- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/DFN/game_elem/_skills/_skills_and_specialized_skills.typ”
<?xml version="1.0"?> <TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.1" State="modified"> <DEFINITION Label="none" Value="None"/> <DEFINITION Label="acurate bleeding shot " Value="AcurateBleedingShot"/> <DEFINITION Label="acurate breathless shot" Value="AcurateBreathlessShot"/> <DEFINITION Label="animal slideslip" Value="AnimalSlideslip"/> <DEFINITION Label="animal stalking" Value="AnimalStalking"/> <DEFINITION Label="apothecary" Value="Apothecary"/> <DEFINITION Label="area" Value="Area"/> <DEFINITION Label="armor and weapon smithing" Value="ArmorAndWeaponSmithing"/> <DEFINITION Label="art and craft" Value="ArtAndCraft"/> <DEFINITION Label="attack kamis knowledge" Value="AttackKamisKnowledge"/> <DEFINITION Label="atysian regeneration" Value="AtysianRegeneration"/> <DEFINITION Label="axe" Value="Axe"/> <DEFINITION Label="backdraft stab" Value="BackdraftStab"/> <DEFINITION Label="bad luck" Value="BadLuck"/> <DEFINITION Label="barehanded combat" Value="BarehandedCombat"/> <DEFINITION Label="bersek attack" Value="BersekAttack"/> <DEFINITION Label="black smithing" Value="BlackSmithing"/> <DEFINITION Label="bleeding" Value="Bleeding"/> <DEFINITION Label="blind shot " Value="BlindShot"/> <DEFINITION Label="blinding rage" Value="BlindingRage"/> <DEFINITION Label="bow gun" Value="BowGun"/> <DEFINITION Label="bow pistol" Value="BowPistol"/> <DEFINITION Label="building" Value="Building"/> <DEFINITION Label="bullyragging blast" Value="BullyraggingBlast"/> <DEFINITION Label="camouflage" Value="Camouflage"/> <DEFINITION Label="caravan" Value="Caravan"/> <DEFINITION Label="cerebral fever" Value="CerebralFever"/> <DEFINITION Label="cloth tailoring" Value="ClothTailoring"/> <DEFINITION Label="cooking" Value="Cooking"/> <DEFINITION Label="creature hatred" Value="CreatureHatred"/> <DEFINITION Label="dagger" Value="Dagger"/> <DEFINITION Label="desert" Value="Desert"/> <DEFINITION Label="desert exotic raw material knowledge" Value="DesertExoticRawMaterialKnowledge"/> <DEFINITION Label="desert kamis knowledge" Value="DesertKamisKnowledge"/> <DEFINITION Label="desert travel" Value="DesertTravel"/> <DEFINITION Label="digging" Value="Digging"/> <DEFINITION Label="discreet approach" Value="DiscreetApproach"/> <DEFINITION Label="diving" Value="Diving"/> <DEFINITION Label="dodging" Value="Dodging"/> <DEFINITION Label="dragon" Value="Dragon"/> <DEFINITION Label="dryade" Value="Dryade"/> <DEFINITION Label="dryade automn" Value="DryadeAutomn"/> <DEFINITION Label="dryade spring" Value="DryadeSpring"/> <DEFINITION Label="dryade summer" Value="DryadeSummer"/> <DEFINITION Label="dryade winter" Value="DryadeWinter"/> <DEFINITION Label="dual wield" Value="DualWield"/> <DEFINITION Label="evaluate" Value="Evaluate"/> <DEFINITION Label="far shot" Value="FarShot"/> <DEFINITION Label="far throw" Value="FarThrow"/> <DEFINITION Label="fever protect" Value="FeverProtect"/> <DEFINITION Label="first aid" Value="FirstAid"/> <DEFINITION Label="fishing" Value="Fishing"/> <DEFINITION Label="forest" Value="Forest"/> <DEFINITION Label="forest exotic raw material knowledge" Value="ForestExoticRawMaterialKnowledge"/> <DEFINITION Label="forest kamis knowledge" Value="ForestKamisKnowledge"/> <DEFINITION Label="forest