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datasheet:rc:leveldesign:game_element:sitem:melee_weapon:0parent:0c_m1pd.sitem

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_c_m1pd.sitem

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1pd.sitem”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
  <STRUCT>
    <STRUCT Name="basics">
      <ATOM Name="name" Value="dagger"/>
      <ATOM Name="family" Value="melee weapon"/>
      <ATOM Name="ItemType" Value="Dagger"/>
      <ATOM Name="sack_type" Value="1"/>
      <STRUCT Name="EquipmentInfo">
        <ARRAY Name="EquipmentSlots">
          <ATOM Name="right_hand" Value="Right Hand"/>
          <ATOM Name="left_hand" Value="Left Hand"/>
        </ARRAY>
        <ATOM Name="WearEquipmentMalus" Value="0.1"/>
      </STRUCT>
      <ATOM Name="Bulk" Value="5"/>
      <ATOM Name="Time to Equip In Ticks" Value="10"/>
      <ATOM Name="RequiredCharac" Value="Strength"/>
      <ATOM Name="RequiredCharacQualityFactor" Value="1"/>
      <ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
    </STRUCT>
    <STRUCT Name="melee weapon">
      <ATOM Name="category" Value="light"/>
      <ATOM Name="skill" Value="SFMCADM"/>
      <ATOM Name="damage type" Value="Piercing"/>
      <ATOM Name="melee range" Value="0"/>
    </STRUCT>
    <STRUCT Name="crafting tool">
      <ATOM Name="type" Value="Sharpener"/>
    </STRUCT>
    <STRUCT Name="3d">
      <ATOM Name="icon" Value="MW_dagger.tga"/>
      <ATOM Name="anim_set" Value="Dagger"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Tue Jul 30 12:41:31 2002 (receveur) .basics.family = melee weapon
Tue Jul 30 12:41:31 2002 (receveur) .basics.name = daguer
Tue Jul 30 12:41:31 2002 (receveur) formName Pasted = 
Tue Jul 30 12:43:37 2002 (receveur) .basics.quality level = &amp;amp;quot;Basics.Level&amp;amp;quot;*10
Tue Jul 30 12:43:37 2002 (receveur) .basics.weight = 0
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.category = light
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.latency = 6
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.rate of fire = 2
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.skill = Dagger
Tue Jul 30 12:43:43 2002 (receveur) .melee weapon.damage type = Piercing
Tue Jul 30 14:26:21 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand
Tue Jul 30 14:27:48 2002 (receveur) .basics.sack_type = 1
Tue Jul 30 14:39:17 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_hand
Tue Jul 30 15:16:19 2002 (receveur) .basics.quality level = $filename
Tue Jul 30 15:32:22 2002 (receveur) .basics.name = dagger
Tue Aug 27 14:55:35 2002 (wuibout) .3d.icon = MW_dagger.tga
Thu Oct 03 15:18:42 2002 (receveur) .basics.hit points = low
Thu Oct 03 15:18:42 2002 (receveur) .basics.weight = middle
Thu Dec 12 11:56:18 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] = Right or left hand
Thu Dec 12 11:56:18 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_or_left_hand
Fri Jan 03 15:54:58 2003 (receveur) .melee weapon.skill = dagger
Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_hand
Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[1] = Left Hand
Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[1] Renamed = left_hand
Wed Jan 08 14:48:13 2003 (receveur) formName Resized = 2
Thu Feb 20 18:00:38 2003 (favre) .faber.Career = faber
Thu Feb 20 18:00:38 2003 (favre) .faber.Skill = make melee weapons
Thu Feb 20 18:00:38 2003 (favre) .faber.Specialization = make dagger
Wed Feb 26 17:38:05 2003 (favre) .faber.Tool type = Sharpener
Wed Feb 26 17:38:09 2003 (favre) .crafting tool.type = Sharpener
Thu Feb 27 17:17:41 2003 (receveur) .faber.Create.MP 1 = poisonous_roots.item
Mon Mar 03 15:28:50 2003 (receveur) .melee weapon.latency = 
Mon Mar 03 15:28:50 2003 (receveur) .melee weapon.rate of fire = 
Tue Sep 16 19:28:21 2003 (coutelas) .basics.ItemType = Dagger
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 3 Property = Grip
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 4 Property = Dense
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 2 = 1
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 3 = 1
Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 4 = 1
Tue Sep 16 19:31:18 2003 (coutelas) .AsBrick.Client.Icon = MW_dagger.tga
Thu Sep 18 18:57:38 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
Fri Sep 19 11:39:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
Tue Sep 23 17:18:33 2003 (coutelas) .faber.Skill = craft
Thu Sep 25 11:14:38 2003 (coutelas) .3d.anim_set = Dagger
Fri Jan 30 11:10:58 2004 (coutelas) .basics.Bulk = 10
Fri Feb 06 17:29:42 2004 (coutelas) .basics.Time to Equip In Ticks = 20
Fri Feb 06 17:29:45 2004 (coutelas) .basics.Time to Equip In Ticks = 10
Mon May 10 17:23:40 2004 (coutelas) .melee weapon.melee range = 0
Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharac = Strength
Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
</FORM>
datasheet/rc/leveldesign/game_element/sitem/melee_weapon/0parent/0c_m1pd.sitem.txt · Dernière modification : 2021/12/03 19:18 de 127.0.0.1