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datasheet:rc:leveldesign:dfn:game_elem:0skills:0skills_and_specialized_skills.typ

_skills_and_specialized_skills.typ

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/DFN/game_elem/_skills/_skills_and_specialized_skills.typ”

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.1" State="modified">
  <DEFINITION Label="none" Value="None"/>
  <DEFINITION Label="acurate bleeding shot " Value="AcurateBleedingShot"/>
  <DEFINITION Label="acurate breathless shot" Value="AcurateBreathlessShot"/>
  <DEFINITION Label="animal slideslip" Value="AnimalSlideslip"/>
  <DEFINITION Label="animal stalking" Value="AnimalStalking"/>
  <DEFINITION Label="apothecary" Value="Apothecary"/>
  <DEFINITION Label="area" Value="Area"/>
  <DEFINITION Label="armor and weapon smithing" Value="ArmorAndWeaponSmithing"/>
  <DEFINITION Label="art and craft" Value="ArtAndCraft"/>
  <DEFINITION Label="attack kamis knowledge" Value="AttackKamisKnowledge"/>
  <DEFINITION Label="atysian regeneration" Value="AtysianRegeneration"/>
  <DEFINITION Label="axe" Value="Axe"/>
  <DEFINITION Label="backdraft stab" Value="BackdraftStab"/>
  <DEFINITION Label="bad luck" Value="BadLuck"/>
  <DEFINITION Label="barehanded combat" Value="BarehandedCombat"/>
  <DEFINITION Label="bersek attack" Value="BersekAttack"/>
  <DEFINITION Label="black smithing" Value="BlackSmithing"/>
  <DEFINITION Label="bleeding" Value="Bleeding"/>
  <DEFINITION Label="blind shot " Value="BlindShot"/>
  <DEFINITION Label="blinding rage" Value="BlindingRage"/>
  <DEFINITION Label="bow gun" Value="BowGun"/>
  <DEFINITION Label="bow pistol" Value="BowPistol"/>
  <DEFINITION Label="building" Value="Building"/>
  <DEFINITION Label="bullyragging blast" Value="BullyraggingBlast"/>
  <DEFINITION Label="camouflage" Value="Camouflage"/>
  <DEFINITION Label="caravan" Value="Caravan"/>
  <DEFINITION Label="cerebral fever" Value="CerebralFever"/>
  <DEFINITION Label="cloth tailoring" Value="ClothTailoring"/>
  <DEFINITION Label="cooking" Value="Cooking"/>
  <DEFINITION Label="creature hatred" Value="CreatureHatred"/>
  <DEFINITION Label="dagger" Value="Dagger"/>
  <DEFINITION Label="desert" Value="Desert"/>
  <DEFINITION Label="desert exotic raw material knowledge" Value="DesertExoticRawMaterialKnowledge"/>
  <DEFINITION Label="desert kamis knowledge" Value="DesertKamisKnowledge"/>
  <DEFINITION Label="desert travel" Value="DesertTravel"/>
  <DEFINITION Label="digging" Value="Digging"/>
  <DEFINITION Label="discreet approach" Value="DiscreetApproach"/>
  <DEFINITION Label="diving" Value="Diving"/>
  <DEFINITION Label="dodging" Value="Dodging"/>
  <DEFINITION Label="dragon" Value="Dragon"/>
  <DEFINITION Label="dryade" Value="Dryade"/>
  <DEFINITION Label="dryade automn" Value="DryadeAutomn"/>
  <DEFINITION Label="dryade spring" Value="DryadeSpring"/>
  <DEFINITION Label="dryade summer" Value="DryadeSummer"/>
  <DEFINITION Label="dryade winter" Value="DryadeWinter"/>
  <DEFINITION Label="dual wield" Value="DualWield"/>
  <DEFINITION Label="evaluate" Value="Evaluate"/>
  <DEFINITION Label="far shot" Value="FarShot"/>
  <DEFINITION Label="far throw" Value="FarThrow"/>
  <DEFINITION Label="fever protect" Value="FeverProtect"/>
  <DEFINITION Label="first aid" Value="FirstAid"/>
  <DEFINITION Label="fishing" Value="Fishing"/>
  <DEFINITION Label="forest" Value="Forest"/>
  <DEFINITION Label="forest exotic raw material knowledge" Value="ForestExoticRawMaterialKnowledge"/>