travel" Value="ForestTravel"/> <DEFINITION Label="frost" Value="Frost"/> <DEFINITION Label="fyros" Value="Fyros"/> <DEFINITION Label="fyros goods" Value="FyrosGoods"/> <DEFINITION Label="goo" Value="Goo"/> <DEFINITION Label="great axe" Value="GreatAxe"/> <DEFINITION Label="great mass" Value="GreatMass"/> <DEFINITION Label="grenade" Value="Grenade"/> <DEFINITION Label="ground extract" Value="GroundExtract"/> <DEFINITION Label="hand to hand" Value="HandToHand"/> <DEFINITION Label="harpoon " Value="Harpoon"/> <DEFINITION Label="harpoon hunting" Value="HarpoonHunting"/> <DEFINITION Label="harvest" Value="Harvest"/> <DEFINITION Label="healing kamis knowledge" Value="HealingKamisKnowledge"/> <DEFINITION Label="hear withering" Value="HearWithering"/> <DEFINITION Label="heavy armour wear" Value="HeavyArmourWear"/> <DEFINITION Label="heavy weapon" Value="HeavyWeapon"/> <DEFINITION Label="hide" Value="Hide"/> <DEFINITION Label="homin opponent consider weapon" Value="HominOpponentConsiderWeapon"/> <DEFINITION Label="hunting kamis knowledge" Value="HuntingKamisKnowledge"/> <DEFINITION Label="jewellery" Value="Jewellery"/> <DEFINITION Label="jungle" Value="Jungle"/> <DEFINITION Label="jungle exotic raw material knowledge" Value="JungleExoticRawMaterialKnowledge"/> <DEFINITION Label="jungle kamis knowledge" Value="JungleKamisKnowledge"/> <DEFINITION Label="jungle travel" Value="JungleTravel"/> <DEFINITION Label="kami" Value="Kami"/> <DEFINITION Label="kamic shield" Value="KamicShield"/> <DEFINITION Label="kamic shock" Value="KamicShock"/> <DEFINITION Label="kick" Value="Kick"/> <DEFINITION Label="kitin" Value="Kitin"/> <DEFINITION Label="lake" Value="Lake"/> <DEFINITION Label="lake armor" Value="LakeArmor"/> <DEFINITION Label="lake exotic raw material knowledge" Value="LakeExoticRawMaterialKnowledge"/> <DEFINITION Label="lake kamis knowledge" Value="LakeKamisKnowledge"/> <DEFINITION Label="lake travel" Value="LakeTravel"/> <DEFINITION Label="lead animal" Value="LeadAnimal"/> <DEFINITION Label="leather tailoring" Value="LeatherTailoring"/> <DEFINITION Label="left handed attack" Value="LeftHandedAttack"/> <DEFINITION Label="left handed parry" Value="LeftHandedParry"/> <DEFINITION Label="life alchemy" Value="LifeAlchemy"/> <DEFINITION Label="life gift" Value="LifeGift"/> <DEFINITION Label="light armour wear" Value="LightArmourWear"/> <DEFINITION Label="madness" Value="Madness"/> <DEFINITION Label="magic objects" Value="MagicObjects"/> <DEFINITION Label="magic transfert" Value="MagicTransfert"/> <DEFINITION Label="major dryade" Value="MajorDryade"/> <DEFINITION Label="major dryade automn" Value="MajorDryadeAutomn"/> <DEFINITION Label="major dryade spring" Value="MajorDryadeSpring"/> <DEFINITION Label="major dryade summer" Value="MajorDryadeSummer"/> <DEFINITION Label="major dryade winter" Value="MajorDryadeWinter"/> <DEFINITION Label="major heal life" Value="MajorHealLife"/> <DEFINITION Label="major life regeneration" Value="MajorLifeRegeneration"/> <DEFINITION Label="major mandragore" Value="MajorMandragore"/> <DEFINITION Label="major mandragore automn" Value="MajorMandragoreAutomn"/> <DEFINITION Label="major mandragore spring" Value="MajorMandragoreSpring"/> <DEFINITION Label="major mandragore summer" Value="MajorMandragoreSummer"/> <DEFINITION Label="major mandragore winter" Value="MajorMandragoreWinter"/> <DEFINITION