- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_pa_.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.3 $" State="modified"> <PARENT Filename="fy_hof_lod__.animation_set"/> <PARENT Filename="fy_hof_emots_a__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_idle.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_idle_attente1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_idle_attente3.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_idle_attente4.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Pa_idle.anim"/> </STRUCT> <STRUCT Name="idle_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_to_walk.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_pa_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_pa_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_pa_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_pa_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Pa_marche.anim"/> </STRUCT> <STRUCT Name="walk_to_run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_PA_walk_to_run.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_pa_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_pa_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_pa_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_pa_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Pa_course.anim"/> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_marche_arriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_tourne_gauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_tourne_droite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"/> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"/> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack1"> <ARRAY Name="animations"/> </STRUCT> <STRUCT Name="attack2"> <ARRAY Name="animations"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT/> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="use_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_peinture_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="use_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_peinture_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="use_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_peinture_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="combat_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_to_engarde.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Pa_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Pa_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim Tue Jul 30 23:44:12 2002 (puzin) Form Parents = Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim Fri Apr 18 18:40:18 2003 (arnaudb) Form Parents = Tue Jun 10 17:11:09 2003 (beaume) .backward.animations[0].filename = FY_HOF_Pa_marche_arriere.anim Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[0].filename = FY_HOF_Pa_idle.anim Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[1].filename = FY_HOF_Pa_idle_attente1.anim Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[2].filename = FY_HOF_Pa_idle_attente3.anim Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[3].filename = FY_HOF_Pa_idle_attente4.anim Tue Jun 10 17:11:09 2003 (beaume) .idle_to_walk.animations[0].filename = FY_HOF_Pa_to_walk.anim Tue Jun 10 17:11:09 2003 (beaume) .run.animations[0].filename = FY_HOF_Pa_course.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Pa_demitour_go.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Pa_demitour_go.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Pa_demitour_go.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Pa_tourne_droite.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Pa_demitour_dr.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Pa_tourne_droite.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Pa_demitour_dr.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Pa_tourne_droite.anim Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Pa_demitour_dr.anim Tue Jun 10 17:11:09 2003 (beaume) .walk.animations[0].filename = FY_HOF_Pa_marche.anim Tue Jun 10 17:11:09 2003 (beaume) .walk_to_run.animations[0].filename = FY_HOF_PA_walk_to_run.anim Tue Jun 10 17:11:09 2003 (beaume) formName Resized = 2 Tue Jun 10 17:15:24 2003 (beaume) .combat_mode.animations[0].filename = FY_HOF_Pa_to_engarde.anim Tue Jun 10 17:15:24 2003 (beaume) .death.LodCharacterAnimation = FY_HOF_Pa_mort.anim Tue Jun 10 17:15:24 2003 (beaume) .death.animations[0].filename = FY_HOF_Pa_mort.anim Tue Jun 10 17:15:24 2003 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_Pa_mort_idle.anim Tue Jun 10 17:15:24 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_Pa_mort_idle.anim Tue Jun 10 17:15:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Pa_mort.anim Tue Jun 10 17:15:24 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Pa_mort.anim Tue Jun 10 17:15:24 2003 (beaume) .idle.LodCharacterAnimation = FY_HOF_Pa_idle.anim Tue Jun 10 17:15:24 2003 (beaume) .impact.animations[0].filename = FY_HOF_Pa_impact.anim Tue Jun 10 17:15:24 2003 (beaume) .run.LodCharacterAnimation = FY_HOF_Pa_course.anim Tue Jun 10 17:15:24 2003 (beaume) .walk.LodCharacterAnimation = FY_HOF_Pa_marche.anim Tue Jun 10 17:15:24 2003 (beaume) formName Resized = 1 Tue Oct 28 11:55:13 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim Tue Oct 28 11:55:13 2003 (beaume) .curative_cast_end.animations[0].reverse = true Tue Oct 28 11:55:13 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim Tue Oct 28 11:55:13 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim Tue Oct 28 11:55:13 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Tue Oct 28 11:55:13 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim Tue Oct 28 11:55:13 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim Tue Oct 28 11:55:13 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Tue Oct 28 11:55:13 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim Tue Oct 28 11:55:13 2003 (beaume) Form Parents = Thu Feb 19 14:39:30 2004 (beaume) Form Parents = </LOG> </FORM>