  <DEFINITION Label="forest kamis knowledge" Value="ForestKamisKnowledge"/>
  <DEFINITION Label="forest travel" Value="ForestTravel"/>
  <DEFINITION Label="frost" Value="Frost"/>
  <DEFINITION Label="fyros" Value="Fyros"/>
  <DEFINITION Label="fyros goods" Value="FyrosGoods"/>
  <DEFINITION Label="goo" Value="Goo"/>
  <DEFINITION Label="great axe" Value="GreatAxe"/>
  <DEFINITION Label="great mass" Value="GreatMass"/>
  <DEFINITION Label="grenade" Value="Grenade"/>
  <DEFINITION Label="ground extract" Value="GroundExtract"/>
  <DEFINITION Label="hand to hand" Value="HandToHand"/>
  <DEFINITION Label="harpoon " Value="Harpoon"/>
  <DEFINITION Label="harpoon hunting" Value="HarpoonHunting"/>
  <DEFINITION Label="harvest" Value="Harvest"/>
  <DEFINITION Label="healing kamis knowledge" Value="HealingKamisKnowledge"/>
  <DEFINITION Label="hear withering" Value="HearWithering"/>
  <DEFINITION Label="heavy armour wear" Value="HeavyArmourWear"/>
  <DEFINITION Label="heavy weapon" Value="HeavyWeapon"/>
  <DEFINITION Label="hide" Value="Hide"/>
  <DEFINITION Label="homin opponent consider weapon" Value="HominOpponentConsiderWeapon"/>
  <DEFINITION Label="hunting kamis knowledge" Value="HuntingKamisKnowledge"/>
  <DEFINITION Label="jewellery" Value="Jewellery"/>
  <DEFINITION Label="jungle" Value="Jungle"/>
  <DEFINITION Label="jungle exotic raw material knowledge" Value="JungleExoticRawMaterialKnowledge"/>
  <DEFINITION Label="jungle kamis knowledge" Value="JungleKamisKnowledge"/>
  <DEFINITION Label="jungle travel" Value="JungleTravel"/>
  <DEFINITION Label="kami" Value="Kami"/>
  <DEFINITION Label="kamic shield" Value="KamicShield"/>
  <DEFINITION Label="kamic shock" Value="KamicShock"/>
  <DEFINITION Label="kick" Value="Kick"/>
  <DEFINITION Label="kitin" Value="Kitin"/>
  <DEFINITION Label="lake" Value="Lake"/>
  <DEFINITION Label="lake armor" Value="LakeArmor"/>
  <DEFINITION Label="lake exotic raw material knowledge" Value="LakeExoticRawMaterialKnowledge"/>
  <DEFINITION Label="lake kamis knowledge" Value="LakeKamisKnowledge"/>
  <DEFINITION Label="lake travel" Value="LakeTravel"/>
  <DEFINITION Label="lead animal" Value="LeadAnimal"/>
  <DEFINITION Label="leather tailoring" Value="LeatherTailoring"/>
  <DEFINITION Label="left handed attack" Value="LeftHandedAttack"/>
  <DEFINITION Label="left handed parry" Value="LeftHandedParry"/>
  <DEFINITION Label="life alchemy" Value="LifeAlchemy"/>
  <DEFINITION Label="life gift" Value="LifeGift"/>
  <DEFINITION Label="light armour wear" Value="LightArmourWear"/>
  <DEFINITION Label="madness" Value="Madness"/>
  <DEFINITION Label="magic objects" Value="MagicObjects"/>
  <DEFINITION Label="magic transfert" Value="MagicTransfert"/>
  <DEFINITION Label="major dryade" Value="MajorDryade"/>
  <DEFINITION Label="major dryade automn" Value="MajorDryadeAutomn"/>
  <DEFINITION Label="major dryade spring" Value="MajorDryadeSpring"/>
  <DEFINITION Label="major dryade summer" Value="MajorDryadeSummer"/>
  <DEFINITION Label="major dryade winter" Value="MajorDryadeWinter"/>
  <DEFINITION Label="major heal life" Value="MajorHealLife"/>
  <DEFINITION Label="major life regeneration" Value="MajorLifeRegeneration"/>
  <DEFINITION Label="major mandragore" Value="MajorMandragore"/>
  <DEFINITION Label="major mandragore automn" Value="MajorMandragoreAutomn"/>
  <DEFINITION Label="major mandragore spring" Value="MajorMandragoreSpring"/>
  <DEFINITION Label="major mandragore summer" Value="MajorMandragoreSummer"/>