Label="major sap heal" Value="MajorSapHeal"/> <DEFINITION Label="major sap regenearation" Value="MajorSapRegenearation"/> <DEFINITION Label="major sylve" Value="MajorSylve"/> <DEFINITION Label="major sylve automn" Value="MajorSylveAutomn"/> <DEFINITION Label="major sylve spring" Value="MajorSylveSpring"/> <DEFINITION Label="major sylve summer" Value="MajorSylveSummer"/> <DEFINITION Label="major sylve winter" Value="MajorSylveWinter"/> <DEFINITION Label="major tiredness heal" Value="MajorTirednessHeal"/> <DEFINITION Label="major tiredness regenearation" Value="MajorTirednessRegenearation"/> <DEFINITION Label="make anklet" Value="MakeAnklet"/> <DEFINITION Label="make autolaunch" Value="MakeAutolaunch"/> <DEFINITION Label="make autolaunch ammo" Value="MakeAutolaunchAmmo"/> <DEFINITION Label="make axe" Value="MakeAxe"/> <DEFINITION Label="make bags" Value="MakeBags"/> <DEFINITION Label="make bowgun" Value="MakeBowgun"/> <DEFINITION Label="make bowgun ammo" Value="MakeBowgunAmmo"/> <DEFINITION Label="make bracelet" Value="MakeBracelet"/> <DEFINITION Label="make buckler" Value="MakeBuckler"/> <DEFINITION Label="make clothes" Value="MakeClothes"/> <DEFINITION Label="make dagger" Value="MakeDagger"/> <DEFINITION Label="make deadly harpoongun" Value="MakeDeadlyHarpoongun"/> <DEFINITION Label="make diadem" Value="MakeDiadem"/> <DEFINITION Label="make earing" Value="MakeEaring"/> <DEFINITION Label="make enchanted armors" Value="MakeEnchantedArmors"/> <DEFINITION Label="make enchanted floral pattern living clothes" Value="MakeEnchantedFloralPatternLivingClothes"/> <DEFINITION Label="make enchanted weapons" Value="MakeEnchantedWeapons"/> <DEFINITION Label="make fire ammos" Value="MakeFireAmmos"/> <DEFINITION Label="make fire toughened armors" Value="MakeFireToughenedArmors"/> <DEFINITION Label="make fire weapons" Value="MakeFireWeapons"/> <DEFINITION Label="make floral living jewels" Value="MakeFloralLivingJewels"/> <DEFINITION Label="make floral pattern living clothes" Value="MakeFloralPatternLivingClothes"/> <DEFINITION Label="make grenade" Value="MakeGrenade"/> <DEFINITION Label="make harpoon gun" Value="MakeHarpoonGun"/> <DEFINITION Label="make harpoon gun ammo" Value="MakeHarpoonGunAmmo"/> <DEFINITION Label="make heavy armors" Value="MakeHeavyArmors"/> <DEFINITION Label="make heavy boots" Value="MakeHeavyBoots"/> <DEFINITION Label="make heavy gloves" Value="MakeHeavyGloves"/> <DEFINITION Label="make heavy helmet" Value="MakeHeavyHelmet"/> <DEFINITION Label="make heavy pants" Value="MakeHeavyPants"/> <DEFINITION Label="make heavy sleeves" Value="MakeHeavySleeves"/> <DEFINITION Label="make heavy vest" Value="MakeHeavyVest"/> <DEFINITION Label="make hunting armors" Value="MakeHuntingArmors"/> <DEFINITION Label="make jewels" Value="MakeJewels"/> <DEFINITION Label="make kamic clothes" Value="MakeKamicClothes"/> <DEFINITION Label="make kamic jewels" Value="MakeKamicJewels"/> <DEFINITION Label="make kamic weapon" Value="MakeKamicWeapon"/> <DEFINITION Label="make lance" Value="MakeLance"/> <DEFINITION Label="make launcher" Value="MakeLauncher"/> <DEFINITION Label="make launcher ammo" Value="MakeLauncherAmmo"/> <DEFINITION Label="make light boots" Value="MakeLightBoots"/> <DEFINITION Label="make light gloves" Value="MakeLightGloves"/> <DEFINITION Label="make light