• ecosystems
    • lacustre.ecosystem
    • jungle.ecosystem
    • desert.ecosystem
    • primes_roots.ecosystem
  • dfn
    • _attack_radius.typ
    • predefs
      • floradensity.typ
      • ecosystem.typ
      • bot_mage_attack_phrases.typ
      • bot_melee_attack_phrases.typ
      • plantscalemin.typ
      • formulae.typ
      • bot_buffer_attack_phrases.typ
      • character_name.typ
      • item_hitpoint_formuli.typ
      • bot_healer_defence_phrases.typ
      • bot_mage_special_phrases.typ
      • plantscalemax.typ
      • bot_shooter_attack_phrases.typ
      • bot_healer_special_phrases.typ
      • creature_sap_formuli.typ
      • bot_melee_defence_phrases.typ
      • creature_hitpoint_formuli.typ
      • creature_stamina_formuli.typ
      • bot_shooter_special_phrases.typ
      • character_characteristics.typ
      • randomseed.typ
      • bot_buffer_defence_phrases.typ
      • item_special_effect.typ
    • _light.dfn
    • ico
      • game_elem
        • range_weapon_type.typ
        • attack.dfn
        • _building_powers.dfn
        • _classification_types.typ
        • sitem.dfn
        • 0anim
          • spell_mode.typ
          • animset_type.dfn
          • fx_repeat_mode.typ
          • automaton_mode_states.dfn
          • job_mode.typ
          • string_array.dfn
          • automaton_state.dfn
          • animset_list.dfn
          • animation_state.dfn
          • fx
            • animation_fx.dfn
            • stick_mode.dfn
            • spell_list.dfn
            • animation_fx_set_by_lvl.dfn
            • spell_id.dfn
            • animation_fx_set.dfn
            • animation_magic.dfn
            • cast_fx.dfn
            • spell.dfn
          • automaton_list.dfn
          • automaton_atk_states.dfn
          • animset_mode.dfn
          • animation_set.dfn
          • spell_type.typ
          • spell_cast_stage.typ
          • automaton_spell_states.dfn
          • automaton.dfn
          • animation.dfn
          • automaton_generic_states.dfn
          • spell_id.typ
          • automaton_other_states.dfn
          • automaton_motion_states.dfn
          • stick_mode.typ
        • 0loot_tables
          • loot_set.dfn
          • _loot_table_row.dfn
          • _loot_set_row.dfn
          • _loot_money.dfn
          • loot_table.dfn
        • civilisation.dfn
        • building.dfn
        • _building_power.dfn
        • 0role
          • role_definition.dfn
          • _skill_type_and_associated_carac.dfn
          • _skill_category.typ
          • _job.typ
          • _action_nature.typ
          • _role_master.typ
          • _skill_role_category.typ
          • _characteristic.typ
          • _specialized_skill_type_and_associated_carac.dfn
          • _career.typ
          • _scores.typ
        • aiaction_combat_damage_type.typ
        • aiaction.dfn
        • _localisation_table_line.dfn
        • actionlist.dfn
        • continents.typ
        • weather_function.dfn
        • 0xptables
          • xp_table.dfn
          • _skill_stage_association.dfn
          • skill_stage_type_table.dfn
          • action_xp_factor.dfn
          • _type.dfn
          • _paliers.dfn
        • 0regen
          • _regen.dfn
          • regen_table.dfn
        • 0encyclopedia
          • encyclo_album.dfn
          • encyclo_thema.dfn
        • 0pacts
          • death_impact.dfn
          • _stats.dfn
        • _season_light_cycle.dfn
        • body_to_bone.dfn
        • attack_list_entry.dfn
        • success_chances_table.dfn
        • id_to_string_array.dfn
        • weather_setup.dfn
        • armorpiece.dfn
        • law.dfn
        • sky_color_mode.typ
        • sky_color_info.dfn
        • localisation_size_adjustment_table.dfn
        • sky_object.dfn
        • damage_shield_type.typ
        • commission.dfn
        • 0plant
          • _plant_fx_info.dfn
          • _plant_3D_info.dfn
          • _plant_game_param.dfn
          • _plant_instance.dfn
          • timed_fx_mode.typ
          • _plant.plant
        • weather_function_visual.dfn
        • aiaction_type.typ
        • 0player(tmp)
          • 0pacte_type.typ
          • player.dfn
          • 0peuple.typ
        • sky_color_gradient_info.dfn
        • attack_list.dfn
        • item.typ
        • sky_object_version.dfn
        • People.typ
        • town_list.typ
        • 0outposts
          • outpost_building.dfn
          • _outpost_building_driller_mp.dfn
          • outpost_squad.dfn
          • outpost.dfn
          • _outpost_building_driller.dfn
          • outpost_building_type.typ
        • item.dfn
        • 0create_perso
          • _default_equipment.dfn
          • _player_default_equipment.dfn
          • _training_progression.dfn
          • _sentence.dfn
          • role.typ
          • race_stats.dfn
          • starting_role.dfn
          • _player_skin.typ
        • aiaction_linkOTType.typ
        • id_to_string.dfn
        • _localisation_size_adjustment.dfn
        • plant.dfn
        • 0ai
          • ai_group_move.typ
          • faber_group_action.dfn
          • _ai_vitesse.dfn
          • _ai_patate.dfn
          • _ai_operator.typ
          • creature
            • _ai_timer.typ
            • _ai_fame.dfn
            • _ai_motivation_param_fatigue.dfn
            • _ai_motivation_param.dfn
            • _ai_comportement_fight.dfn
            • _ai_is_a.dfn
            • _ai_model_creature.dfn
            • _ai_comportement_walk.dfn
            • _ai_motivation_hunger.dfn
            • _ai_comportement.dfn
            • _ai_comportement_tolk.dfn
            • _ai_motivation_fatigue.dfn
            • _ai_motivation_param_hunger.dfn
            • _ai_lair.dfn
            • _ai_comportement_chase.dfn
            • _ai_motivation_dfn.dfn
            • _ai_food.dfn
            • _ai_comportement_sleep.dfn
            • _ai_motivation_health.dfn
            • _ai_comportement_explore.dfn
            • _ai_comportement_eat.dfn
            • _ai_motivation_explore.dfn
          • _ai_pastatoid.dfn
          • _ai_attribut.typ
          • _ai_object_type.typ
          • trader_group_action.dfn
          • _ai_static_object.dfn
          • _ai_creature.dfn
          • _ai_manager_param.dfn
          • _ai_animal.dfn
          • _ai_behaviour_param.dfn
          • _ai_type.typ
          • _ai_behaviour.dfn
          • _ai_path_finding.dfn
          • _ai_init_var.typ
          • lair
            • ai_omnivore_lair.dfn
            • ai_charognard_lair.dfn
            • ai_herbivore_lair.dfn
            • ai_predateur_lair.dfn
            • ai_poisson_lair.dfn
          • _ai_creature_elem.dfn
          • harvester_group_action.dfn
          • _ai_type_def.dfn
          • _ai_init_var_value.dfn
          • table.group_actions
          • actions_groupe.dfn
          • _ai_mouvable.dfn
          • ai_manager.dfn
          • ai_pastatoid_def.dfn
          • blah
            • _ai_manager_param02.dfn
            • _ai_manager_param06.dfn
            • _ai_manager_param17.dfn
            • _ai_manager_param13.dfn
            • _ai_manager_param16.dfn
            • _ai_manager_param12.dfn
            • _ai_manager_param03.dfn
            • _ai_manager_param07.dfn
            • _ai_manager_param20.dfn
            • _ai_manager_param14.dfn
            • _ai_manager_param10.dfn
            • _ai_manager_param18.dfn
            • _ai_manager_param09.dfn
            • _ai_manager_param01.dfn
            • _ai_manager_param05.dfn
            • _ai_manager_param04.dfn
            • _ai_manager_param08.dfn
            • _ai_manager_param19.dfn