  <DEFINITION Label="major mandragore winter" Value="MajorMandragoreWinter"/>
  <DEFINITION Label="major sap heal" Value="MajorSapHeal"/>
  <DEFINITION Label="major sap regenearation" Value="MajorSapRegenearation"/>
  <DEFINITION Label="major sylve" Value="MajorSylve"/>
  <DEFINITION Label="major sylve automn" Value="MajorSylveAutomn"/>
  <DEFINITION Label="major sylve spring" Value="MajorSylveSpring"/>
  <DEFINITION Label="major sylve summer" Value="MajorSylveSummer"/>
  <DEFINITION Label="major sylve winter" Value="MajorSylveWinter"/>
  <DEFINITION Label="major tiredness heal" Value="MajorTirednessHeal"/>
  <DEFINITION Label="major tiredness regenearation" Value="MajorTirednessRegenearation"/>
  <DEFINITION Label="make anklet" Value="MakeAnklet"/>
  <DEFINITION Label="make autolaunch" Value="MakeAutolaunch"/>
  <DEFINITION Label="make autolaunch ammo" Value="MakeAutolaunchAmmo"/>
  <DEFINITION Label="make axe" Value="MakeAxe"/>
  <DEFINITION Label="make bags" Value="MakeBags"/>
  <DEFINITION Label="make bowgun" Value="MakeBowgun"/>
  <DEFINITION Label="make bowgun ammo" Value="MakeBowgunAmmo"/>
  <DEFINITION Label="make bracelet" Value="MakeBracelet"/>
  <DEFINITION Label="make buckler" Value="MakeBuckler"/>
  <DEFINITION Label="make clothes" Value="MakeClothes"/>
  <DEFINITION Label="make dagger" Value="MakeDagger"/>
  <DEFINITION Label="make deadly harpoongun" Value="MakeDeadlyHarpoongun"/>
  <DEFINITION Label="make diadem" Value="MakeDiadem"/>
  <DEFINITION Label="make earing" Value="MakeEaring"/>
  <DEFINITION Label="make enchanted armors" Value="MakeEnchantedArmors"/>
  <DEFINITION Label="make enchanted floral pattern living clothes" Value="MakeEnchantedFloralPatternLivingClothes"/>
  <DEFINITION Label="make enchanted weapons" Value="MakeEnchantedWeapons"/>
  <DEFINITION Label="make fire ammos" Value="MakeFireAmmos"/>
  <DEFINITION Label="make fire toughened armors" Value="MakeFireToughenedArmors"/>
  <DEFINITION Label="make fire weapons" Value="MakeFireWeapons"/>
  <DEFINITION Label="make floral living jewels" Value="MakeFloralLivingJewels"/>
  <DEFINITION Label="make floral pattern living clothes" Value="MakeFloralPatternLivingClothes"/>
  <DEFINITION Label="make grenade" Value="MakeGrenade"/>
  <DEFINITION Label="make harpoon gun" Value="MakeHarpoonGun"/>
  <DEFINITION Label="make harpoon gun ammo" Value="MakeHarpoonGunAmmo"/>
  <DEFINITION Label="make heavy armors" Value="MakeHeavyArmors"/>
  <DEFINITION Label="make heavy boots" Value="MakeHeavyBoots"/>
  <DEFINITION Label="make heavy gloves" Value="MakeHeavyGloves"/>
  <DEFINITION Label="make heavy helmet" Value="MakeHeavyHelmet"/>
  <DEFINITION Label="make heavy pants" Value="MakeHeavyPants"/>
  <DEFINITION Label="make heavy sleeves" Value="MakeHeavySleeves"/>
  <DEFINITION Label="make heavy vest" Value="MakeHeavyVest"/>
  <DEFINITION Label="make hunting armors" Value="MakeHuntingArmors"/>
  <DEFINITION Label="make jewels" Value="MakeJewels"/>
  <DEFINITION Label="make kamic clothes" Value="MakeKamicClothes"/>
  <DEFINITION Label="make kamic jewels" Value="MakeKamicJewels"/>
  <DEFINITION Label="make kamic weapon" Value="MakeKamicWeapon"/>
  <DEFINITION Label="make lance" Value="MakeLance"/>
  <DEFINITION Label="make launcher" Value="MakeLauncher"/>
  <DEFINITION Label="make launcher ammo" Value="MakeLauncherAmmo"/>
  <DEFINITION Label="make light boots" Value="MakeLightBoots"/>
  <DEFINITION Label="make light gloves" Value="MakeLightGloves"/>
