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datasheet:rc:leveldesign:game_element:sitem:melee_weapon:0parent:0c_m2ms.sitem

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_c_m2ms.sitem

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ms.sitem”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.13 $" State="modified">
  <STRUCT>
    <STRUCT Name="basics">
      <ATOM Name="name" Value="magician gloves"/>
      <ATOM Name="family" Value="melee weapon"/>
      <ATOM Name="ItemType" Value="Magician Staff"/>
      <STRUCT Name="EquipmentInfo">
        <ARRAY Name="EquipmentSlots">
          <ATOM Name="right hand" Value="Two Hands"/>
        </ARRAY>
        <ATOM Name="WearEquipmentMalus" Value="0.0"/>
      </STRUCT>
      <ATOM Name="Bulk" Value="10"/>
      <ATOM Name="Time to Equip In Ticks" Value="20"/>
      <ATOM Name="RequiredCharac" Value="Intelligence"/>
      <ATOM Name="RequiredCharacQualityFactor" Value="1"/>
      <ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
    </STRUCT>
    <STRUCT Name="melee weapon">
      <ATOM Name="category" Value="light"/>
      <ATOM Name="skill" Value="SFMCAHM"/>
      <ATOM Name="damage type" Value="Blunt"/>
    </STRUCT>
    <STRUCT Name="crafting tool">
      <ATOM Name="type" Value="Sharpener"/>
    </STRUCT>
    <STRUCT Name="3d">
      <ATOM Name="shape" Value="GE_HOM_Acc_Gauntlet.shape"/>
      <ATOM Name="shape_female" Value="GE_HOF_Acc_Gauntlet.shape"/>
      <ATOM Name="icon" Value="MG_Glove.tga"/>
      <ATOM Name="never hide when equiped" Value="true"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Thu Aug 22 19:09:44 2002 (receveur) .basics.family = melee weapon
Thu Aug 22 19:09:44 2002 (receveur) .basics.name = staff
Thu Aug 22 19:09:44 2002 (receveur) .basics.quality level = $filename
Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.damage type = Blunt
Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.latency = 6
 
Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.rate of fire = 2
Thu Aug 22 19:57:03 2002 (receveur) .melee weapon.category = light
Thu Aug 22 19:59:30 2002 (receveur) .melee weapon.skill = Stick
Tue Aug 27 14:55:05 2002 (wuibout) .3d.icon = MW_staff.tga
Thu Oct 03 15:15:09 2002 (receveur) .basics.weight = light
Thu Oct 03 15:15:39 2002 (receveur) .basics.hit points = very low
Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand
Tue Dec 10 11:22:28 2002 (receveur) formName Pasted = 
Tue Dec 10 11:22:28 2002 (receveur) formName Resized = 1
Fri Jan 03 15:54:10 2003 (receveur) .melee weapon.skill = stick
Thu Feb 20 18:02:56 2003 (favre) .faber.Career = faber
Thu Feb 20 18:02:56 2003 (favre) .faber.Skill = make melee weapons
Thu Feb 20 18:02:56 2003 (favre) .faber.Specialization = make lance
Wed Feb 26 17:37:08 2003 (favre) .faber.Tool type = Sharpener
Wed Feb 26 17:37:16 2003 (favre) .crafting tool.type = Sharpener
Thu Feb 27 17:15:00 2003 (receveur) .faber.Create.MP 1 = bones.item
Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.latency = 
Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.rate of fire = 
Thu Sep 18 11:41:19 2003 (coutelas) .AsBrick.Client.Icon = MW_staff.tga
Thu Sep 18 11:41:19 2003 (coutelas) .basics.ItemType = Staff
Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Shaft
Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 Property = Stiff
Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Grip
Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 Property = Grip
Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.Quantity 2 = 1
Thu Sep 18 11:41:19 2003 (coutelas) .melee weapon.skill = staff
Thu Sep 18 18:57:22 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
Fri Sep 19 11:39:15 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
Tue Sep 23 17:18:10 2003 (coutelas) .faber.Skill = craft
Fri Jan 30 11:11:04 2004 (coutelas) .basics.Bulk = 20
Fri Feb 06 17:29:55 2004 (coutelas) .basics.Time to Equip In Ticks = 20
Wed Jun 16 15:40:36 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands
Wed Jun 16 15:40:36 2004 (coutelas) .basics.name = magic staff
Wed Jun 16 15:41:13 2004 (coutelas) .melee weapon.skill = SFM2
Wed Jun 16 15:41:37 2004 (coutelas) .3d.anim_set = 2HLance
Fri Jun 18 11:04:42 2004 (fleury) .basics.ItemType = Magician Staff
Fri Jun 18 15:52:00 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands
Fri Jun 18 15:55:15 2004 (coutelas) .3d.anim_set = 1H
Mon Jun 21 17:09:31 2004 (coutelas) .basics.EquipmentInfo.WearEquipmentMalus = 0.0
Wed Aug 25 10:21:37 2004 (coutelas) .3d.icon = MG_Glove.tga
Mon Aug 30 14:58:50 2004 (coutelas) .3d.anim_set = 
Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape = GE_HOF_Acc_Gauntlet.shape
Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape_female = GE_HOM_Acc_Gauntlet.shape
Thu Sep 23 16:24:21 2004 (coutelas) .3d.never hide when equiped = true
Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharac = Strength
Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityOffset = -10
Thu Apr 21 14:45:55 2005 (peloille) .basics.RequiredCharac = Intelligence</LOG>
</FORM>
datasheet/rc/leveldesign/game_element/sitem/melee_weapon/0parent/0c_m2ms.sitem.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1