            • _ai_manager_param15.dfn
            • _ai_manager_param11.dfn
          • caster_attack_group_action.dfn
          • _ai_saison.typ
          • flesh
            • _ai_poisson.dfn
            • _ai_charogne.dfn
            • _ai_nourriture.dfn
            • _ai_viande_terrestre.dfn
            • _ai_viande.dfn
            • _ai_vegetal.dfn
            • _ai_vegetal_terrestre.dfn
          • _ai_motivation_value.typ
          • _ai_motivation_influence.dfn
          • _ai_motivation.typ
          • lair.dfn
          • _ai_virtual_dfn_arry.dfn
          • _ai_herbe.dfn
          • _ai_fish.dfn
          • _ai_motivation.dfn
          • _ai_action_server.typ
          • _ai_pastatoid_def.dfn
          • _ai_static_type.dfn
          • healer_group_action.dfn
          • _ai_population.dfn
          • range_fighter_group_action.dfn
          • _ai_creature_spawn.dfn
          • _ai_creature_type.typ
          • _ai_location.dfn
          • gamedev
            • game_creature.typ
          • _ai_gabari.dfn
          • _ai_group_move.typ
          • melee_fighter_group_action.dfn
          • _ai_group_attack.typ
          • group_actions.dfn
          • _ai_path_elm.dfn
          • _ai_init_var.dfn
          • _ai_player.dfn
          • _ai_relation.dfn
          • _ai_operational.dfn
          • _ai_combatif.dfn
          • _ai_object.dfn
          • _ai_bag.dfn
          • caster_buffer_group_action.dfn
          • _ai_game_var.dfn
          • _ai_group_action.dfn
          • test.typ
          • _ai_dynmaic_object.dfn
          • _ai_manager.dfn
        • deathpact.dfn
        • localisation_table.dfn
        • tribe.dfn
        • 0bot_chat
          • bot_chat_page.typ
          • bot_chat_action.typ
          • bot_chat_program.typ
          • bot_chat.dfn
          • bot_chat_option.dfn
          • bot_chat_choice_list.typ
          • bot_chat_family.typ
        • _plant_textureset.typ
        • characterdamagelocalisationtable.typ
        • sky_ref_color.typ
        • creature.dfn
        • light_cycle.dfn
        • 0deposit
          • _deposit_mp.dfn
          • _deposit_mp_season.dfn
        • deposit.dfn
        • itemstat.dfn
        • sky_object_priority.typ
        • race.dfn
        • aiaction_area_type.typ
        • succes_chances_table.dfn
        • role.dfn
        • _entity_types.typ
        • 0brick
          • _learning_playable_races.typ
          • functionalities
            • _set_effect_dynamic_modifier.dfn
            • _modifier_mode.typ
            • _latency_modifier.dfn
            • _modify_var.dfn
            • _range_combat_damage_modifiers.dfn
            • _change_ai_state.dfn
            • _check_target_actions.dfn
            • _difficulty_modifier.dfn
            • _effect_functions.typ
            • _root_refine_item.dfn
            • _target_beasts_train.dfn
            • _length.dfn
            • _root_melee_combat.dfn
            • _target_types.typ
            • _range.dfn
            • _engage_mode.dfn
            • _set_effect_duration.dfn
            • _display_static_texts.dfn
            • _root_training.dfn
            • _cancel_effet_type.dfn
            • _root_common.dfn
            • _stun.dfn
            • _root_harvest.dfn
            • _kamic_impregnation.dfn
            • _physical_damage.dfn
            • _faber_filter2.typ
            • _change_behaviour.dfn
            • _cancel_effect.dfn
            • _ignore_protection.dfn
            • _root_faber.dfn
            • _effect.dfn
            • _duration_in_action_type.typ
            • _temporal_acceleration.dfn
            • _area_effect.dfn
            • _magical_damage.dfn
            • _damage_value.typ
            • _knowledge_mp.dfn
            • _static_string_params.typ
            • _root_tame.dfn
            • _root_magic.dfn
            • _knowledge_market.dfn
            • _sentence_modifier_operator.typ
            • _entity_msgs.dfn
            • _set_localisation.dfn
            • _check_target_level.dfn
            • _set_dispell_transfert.dfn
            • _check_continent.dfn
            • _berserk.dfn
            • _root_default_attack.dfn
            • _global_resist.dfn
            • _engage.dfn
            • _affect_aggressors.dfn
            • _change_sentence_latency.dfn
            • _check_armor_set.dfn
            • _absorb_score.dfn
            • _root_tracking.dfn
            • _restore_mp.dfn
            • _disengage.dfn
            • _effect_modifier.dfn
            • _target_pets.dfn
            • _modifier.dfn
            • _cost_modifier.dfn
            • _transfert.dfn
            • _set_effect_modifier.dfn
            • _root_add_to_train.dfn
            • _root_repair_item.dfn
            • _set_sentence_nb_cycles.dfn
            • _add_valid_target_type.dfn
            • _sentence_modifier.dfn
            • _root_range_combat.dfn
            • _faber_filter1.typ
            • _modify_var_temp.dfn
          • _homins_races.dfn
          • _sbrick_optional.dfn
          • sbrick.dfn
          • _static_string.dfn
          • _sbrick_basics.dfn
          • _brick_power.typ
          • _faction.typ
          • _brick_basics.dfn
          • brick_level_adjustment_table.dfn
          • _localisation_slot.typ
          • _brick_energy_type.typ
          • _valid_target_races.dfn
          • brick.dfn
          • _sbrick_parameter.dfn
          • _brick_level_adjustment_line.dfn
          • _brick_mp.dfn
          • _brick_type.typ
          • effect_type.typ
          • sbrick_magic_range.dfn
          • saibrick.dfn
          • phrase.dfn
          • _brick_learning.dfn
          • _sbrick_credit.dfn
          • brick_base.dfn
          • _brick_client.dfn
          • _functionality.dfn
          • _success_chances_line.dfn
          • _fauna_races.dfn
          • _sbrick_mandatory.dfn
          • _brick_valid_targets.dfn
          • _brick_family.typ
          • saiphrase.dfn
          • _brick_families.typ
          • sphrase.dfn
          • _effect_type.typ
          • _sbrick_target_restriction.typ
          • _position_in_family.typ
          • _phrase_nature.typ
          • _suffix_type.typ
          • _flora_races.dfn
          • _sbrick_families.typ
          • carrier_phrases.dfn
          • _functionality_attribute.dfn
        • 0mission
          • mission_logic_table.dfn
          • _mission_logic_table_entry.dfn
          • mission_icon.dfn
        • forage_source.dfn
        • 0emote
          • emot.dfn
          • _text_emote.dfn
          • text_emotes.dfn
        • attack_type.typ
        • audioFX.dfn
        • weather_function_params.dfn
        • aiaction_effect_type.typ
        • 0creature
          • _creature_basics_type.typ
          • _creature_race.typ
          • _creature_resists.dfn
          • _creature_movespeed.dfn
          • _creature_3d_equipment.dfn
          • _creature_loot_harvest_state.typ
          • _creature_derivated_scores.dfn
          • _creature_harvest.dfn
          • _creature_3d_eyes_color.typ
          • _creature_collision.dfn
          • _creature_mp.dfn
          • _creature_equipment.dfn
          • _creature_3d_shadow.dfn
          • _creature_damage_shield.dfn
          • _creature_combat_move.dfn
          • _creature_phrases_melee.dfn
          • _creature_phrases.dfn
          • _creature_ecosystem.typ
          • _creature_phrases_healer.dfn
          • _creature_species.typ
          • _creature_text_id.dfn
          • _creature_characteristics.dfn
          • _creature_bag.dfn
          • _creature_properties.dfn
          • _creature_size.typ