  <DEFINITION Label="make light helmet" Value="MakeLightHelmet"/>
  <DEFINITION Label="make light pants" Value="MakeLightPants"/>
  <DEFINITION Label="make light sleeves" Value="MakeLightSleeves"/>
  <DEFINITION Label="make light vest" Value="MakeLightVest"/>
  <DEFINITION Label="make long axe" Value="MakeLongAxe"/>
  <DEFINITION Label="make long mace" Value="MakeLongMace"/>
  <DEFINITION Label="make long sword" Value="MakeLongSword"/>
  <DEFINITION Label="make mace" Value="MakeMace"/>
  <DEFINITION Label="make medium armors" Value="MakeMediumArmors"/>
  <DEFINITION Label="make medium boots" Value="MakeMediumBoots"/>
  <DEFINITION Label="make medium gloves" Value="MakeMediumGloves"/>
  <DEFINITION Label="make medium helmet" Value="MakeMediumHelmet"/>
  <DEFINITION Label="make medium pants" Value="MakeMediumPants"/>
  <DEFINITION Label="make medium sleeves" Value="MakeMediumSleeves"/>
  <DEFINITION Label="make medium vest" Value="MakeMediumVest"/>
  <DEFINITION Label="make melee weapons" Value="MakeMeleeWeapons"/>
  <DEFINITION Label="make pendant" Value="MakePendant"/>
  <DEFINITION Label="make pike" Value="MakePike"/>
  <DEFINITION Label="make pistol" Value="MakePistol"/>
  <DEFINITION Label="make pistol ammo" Value="MakePistolAmmo"/>
  <DEFINITION Label="make pistolarc" Value="MakePistolarc"/>
  <DEFINITION Label="make pistolarc ammo" Value="MakePistolarcAmmo"/>
  <DEFINITION Label="make poisonnous living weapons " Value="MakePoisonnousLivingWeapons"/>
  <DEFINITION Label="make range weapon ammos" Value="MakeRangeWeaponAmmos"/>
  <DEFINITION Label="make range weapons" Value="MakeRangeWeapons"/>
  <DEFINITION Label="make rifle" Value="MakeRifle"/>
  <DEFINITION Label="make rifle ammo" Value="MakeRifleAmmo"/>
  <DEFINITION Label="make ring" Value="MakeRing"/>
  <DEFINITION Label="make ritual clothes" Value="MakeRitualClothes"/>
  <DEFINITION Label="make ritual jewels" Value="MakeRitualJewels"/>
  <DEFINITION Label="make shield" Value="MakeShield"/>
  <DEFINITION Label="make shift repair" Value="MakeShiftRepair"/>
  <DEFINITION Label="make survival tools" Value="MakeSurvivalTools"/>
  <DEFINITION Label="make survival weapon" Value="MakeSurvivalWeapon"/>
  <DEFINITION Label="make sword" Value="MakeSword"/>
  <DEFINITION Label="make throwing weapon" Value="MakeThrowingWeapon"/>
  <DEFINITION Label="make tools" Value="MakeTools"/>
  <DEFINITION Label="make two_hands melee weapons" Value="MakeTwo_handsMeleeWeapons"/>
  <DEFINITION Label="make two_hands range weapon ammos" Value="MakeTwo_handsRangeWeaponAmmos"/>
  <DEFINITION Label="make two_hands range weapons" Value="MakeTwo_handsRangeWeapons"/>
  <DEFINITION Label="make vampiric weapons" Value="MakeVampiricWeapons"/>
  <DEFINITION Label="mandragore" Value="Mandragore"/>
  <DEFINITION Label="mandragore automn" Value="MandragoreAutomn"/>
  <DEFINITION Label="mandragore spring" Value="MandragoreSpring"/>
  <DEFINITION Label="mandragore summer" Value="MandragoreSummer"/>
  <DEFINITION Label="mandragore winter" Value="MandragoreWinter"/>
  <DEFINITION Label="mandrake fist" Value="MandrakeFist"/>
  <DEFINITION Label="mass" Value="Mass"/>
  <DEFINITION Label="massive throw" Value="MassiveThrow"/>
  <DEFINITION Label="matis" Value="Matis"/>
  <DEFINITION Label="matis goods" Value="MatisGoods"/>
  <DEFINITION Label="matis mystery" Value="MatisMystery"/>
  <DEFINITION Label="mechanic" Value="Mechanic"/>
  <DEFINITION Label="medium armour wear" Value="MediumArmourWear"/>
  <DEFINITION Label="minor life heal" Value="MinorLifeHeal"/>