helmet" Value="MakeLightHelmet"/> <DEFINITION Label="make light pants" Value="MakeLightPants"/> <DEFINITION Label="make light sleeves" Value="MakeLightSleeves"/> <DEFINITION Label="make light vest" Value="MakeLightVest"/> <DEFINITION Label="make long axe" Value="MakeLongAxe"/> <DEFINITION Label="make long mace" Value="MakeLongMace"/> <DEFINITION Label="make long sword" Value="MakeLongSword"/> <DEFINITION Label="make mace" Value="MakeMace"/> <DEFINITION Label="make medium armors" Value="MakeMediumArmors"/> <DEFINITION Label="make medium boots" Value="MakeMediumBoots"/> <DEFINITION Label="make medium gloves" Value="MakeMediumGloves"/> <DEFINITION Label="make medium helmet" Value="MakeMediumHelmet"/> <DEFINITION Label="make medium pants" Value="MakeMediumPants"/> <DEFINITION Label="make medium sleeves" Value="MakeMediumSleeves"/> <DEFINITION Label="make medium vest" Value="MakeMediumVest"/> <DEFINITION Label="make melee weapons" Value="MakeMeleeWeapons"/> <DEFINITION Label="make pendant" Value="MakePendant"/> <DEFINITION Label="make pike" Value="MakePike"/> <DEFINITION Label="make pistol" Value="MakePistol"/> <DEFINITION Label="make pistol ammo" Value="MakePistolAmmo"/> <DEFINITION Label="make pistolarc" Value="MakePistolarc"/> <DEFINITION Label="make pistolarc ammo" Value="MakePistolarcAmmo"/> <DEFINITION Label="make poisonnous living weapons " Value="MakePoisonnousLivingWeapons"/> <DEFINITION Label="make range weapon ammos" Value="MakeRangeWeaponAmmos"/> <DEFINITION Label="make range weapons" Value="MakeRangeWeapons"/> <DEFINITION Label="make rifle" Value="MakeRifle"/> <DEFINITION Label="make rifle ammo" Value="MakeRifleAmmo"/> <DEFINITION Label="make ring" Value="MakeRing"/> <DEFINITION Label="make ritual clothes" Value="MakeRitualClothes"/> <DEFINITION Label="make ritual jewels" Value="MakeRitualJewels"/> <DEFINITION Label="make shield" Value="MakeShield"/> <DEFINITION Label="make shift repair" Value="MakeShiftRepair"/> <DEFINITION Label="make survival tools" Value="MakeSurvivalTools"/> <DEFINITION Label="make survival weapon" Value="MakeSurvivalWeapon"/> <DEFINITION Label="make sword" Value="MakeSword"/> <DEFINITION Label="make throwing weapon" Value="MakeThrowingWeapon"/> <DEFINITION Label="make tools" Value="MakeTools"/> <DEFINITION Label="make two_hands melee weapons" Value="MakeTwo_handsMeleeWeapons"/> <DEFINITION Label="make two_hands range weapon ammos" Value="MakeTwo_handsRangeWeaponAmmos"/> <DEFINITION Label="make two_hands range weapons" Value="MakeTwo_handsRangeWeapons"/> <DEFINITION Label="make vampiric weapons" Value="MakeVampiricWeapons"/> <DEFINITION Label="mandragore" Value="Mandragore"/> <DEFINITION Label="mandragore automn" Value="MandragoreAutomn"/> <DEFINITION Label="mandragore spring" Value="MandragoreSpring"/> <DEFINITION Label="mandragore summer" Value="MandragoreSummer"/> <DEFINITION Label="mandragore winter" Value="MandragoreWinter"/> <DEFINITION Label="mandrake fist" Value="MandrakeFist"/> <DEFINITION Label="mass" Value="Mass"/> <DEFINITION Label="massive throw" Value="MassiveThrow"/> <DEFINITION Label="matis" Value="Matis"/> <DEFINITION Label="matis goods" Value="MatisGoods"/> <DEFINITION Label="matis mystery" Value="MatisMystery"/> <DEFINITION Label="mechanic" Value="Mechanic"/> <DEFINITION Label="medium armour wear" Value="MediumArmourWear"/> <DEFINITION Label="minor