          • _creature_texture.typ
          • creature_stat.typ
          • _creature_IA.dfn
          • _creature_loot.dfn
          • _creature_type.typ
          • _creature_phrases_buffer.dfn
          • fight_config.dfn
          • _creature_color_equipment.typ
          • _creature_phrases_shooter.dfn
          • _creature_chat_profile.typ
          • _creature_shopkeeper_type.dfn
          • _creature_items.dfn
          • _creature_combat.dfn
          • _creature_phrases_mage.dfn
          • _creature_basics.dfn
          • _creature_texture_equipment.typ
          • _creature_3d_hair_color.typ
          • _creature_3d.dfn
          • teleport_type.typ
          • _creature_3d_ground_fx.dfn
          • _creature_3d_skin.typ
          • text_id_correspondance.dfn
        • region_list.typ
        • cast_ray.dfn
        • sky.dfn
        • weather_function_modifier.dfn
        • 0item
          • _item_faber.dfn
          • _item_food.dfn
          • _item_service.dfn
          • item_weapon_max_damage.typ
          • _item_scroll.dfn
          • item_attack_type.typ
          • _item_effects.dfn
          • _item_3d_fx.dfn
          • _item_armor.dfn
          • _item_guild_option.dfn
          • _item_training_tool.dfn
          • _item_ammo.dfn
          • item_cosmetics_types.typ
          • item_mp_faber_type.typ
          • item_magazine_size.typ
          • item_crafting_tool_type.typ
          • item_weight.typ
          • item_mp_faber_property.typ
          • item_guild_option_type.typ
          • _item_melee_weapon.dfn
          • _item_command_ticket.dfn
          • item_slot.typ
          • item_workshop_needed.typ
          • item_animset.typ
          • _protections.dfn
          • item_armor_protection.typ
          • item_effect_type.typ
          • item_mp_protection_type.typ
          • item_category.typ
          • item_memorization_slot_types.typ
          • _item_faber_plan.dfn
          • item_service.typ
          • item_map.typ
          • _item_harvest_tool.dfn
          • _item_cosmetics.dfn
          • item_damage_type.typ
          • _item_taming_tool.dfn
          • _item_3d.dfn
          • item_mp_property.typ
          • item_color.typ
          • _item_regen_characteristic_modifier.dfn
          • _item_pet.dfn
          • item_firing_range.typ
          • _item_equipment_modifier.dfn
          • _item_bag.dfn
          • _item_faber_mp_parameters.dfn
          • item_origine.typ
          • _item_special_effects.dfn
          • _item_basics.dfn
          • item_taming_tool_type.typ
          • item_slot_type.typ
          • item_mp_group.typ
          • item_teleport_type.typ
          • item_mp_family.typ
          • item_ammo_type.typ
          • _item_scores_modifier.dfn
          • _item_3d_fx_static.dfn
          • _item_skills_modifier.dfn
          • _item_equipment_info.dfn
          • _item_faber_learning.dfn
          • _item_mp.dfn
          • item_taming_range.typ
          • item_shield_category.typ
          • _item_faber_component.dfn
          • _item_teleport.dfn
          • item_mp_use.typ
          • _item_consumable.dfn
          • _item_shield.dfn
          • _item_regen_scores_modifier.dfn
          • item_mp_category.typ
          • _item_xp_catalyser.dfn
          • _item_mp_param.dfn
          • item_mp_property_depth.typ
          • _item_special_effect.dfn
          • _item_range_weapon.dfn
          • item_type.typ
          • item_family.typ
          • item_armor_max_protection.typ
          • _item_crafting_tool.dfn
        • attack_id.dfn
        • _difficulty_appreciation.typ
        • _loot.dfn
        • armor.dfn
        • aiaction_aiming_type.typ
        • _combat_move.dfn
        • 0skills
          • _crafting_specialized_skills.typ
          • _magic_attack_specialized_skills.typ
          • skill_tree.dfn
          • _magic_specialized_skills.typ
          • _training_specialized_skills.typ
          • _magic_healer_skills.typ
          • _melee_skills.typ
          • _trading_skills.dfn
          • _civilization_skills.typ
          • _range_skills.dfn
          • _harvest_skills.dfn
          • _move_competences.dfn
          • _generic_skills.typ
          • _generic_specialized_skills.typ
          • _magic_alteration_skills.typ
          • _title_unblock.dfn
          • _training_score_skills.typ
          • _skill_data.dfn
          • _craft_skills.typ
          • _trading_specialized_skills.typ
          • _crafting_skills.dfn
          • skill_extractor.cfg
          • _magic_skills.dfn
          • _training_characteristic_specialized_skills.typ
          • _training_characteristic_skills.typ
          • _magic_attack_skills.dfn
          • _skillsCode.typ
          • _defense_skills.typ
          • _defense_skills.dfn
          • _title_civ.typ
          • _specialized_skills.typ
          • _training_skills.typ
          • _title.typ
          • _magic_skills.typ
          • _magic_alteration_specialized_skills.typ
          • _skills.typ
          • _magic_attack_skills.typ
          • generate_skills_dfn.bat
          • _training_characteristic_skills.dfn
          • _range_specialized_skills.typ
          • _magic_healer_specialized_skills.typ
          • _crafting_skills.typ
          • _craft_skills.dfn
          • titles.dfn
          • _melee_specialized_skills.typ
          • _title_cult.typ
          • _generic_skills.dfn
          • _civilization_specialized_skills.typ
          • SkillsCategory.xls
          • _training_score_skills.dfn
          • _magic_alteration_skills.dfn
          • _training_score_specialized_skills.typ
          • _civilization_skills.dfn
          • _range_skills.typ
          • _trading_skills.typ
          • _harvest_skills.typ
          • Skills.csv
          • _harvest_specialized_skills.typ
          • _melee_skills.dfn
          • _magic_healer_skills.dfn
          • _skills_and_specialized_skills.typ
        • 0economic
          • _bot_buy_sell.dfn
          • prices_table.dfn
        • gender.typ
        • 0fx(tmp)
          • 0fx_ps_user_params_strong.dfn
          • 0fx_ps_user_params_critical.dfn
          • fx.dfn
          • 0fx_ps_user_params_weak_combo.dfn
          • 0fx_trail.dfn
          • 0fx_user_param.typ
          • 0fx_ps_user_params_standard.dfn
          • 0fx_ps_user_params_weak.dfn
          • 0fx_ps_user_params_strong_combo.dfn
          • 0fx_ps.dfn
      • tmp
        • plant_name.typ
        • point_name.typ
      • basics
        • color.typ
        • _typ.dfn
        • uint8.typ
        • edit.typ
        • uint16.typ
        • iboolean.typ
        • boolean.typ
        • _data_elem.typ
        • string.typ
        • sint8.typ
        • sint16.typ
        • dataset.dfn
        • sint64.typ
        • float.typ
        • _data_elem.dfn
        • uint64.typ
        • _type.typ
        • int.typ
        • type_property.typ
        • sint32.typ
        • filename.typ
        • uint32.typ
      • reaction.typ
      • primitive.typ
      • world
        • _world_map.dfn
        • flora.dfn
        • 0_trap__filename.typ
        • ai.dfn
        • _world_map_child.dfn
        • world.dfn
        • landmark.dfn
        • zc.dfn
        • region.dfn
        • area.dfn
        • continent.dfn
        • village_ig.dfn
        • _world_continent.dfn
        • village.dfn
        • aimgr.dfn
        • season.typ
        • faction.dfn
        • ecosystem.dfn
      • _primitive.dfn
      • _fog.dfn
      • _vector.dfn
      • _rgba.dfn
      • trigger.typ
    • game_element
      • outpost
        • building
