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datasheet:khaganat:leveldesign:game_elem:creature:npc:bestiary:creature:chiang:drill_zohc3.creature

drill_zohc3.creature

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/drill_zohc3.creature”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
  <PARENT Filename="_zorai_male.creature"/>
  <PARENT Filename="_fame_zorai.creature"/>
  <STRUCT>
    <STRUCT Name="Basics">
      <STRUCT Name="Equipment">
        <STRUCT Name="Body">
          <ATOM Name="Item" Value="tr_civil01_gilet.item"/>
          <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
          <ATOM Name="Color" Value="White"/>
        </STRUCT>
        <STRUCT Name="Legs">
          <ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
          <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
          <ATOM Name="Color" Value="White"/>
        </STRUCT>
        <STRUCT Name="Arms">
          <ATOM Name="Item" Value="tr_civil01_armpad.item"/>
          <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
          <ATOM Name="Color" Value="White"/>
        </STRUCT>
        <STRUCT Name="Hands">
          <ATOM Name="Item" Value="tr_civil01_hand.item"/>
          <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
          <ATOM Name="Color" Value="White"/>
        </STRUCT>
        <STRUCT Name="Feet">
          <ATOM Name="Item" Value="tr_civil01_bottes.item"/>
          <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
          <ATOM Name="Color" Value="White"/>
        </STRUCT>
        <STRUCT Name="Head">
          <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
          <ATOM Name="Color" Value="Beige"/>
        </STRUCT>
        <STRUCT Name="Face">
          <ATOM Name="Item" Value="zo_visage.item"/>
          <ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
          <ATOM Name="Color" Value="Beige"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="3d data">
      <ATOM Name="HairColor" Value="Color 6"/>
      <ATOM Name="EyesColor" Value="Color 8"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Thu Jul 25 15:04:07 2002 (mauduit) Form Parents = 
Thu Jul 25 15:04:35 2002 (mauduit) Form Parents = 
Thu Jul 25 15:50:11 2002 (mauduit) .3d data.HairColor = Color 6
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Color = Beige
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Feet.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Hands.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Color = Beige
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young
Thu Jul 25 17:18:00 2002 (mauduit) Form Parents = 
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old
Mon Aug 19 15:13:29 2002 (mauduit) Form Parents = 
Mon Sep 09 14:13:24 2002 (mauduit) .3d data.HairColor = Color 1
Mon Sep 09 14:13:24 2002 (mauduit) Form Parents = 
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Item = tr_civil01_armpad.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Item = tr_civil01_gilet.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Item = tr_visage.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Item = tr_civil01_bottes.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Item = tr_underwear_hand.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_medium01.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Item = tr_civil01_pantabotte.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) Form Parents = 
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old
 
 
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Face.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Head.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old
Mon Sep 09 14:18:05 2002 (mauduit) Form Parents = 
Wed Jan 29 16:12:20 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_long01.item
Tue Feb 04 14:08:16 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_short01.item
Fri Feb 07 11:54:43 2003 (mauduit) .3d data.EyesColor = Color 8
Fri Feb 07 11:54:43 2003 (mauduit) .3d data.HairColor = Color 6
Mon Mar 31 16:47:25 2003 (mauduit) .Basics.Equipment.Head.Item = 
Tue Apr 01 14:10:27 2003 (mauduit) .Basics.Equipment.Hands.Item = tr_civil01_hand.item
Wed Jan 07 14:13:50 2004 (camerlo) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Tue Oct 11 14:33:30 2005 (monnerot) Form Parents = 
Tue Oct 11 14:35:39 2005 (monnerot) .Basics.Equipment.Face.Item = 
Tue Oct 11 14:40:05 2005 (monnerot) Form Parents = 
Tue Oct 11 14:40:49 2005 (monnerot) Form Parents = 
Tue Oct 25 09:55:55 2005 (monnerot) .Basics.Equipment.Face.Item = zo_visage.item</LOG>
</FORM>
datasheet/khaganat/leveldesign/game_elem/creature/npc/bestiary/creature/chiang/drill_zohc3.creature.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1