- Links to original projects
Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sg_.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.8 $" State="modified"> <PARENT Filename="fy_hof_lod__.animation_set"/> <PARENT Filename="fy_hof_emots_a__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_idle.anim"/> <ATOM Name="next1" Value="1"/> <ATOM Name="next1 weight" Value="1"/> <ATOM Name="next2" Value="2"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="0"/> <ATOM Name="next3 weight" Value="10"/> <ATOM Name="next4" Value="3"/> <ATOM Name="next4 weight" Value="1"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_idle_attente4.anim"/> <ATOM Name="next1" Value="2"/> <ATOM Name="next1 weight" Value="3"/> <ATOM Name="next2" Value="3"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="0"/> <ATOM Name="next3 weight" Value="10"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_idle_attente3.anim"/> <ATOM Name="next1" Value="1"/> <ATOM Name="next1 weight" Value="3"/> <ATOM Name="next2" Value="3"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="0"/> <ATOM Name="next3 weight" Value="10"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_idle_to_idle1.anim"/> <ATOM Name="next1" Value="4"/> <ATOM Name="next1 weight" Value="1"/> <ATOM Name="next2" Value="5"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="6"/> <ATOM Name="next3 weight" Value="1"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_idle1_1.anim"/> <ATOM Name="next1" Value="5"/> <ATOM Name="next1 weight" Value="2"/> <ATOM Name="next2" Value="6"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="7"/> <ATOM Name="next3 weight" Value="3"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_idle1_2.anim"/> <ATOM Name="next1" Value="4"/> <ATOM Name="next1 weight" Value="1"/> <ATOM Name="next2" Value="6"/> <ATOM Name="next2 weight" Value="2"/> <ATOM Name="next3" Value="7"/> <ATOM Name="next3 weight" Value="5"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_idle1_3.anim"/> <ATOM Name="next1" Value="4"/> <ATOM Name="next1 weight" Value="1"/> <ATOM Name="next2" Value="5"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="7"/> <ATOM Name="next3 weight" Value="2"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_idle_to_idle1.anim"/> <ATOM Name="reverse" Value="true"/> <ATOM Name="next1" Value="1"/> <ATOM Name="next1 weight" Value="1"/> <ATOM Name="next2" Value="2"/> <ATOM Name="next2 weight" Value="1"/> <ATOM Name="next3" Value="0"/> <ATOM Name="next3 weight" Value="10"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_marche_arriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_strafe_gauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_strafe_droit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_stun_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_stun_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_stun_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack2"> <ARRAY Name="animations"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_post_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Fu_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format Tue Jul 30 23:46:16 2002 (puzin) Form Parents = Thu Aug 29 14:07:37 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Fu_demitour_go.anim Thu Aug 29 14:07:37 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Fu_demitour_go.anim Thu Aug 29 14:07:37 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Fu_demitour_go.anim Thu Aug 29 14:07:37 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Fu_demitour_dr.anim Thu Aug 29 14:07:37 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Fu_demitour_dr.anim Thu Aug 29 14:07:37 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Fu_demitour_dr.anim Thu Aug 29 14:07:37 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Fu_tir.anim Thu Aug 29 14:07:37 2002 (beaume) .death.animations[0].filename = FY_HOF_Fu_mort.anim Thu Aug 29 14:07:37 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Fu_mort_idle.anim Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[0].filename = FY_HOF_Fu_idle.anim Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[1].filename = FY_HOF_Fu_idle_attente.anim Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[2].filename = FY_HOF_Fu_idle_attente2.anim Thu Aug 29 14:07:37 2002 (beaume) .run.animations[0].filename = FY_HOF_Fu_course.anim Thu Aug 29 14:07:37 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Fu_strafe_gauche.anim Thu Aug 29 14:07:37 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Fu_strafe_droit.anim Thu Aug 29 14:07:38 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Fu_tournegauche.anim Thu Aug 29 14:07:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Fu_tournegauche.anim Thu Aug 29 14:07:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Fu_tournegauche.anim Thu Aug 29 14:07:38 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Fu_tournedroite.anim Thu Aug 29 14:07:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Fu_tournedroite.anim Thu Aug 29 14:07:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Fu_tournedroite.anim Thu Aug 29 14:07:38 2002 (beaume) .walk.animations[0].filename = FY_HOF_Fu_marche.anim Thu Aug 29 14:07:38 2002 (beaume) formName Resized = 1 Tue Jan 07 12:01:32 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Fu_demitour_go.anim Tue Jan 07 12:01:32 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Fu_demitour_go.anim Tue Jan 07 12:01:32 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Fu_demitour_go.anim Tue Jan 07 12:01:32 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Fu_demitour_dr.anim Tue Jan 07 12:01:32 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Fu_demitour_dr.anim Tue Jan 07 12:01:32 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Fu_demitour_dr.anim Tue Jan 07 12:01:32 2003 (beaume) formName Resized = 2 Fri Feb 21 14:22:13 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_Fu_idle_attente4.anim Fri Feb 21 14:22:13 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_Fu_idle_attente3.anim Wed Mar 19 15:17:02 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Fu_impact.anim Wed Mar 19 15:17:02 2003 (arnaudb) formName Resized = 1 Wed Mar 26 14:26:17 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim Wed Mar 26 14:26:17 2003 (arnaudb) formName Resized = 1 Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:40:24 2003 (puzin) formName Pasted = Fri Apr 18 18:40:32 2003 (arnaudb) Form Parents = Tue Jun 10 14:06:37 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Fu_mort.anim Tue Jun 10 14:06:37 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Fu_mort.anim Tue Jun 10 14:06:37 2003 (beaume) formName Resized = 1 Thu Jul 10 12:23:19 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Fu_stun_init.anim Thu Jul 10 12:23:19 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Fu_stun_end.anim Thu Jul 10 12:23:19 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Fu_stun_loop.anim Thu Jul 10 12:23:19 2003 (beaume) formName Resized = 1 Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_end.animations[0].reverse = true Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Oct 28 11:56:36 2003 (beaume) Form Parents = Fri Nov 28 12:03:59 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim