Outils du site

datasheet:rc:leveldesign:game_element:anim:anim_set:homin:fy_hom:fy_hom_combat_gr_s.animation_set

fy_hom_combat_gr_s.animation_set

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_s.animation_set”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
  <PARENT Filename="fy_hom_lod__.animation_set"/>
  <STRUCT>
    <STRUCT Name="idle">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_engarde.anim"/>
          <ATOM Name="head controlable" Value="true"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_engarde_provoc.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_engarde_preparation.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="walk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hom_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hom_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hom_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hom_co_ab_marche.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="run">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hom_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hom_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hom_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hom_co_ab_course.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="backward">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_pasarriere.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_left">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_tournegauche.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_demitour_go.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_right">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_tournedroite.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_demitour_dr.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_left_to_walk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_tournegauche.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_demitour_go.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_right_to_walk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_tournedroite.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_demitour_dr.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_left_to_backward">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_tournegauche.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_demitour_go.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="turn_right_to_backward">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_tournedroite.anim"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_demitour_dr.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="strafe_left">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_strafgauche.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="strafe_right">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_strafdroit.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="impact">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_impact.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="stun_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_STUN_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="stun_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_STUN_Loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="stun_end">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_STUN_End.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="attack1">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_GrS_lancegrenade.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="walk atk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hom_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hom_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hom_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hom_co_ab_marche_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="run atk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="fy_hom_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Fyros"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="ma_hom_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Matis"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="tr_hom_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Tryker"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="filename" Value="zo_hom_co_ab_course_coup.anim"/>
          <ATOM Name="Race Restriction" Value="Zorai"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="backward atk">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_marche_arriere_coup.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_good_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_bad_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="cast_neutral_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_off_init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_co_mag_off_loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_off_end_echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_off_end_fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_co_AB_mag_off_end_ok.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="offensive_cast_link">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_co_AB_mag_off_end_ok_link.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_magie_cur_init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_magie_cur_Loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_magie_cur_end_echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_magie_cur_end_Fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_magie_cur_end_ok.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="curative_cast_link">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_magie_cur_end_ok_Link.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_begin">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_mix_init.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_loop">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_co_mag_mix_loop.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_fail">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_mix_end_echec.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_fumble">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_mix_end_fumble.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_success">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_mix_end_ok.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="mixed_cast_link">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mag_mix_end_ok_link.anim"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <STRUCT Name="death_mode">
      <ARRAY Name="animations">
        <STRUCT>
          <ATOM Name="filename" Value="FY_HOM_Co_AB_mort.anim"/>
        </STRUCT>
      </ARRAY>
      <ATOM Name="LodCharacterAnimation" Value="FY_HOM_Co_AB_mort.anim"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <COMMENTS>Converted from old format</COMMENTS>
  <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Tue Jul 30 23:45:44 2002 (puzin) Form Parents = 
Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim
Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim
Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim
Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim
Thu Aug 29 14:56:19 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_AB_pasarriere.anim
Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_AB_engarde_provoc.anim
Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_AB_engarde_preparation.anim
Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim
Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim
Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim
Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim
Thu Aug 29 14:56:19 2002 (beaume) formName Resized = 1
Thu Aug 29 15:03:36 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_AB_course.anim
Thu Aug 29 15:03:36 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_AB_marche.anim
Mon Sep 16 19:27:16 2002 (puzin) formName Pasted = 
Mon Sep 16 19:27:16 2002 (puzin) formName Resized = 2
Mon Sep 16 19:27:26 2002 (puzin) formName Pasted = 
Mon Sep 16 19:27:26 2002 (puzin) formName Resized = 2
Mon Sep 16 19:27:47 2002 (puzin) formName Pasted = 
Mon Sep 16 19:27:47 2002 (puzin) formName Resized = 2
Mon Sep 16 19:28:03 2002 (puzin) formName Pasted = 
Mon Sep 16 19:28:03 2002 (puzin) formName Resized = 2
Mon Sep 16 19:28:17 2002 (puzin) formName Pasted = 
Mon Sep 16 19:28:17 2002 (puzin) formName Resized = 2
Mon Sep 16 19:28:31 2002 (puzin) formName Pasted = 
Mon Sep 16 19:28:31 2002 (puzin) formName Resized = 2
Fri Dec 20 11:20:48 2002 (miller) .idle.animations[0].head controlable = true
Mon Jan 06 17:06:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_AB_marche_arriere_coup.anim
Mon Jan 06 17:06:06 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_AB_course_coup.anim
Mon Jan 06 17:06:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_AB_marche_coup.anim
Mon Jan 06 17:06:06 2003 (beaume) formName Resized = 1
Mon Jan 06 17:37:31 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_GrS_lancegrenade.anim
Mon Jan 06 17:37:31 2003 (beaume) formName Resized = 0
Tue Mar 18 11:38:23 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_AB_impact.anim
Tue Mar 18 11:38:23 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:52:23 2003 (puzin) formName Pasted = 
Fri Apr 18 18:53:11 2003 (arnaudb) Form Parents = 
Tue Jun 10 17:47:42 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_AB_mort.anim
Tue Jun 10 17:47:42 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_AB_mort.anim
Tue Jun 10 17:47:42 2003 (beaume) formName Resized = 1
Fri Jul 11 10:56:49 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_AB_STUN_Init.anim
Fri Jul 11 10:56:49 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_AB_STUN_End.anim
Fri Jul 11 10:56:49 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_AB_STUN_Loop.anim
Fri Jul 11 10:56:49 2003 (beaume) formName Resized = 1
Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim
Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim
Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim
Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim
Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim
Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim
Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim
Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim
Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim
Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim
Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim
Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim
Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim
Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim
Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim
Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim
Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim
Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim
Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_AB_magie_cur_init.anim
Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_echec.anim
Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_Fumble.anim
Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok_Link.anim
Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim
Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok.anim
Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Co_AB_mag_mix_init.anim
Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_echec.anim
Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_fumble.anim
Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_ok_link.anim
Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim
Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_ok.anim
Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Co_AB_mag_off_init.anim
Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Co_AB_mag_off_end_echec.anim
Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Co_AB_mag_off_end_fumble.anim
Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok_link.anim
Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim
Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok.anim</LOG>
</FORM>
datasheet/rc/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_s.animation_set.txt · Dernière modification : 2021/12/03 18:18 de 127.0.0.1