          • empty.outpost_building
        • squad
          • _free_squad_parent.outpost_squad
          • free_squad_light_melee_fighter_f.outpost_squad
          • free_squad_light_melee_fighter_b.outpost_squad
          • free_squad_light_melee_fighter_d.outpost_squad
          • free_squad_light_melee_fighter_c.outpost_squad
          • free_squad_light_melee_fighter_e.outpost_squad
        • outpost
          • example_outpost_01.outpost
          • _outpost.outpost
      • encyclopedia
        • album_00.encyclo_album
        • thema_00_01.encyclo_thema
      • fx
        • toxic_cloud_1.fx
        • toxic_cloud_2.fx
        • toxic_cloud_0.fx
      • sbrick
        • enchantment
          • bepa01.sbrick
        • timed_action
          • bapa03.sbrick
          • bapa04.sbrick
          • bapa01.sbrick
          • bapa05.sbrick
          • bapa02.sbrick
        • craft
          • root
            • bcpa22.sbrick
            • bcpa25.sbrick
            • bcpa01.sbrick
            • bcpa10.sbrick
          • credit
            • recommended
              • bczaca01.sbrick
          • recommended
            • bcmaca01.sbrick
          • effect
            • melee_weapon
              • fyros
                • bcfmea06.sbrick
              • tryker
                • bctmea06.sbrick
              • zorai
                • bczmea06.sbrick
                • bczmea01_3.sbrick
              • refugee
                • bcrmea06.sbrick
                • bcrmea15.sbrick
              • matis
                • bcmmea06.sbrick
            • jewel
              • matis
                • bcmjea04.sbrick
              • zorai
                • bczjea04.sbrick
              • fyros
                • bcfjea04.sbrick
              • tryker
                • bctjea04.sbrick
            • range_weapon
              • bczrea04.sbrick
              • bctrea04.sbrick
              • bcfrea04.sbrick
              • bcmrea04.sbrick
            • armor
              • fyros
                • light_armor
                  • bcfaea07.sbrick
              • zorai
                • light_armor
                  • bczaea07.sbrick
              • common
                • heavy_armor
                  • bccaea07.sbrick
              • refugee
                • bcraea36.sbrick
                • bcraea20.sbrick
                • bcraea07.sbrick
                • bcraea11.sbrick
                • bcraea16.sbrick
                • bcraea27.sbrick
                • bcraea31.sbrick
                • bcraea18.sbrick
                • bcraea22.sbrick
                • bcraea34.sbrick
                • bcraea29.sbrick
                • bcraea13.sbrick
                • bcraea05.sbrick
                • bcraea38.sbrick
                • bcraea02.sbrick
                • bcraea14.sbrick
                • bcraea09.sbrick
                • bcraea40.sbrick
                • bcraea33.sbrick
                • bcraea25.sbrick
                • bcraea03.sbrick
                • bcraea15.sbrick
                • bcraea39.sbrick
                • bcraea32.sbrick
                • bcraea24.sbrick
                • bcraea08.sbrick
                • bcraea23.sbrick
                • bcraea35.sbrick
                • bcraea19.sbrick
                • bcraea12.sbrick
                • bcraea04.sbrick
                • bcraea28.sbrick
                • bcraea17.sbrick
                • bcraea01.sbrick
                • bcraea26.sbrick
                • bcraea30.sbrick
                • bcraea37.sbrick
                • bcraea21.sbrick
                • bcraea06.sbrick
                • bcraea10.sbrick
              • tryker
                • light_armor
                  • bctaea07.sbrick
              • matis
                • light_armor
                  • bcmaea07.sbrick
            • ammo
              • fyros
                • bcfpea17.sbrick
              • zorai
                • bczpea17.sbrick
              • tryker
                • bctpea17.sbrick
              • matis
                • bcmpea17.sbrick
            • shield
              • zorai
                • bczsea01.sbrick
              • fyros
                • bcfsea01.sbrick
              • matis
                • bcmsea01.sbrick
              • tryker
                • bctsea01.sbrick
        • fight
          • root
            • bfpa01.sbrick
          • optional
            • bfoa01.sbrick
            • bfoa03.sbrick
          • modifier
            • bfmc01.sbrick
            • bfma01.sbrick
          • credit
            • bfca02.sbrick
            • bfca01.sbrick
        • magic
          • root
            • bmpa01.sbrick
          • modifier
            • offensive
              • direct_damage
                • special
                  • bmoetma00003.sbrick
          • effect
            • offensive
              • bmoetea01.sbrick
          • credit
            • sap
              • bmca00002.sbrick
            • range
              • bmcr00001.sbrick
        • forage
          • extraction
            • bhfeca01.sbrick
            • bhfepa01.sbrick
            • bhfeec01.sbrick
            • bhfeeb01.sbrick
            • bhfeea01.sbrick
        • harvest
          • bhq01.sbrick
      • forage_source
        • _fx0.forage_source
        • 0_0.forage_source
      • anim
        • fx
          • auras
            • _aura.animation_fx
          • auras.id_to_string_array
          • combat
            • fx_range_impact
              • range_impact_generic.animation_fx_set
            • attack_magic
              • homin
                • magic_cur_homin.attack_list
                • magic_off_homin.attack_list
            • attack_melee
              • melee.attack_list
            • fx_cast
              • homin
                • new_casts
                  • cast_off_acid_end.animation_fx_set
                  • cast_off_acid_loop.animation_fx_set
                  • cast_off_acid_fail.animation_fx_set
                  • cast_off_acid_begin.animation_fx_set
                  • cast_cur_healhp_fail.animation_fx_set
                  • cast_cur_healhp_end.animation_fx_set
                  • cast_cur_healhp_loop.animation_fx_set
                  • cast_cur_healhp_begin.animation_fx_set
              • _cast_base.animation_fx_set
            • fx_magic_projectile
              • base
                • _magic_projectile_cur_chain.animation_fx_set
                • _magic_projectile_off_chain.animation_fx_set
              • magic_projectile_acid_chain.animation_fx_set
              • magic_projectile_healhp_chain.animation_fx_set
              • base_per_spell
                • _magic_projectile_acid.animation_fx_set
                • _magic_projectile_healhp.animation_fx_set
            • attack_range
              • range.attack_list
            • fx_magic_impact
              • acid_impact.animation_fx_set
              • healhp_impact.animation_fx_set
            • attack_damage_shield
              • damage_shield.attack_list
            • fx_range_projectile
              • range_projectile_missile.animation_fx_set
          • static
            • object_street_lamp.animation_fx
          • misc
            • anim_fx_misc.id_to_string_array
            • _range_impact_generic_base.animation_fx
          • links.id_to_string_array
          • links
            • _link.animation_fx
        • anim_set
          • entities.animset_list
          • pet
            • _pet.animset_mode
            • dag
              • dag_rest__.animation_set
              • dag_hungry__.animation_set
              • dag.animset_mode