Fri Nov 28 14:57:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Fu_idle.anim Fri Nov 28 14:57:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Fu_idle.anim Fri Nov 28 14:57:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Fu_idle.anim Fri Nov 28 14:57:03 2003 (beaume) formName Resized = 1 Thu Dec 04 15:28:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim Thu Dec 04 15:28:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim Thu Dec 04 15:28:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Fu_preinit.anim Thu Dec 04 15:28:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim Thu Dec 04 15:28:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Fu_preinit.anim Thu Dec 04 15:28:03 2003 (beaume) .use_post_end.animations[0].reverse = true Thu Dec 04 15:28:03 2003 (beaume) formName Resized = 1 Tue Jan 20 14:40:22 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Jan 20 14:40:22 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Fu_preinit.anim Tue Jan 20 14:40:22 2004 (beaume) formName Resized = 0 Thu Feb 19 14:39:50 2004 (beaume) Form Parents = Mon May 10 18:12:03 2004 (beaume) .idle.animations[0].next1 = 1 Mon May 10 18:12:03 2004 (beaume) .idle.animations[0].next2 = 2 Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next1 = 2 Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next2 = 3 Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next3 = 0 Mon May 10 18:12:03 2004 (beaume) .idle.animations[2].next1 = 1 Mon May 10 18:12:03 2004 (beaume) .idle.animations[2].next2 = 3 Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].filename = fy_hof_fu_idle_to_idle1.anim Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next1 = 4 Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next2 = 5 Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next3 = 6 Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].filename = fy_hof_fu_idle1_1.anim Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next1 = 5 Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next2 = 6 Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next3 = 7 Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].filename = fy_hof_fu_idle1_2.anim Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next1 = 4 Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next2 = 6 Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next3 = 7 Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].filename = fy_hof_fu_idle1_3.anim Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].next1 = 4 Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].next2 = 5 Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].filename = fy_hof_fu_idle_to_idle1.anim Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next1 = 1 Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next2 = 2 Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next3 = 0 Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].reverse = true Mon May 10 18:12:03 2004 (beaume) formName Resized = 8 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[0].next1 weight = 40 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[0].next2 weight = 20 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[1].next1 weight = 20 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[1].next2 weight = 30 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[1].next3 weight = 15 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[2].next1 weight = 20 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[2].next2 weight = 50 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[3].next1 weight = 50 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[3].next2 weight = 30 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[3].next3 weight = 40 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[4].next1 weight = 20 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[4].next2 weight = 30 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[4].next3 weight = 30 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[5].next1 weight = 30 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[5].next2 weight = 10 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[5].next3 weight = 40 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[6].next1 weight = 20 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[6].next2 weight = 50 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[7].next1 weight = 30 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[7].next2 weight = 20 Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[7].next3 weight = 50 Fri Sep 03 19:42:49 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_fu_strafe_droit.anim Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next1 weight = 1 Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next2 weight = 1 Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next3 = 3 Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next4 = 0 Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next4 weight = 10 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[1].next1 weight = 1 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[1].next2 weight = 1 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[1].next3 weight = 10 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next1 weight = 1 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next2 weight = 1 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next3 = 0 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next3 weight = 10 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[3].next1 weight = 1 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[3].next2 weight = 1 Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[3].next3 weight = 1 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[4].next1 weight = 2 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[4].next2 weight = 1 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[4].next3 weight = 3 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[5].next1 weight = 1 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[5].next2 weight = 2 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[5].next3 weight = 5 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next1 weight = 1 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next2 weight = 1 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next3 = 7 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next3 weight = 2 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[7].next1 weight = 1 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[7].next2 weight = 1 Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[7].next3 weight = 10 Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next3 = 0 Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next3 weight = 10 Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next4 = -1 Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next4 weight = 1 Fri Sep 10 15:38:33 2004 (coutelas) .idle.animations[0].next4 = 3 Fri Sep 10 15:52:07 2004 (coutelas) .idle.animations[1].next1 weight = 2 Fri Sep 10 17:05:29 2004 (coutelas) .idle.animations[1].next1 weight = 3 Fri Sep 10 17:05:29 2004 (coutelas) .idle.animations[2].next1 weight = 3</LOG> </FORM>