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datasheet:rc:leveldesign:dfn:game_elem:0brick:functionalities:0effect.dfn

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_effect.dfn

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/DFN/game_elem/_brick/functionalities/_effect.dfn”

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.20 $" State="modified">
  <ELEMENT Name="Duration in Cycles?" Type="Type" Filename="boolean.typ" Default="true"/>
  <ELEMENT Name="Duration" Type="Type" Filename="float.typ"/>
  <ELEMENT Name="DurationOnFailure" Type="Type" Filename="float.typ" Default="0"/>
  <ELEMENT Name="DurationRange" Type="Type" Filename="float.typ" Default="0"/>
  <ELEMENT Name="DurationRangeOnFailure" Type="Type" Filename="float.typ" Default="0"/>
  <ELEMENT Name="Repeat Interval" Type="Type" Filename="float.typ" Default="0"/>
  <ELEMENT Name="Nb Repeat" Type="Type" Filename="int.typ" Default="0"/>
  <ELEMENT Name="Affected Value" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Modifier" Type="Type" Filename="formulae.typ" Default="0"/>
  <ELEMENT Name="ModifierOnFailure" Type="Type" Filename="formulae.typ" Default="0"/>
  <ELEMENT Name="Secondary Modifier" Type="Type" Filename="formulae.typ" Default="0"/>
  <ELEMENT Name="Mode" Type="Type" Filename="_modifier_mode.typ"/>
  <ELEMENT Name="Effect Type" Type="Type" Filename="_effect_type.typ"/>
  <ELEMENT Name="Life Points" Type="Type" Filename="int.typ" Default="1"/>
  <ELEMENT Name="Killer Effects" Type="Type" Filename="string.typ" Array="true"/>
  <ELEMENT Name="Prevented Effects" Type="Type" Filename="string.typ" Array="true"/>
  <ELEMENT Name="No Resist Private Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="No Resist Spectators Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="No Resist Creator Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Resist Private Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Resist Spectators Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Resist Creator Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Apply Private Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Apply Spectators Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Apply Creator Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="End Private Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="End Spectators Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="End Creator Msg Name" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Apply Effect Function" Type="Type" Filename="_effect_functions.typ"/>
  <ELEMENT Name="End Effect Function" Type="Type" Filename="_effect_functions.typ"/>
  <ELEMENT Name="ResistValue" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="ResistThreshold" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Resistance Modifier" Type="Type" Filename="int.typ" Default="0"/>
  <ELEMENT Name="Resistance Multiplier" Type="Type" Filename="float.typ" Default="1.0"/>
  <ELEMENT Name="AdditionalParam" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="Apply on execute?" Type="Type" Filename="boolean.typ" Default="false"/>
  <ELEMENT Name="ApplyOnTarget" Type="Type" Filename="boolean.typ" Default="true"/>
  <ELEMENT Name="DynamicModifier" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="DynamicModifierOnResist" Type="Type" Filename="string.typ"/>
  <ELEMENT Name="TestTargetLevel" Type="Type" Filename="boolean.typ" Default="false"/>
  <ELEMENT Name="AdmissibleDeltaLevel" Type="Type" Filename="int.typ" Default="0"/>
  <ELEMENT Name="DurationInActions" Type="Type" Filename="int.typ" Default="0"/>
  <ELEMENT Name="DurationInActionsType" Type="Type" Filename="_duration_in_action_type.typ"/>
  <ELEMENT Name="AdditionalModifiers" Type="Dfn" Filename="_modifier.dfn" Array="true"/>
  <ELEMENT Name="IsStatic" Type="Type" Filename="boolean.typ" Default="false"/>
  <LOG>Tue Nov 26 11:56:29 2002 (fleury) Dfn Structure = 
Tue Nov 26 11:57:55 2002 (fleury) Dfn Structure = 
Tue Nov 26 11:58:10 2002 (fleury) Dfn Structure = 
Tue Nov 26 11:58:23 2002 (fleury) Dfn Structure = 
Tue Nov 26 12:00:15 2002 (fleury) Dfn Structure = 
Tue Nov 26 12:00:48 2002 (fleury) Dfn Structure = 
Tue Nov 26 12:01:12 2002 (fleury) Dfn Structure = 
Tue Nov 26 12:01:26 2002 (fleury) Dfn Structure = 
Tue Nov 26 12:01:49 2002 (fleury) Dfn Structure = 
Tue Nov 26 16:34:08 2002 (fleury) Dfn Structure = 
Tue Nov 26 16:34:18 2002 (fleury) Dfn Structure = 
Tue Nov 26 16:37:38 2002 (fleury) Dfn Structure = 
Thu Nov 28 12:12:45 2002 (fleury) Dfn Structure = 
Thu Nov 28 12:14:14 2002 (fleury) Dfn Structure = 
Fri Nov 29 17:23:15 2002 (brigand) Dfn Structure = 
Tue Dec 03 10:47:08 2002 (brigand) Dfn Structure = 
Tue Dec 03 11:24:59 2002 (brigand) Dfn Structure = 
Tue Dec 03 18:44:45 2002 (fleury) Dfn Structure = 
Wed Dec 04 19:43:44 2002 (brigand) Dfn Structure = 
Thu Dec 05 15:59:55 2002 (brigand) Dfn Structure = 
Fri Dec 06 14:19:16 2002 (fleury) Dfn Structure = 
Fri Dec 06 14:19:32 2002 (fleury) Dfn Structure = 
Tue Dec 10 15:39:32 2002 (brigand) Dfn Structure = 
Mon Dec 16 15:21:54 2002 (fleury) Dfn Structure = 
Mon Dec 16 15:30:45 2002 (fleury) Dfn Structure = 
Mon Dec 16 16:28:09 2002 (fleury) Dfn Structure = 
Mon Dec 16 16:28:24 2002 (fleury) Dfn Structure =
Tue Dec 10 15:39:32 2002 (brigand) Dfn Structure = 
Tue Dec 17 18:41:31 2002 (brigand) Dfn Structure = 
Tue Jan 14 12:08:22 2003 (brigand) Dfn Structure = 
Tue Jan 14 14:45:29 2003 (brigand) Dfn Structure = 
Tue Jan 14 14:48:38 2003 (brigand) Dfn Structure = 
Tue Jan 14 15:16:59 2003 (brigand) Dfn Structure = 
Tue Jan 14 15:17:10 2003 (brigand) Dfn Structure = 
Tue Jan 14 15:21:34 2003 (brigand) Dfn Structure = 
Tue Jan 14 15:23:50 2003 (brigand) Dfn Structure = 
Tue Jan 14 15:24:32 2003 (brigand) Dfn Structure = 
Tue Jan 14 15:25:56 2003 (brigand) Dfn Structure = 
Tue Dec 17 18:41:31 2002 (brigand) Dfn Structure = 
Wed Jan 15 14:03:03 2003 (fleury) Dfn Structure = 
Wed Jan 15 14:13:27 2003 (fleury) Dfn Structure = 
 
Mon Feb 10 15:13:14 2003 (fleury) Dfn Structure = 
Mon Feb 10 15:14:01 2003 (fleury) Dfn Structure = 
Mon Mar 24 19:10:20 2003 (fleury) Dfn Structure = </LOG>
</DFN>
datasheet/rc/leveldesign/dfn/game_elem/0brick/functionalities/0effect.dfn.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1