              • dag_death__.animation_set
              • dag_combat__.animation_set
              • dag_alert__.animation_set
              • dag_default__.animation_set
              • dag_eat__.animation_set
          • _homins.animset_mode
          • _objects.animset_mode
          • _death.animation_set
          • homin
            • fy_hom
              • fy_hom_combat_2hsw_.animation_set
              • fy_hom_death_gr_s.animation_set
              • fy_hom_sit__d.animation_set
              • fy_hom_death_dis_.animation_set
              • fy_hom_death_1h_s.animation_set
              • fy_hom_default_g_.animation_set
              • fy_hom_combat_1hsw_d.animation_set
              • fy_hom_default_1hsw_s.animation_set
              • fy_hom_death_cu1_.animation_set
              • fy_hom_combat_d_.animation_set
              • fy_hom_death_1h_.animation_set
              • fy_hom_death_d_s.animation_set
              • fy_hom_default_1hsw_.animation_set
              • fy_hom_death_sg_.animation_set
              • fy_hom_death_d_.animation_set
              • fy_hom_combat_sgga_.animation_set
              • fy_hom_sit_1hsw_.animation_set
              • fy_hom_combat__d.animation_set
              • fy_hom_default_sg_.animation_set
              • fy_hom_combat_sg_.animation_set
              • fy_hom_default_l2m_.animation_set
              • fy_hom_sit_d_.animation_set
              • fy_hom_combat_1h_.animation_set
              • fy_hom_combat_d_s.animation_set
              • fy_hom_default_d_s.animation_set
              • fy_hom_default_1h_.animation_set
              • fy_hom_death_dig_.animation_set
              • fy_hom_default_1h_d.animation_set
              • fy_hom_sit_1h_.animation_set
              • fy_hom_sit_d_s.animation_set
              • fy_hom_death__d.animation_set
              • fy_hom_mount_swim__.animation_set
              • fy_hom_death_sgga_.animation_set
              • fy_hom_death_d_d.animation_set
              • fy_hom_death_2h_.animation_set
              • fy_hom_swim__.animation_set
              • fy_hom_default_fi_.animation_set
              • fy_hom_death_trstr_.animation_set
              • fy_hom_death_2hsw_.animation_set
              • fy_hom_death_ga_.animation_set
              • fy_hom_death_l2m_.animation_set
              • fy_hom_death_gr_.animation_set
              • fy_hom_sit__s.animation_set
              • fy_hom_default_1hsw_d.animation_set
              • fy_hom_default_dig_.animation_set
              • fy_hom_death_1h_d.animation_set
              • fy_hom_death_co_.animation_set
              • fy_hom_combat_1hsw_s.animation_set
              • fy_hom_default_co_.animation_set
              • fy_hom_death__.animation_set
              • fy_hom_swim_death__.animation_set
              • fy_hom_sit_d_d.animation_set
              • fy_hom_default_gr_.animation_set
              • fy_hom_default_ga_.animation_set
              • fy_hom_sit_2h_.animation_set
              • fy_hom_death__s.animation_set
              • fy_hom_combat_gr_.animation_set
              • fy_hom_default_gr_s.animation_set
              • fy_hom_combat_d_d.animation_set
              • fy_hom_death_fi_.animation_set
              • fy_hom_combat_2h_.animation_set
              • fy_hom_sit__.animation_set
              • fy_hom_default_dis_.animation_set
              • fy_hom_death_mclo_.animation_set
              • fy_hom_default_1h_s.animation_set
              • fy_hom_default_2h_.animation_set
              • fy_hom_default_d_d.animation_set
              • fy_hom_death_mtoo_.animation_set
              • fy_hom_default_cu1_.animation_set
              • fy_hom_combat__s.animation_set
              • fy_hom_death_pa_.animation_set
              • fy_hom_default_br_.animation_set
              • fy_hom_default__d.animation_set
              • fy_hom_combat_br_.animation_set
              • fy_hom_combat_gr_s.animation_set
              • fy_hom_combat_1h_s.animation_set
              • fy_hom_sit_1hsw_d.animation_set
              • fy_hom_death_bu_.animation_set
              • fy_hom_default_sh_.animation_set
              • fy_hom_mount_death__.animation_set
              • fy_hom.animset_mode
              • fy_hom_death_1hsw_.animation_set
              • fy_hom_mount_swim_death__.animation_set
              • fy_hom_default__.animation_set
              • fy_hom_default_ho_.animation_set
              • fy_hom_death_cu2_.animation_set
              • fy_hom_death_ho_.animation_set
              • fy_hom_combat_g_.animation_set
              • fy_hom_death_mix_.animation_set
              • fy_hom_death_1hsw_s.animation_set
              • fy_hom_death_sh_.animation_set
              • fy_hom_default_bu_.animation_set
              • fy_hom_default_d_.animation_set
              • fy_hom_death_g_.animation_set
              • fy_hom_sit_1h_s.animation_set
              • fy_hom_death_br_.animation_set
              • fy_hom_default_pa_.animation_set
              • fy_hom_default_sgga_.animation_set
              • fy_hom_combat_1hsw_.animation_set
              • fy_hom_default_mix_.animation_set
              • fy_hom_death_tr_.animation_set
              • fy_hom_default_cu2_.animation_set
              • fy_hom_mount_default__.animation_set
              • fy_hom_sit_1hsw_s.animation_set
              • fy_hom_combat_1h_d.animation_set
              • fy_hom_combat__.animation_set
              • fy_hom_default_2hsw_.animation_set
              • fy_hom_combat_l2m_.animation_set
              • fy_hom_default__s.animation_set
              • fy_hom_sit_1h_d.animation_set
              • fy_hom_default_tr_.animation_set
              • fy_hom_default_trstr_.animation_set
              • fy_hom_default_mtoo_.animation_set
              • fy_hom_rest__.animation_set
              • fy_hom_default_mclo_.animation_set
              • fy_hom_death_1hsw_d.animation_set
            • fy_hof_lod__.animation_set
            • fy_hof_emots_a__.animation_set
            • _homin_default.animation_set
            • fy_hom_lod__.animation_set
            • _homin.animset_mode
            • _fx.animation_set
            • fy_hom_emots_a__.animation_set
            • fy_hof
              • fy_hof_death_bu_.animation_set
              • fy_hof_death_mtoo_.animation_set
              • fy_hof_combat_gr_.animation_set
              • fy_hof_sit__.animation_set
              • fy_hof_death_mclo_.animation_set
              • fy_hof_default_2h_.animation_set
              • fy_hof_default__.animation_set
              • fy_hof_default_d_d.animation_set
              • fy_hof_death_pa_.animation_set
              • fy_hof_default_gr_.animation_set
              • fy_hof_combat_1hsw_s.animation_set
              • fy_hof_default_ga_.animation_set
              • fy_hof_default_co_.animation_set
              • fy_hof_combat_d_d.animation_set
              • fy_hof_combat_2h_.animation_set
              • fy_hof_death_1hsw_d.animation_set
              • fy_hof_default_1hsw_s.animation_set
              • fy_hof_death_2hsw_.animation_set
              • fy_hof_death_br_.animation_set
              • fy_hof_combat_1hsw_.animation_set
              • fy_hof_death_sgga_.animation_set
              • fy_hof_default_cu2_.animation_set
              • fy_hof_default_mix_.animation_set
              • fy_hof_death_ho_.animation_set
              • fy_hof_combat_g_.animation_set
              • fy_hof_sit_1h_s.animation_set
              • fy_hof_death_1h_d.animation_set
              • fy_hof_default_fi_.animation_set
