- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/Game_elem/Creature/objects/_parent_botobject.creature”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.6 $" State="modified"> <STRUCT> <STRUCT Name="Basics"> <STRUCT Name="MovementSpeeds"> <ATOM Name="WalkSpeed" Value="0"/> <ATOM Name="RunSpeed" Value="0"/> </STRUCT> <ATOM Name="Fame" Value="none"/> </STRUCT> <STRUCT Name="3d data"> <ATOM Name="DisplayOSD" Value="false"/> <ATOM Name="DisplayInRadar" Value="false"/> <ATOM Name="DisplayName" Value="false"/> <ATOM Name="DisplayBars" Value="false"/> </STRUCT> <STRUCT Name="Collision"> <ATOM Name="NotTraversable" Value="true"/> </STRUCT> <STRUCT Name="Properties"> <ATOM Name="Selectable" Value="false"/> <ATOM Name="Attackable" Value="false"/> <ATOM Name="Curativable" Value="false"/> <ATOM Name="Turn" Value="false"/> </STRUCT> <ATOM Name="attack_list0" Value="magic_cur_homin.attack_list"/> <ATOM Name="attack_list1" Value="magic_off_homin.attack_list"/> <ATOM Name="attack_list2" Value="melee.attack_list"/> <ATOM Name="attack_list3" Value="range.attack_list"/> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Wed Sep 25 12:22:57 2002 (receveur) .Basics.Race = karavan Wed Sep 25 12:23:20 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = "Basics.Level"*10 Wed Sep 25 12:23:33 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = "Basics.Level"*10 Wed Sep 25 12:23:36 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = "Basics.Level"*10 Wed Sep 25 12:28:31 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = "Basics.Level"*10 Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = "Basics.Level"*10 Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = "Basics.Level"*10 Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = "Basics.Level"*10 Tue Oct 29 10:30:52 2002 (receveur) formName Pasted = Tue Oct 29 10:41:56 2002 (receveur) formName Resized = Tue Oct 29 15:12:56 2002 (receveur) .Basics.First Name = karavan Wed Feb 05 18:18:27 2003 (receveur) .Basics.Species = karavan Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Automaton = Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Skel = Ma_roadsign_1_skel.skel Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Equipment.Body.Item = Ma_roadsign_poteau_1.shape Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Race = Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Species = Fri Sep 19 11:54:24 2003 (mauduit) .Basics.DamageLocalisationTable = Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Gender = Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Size = Fri Sep 19 11:54:43 2003 (mauduit) Form Parents = Fri Sep 19 12:16:12 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1_default_.animation_set Thu Sep 25 14:44:56 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1 Wed Mar 17 14:28:37 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Kamik.shape Wed Mar 17 14:29:50 2004 (camerlo) .3d data.AnimSetBaseName = Wed Mar 17 14:29:50 2004 (camerlo) .3d data.Skel = Wed Mar 17 14:33:50 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Karavan.shape Wed May 26 14:09:11 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Caisse.shape Wed May 26 14:09:29 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_3_Caisse.shape Wed May 26 14:10:00 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape Tue Jun 22 16:20:46 2004 (ly) .Basics.Equipment.Body.Item = GEN_Mission_1_Tonneau.shape Tue Jun 22 17:25:22 2004 (ly) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape Tue Jul 06 14:31:21 2004 (camerlo) .Collision.CollisionRadius = 0.7 Thu Jul 08 18:34:47 2004 (camerlo) .Collision.CollisionRadius = 0.6 Thu Jul 15 14:11:43 2004 (camerlo) .3d data.DisplayOSD = false Thu Jul 15 14:12:35 2004 (camerlo) .3d data.DisplayOSD = Thu Jul 15 14:12:47 2004 (camerlo) .Basics.Equipment.Body.Item = Thu Jul 15 14:13:30 2004 (camerlo) .Collision.CollisionRadius = Thu Jul 15 14:13:34 2004 (camerlo) .3d data.DisplayOSD = false Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayBars = false Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayInRadar = false Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayName = false Wed Jul 28 19:04:41 2004 (camerlo) .Collision.NotTraversable = true Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Attackable = false Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Curativable = false Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Selectable = false Thu Nov 25 18:16:30 2004 (guignot) .Properties.Turn = false Thu Feb 10 17:29:20 2005 (monnerot) .attack_list0 = magic_cur_homin.attack_list Thu Feb 10 17:29:20 2005 (monnerot) .attack_list1 = magic_off_homin.attack_list Thu Feb 10 17:29:20 2005 (monnerot) .attack_list2 = melee.attack_list Thu Feb 10 17:29:20 2005 (monnerot) .attack_list3 = range.attack_list Thu Feb 10 17:29:20 2005 (monnerot) .attack_list4 = Thu Feb 10 17:29:20 2005 (monnerot) .item_r_stat = Thu Apr 14 18:08:13 2005 (monnerot) .Basics.Fame = none Mon Nov 21 14:28:27 2005 (monnerot) .Basics.MovementSpeeds.RunSpeed = 0 Mon Nov 21 14:28:27 2005 (monnerot) .Basics.MovementSpeeds.WalkSpeed = 0</LOG> </FORM>