life heal" Value="MinorLifeHeal"/> <DEFINITION Label="minor sap heal" Value="MinorSapHeal"/> <DEFINITION Label="minor tiredness heal" Value="MinorTirednessHeal"/> <DEFINITION Label="mirror" Value="Mirror"/> <DEFINITION Label="muscular fever" Value="MuscularFever"/> <DEFINITION Label="nervous fever" Value="NervousFever"/> <DEFINITION Label="night shot" Value="NightShot"/> <DEFINITION Label="nunb" Value="Nunb"/> <DEFINITION Label="on horse back melee" Value="OnHorseBackMelee"/> <DEFINITION Label="on horse back shoot" Value="OnHorseBackShoot"/> <DEFINITION Label="pain share" Value="PainShare"/> <DEFINITION Label="paralysis" Value="Paralysis"/> <DEFINITION Label="pike" Value="Pike"/> <DEFINITION Label="pike hunting" Value="PikeHunting"/> <DEFINITION Label="pistol" Value="Pistol"/> <DEFINITION Label="plant hatred" Value="PlantHatred"/> <DEFINITION Label="point blank shot" Value="PointBlankShot"/> <DEFINITION Label="primary roots" Value="PrimaryRoots"/> <DEFINITION Label="protecting kamis knoledge" Value="ProtectingKamisKnoledge"/> <DEFINITION Label="quartering" Value="Quartering"/> <DEFINITION Label="quick shot" Value="QuickShot"/> <DEFINITION Label="quick throw" Value="QuickThrow"/> <DEFINITION Label="range" Value="Range"/> <DEFINITION Label="rapid burst" Value="RapidBurst"/> <DEFINITION Label="resist" Value="Resist"/> <DEFINITION Label="resistance" Value="Resistance"/> <DEFINITION Label="ride packers" Value="RidePackers"/> <DEFINITION Label="riding" Value="Riding"/> <DEFINITION Label="rifle" Value="Rifle"/> <DEFINITION Label="rifle hunting" Value="RifleHunting"/> <DEFINITION Label="rock tabou" Value="RockTabou"/> <DEFINITION Label="rocket" Value="Rocket"/> <DEFINITION Label="rondache" Value="Rondache"/> <DEFINITION Label="rot" Value="Rot"/> <DEFINITION Label="running" Value="Running"/> <DEFINITION Label="sap alchemy" Value="SapAlchemy"/> <DEFINITION Label="sap armor" Value="SapArmor"/> <DEFINITION Label="sap gift" Value="SapGift"/> <DEFINITION Label="shield" Value="Shield"/> <DEFINITION Label="shoot and run" Value="ShootAndRun"/> <DEFINITION Label="shot protect" Value="ShotProtect"/> <DEFINITION Label="slowing breath" Value="SlowingBreath"/> <DEFINITION Label="slowing life" Value="SlowingLife"/> <DEFINITION Label="spear" Value="Spear"/> <DEFINITION Label="spell deletion" Value="SpellDeletion"/> <DEFINITION Label="spell protect" Value="SpellProtect"/> <DEFINITION Label="spurting fire" Value="SpurtingFire"/> <DEFINITION Label="squandering" Value="Squandering"/> <DEFINITION Label="stall set up" Value="StallSetUp"/> <DEFINITION Label="steal breath" Value="StealBreath"/> <DEFINITION Label="steal life" Value="StealLife"/> <DEFINITION Label="steal sap" Value="StealSap"/> <DEFINITION Label="stick" Value="Stick"/> <DEFINITION Label="strenght gift" Value="StrenghtGift"/> <DEFINITION Label="swimming" Value="Swimming"/> <DEFINITION Label="sword" Value="Sword"/> <DEFINITION Label="sylphic slide" Value="SylphicSlide"/> <DEFINITION Label="sylve" Value="Sylve"/> <DEFINITION Label="sylve automn" Value="SylveAutomn"/> <DEFINITION Label="sylve spring" Value="SylveSpring"/> <DEFINITION Label="sylve summer" Value="SylveSummer"/> <DEFINITION Label="sylve winter" Value="SylveWinter"/> <DEFINITION Label="tactile withering" Value="TactileWithering"/> <DEFINITION Label="target" Value="Target"/> <DEFINITION