              • fy_hof_mount_default__.animation_set
              • fy_hof_death_l2m_.animation_set
              • fy_hof_death_sh_.animation_set
              • fy_hof_death_g_.animation_set
              • fy_hof_death_dig_.animation_set
              • fy_hof_death_tr_.animation_set
              • fy_hof_death_1hsw_s.animation_set
              • fy_hof_combat_1h_.animation_set
              • fy_hof_combat_d_s.animation_set
              • fy_hof_combat_sg_.animation_set
              • fy_hof_combat_1hsw_d.animation_set
              • fy_hof_combat__.animation_set
              • fy_hof_default_d_s.animation_set
              • fy_hof_default_1h_.animation_set
              • fy_hof_default_sg_.animation_set
              • fy_hof_default_1hsw_.animation_set
              • fy_hof_death_cu1_.animation_set
              • fy_hof_death_1h_s.animation_set
              • fy_hof_rest__.animation_set
              • fy_hof_sit_1h_d.animation_set
              • fy_hof_default_g_.animation_set
              • fy_hof_death_gr_s.animation_set
              • fy_hof_death_dis_.animation_set
              • fy_hof_default_1hsw_d.animation_set
              • fy_hof_death_d_s.animation_set
              • fy_hof_death_1h_.animation_set
              • fy_hof_swim_death__.animation_set
              • fy_hof_default_sgga_.animation_set
              • fy_hof_death_sg_.animation_set
              • fy_hof_sit_1hsw_.animation_set
              • fy_hof_default_2hsw_.animation_set
              • fy_hof_default_gr_s.animation_set
              • fy_hof_default_dis_.animation_set
              • fy_hof_default_1h_s.animation_set
              • fy_hof_death_d_.animation_set
              • fy_hof_default_tr_.animation_set
              • fy_hof_mount_swim_death__.animation_set
              • fy_hof_combat_d_.animation_set
              • fy_hof_default_cu1_.animation_set
              • fy_hof.animset_mode
              • fy_hof_sit__d.animation_set
              • fy_hof_combat_l2m_.animation_set
              • fy_hof_combat_1h_d.animation_set
              • fy_hof_combat__d.animation_set
              • fy_hof_sit_2h_.animation_set
              • fy_hof_default__s.animation_set
              • fy_hof_sit_d_d.animation_set
              • fy_hof_death_trstr_.animation_set
              • fy_hof_sit_d_.animation_set
              • fy_hof_default_mclo_.animation_set
              • fy_hof_death__.animation_set
              • fy_hof_sit_1hsw_s.animation_set
              • fy_hof_default_mtoo_.animation_set
              • fy_hof_default_dig_.animation_set
              • fy_hof_death__d.animation_set
              • fy_hof_default_d_.animation_set
              • fy_hof_death_ga_.animation_set
              • fy_hof_sit__s.animation_set
              • fy_hof_default_l2m_.animation_set
              • fy_hof_death_gr_.animation_set
              • fy_hof_default_pa_.animation_set
              • fy_hof_death_cu2_.animation_set
              • fy_hof_death_mix_.animation_set
              • fy_hof_death_co_.animation_set
              • fy_hof_default_1h_d.animation_set
              • fy_hof_swim__.animation_set
              • fy_hof_danseuse__.animation_set
              • fy_hof_default_bu_.animation_set
              • fy_hof_death_d_d.animation_set
              • fy_hof_mount_death__.animation_set
              • fy_hof_mount_swim__.animation_set
              • fy_hof_death_2h_.animation_set
              • fy_hof_default_trstr_.animation_set
              • fy_hof_death_fi_.animation_set
              • fy_hof_combat_2hsw_.animation_set
              • fy_hof_sit_1hsw_d.animation_set
              • fy_hof_death_1hsw_.animation_set
              • fy_hof_death__s.animation_set
              • fy_hof_default_ho_.animation_set
              • fy_hof_combat_br_.animation_set
              • fy_hof_sit_1h_.animation_set
              • fy_hof_sit_d_s.animation_set
              • fy_hof_default__d.animation_set
              • fy_hof_combat__s.animation_set
              • fy_hof_default_sh_.animation_set
              • fy_hof_combat_gr_s.animation_set
              • fy_hof_combat_1h_s.animation_set
              • fy_hof_default_br_.animation_set
              • fy_hof_combat_sgga_.animation_set
            • 0homin_death__.animation_set
          • _combat.animation_set
          • _creatures.animset_mode
          • _default.animation_set
          • _alert.animation_set
          • _eat.animation_set
          • objects
            • objects.animset_mode
          • _hungry.animation_set
          • _parent.animset_mode
          • _rest.animation_set
        • automaton
          • creature_death.automaton
          • _death.automaton
          • _eat.automaton
          • _parent.automaton
          • creature_mount_normal.automaton
          • homin_rest.automaton
          • _alert.automaton
          • homin_swim_death.automaton
          • _creature.automaton
          • creature_combat.automaton
          • creature_alert.automaton
          • creature_combat_float.automaton
          • creature_normal.automaton
          • creature_hungry.automaton
          • creature_swim.automaton
          • homin_alert.automaton
          • _sit.automaton
          • homin_death.automaton
          • _swim.automaton
          • homin_mount_swim.automaton
          • homin_swim.automaton
          • _homin.automaton
          • homin_hungry.automaton
          • creature_sit.automaton
          • _mount_normal.automaton
          • homin_normal.automaton
          • homin_mount_normal.automaton
          • automaton.automaton_list
          • homin_eat.automaton
          • homin_combat.automaton
          • _combat_float.automaton
          • homin_combat_float.automaton
          • _normal.automaton
          • _mount_swim.automaton
          • creature_mount_swim.automaton
          • creature_eat.automaton
          • _hungry.automaton
          • creature_rest.automaton
          • _rest.automaton
          • _combat.automaton
          • homin_sit.automaton
        • mode2animset.string_array
      • sitem
        • guild_option
          • player_building.sitem
          • guild_main_building.sitem
        • armor
          • 0parent
            • matis
              • _gma_l.sitem
            • _c_ar.sitem
            • _c_al.sitem
            • common
              • _gca_l.sitem
            • zorai
              • _gza_l.sitem
            • fyros
              • _gfa_l.sitem
            • tryker
              • _gta_l.sitem
          • matis
            • light_armor
              • icmalb.sitem
          • underwear
            • igmau.sitem
            • igtbu.sitem
            • igmpu.sitem
            • igtvu.sitem
            • igzpu.sitem
            • igzau.sitem
            • igtgu.sitem
            • igfau.sitem
            • igfpu.sitem
            • igtau.sitem
            • igmbu.sitem
            • igzgu.sitem
            • igzvu.sitem
            • igtpu.sitem
            • igfvu.sitem
            • igfgu.sitem
            • igfbu.sitem
            • igmvu.sitem
            • igmgu.sitem
            • igzbu.sitem
          • tryker
            • light_armor
              • ictalb.sitem
          • refugee
            • icragg.sitem
            • icravg.sitem
            • icrage.sitem
            • icrave.sitem
            • icralg.sitem
            • icralb.sitem
            • icraga.sitem
            • icrava.sitem
            • icrapv.sitem
            • icrasa.sitem
            • icrapw.sitem
