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datasheet:rc:leveldesign:dfn:game_elem:0brick:0effect_type.typ

_effect_type.typ

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/DFN/game_elem/_brick/_effect_type.typ”

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="UNKNOWN" Revision="$Revision: 1.13 $" State="modified">
  <DEFINITION Label="UNKNOWN" Value="UNKNOWN"/>
  <DEFINITION Label="BUFF_HP" Value="BUFF_HP"/>
  <DEFINITION Label="DEBUFF_HP" Value="DEBUFF_HP"/>
  <DEFINITION Label="BUFF_HP_REGEN" Value="BUFF_HP_REGEN"/>
  <DEFINITION Label="DEBUFF_HP_REGEN" Value="DEBUFF_HP_REGEN"/>
  <DEFINITION Label="BUFF_STAMINA" Value="BUFF_STAMINA"/>
  <DEFINITION Label="DEBUFF_STAMINA" Value="DEBUFF_STAMINA"/>
  <DEFINITION Label="BUFF_STAMINA_REGEN" Value="BUFF_STAMINA_REGEN"/>
  <DEFINITION Label="DEBUFF_STAMINA_REGEN" Value="DEBUFF_STAMINA_REGEN"/>
  <DEFINITION Label="BUFF_SAP" Value="BUFF_SAP"/>
  <DEFINITION Label="DEBUFF_SAP" Value="DEBUFF_SAP"/>
  <DEFINITION Label="BUFF_SAP_REGEN" Value="BUFF_SAP_REGEN"/>
  <DEFINITION Label="DEBUFF_SAP_REGEN" Value="DEBUFF_SAP_REGEN"/>
  <DEFINITION Label="BUFF_SPEED" Value="BUFF_SPEED"/>
  <DEFINITION Label="DEBUFF_SPEED" Value="DEBUFF_SPEED"/>
  <DEFINITION Label="DEBUFF_SKILL" Value="DEBUFF_SKILL"/>
  <DEFINITION Label="SLOW_WOUNDED" Value="SLOW_WOUNDED"/>
  <DEFINITION Label="BLEED" Value="BLEED"/>
  <DEFINITION Label="SLOW" Value="SLOW"/>
  <DEFINITION Label="POISON" Value="POISON"/>
  <DEFINITION Label="STUN" Value="STUN"/>
  <DEFINITION Label="FEAR" Value="FEAR"/>
  <DEFINITION Label="PROTECT_FROM_SLOW" Value="PROTECT_FROM_SLOW"/>
  <DEFINITION Label="PROTECT_FROM_POISON" Value="PROTECT_FROM_POISON"/>
  <DEFINITION Label="DEFENSE_AGAINST_COMBAT" Value="DEFENSE_AGAINST_COMBAT"/>
  <DEFINITION Label="SPELL_MAY_FAIL" Value="SPELL_MAY_FAIL"/>
  <DEFINITION Label="FABER_MAY_FAIL" Value="FABER_MAY_FAIL"/>
  <DEFINITION Label="STRATEGY_MAY_FAIL" Value="STRATEGY_MAY_FAIL"/>
  <DEFINITION Label="ENTITY_MELEE_DEFENSE" Value="ENTITY_MELEE_DEFENSE"/>
  <DEFINITION Label="GLOBAL_MELEE_DEFENSE" Value="GLOBAL_MELEE_DEFENSE"/>
  <DEFINITION Label="GLOBAL_MELEE_DEFENSE_HOMINS" Value="GLOBAL_MELEE_DEFENSE_HOMINS"/>
  <DEFINITION Label="GLOBAL_MELEE_DEFENSE_CREATURES" Value="GLOBAL_MELEE_DEFENSE_CREATURES"/>
  <DEFINITION Label="ENTITY_RANGE_DEFENSE" Value="ENTITY_RANGE_DEFENSE"/>