Label="terror" Value="Terror"/> <DEFINITION Label="tiredness alchemy" Value="TirednessAlchemy"/> <DEFINITION Label="tracking" Value="Tracking"/> <DEFINITION Label="trading center knowledge" Value="TradingCenterKnowledge"/> <DEFINITION Label="training agility" Value="TrainingAgility"/> <DEFINITION Label="training animal" Value="TrainingAnimal"/> <DEFINITION Label="training charisme" Value="TrainingCharisme"/> <DEFINITION Label="training constitution" Value="TrainingConstitution"/> <DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/> <DEFINITION Label="training empathie" Value="TrainingEmpathie"/> <DEFINITION Label="training fear resist" Value="TrainingFearResist"/> <DEFINITION Label="training hp" Value="TrainingHp"/> <DEFINITION Label="training hp 1" Value="TrainingHp1"/> <DEFINITION Label="training hp 2" Value="TrainingHp2"/> <DEFINITION Label="training hp 3" Value="TrainingHp3"/> <DEFINITION Label="training hp 4" Value="TrainingHp4"/> <DEFINITION Label="training impact resist" Value="TrainingImpactResist"/> <DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/> <DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/> <DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/> <DEFINITION Label="training intelligence" Value="TrainingIntelligence"/> <DEFINITION Label="training magic resist" Value="TrainingMagicResist"/> <DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/> <DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/> <DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/> <DEFINITION Label="training perception" Value="TrainingPerception"/> <DEFINITION Label="training seve" Value="TrainingSeve"/> <DEFINITION Label="training seve 1" Value="TrainingSeve1"/> <DEFINITION Label="training seve 2" Value="TrainingSeve2"/> <DEFINITION Label="training seve 3" Value="TrainingSeve3"/> <DEFINITION Label="training seve 4" Value="TrainingSeve4"/> <DEFINITION Label="training stamina" Value="TrainingStamina"/> <DEFINITION Label="training stamina 1" Value="TrainingStamina1"/> <DEFINITION Label="training stamina 2" Value="TrainingStamina2"/> <DEFINITION Label="training stamina 3" Value="TrainingStamina3"/> <DEFINITION Label="training stamina 4" Value="TrainingStamina4"/> <DEFINITION Label="training strength" Value="TrainingStrength"/> <DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/> <DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/> <DEFINITION Label="training will" Value="TrainingWill"/> <DEFINITION Label="tryker" Value="Tryker"/> <DEFINITION Label="tryker goods" Value="TrykerGoods"/> <DEFINITION Label="tryker mystery" Value="TrykerMystery"/> <DEFINITION Label="two handed combat" Value="TwoHandedCombat"/> <DEFINITION Label="two hands sword" Value="TwoHandsSword"/> <DEFINITION Label="underwater extract" Value="UnderwaterExtract"/> <DEFINITION Label="visual withering" Value="VisualWithering"/> <DEFINITION Label="vital burst" Value="VitalBurst"/> <DEFINITION Label="warrior gift" Value="WarriorGift"/> <DEFINITION Label="weapons cutting" Value="WeaponsCutting"/> <DEFINITION Label="wind armor" Value="WindArmor"/> <DEFINITION Label="wind gift" Value="WindGift"/> <DEFINITION Label="wind shear" Value="WindShear"/> <DEFINITION Label="zorai" Value="Zorai"/> <DEFINITION Label="zorai goods" Value="ZoraiGoods"/> <DEFINITION Label="zorai mystery" Value="ZoraiMystery"/> </TYPE>