- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_gr_.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.3 $" State="modified"> <PARENT Filename="fy_hof_lod__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_engarde.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_idle_attente1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_idle_attente2.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_a1m_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_a1m_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_pasarriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_strafgauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_strafdroit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack1"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Gr_lancegrenade.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.350"/> </STRUCT> <STRUCT Name="walk atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_a1m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_a1m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_a1m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_a1m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.350"/> </STRUCT> <STRUCT Name="run atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_a1m_course_frappe.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.239"/> </STRUCT> <STRUCT Name="backward atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_marche_arriere_coup.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.268"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_link"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_ok_link.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_link"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_link"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_ok_link.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_A1m_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1m_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim Tue Jul 30 23:47:49 2002 (puzin) Form Parents = Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1 Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1 Wed Aug 28 18:21:47 2002 (gomes) formName Resized = 1 Wed Aug 28 18:23:58 2002 (beaume) formName Resized = 0 Tue Sep 17 14:28:03 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim Tue Sep 17 14:28:03 2002 (puzin) formName Resized = 2 Tue Sep 17 14:28:25 2002 (puzin) formName Pasted = Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].max_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].min_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].max_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].min_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].max_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].min_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].max_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].min_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].max_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].min_speed_factor = Tue Sep 17 14:29:54 2002 (puzin) formName Pasted = Tue Sep 17 14:29:54 2002 (puzin) formName Resized = 2 Tue Dec 17 14:41:18 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim Tue Dec 17 14:41:18 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim Tue Dec 17 14:41:18 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim Tue Dec 17 14:41:18 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim Tue Dec 17 14:41:18 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim Tue Jan 07 10:56:28 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim Tue Jan 07 10:56:28 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim Tue Jan 07 10:56:28 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim Tue Jan 07 10:56:28 2003 (beaume) formName Resized = 1 Tue Jan 07 12:04:05 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Gr_lancegrenade.anim Tue Jan 07 12:04:05 2003 (beaume) formName Resized = 0 Tue Mar 18 11:57:41 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim Tue Mar 18 11:57:41 2003 (arnaudb) formName Resized = 1 Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:30:23 2003 (puzin) formName Pasted = Fri Apr 18 18:29:19 2003 (arnaudb) Form Parents = Tue Jun 10 14:08:02 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim Tue Jun 10 14:08:02 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim Tue Jun 10 14:08:02 2003 (beaume) formName Resized = 1 Thu Jul 10 11:18:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim Thu Jul 10 11:18:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim Thu Jul 10 11:18:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim Thu Jul 10 11:18:35 2003 (beaume) formName Resized = 1 Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim</LOG> </FORM>