  <DEFINITION Label="GLOBAL_RANGE_DEFENSE" Value="GLOBAL_RANGE_DEFENSE"/>
  <DEFINITION Label="GLOBAL_RANGE_DEFENSE_HOMINS" Value="GLOBAL_RANGE_DEFENSE_HOMINS"/>
  <DEFINITION Label="GLOBAL_RANGE_DEFENSE_CREATURES" Value="GLOBAL_RANGE_DEFENSE_CREATURES"/>
  <DEFINITION Label="BUFF_MELEE_SLASHING_ARMOR" Value="BUFF_MELEE_SLASHING_ARMOR"/>
  <DEFINITION Label="BUFF_MELEE_BLUNT_ARMOR" Value="BUFF_MELEE_BLUNT_ARMOR"/>
  <DEFINITION Label="BUFF_MELEE_PIERCING_ARMOR" Value="BUFF_MELEE_PIERCING_ARMOR"/>
  <DEFINITION Label="MELEE_ATTACK_SLOW" Value="MELEE_ATTACK_SLOW"/>
  <DEFINITION Label="REDUCE_COMBAT_SKILLS" Value="REDUCE_COMBAT_SKILLS"/>
  <DEFINITION Label="REDUCE_MAGIC_SKILLS" Value="REDUCE_MAGIC_SKILLS"/>
  <DEFINITION Label="DECAY_SAP" Value="DECAY_SAP"/>
  <DEFINITION Label="DECAY_STAMINA" Value="DECAY_STAMINA"/>
  <DEFINITION Label="MAGIC_SHIELD_VS_MELEE" Value="MAGIC_SHIELD_VS_MELEE"/>
  <DEFINITION Label="MAGIC_SHIELD_VS_RANGE" Value="MAGIC_SHIELD_VS_RANGE"/>
  <DEFINITION Label="MULTIPLY_MAGIC_BRICK_LATENCY" Value="MULTIPLY_MAGIC_BRICK_LATENCY"/>
  <DEFINITION Label="MULTIPLY_COMBAT_BRICK_LATENCY" Value="MULTIPLY_COMBAT_BRICK_LATENCY"/>
  <DEFINITION Label="CURSE" Value="CURSE"/>
  <DEFINITION Label="MADNESS" Value="MADNESS"/>
  <DEFINITION Label="PROTECT_FROM_BASIC_MAGIC" Value="PROTECT_FROM_BASIC_MAGIC"/>
  <DEFINITION Label="PROTECT_FROM_BASIC_SHOOT" Value="PROTECT_FROM_BASIC_SHOOT"/>
  <DEFINITION Label="BUFF_MAGIC_RESIST" Value="BUFF_MAGIC_RESIST"/>
  <DEFINITION Label="PROTECT_FROM_MUSCLE_FEVER" Value="PROTECT_FROM_MUSCLE_FEVER"/>
  <DEFINITION Label="MUSCLE_FEVER" Value="MUSCLE_FEVER"/>
  <DEFINITION Label="PROTECT_FROM_MADNESS" Value="PROTECT_FROM_MADNESS"/>
  <DEFINITION Label="WAR_GIFT" Value="WAR_GIFT"/>
  <DEFINITION Label="RANGE_ARMOR" Value="RANGE_ARMOR"/>
  <DEFINITION Label="MELEE_ARMOR" Value="MELEE_ARMOR"/>
  <DEFINITION Label="COMBAT_ARMOR" Value="COMBAT_ARMOR"/>
  <DEFINITION Label="CREATURE_ARMOR" Value="CREATURE_ARMOR"/>
  <DEFINITION Label="WIND_GIFT" Value="WIND_GIFT"/>
  <DEFINITION Label="MAGIC_MIRROR" Value="MAGIC_MIRROR"/>
  <DEFINITION Label="SHOOT_MIRROR" Value="SHOOT_MIRROR"/>
  <DEFINITION Label="STRENGTH_GIFT" Value="STRENGTH_GIFT"/>
  <DEFINITION Label="MINOR_ALCHEMY_LIFE" Value="MINOR_ALCHEMY_LIFE"/>
