- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/Game_elem/Creature/fauna/Parent_creature_prototype/_dag.creature”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.45 $" State="modified"> <PARENT Filename="_formuli.creature"/> <PARENT Filename="_ai_herbivore_craintif.creature"/> <PARENT Filename="_medium_slashing_armor_set.creature"/> <STRUCT> <STRUCT Name="Basics"> <ATOM Name="Race" Value="dag"/> <ATOM Name="DamageLocalisationTable" Value="quadruped"/> <ATOM Name="Size" Value="small"/> <ATOM Name="Profile" Value="caster healer"/> <STRUCT Name="Scores"> <ATOM Name="HitPoints" Value="very low"/> <ATOM Name="Sap" Value="default"/> <ATOM Name="Stamina" Value="very low"/> </STRUCT> <STRUCT Name="Equipment"> <STRUCT Name="Body"> <ATOM Name="Item" Value="dag_light_slashing_chest.item"/> </STRUCT> <STRUCT Name="Legs"> <ATOM Name="Item" Value="light_slashing_legs.item"/> </STRUCT> <STRUCT Name="Arms"> <ATOM Name="Item" Value="light_slashing_arms.item"/> </STRUCT> <STRUCT Name="Hands"> <ATOM Name="Item" Value="light_slashing_hands.item"/> </STRUCT> <STRUCT Name="Feet"> <ATOM Name="Item" Value="light_slashing_feet.item"/> </STRUCT> <STRUCT Name="Head"> <ATOM Name="Item" Value="light_slashing_head.item"/> </STRUCT> </STRUCT> <STRUCT Name="MovementSpeeds"> <ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/> <ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/> </STRUCT> </STRUCT> <STRUCT Name="3d data"> <ATOM Name="Skel" Value="TR_MO_Dag.skel"/> <ATOM Name="AnimSetBaseName" Value="dag"/> <ATOM Name="LodCharacterName" Value="TR_MO_dag_LOD"/> <ATOM Name="LodCharacterDistance" Value="50.0"/> <ATOM Name="NamePosZLow" Value="0.5"/> <ATOM Name="NamePosZNormal" Value="0.7"/> </STRUCT> <STRUCT Name="Harvest"> <STRUCT Name="MP1"> <ATOM Name="Name" Value="dag meat"/> </STRUCT> <STRUCT Name="MP2"> <ATOM Name="Name" Value="dag canines"/> </STRUCT> <STRUCT Name="MP3"> <ATOM Name="Name" Value="dag tongue"/> </STRUCT> </STRUCT> <STRUCT Name="Collision"> <ATOM Name="CollisionRadius" Value="0.32"/> </STRUCT> <ATOM Name="attack_list1" Value="dag.attack_list"/> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1 Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel Thu Jun 27 17:44:19 2002 (mauduit) Form Parents = Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel Tue Jul 23 15:03:48 2002 (receveur) Form Parents = Tue Jul 23 17:07:05 2002 (receveur) formName Pasted = Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600 Wed Jul 24 10:43:05 2002 (receveur) formName Pasted = Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small Wed Jul 24 16:40:39 2002 (miller) Form Parents = Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40 Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60 Thu Jul 25 18:27:40 2002 (receveur) formName Pasted = Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0 Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38 Fri Sep 20 16:01:11 2002 (receveur) Form Parents = Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600 Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue Wed Sep 25 15:27:25 2002 (favre) Form Parents = Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile = Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0 Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName = Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item Wed Jun 04 14:52:21 2003 (receveur) Form Parents = Tue Sep 23 16:58:23 2003 (ledorze) Form Parents = Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem = Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem = Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem = Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32 Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5 Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG> </FORM>