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datasheet:rc:leveldesign:game_element:anim:automaton:0creature.automaton

_creature.automaton

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Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/game_element/anim/automaton/_creature.automaton”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
  <STRUCT>
    <STRUCT Name="motion states">
      <!-- Turn -->
      <STRUCT Name="turn_left">
		<ATOM Name="max duration"                  Value="1.0"/>
      </STRUCT>
      <STRUCT Name="turn_right">
		<ATOM Name="max duration"                  Value="1.0"/>
      </STRUCT>
      <STRUCT Name="turn_left_to_walk">
		<ATOM Name="max duration"                  Value="1.0"/>
      </STRUCT>
      <STRUCT Name="turn_right_to_walk">
		<ATOM Name="max duration"                  Value="1.0"/>
      </STRUCT>
      <STRUCT Name="turn_left_to_backward">
		<ATOM Name="max duration"                  Value="1.0"/>
      </STRUCT>
      <STRUCT Name="turn_right_to_backward">
		<ATOM Name="max duration"                  Value="1.0"/>
      </STRUCT>
	</STRUCT>
 
    <!-- SPELL STATES -->
    <STRUCT Name="spell states">
      <!-- Acid -->
      <STRUCT Name="cast_acid_init">
        <ATOM Name="default next"                  Value="cast_acid_loop"                    />
        <ATOM Name="adjust orientation"            Value="false"                              />
        <ATOM Name="slide"                         Value="true"                              />
      </STRUCT>
      <STRUCT Name="cast_acid_loop">
        <ATOM Name="default next"                  Value="cast_acid_loop"                    />
        <ATOM Name="slide"                         Value="true"                              />
        <ATOM Name=        "alert mode transition" Value="idle"                              />
        <ATOM Name=       "combat mode transition" Value="idle"                              />
        <ATOM Name= "combat_float mode transition" Value="idle"                              />
        <ATOM Name=        "death mode transition" Value="idle"                              />
        <ATOM Name=       "normal mode transition" Value="idle"                              />
        <ATOM Name=          "eat mode transition" Value="idle"                              />
        <ATOM Name=       "hungry mode transition" Value="idle"                              />
        <ATOM Name=         "rest mode transition" Value="idle"                              />
        <ATOM Name=          "sit mode transition" Value="idle"                              />
        <ATOM Name= "mount_normal mode transition" Value="idle"                              />
      </STRUCT>
      <!-- Blind -->
      <STRUCT Name="cast_blind_init">
        <ATOM Name="default next"                  Value="cast_blind_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_blind_loop">
        <ATOM Name="default next"                  Value="cast_blind_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Cold -->
      <STRUCT Name="cast_cold_init">
        <ATOM Name="default next"                  Value="cast_cold_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_cold_loop">
        <ATOM Name="default next"                  Value="cast_cold_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Elec -->
      <STRUCT Name="cast_elec_init">
        <ATOM Name="default next"                  Value="cast_elec_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_elec_loop">
        <ATOM Name="default next"                  Value="cast_elec_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Fear -->
      <STRUCT Name="cast_fear_init">
        <ATOM Name="default next"                  Value="cast_fear_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_fear_loop">
        <ATOM Name="default next"                  Value="cast_fear_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Fire -->
      <STRUCT Name="cast_fire_init">
        <ATOM Name="default next"                  Value="cast_fire_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_fire_loop">
        <ATOM Name="default next"                  Value="cast_fire_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Heal HP -->
      <STRUCT Name="cast_healhp_init">
        <ATOM Name="default next"                  Value="cast_healhp_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_healhp_loop">
        <ATOM Name="default next"                  Value="cast_healhp_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Mad -->
      <STRUCT Name="cast_mad_init">
        <ATOM Name="default next"                  Value="cast_mad_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_mad_loop">
        <ATOM Name="default next"                  Value="cast_mad_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Poison -->
      <STRUCT Name="cast_poison_init">
        <ATOM Name="default next"                  Value="cast_poison_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_poison_loop">
        <ATOM Name="default next"                  Value="cast_poison_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Root -->
      <STRUCT Name="cast_root_init">
        <ATOM Name="default next"                  Value="cast_root_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_root_loop">
        <ATOM Name="default next"                  Value="cast_root_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Rot -->
      <STRUCT Name="cast_rot_init">
        <ATOM Name="default next"                  Value="cast_rot_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_rot_loop">
        <ATOM Name="default next"                  Value="cast_rot_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Shock -->
      <STRUCT Name="cast_shock_init">
        <ATOM Name="default next"                  Value="cast_shock_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_shock_loop">
        <ATOM Name="default next"                  Value="cast_shock_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Sleep -->
      <STRUCT Name="cast_sleep_init">
        <ATOM Name="default next"                  Value="cast_sleep_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_sleep_loop">
        <ATOM Name="default next"                  Value="cast_sleep_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Slow -->
      <STRUCT Name="cast_slow_init">
        <ATOM Name="default next"                  Value="cast_slow_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_slow_loop">
        <ATOM Name="default next"                  Value="cast_slow_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
      <!-- Stun -->
      <STRUCT Name="cast_stun_init">
        <ATOM Name="default next"                  Value="cast_stun_loop"                   />
        <ATOM Name="adjust orientation"            Value="&quot;spell states.cast_acid_init.adjust orientation&quot;" />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_init.slide&quot;" />
      </STRUCT>
      <STRUCT Name="cast_stun_loop">
        <ATOM Name="default next"                  Value="cast_stun_loop"                   />
        <ATOM Name="slide"                         Value="&quot;spell states.cast_acid_loop.slide&quot;" />
        <ATOM Name=        "alert mode transition" Value="&quot;spell states.cast_acid_loop.alert mode transition&quot;" />
        <ATOM Name=       "combat mode transition" Value="&quot;spell states.cast_acid_loop.combat mode transition&quot;" />
        <ATOM Name= "combat_float mode transition" Value="&quot;spell states.cast_acid_loop.combat_float mode transition&quot;" />
        <ATOM Name=        "death mode transition" Value="&quot;spell states.cast_acid_loop.death mode transition&quot;" />
        <ATOM Name=       "normal mode transition" Value="&quot;spell states.cast_acid_loop.normal mode transition&quot;" />
        <ATOM Name=          "eat mode transition" Value="&quot;spell states.cast_acid_loop.eat mode transition&quot;" />
        <ATOM Name=       "hungry mode transition" Value="&quot;spell states.cast_acid_loop.hungry mode transition&quot;" />
        <ATOM Name=         "rest mode transition" Value="&quot;spell states.cast_acid_loop.rest mode transition&quot;" />
        <ATOM Name=          "sit mode transition" Value="&quot;spell states.cast_acid_loop.sit mode transition&quot;" />
        <ATOM Name= "mount_normal mode transition" Value="&quot;spell states.cast_acid_loop.mount_normal mode transition&quot;" />
      </STRUCT>
    </STRUCT>
 
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG>
</FORM>
datasheet/rc/leveldesign/game_element/anim/automaton/0creature.automaton.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1