  <DEFINITION Label="MINOR_ALCHEMY_STAMINA" Value="MINOR_ALCHEMY_STAMINA"/>
  <DEFINITION Label="MINOR_ALCHEMY_SAP" Value="MINOR_ALCHEMY_SAP"/>
  <DEFINITION Label="MAJOR_ALCHEMY_LIFE" Value="MAJOR_ALCHEMY_LIFE"/>
  <DEFINITION Label="MAJOR_ALCHEMY_STAMINA" Value="MAJOR_ALCHEMY_STAMINA"/>
  <DEFINITION Label="MAJOR_ALCHEMY_SAP" Value="MAJOR_ALCHEMY_SAP"/>
  <DEFINITION Label="MAJOR_STEAL_STAMINA_REGEN" Value="MAJOR_STEAL_STAMINA_REGEN"/>
  <DEFINITION Label="MAJOR_STEAL_LIFE_REGEN" Value="MAJOR_STEAL_LIFE_REGEN"/>
  <DEFINITION Label="MAJOR_STEAL_SAP_REGEN" Value="MAJOR_STEAL_SAP_REGEN"/>
  <DEFINITION Label="VISUAL_WITHERING" Value="VISUAL_WITHERING"/>
  <DEFINITION Label="HEAR_WITHERING" Value="HEAR_WITHERING"/>
  <DEFINITION Label="TACTILE_WITHERING" Value="TACTILE_WITHERING"/>
  <DEFINITION Label="CAMOUFLAGE" Value="CAMOUFLAGE"/>
  <LOG>Tue Dec 03 17:35:51 2002 (fleury) Type Predef = 
Tue Dec 03 17:35:51 2002 (fleury) Type Type = String
Tue Dec 03 17:35:51 2002 (fleury) Type UI = NonEditableCombo
Tue Dec 03 17:40:51 2002 (fleury) Type Predef = 
Tue Dec 03 17:41:12 2002 (fleury) Type Default = UNKNOWN
Tue Dec 03 17:41:12 2002 (fleury) Type Predef = 
Thu Dec 05 11:00:14 2002 (brigand) Type Predef = 
Thu Dec 05 11:22:00 2002 (brigand) Type Predef = 
Thu Dec 05 11:51:06 2002 (brigand) Type Predef = 
Fri Dec 06 15:15:15 2002 (fleury) Type Predef = 
Mon Jan 06 14:35:59 2003 (brigand) Type Predef = 
Fri Jan 10 15:12:41 2003 (fleury) Type Predef = 
Mon Jan 13 18:30:46 2003 (brigand) Type Predef = 
Wed Jan 15 18:18:06 2003 (brigand) Type Predef = 
Mon Jan 27 19:17:35 2003 (brigand) Type Predef = 
Tue Jan 28 11:19:57 2003 (brigand) Type Predef = 
Tue Jan 28 12:14:29 2003 (brigand) Type Predef = 
Tue Jan 28 12:19:31 2003 (brigand) Type Predef = 
Tue Jan 28 12:23:13 2003 (brigand) Type Predef = 
Tue Jan 28 15:21:45 2003 (brigand) Type Predef = 
Tue Jan 28 17:16:01 2003 (brigand) Type Predef = 
Tue Jan 28 19:40:40 2003 (brigand) Type Predef = 
Tue Jan 28 19:44:09 2003 (brigand) Type Predef = 
Wed Jan 29 11:43:20 2003 (brigand) Type Predef = 
Wed Jan 29 13:45:17 2003 (brigand) Type Predef = 
Wed Jan 29 14:03:04 2003 (brigand) Type Predef = 
Mon Mar 24 12:03:14 2003 (fleury) Type Predef = </LOG>
</TYPE>
datasheet/rc/leveldesign/dfn/game_elem/0brick/0effect_type.typ.txt · Dernière modification : 2021/12/03 18:18 de 127.0.0.1