  <DEFINITION Label="minor sap heal" Value="MinorSapHeal"/>
  <DEFINITION Label="minor tiredness heal" Value="MinorTirednessHeal"/>
  <DEFINITION Label="mirror" Value="Mirror"/>
  <DEFINITION Label="muscular fever" Value="MuscularFever"/>
  <DEFINITION Label="nervous fever" Value="NervousFever"/>
  <DEFINITION Label="night shot" Value="NightShot"/>
  <DEFINITION Label="nunb" Value="Nunb"/>
  <DEFINITION Label="on horse back melee" Value="OnHorseBackMelee"/>
  <DEFINITION Label="on horse back shoot" Value="OnHorseBackShoot"/>
  <DEFINITION Label="pain share" Value="PainShare"/>
  <DEFINITION Label="paralysis" Value="Paralysis"/>
  <DEFINITION Label="pike" Value="Pike"/>
  <DEFINITION Label="pike hunting" Value="PikeHunting"/>
  <DEFINITION Label="pistol" Value="Pistol"/>
  <DEFINITION Label="plant hatred" Value="PlantHatred"/>
  <DEFINITION Label="point blank shot" Value="PointBlankShot"/>
  <DEFINITION Label="primary roots" Value="PrimaryRoots"/>
  <DEFINITION Label="protecting kamis knoledge" Value="ProtectingKamisKnoledge"/>
  <DEFINITION Label="quartering" Value="Quartering"/>
  <DEFINITION Label="quick shot" Value="QuickShot"/>
  <DEFINITION Label="quick throw" Value="QuickThrow"/>
  <DEFINITION Label="range" Value="Range"/>
  <DEFINITION Label="rapid burst" Value="RapidBurst"/>
  <DEFINITION Label="resist" Value="Resist"/>
  <DEFINITION Label="resistance" Value="Resistance"/>
  <DEFINITION Label="ride packers" Value="RidePackers"/>
  <DEFINITION Label="riding" Value="Riding"/>
  <DEFINITION Label="rifle" Value="Rifle"/>
  <DEFINITION Label="rifle hunting" Value="RifleHunting"/>
  <DEFINITION Label="rock tabou" Value="RockTabou"/>
  <DEFINITION Label="rocket" Value="Rocket"/>
  <DEFINITION Label="rondache" Value="Rondache"/>
  <DEFINITION Label="rot" Value="Rot"/>
  <DEFINITION Label="running" Value="Running"/>
  <DEFINITION Label="sap alchemy" Value="SapAlchemy"/>
  <DEFINITION Label="sap armor" Value="SapArmor"/>
  <DEFINITION Label="sap gift" Value="SapGift"/>
  <DEFINITION Label="shield" Value="Shield"/>
  <DEFINITION Label="shoot and run" Value="ShootAndRun"/>
  <DEFINITION Label="shot protect" Value="ShotProtect"/>
  <DEFINITION Label="slowing breath" Value="SlowingBreath"/>
  <DEFINITION Label="slowing life" Value="SlowingLife"/>
  <DEFINITION Label="spear" Value="Spear"/>
  <DEFINITION Label="spell deletion" Value="SpellDeletion"/>
  <DEFINITION Label="spell protect" Value="SpellProtect"/>
  <DEFINITION Label="spurting fire" Value="SpurtingFire"/>
  <DEFINITION Label="squandering" Value="Squandering"/>
  <DEFINITION Label="stall set up" Value="StallSetUp"/>
  <DEFINITION Label="steal breath" Value="StealBreath"/>
  <DEFINITION Label="steal life" Value="StealLife"/>
  <DEFINITION Label="steal sap" Value="StealSap"/>
  <DEFINITION Label="stick" Value="Stick"/>
  <DEFINITION Label="strenght gift" Value="StrenghtGift"/>
  <DEFINITION Label="swimming" Value="Swimming"/>
  <DEFINITION Label="sword" Value="Sword"/>
  <DEFINITION Label="sylphic slide" Value="SylphicSlide"/>
  <DEFINITION Label="sylve" Value="Sylve"/>
  <DEFINITION Label="sylve automn" Value="SylveAutomn"/>
  <DEFINITION Label="sylve spring" Value="SylveSpring"/>
  <DEFINITION Label="sylve summer" Value="SylveSummer"/>
  <DEFINITION Label="sylve winter" Value="SylveWinter"/>
  <DEFINITION Label="tactile withering" Value="TactileWithering"/>
  <DEFINITION Label="target" Value="Target"/>
  <DEFINITION Label="terror" Value="Terror"/>
