
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterX = 320
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterY = -80
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].ForceLoadDist = 320
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Height = 2
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].LoadDist = 330
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].UnloadDist = 340
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Zone = 1_aa
Tue Jul 15 17:30:30 2003 (tran) .Villages[0].Width = 4
Tue Jul 15 17:30:37 2003 (tran) .Villages[0].CenterY = -160
Tue Jul 15 17:31:01 2003 (tran) .Villages[0].Zone = 2_aa
Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Height = 
Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Width = 
Tue Jul 15 17:32:47 2003 (tran) .Villages[1].Zone = 2_ae
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].ForceLoadDist = 320
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].LoadDist = 330
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].UnloadDist = 340
Tue Jul 15 17:33:17 2003 (tran) .Villages[1].CenterX = 960
Tue Jul 15 17:33:46 2003 (tran) .Villages[1].CenterY = -160
Tue Jul 15 17:35:36 2003 (tran) .ZoneMax = 2_ah
Tue Jul 15 17:38:25 2003 (tran) .ZoneMax = 1_ah
Tue Jul 15 17:38:53 2003 (tran) .Villages[0].CenterY = -80
Tue Jul 15 17:38:53 2003 (tran) .Villages[0].Zone = 1_aa
Tue Jul 15 17:39:04 2003 (tran) .Villages[1].Zone = 1_ae
Tue Jul 15 17:39:09 2003 (tran) .Villages[1].CenterY = -80
Tue Jul 15 18:10:29 2003 (tran) .Villages[1].IgList[1] Renamed = FY_appart_joueur.ig
Tue Jul 15 18:32:59 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig
Tue Jul 15 18:32:59 2003 (tran) formName Pasted = 
Tue Jul 15 18:32:59 2003 (tran) formName Resized = 9
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].ForceLoadDist = 2000
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].LoadDist = 2010
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].UnloadDist = 2020
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[13] Renamed = TR_Hall_conseil.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[14] Renamed = TR_appart.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig
Tue Jul 15 18:47:42 2003 (tran) formName Deleted = 
Tue Jul 15 18:47:42 2003 (tran) formName Pasted = 
Tue Jul 15 18:47:42 2003 (tran) formName Resized = 1
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].ForceLoadDist = 1280
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].LoadDist = 1290
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].UnloadDist = 1300
Tue Jul 15 18:48:10 2003 (tran) .Villages[0].CenterX = 640
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].ForceLoadDist = 640
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].LoadDist = 650
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].UnloadDist = 660
Wed Nov 12 15:13:05 2003 (corvazier) .LocalizedName = uiContinentIndoors
Wed Mar 17 14:12:11 2004 (tran) .ZoneMax = 5_fd
Wed Mar 17 14:12:11 2004 (tran) .ZoneMin = 3_ev
Wed Mar 17 16:59:12 2004 (tran) .Villages[0].CenterY = 160
Wed Mar 17 16:59:12 2004 (tran) .Villages[0].Zone = 4_ev
Mon Jun 21 16:55:48 2004 (besson) .Name = indoors</LOG>
</FORM>
datasheet/rc/leveldesign/world/indoors/indoors.continent.txt · Dernière modification : 2021/12/03 18:18 de 127.0.0.1