            • icraba.sitem
            • icrapt.sitem
            • icrapu.sitem
            • icrapr.sitem
            • icrase.sitem
            • icrabe.sitem
            • icrasg.sitem
            • icrabg.sitem
            • icragt.sitem
            • icravu.sitem
            • icragu.sitem
            • icravt.sitem
            • icragv.sitem
            • icravw.sitem
            • icragw.sitem
            • icravv.sitem
            • icrals.sitem
            • icragr.sitem
            • icravr.sitem
            • icrasr.sitem
            • icrape.sitem
            • icrabr.sitem
            • icrapg.sitem
            • icrabw.sitem
            • icrasv.sitem
            • icrapa.sitem
            • icrabv.sitem
            • icrasw.sitem
            • icrabu.sitem
            • icrast.sitem
            • icrabt.sitem
            • icrasu.sitem
          • fyros
            • light_armor
              • icfalb.sitem
          • zorai
            • light_armor
              • iczalb.sitem
          • common
            • light_armor
              • iccalb.sitem
        • inventory
          • bag.sitem
        • hair_and_face
          • zo_cheveux_short01.sitem
          • zo_cheveux_medium03.sitem
          • ma_visage.sitem
          • tr_cheveux_short03.sitem
          • zo_cheveux_medium02.sitem
          • tr_cheveux_short02.sitem
          • zo_cheveux_long02.sitem
          • tr_cheveux_short01.sitem
          • zo_cheveux_medium01.sitem
          • zo_cheveux_long01.sitem
          • fy_visage.sitem
          • ma_cheveux_short02.sitem
          • ma_cheveux_medium01.sitem
          • fy_cheveux_shave01.sitem
          • tr_cheveux_long01.sitem
          • tr_visage.sitem
          • ma_cheveux_short01.sitem
          • ma_cheveux_medium02.sitem
          • fy_cheveux_medium02.sitem
          • ma_cheveux_long02.sitem
          • ma_cheveux_shave01.sitem
          • fy_cheveux_short02.sitem
          • fy_cheveux_medium03.sitem
          • fy_cheveux_short01.sitem
          • fy_cheveux_medium01.sitem
          • ma_cheveux_long01.sitem
          • zo_visage.sitem
          • fy_cheveux_long01.sitem
          • tr_cheveux_shave01.sitem
          • tr_cheveux_medium02.sitem
          • zo_cheveux_shave01.sitem
          • tr_cheveux_medium01.sitem
        • raw_material
          • system_mp_choice_purple.sitem
          • system_mp_choice_white.sitem
          • system_mp_fine.sitem
          • system_mp_extra_green.sitem
          • system_mp_extra.sitem
          • 0parent
            • _mchd.sitem
            • _mf.sitem
            • _mc.sitem
            • _m0692.sitem
            • _m0001.sitem
          • system_mp_excellent.sitem
          • system_mp_extra_black.sitem
          • common
            • m0692chdca01.sitem
            • m0001dxacb01.sitem
          • system_mp_extra_turquoise.sitem
          • system_mp_supreme.sitem
          • system_mp_extra_blue.sitem
          • system_mp_choice_black.sitem
          • system_mp_choice_blue.sitem
          • system_mp_choice_green.sitem
          • system_mp_extra_red.sitem
          • system_mp_choice_red.sitem
          • system_mp.sitem
          • system_mp_basic.sitem
          • system_mp_choice.sitem
          • system_mp_extra_purple.sitem
          • system_mp_extra_white.sitem
          • system_mp_choice_turquoise.sitem
        • harvesting_tool
          • itrtfo.sitem
        • melee_weapon
          • refugee
            • icrm2ms.sitem
            • icrm1pd.sitem
          • 0parent
            • _c_m2ms.sitem
            • _c_m1pd.sitem
        • crafting_tool
          • itrtar.sitem
      • test_sky
        • fo_mainland_au.sky
        • fo_mainland_wi.sky
        • fo_mainland_su.sky
        • fo_mainland_sp.sky
      • xp_table
        • unblock.titles
        • offensive_magic.succes_chances_table
        • prospecting.succes_chances_table
        • dodge_parry_ai.succes_chances_table
        • skills.skill_tree
        • magic_resist.succes_chances_table
        • xptable.xp_table
        • magic_resist_link.succes_chances_table
        • curative_magic.succes_chances_table
        • dodge_parry.succes_chances_table
        • craft.succes_chances_table
        • break_cast_resist.succes_chances_table
        • extracting.succes_chances_table
        • fight_phrase.succes_chances_table
        • shield_use.succes_chances_table
        • default.action_xp_factor
        • action_success_for_difficulty_table.succes_chances_table
      • emotes
        • list.emot
        • list.text_emotes
      • sphrase
        • craft
          • recommended
            • abcfaca01.sphrase
            • abczaca01.sphrase
            • abcmaca01.sphrase
          • jewel
            • abcfjea04.sphrase
            • abczjea04.sphrase
            • abctjea04.sphrase
            • abcmjea04.sphrase
          • shield
            • abczsea01.sphrase
            • abcfsea01.sphrase
            • abctsea01.sphrase
            • abcmsea01.sphrase
          • ammo
            • abcmpea17.sphrase
            • abctpea17.sphrase
            • abcfpea17.sphrase
            • abczpea17.sphrase
          • armor
            • abczaea07.sphrase
            • abcfaea07.sphrase
            • abctaea07.sphrase
            • abcmaea07.sphrase
          • range_weapon
            • abcmrea04.sphrase
            • abctrea04.sphrase
            • abcfrea04.sphrase
            • abczrea04.sphrase
          • melee_weapon
            • abcfmea06.sphrase
            • abczmea06.sphrase
            • abcmmea06.sphrase
            • abctmea06.sphrase
        • forage
          • extraction
            • abhfepa01.sphrase
        • magic
          • offensive
            • direct_damage
              • special
                • abm_mt_acid_00003.sphrase
        • fight
          • abfma01.sphrase
          • abfmc01.sphrase
          • abf01.sphrase
        • enchantment
          • abe_use_item_power.sphrase
    • game_elem
      • mission
        • generic_generic.mission_icon
      • creature
        • fauna
          • ai_parent
            • _ai_herbivore_craintif.creature
          • set_armure
            • _medium_slashing_armor_set.creature
          • parent_creature_prototype
            • _dag.creature
          • ecosystem
            • forest
              • _dag_for.creature
          • bestiary
            • forest
              • chdfa1.creature
        • fame_parent
          • _fame_none.creature
          • _fame_zorai.creature
        • _formuli.creature
        • raw_material_assignment
          • _chdfa1_mp.creature
        • objects
          • object_watch_tower.creature
          • _parent_botobject.creature
        • npc
          • bestiary
            • creature
              • chiang
                • fmftm1.creature
                • drill_zohc3.creature
                • company_of_the_drill_loge_master_z_h_b1.creature
              • 0attack_type_parents
                • dag_attack.creature
            • actionlist
              • dag_attack.actionlist
              • amftm1.actionlist
            • aiaction
              • melee_normal_damage_f.aiaction
              • melee_extra_damage_f.aiaction
              • default_fauna_attack_slash.aiaction
              • dag_attack.aiaction
          • parent
            • 0basics_3d
              • _karavan_female.creature
              • _matis_male.creature
              • _homin_attack.creature
              • _zorai_female.creature
              • _zorai_male.creature
              • _fyros_female.creature