  <DEFINITION Label="tiredness alchemy" Value="TirednessAlchemy"/>
  <DEFINITION Label="tracking" Value="Tracking"/>
  <DEFINITION Label="trading center knowledge" Value="TradingCenterKnowledge"/>
  <DEFINITION Label="training agility" Value="TrainingAgility"/>
  <DEFINITION Label="training animal" Value="TrainingAnimal"/>
  <DEFINITION Label="training charisme" Value="TrainingCharisme"/>
  <DEFINITION Label="training constitution" Value="TrainingConstitution"/>
  <DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
  <DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
  <DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
  <DEFINITION Label="training hp" Value="TrainingHp"/>
  <DEFINITION Label="training hp 1" Value="TrainingHp1"/>
  <DEFINITION Label="training hp 2" Value="TrainingHp2"/>
  <DEFINITION Label="training hp 3" Value="TrainingHp3"/>
  <DEFINITION Label="training hp 4" Value="TrainingHp4"/>
  <DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
  <DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
  <DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
  <DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/>
  <DEFINITION Label="training intelligence" Value="TrainingIntelligence"/>
  <DEFINITION Label="training magic resist" Value="TrainingMagicResist"/>
  <DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
  <DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
  <DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
  <DEFINITION Label="training perception" Value="TrainingPerception"/>
  <DEFINITION Label="training seve" Value="TrainingSeve"/>
  <DEFINITION Label="training seve 1" Value="TrainingSeve1"/>
  <DEFINITION Label="training seve 2" Value="TrainingSeve2"/>
  <DEFINITION Label="training seve 3" Value="TrainingSeve3"/>
  <DEFINITION Label="training seve 4" Value="TrainingSeve4"/>
  <DEFINITION Label="training stamina" Value="TrainingStamina"/>
  <DEFINITION Label="training stamina 1" Value="TrainingStamina1"/>
  <DEFINITION Label="training stamina 2" Value="TrainingStamina2"/>
  <DEFINITION Label="training stamina 3" Value="TrainingStamina3"/>
  <DEFINITION Label="training stamina 4" Value="TrainingStamina4"/>
  <DEFINITION Label="training strength" Value="TrainingStrength"/>
  <DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
  <DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/>
  <DEFINITION Label="training will" Value="TrainingWill"/>
  <DEFINITION Label="tryker" Value="Tryker"/>
  <DEFINITION Label="tryker goods" Value="TrykerGoods"/>
  <DEFINITION Label="tryker mystery" Value="TrykerMystery"/>
  <DEFINITION Label="two handed combat" Value="TwoHandedCombat"/>
  <DEFINITION Label="two hands sword" Value="TwoHandsSword"/>
  <DEFINITION Label="underwater extract" Value="UnderwaterExtract"/>
  <DEFINITION Label="visual withering" Value="VisualWithering"/>
  <DEFINITION Label="vital burst" Value="VitalBurst"/>
  <DEFINITION Label="warrior gift" Value="WarriorGift"/>
  <DEFINITION Label="weapons cutting" Value="WeaponsCutting"/>
  <DEFINITION Label="wind armor" Value="WindArmor"/>
  <DEFINITION Label="wind gift" Value="WindGift"/>
  <DEFINITION Label="wind shear" Value="WindShear"/>
  <DEFINITION Label="zorai" Value="Zorai"/>
  <DEFINITION Label="zorai goods" Value="ZoraiGoods"/>
  <DEFINITION Label="zorai mystery" Value="ZoraiMystery"/>
</TYPE>
datasheet/rc/leveldesign/dfn/game_elem/0skills/0skills_and_specialized_skills.typ.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1