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datasheet:rc:leveldesign:game_elem:createperso:0parent:0parent.starting_role

_parent.starting_role

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Références

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/Game_elem/CreatePerso/_parent/_parent.starting_role”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
  <STRUCT>
    <STRUCT Name="StartEquipment1">
      <STRUCT Name="Body">
        <ATOM Name="Item" Value="icrave.sitem"/>
        <ATOM Name="Quality" Value="1"/>
      </STRUCT>
      <STRUCT Name="Legs">
        <ATOM Name="Item" Value="icrape.sitem"/>
        <ATOM Name="Quality" Value="1"/>
      </STRUCT>
      <STRUCT Name="Arms">
        <ATOM Name="Item" Value="icrase.sitem"/>
        <ATOM Name="Quality" Value="1"/>
      </STRUCT>
      <STRUCT Name="Hands">
        <ATOM Name="Item" Value="icrage.sitem"/>
        <ATOM Name="Quality" Value="1"/>
      </STRUCT>
      <STRUCT Name="Feet">
        <ATOM Name="Item" Value="icrabe.sitem"/>
        <ATOM Name="Quality" Value="1"/>
      </STRUCT>
      <STRUCT Name="Head">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Face">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Headdress">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="EarL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="EarR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Neck">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="WristL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="WristR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="FingerL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="FingerR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="AnkleL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="AnkleR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="HandL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="HandR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="StartEquipment2">
      <STRUCT Name="Body">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Legs">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Arms">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Hands">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Feet">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Head">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Face">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Headdress">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="EarL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="EarR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Neck">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="WristL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="WristR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="FingerL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="FingerR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="AnkleL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="AnkleR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="HandL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="HandR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="StartEquipment3">
      <STRUCT Name="Body">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Legs">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Arms">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Hands">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Feet">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Head">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Face">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Headdress">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="EarL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="EarR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="Neck">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="WristL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="WristR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="FingerL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="FingerR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="AnkleL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="AnkleR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="HandL">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
      <STRUCT Name="HandR">
        <ATOM Name="Quality" Value="0"/>
      </STRUCT>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 16:06:01 2004 (puzin) .StartEquipment1.Feet.Item = icrabe.sitem
Mon Feb 23 16:06:39 2004 (puzin) .StartEquipment1.Hands.Item = icrage.sitem
Mon Feb 23 16:07:09 2004 (puzin) .StartEquipment1.Legs.Item = icrape.sitem
Mon Feb 23 16:07:31 2004 (puzin) .StartEquipment1.Arms.Item = icrase.sitem
Mon Feb 23 16:07:42 2004 (puzin) .StartEquipment1.Body.Item = icrave.sitem
Mon Feb 23 16:10:01 2004 (puzin) formName Pasted = 
Mon Feb 23 20:08:52 2004 (puzin) .StartEquipment1.Body.Quality = 1
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Quality = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Item = 
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Quality = 
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Face.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Head.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Headdress.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Neck.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Arms.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Body.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Face.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Feet.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Hands.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Head.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Headdress.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Legs.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Neck.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Arms.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Body.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Face.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Feet.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Hands.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Head.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Headdress.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Legs.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Neck.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristR.Quality = 0</LOG>
</FORM>
datasheet/rc/leveldesign/game_elem/createperso/0parent/0parent.starting_role.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1