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datasheet:rc:leveldesign:game_elem:creature:fauna:parent_creature_prototype:0dag.creature

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_dag.creature

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/Game_elem/Creature/fauna/Parent_creature_prototype/_dag.creature”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.45 $" State="modified">
  <PARENT Filename="_formuli.creature"/>
  <PARENT Filename="_ai_herbivore_craintif.creature"/>
  <PARENT Filename="_medium_slashing_armor_set.creature"/>
  <STRUCT>
    <STRUCT Name="Basics">
      <ATOM Name="Race" Value="dag"/>
      <ATOM Name="DamageLocalisationTable" Value="quadruped"/>
      <ATOM Name="Size" Value="small"/>
      <ATOM Name="Profile" Value="caster healer"/>
      <STRUCT Name="Scores">
        <ATOM Name="HitPoints" Value="very low"/>
        <ATOM Name="Sap" Value="default"/>
        <ATOM Name="Stamina" Value="very low"/>
      </STRUCT>
      <STRUCT Name="Equipment">
        <STRUCT Name="Body">
          <ATOM Name="Item" Value="dag_light_slashing_chest.item"/>
        </STRUCT>
        <STRUCT Name="Legs">
          <ATOM Name="Item" Value="light_slashing_legs.item"/>
        </STRUCT>
        <STRUCT Name="Arms">
          <ATOM Name="Item" Value="light_slashing_arms.item"/>
        </STRUCT>
        <STRUCT Name="Hands">
          <ATOM Name="Item" Value="light_slashing_hands.item"/>
        </STRUCT>
        <STRUCT Name="Feet">
          <ATOM Name="Item" Value="light_slashing_feet.item"/>
        </STRUCT>
        <STRUCT Name="Head">
          <ATOM Name="Item" Value="light_slashing_head.item"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="MovementSpeeds">
        <ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
        <ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="3d data">
      <ATOM Name="Skel" Value="TR_MO_Dag.skel"/>
      <ATOM Name="AnimSetBaseName" Value="dag"/>
      <ATOM Name="LodCharacterName" Value="TR_MO_dag_LOD"/>
      <ATOM Name="LodCharacterDistance" Value="50.0"/>
      <ATOM Name="NamePosZLow" Value="0.5"/>
      <ATOM Name="NamePosZNormal" Value="0.7"/>
    </STRUCT>
    <STRUCT Name="Harvest">
      <STRUCT Name="MP1">
        <ATOM Name="Name" Value="dag meat"/>
      </STRUCT>
      <STRUCT Name="MP2">
        <ATOM Name="Name" Value="dag canines"/>
      </STRUCT>
      <STRUCT Name="MP3">
        <ATOM Name="Name" Value="dag tongue"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="Collision">
      <ATOM Name="CollisionRadius" Value="0.32"/>
    </STRUCT>
    <ATOM Name="attack_list1" Value="dag.attack_list"/>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <COMMENTS>Converted from old format</COMMENTS>
  <LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents = 
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
Tue Jul 23 15:03:48 2002 (receveur) Form Parents = 
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted = 
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted = 
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
Wed Jul 24 16:40:39 2002 (miller) Form Parents = 
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted = 
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
 
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
Fri Sep 20 16:01:11 2002 (receveur) Form Parents = 
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag           .Weight = 600
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
Wed Sep 25 15:27:25 2002 (favre) Form Parents = 
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile = 
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName = 
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
Wed Jun 04 14:52:21 2003 (receveur) Form Parents = 
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents = 
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem = 
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem = 
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem = 
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
</FORM>
datasheet/rc/leveldesign/game_elem/creature/fauna/parent_creature_prototype/0dag.creature.txt · Dernière modification : 2021/12/03 18:18 de 127.0.0.1