              • _karavan_male.creature
              • _tryker_male.creature
              • _fyros_male.creature
              • _matis_female.creature
              • _tryker_female.creature
            • _default_NPC_caracteristics.creature
      • weather
        • fair1.weather_setup
        • forest
          • fo_thunder_snow.weather_setup
          • fo_fair3.weather_setup
          • fo_clouds1.weather_setup
          • fo_fair2.weather_setup
          • fo_clouds2.weather_setup
          • fo_thunder_sand.weather_setup
          • fo_clouds_norain.weather_setup
          • fo_fair1.weather_setup
          • fo_thunder_storm.weather_setup
        • clouds2.weather_setup
        • thunder_snow.weather_setup
        • thunder_storm.weather_setup
        • clouds1.weather_setup
        • fair3.weather_setup
        • fair2.weather_setup
        • thunder_sand.weather_setup
      • loottables
        • axe_dagger_matis.loot
        • test_loot_table.loot
      • deposit
        • parent
          • _quantity_11_15.deposit
          • _regen_forest_040.deposit
          • _lvl_01_05.deposit
          • _level.deposit
          • _displeasure_04_01.deposit
          • _quantity_forest.deposit
      • pacts
        • pacts.death_impact
      • loot
        • loot_creature
          • meat_loot_lvl_06_10.loot
          • meat_loot_lvl_16_20.loot
          • meat_loot_lvl_21_25.loot
          • meat_loot_lvl_01_05.loot
          • meat_loot_lvl_11_15.loot
          • _meat_loot_lvl.loot
      • createperso
        • matis_fighter.starting_role
        • fyros_magician.starting_role
        • matis_magician.starting_role
        • tryker_fighter.starting_role
        • zorai_harvester.starting_role
        • tryker_magician.starting_role
        • fyros_craftsman.starting_role
        • matis_harvester.starting_role
        • fyros_fighter.starting_role
        • matis_craftsman.starting_role
        • fyros_harvester.starting_role
        • zorai_craftsman.starting_role
        • tryker_harvester.starting_role
        • zorai_fighter.starting_role
        • fyros.race_stats
        • zorai.race_stats
        • tryker.race_stats
        • tryker_craftsman.starting_role
        • 0parent
          • _zorai.starting_role
          • _fighter.starting_role
          • _matis.starting_role
          • _tryker.starting_role
          • _craftsman.starting_role
          • _parent_attacks.race_stats
          • _fyros.starting_role
          • _magician.starting_role
          • _harvester.starting_role
          • _parent.starting_role
        • zorai_magician.starting_role
        • matis.race_stats
      • plant
        • flora_template
          • lacustre
            • tr_palmtree.flora
          • forest
            • FO_type_04_b.flora
            • FO_type_01_b.flora
          • jungle
            • jungle_banana_tree.flora
            • fx_ju_fo_pollen_fx.flora
            • fx_ju_fo_desert_fx.flora
            • ju_type_S3_Banana_tree.flora
            • jungle_tree.flora
            • ju_type_S2_young_tree.flora
            • jungle_plante.flora
            • jungle_dead_tree.flora
            • jungle_bamboo.flora
            • fx_ju_fo_serpent_scorpion.flora
            • ju_type_S3_fantree.flora
            • ju_type_S3_plantegrasse.flora
            • JU_type_01_f.flora
            • JU_type_01_g.flora
            • JU_type_01_d.flora
            • jungle_fx.flora
            • JU_type_01_e.flora
            • JU_type_01_b.flora
            • jungle_big_tree.flora
            • ju_type_S3_bush_tree.flora
            • JU_type_01_c.flora
            • JU_type_01_a.flora
            • jungle_young_tree.flora
            • fx_ju_fo_aqua_fx.flora
            • jungle_bush_tree.flora
            • ju_type_S3_Carni_tree.flora
            • ju_type_s3_plante.flora
            • jungle_fantree.flora
            • fx_matis_ju_fo_all_fx.flora
            • jungle_canopy_tree.flora
            • JU_type_01_j.flora
            • JU_type_01_i.flora
            • fx_ju_fo_all_fx.flora
            • JU_type_01_h.flora
        • ecosystem
          • lacustre
            • common
              • tr_s2_palmtree_f.plant
              • tr_s2_palmtree_e.plant
              • tr_s2_palmtree_d.plant
              • tr_s2_bamboo_a.plant
              • tr_s2_palmtree_c.plant
              • tr_s2_palmtree_b.plant
              • tr_s2_palmtree_a.plant
          • jungle
            • common
              • Ju_S3_bamboo.plant
              • Ju_S3_fantree.plant
              • Ju_S3_fougere.plant
              • Ju_S1_bamboo.plant
              • Ju_S3_Banana_tree.plant
              • Ju_S3_plantegrasse.plant
              • Ju_S3_plante.plant
              • Ju_S1_canopy_tree.plant
              • Ju_S3_bush_tree.plant
              • Ju_S3_tree.plant
              • Ju_S2_young_tree.plant
              • Ju_S2_big_tree.plant
              • Ju_S3_dead_tree.plant
            • fx
              • FX_Ju-SolbirthB.plant
              • FX_Ju-SolbirthC.plant
              • FX_Ju-SolbirthA.plant
              • FX_Ju-SolBirthD.plant
              • FX_goo_smoke.plant
              • FX_Ju-batA.plant
              • FX_Ju-GhostA.plant
              • FX_Ju-treefallC.plant
              • FX_goo_mamal.plant
              • FX_Ju-treefallB.plant
              • FX_Ju-treefallA.plant
              • FX_Ju-GhostB.plant
              • FX_goo_insect.plant
              • FX_Ju-treefallD.plant
              • FX_Ju-DragonFlyA.plant
              • FX_Ju-bugsA.plant
              • FX_Ju-bugsB.plant
          • forest
            • fx
              • FX_Fo-bugsB.plant
              • FX_Fo-bugsC.plant
              • FX_Fo-bugsA.plant
              • FX_Fo_Fishes.plant
              • FX_Fo-SolBirthA.plant
              • FX_Fo-Ju-ColibrisB.plant
            • common
              • FO_S2_spiketree.plant
              • FO_S2_birch.plant
              • fo_s2_arbragrelot.plant
              • fo_s1_arbreagrelot.plant
              • Fo_s1_giant_tree.plant
              • fo_S3_champignou_A.plant
              • fo_S3_champignou_B.plant
              • FO_S2_bigroot_C.plant
              • FO_S2_bigroot_B.plant
              • FO_S2_bigroot_A.plant
      • localisation.localisation_table
      • building
        • guard_tower.building
      • items
        • armor
          • parent
            • zorai
              • zo_cheveux_shave01.item
              • zo_cheveux_short01.item
              • zo_cheveux_long01.item
              • zo_cheveux_medium01.item
              • zo_visage.item
            • tryker
              • civil01
                • tr_civil01_hand.item
                • tr_civil01_pantabotte.item
                • tr_civil01_gilet.item
                • tr_civil01_armpad.item
                • tr_civil01_bottes.item
          • creature_armor
            • light_slashing_legs.item
            • light_slashing_hands.item
            • light_slashing_head.item
            • medium_slashing_head.item
            • medium_slashing_legs.item
            • _creature_armor.item
            • medium_slashing_chest.item
            • medium_slashing_feet.item
            • light_slashing_chest.item
            • light_slashing_feet.item
            • medium_slashing_hands.item
            • creature_body_armor_specific
              • dag_light_slashing_chest.item
    • world_editor_files
      • npc
        • action_type
          • doxygen.css
        • ai_profile
          • event_type
            • ai_movement
              • ai_activity
              • world_editor_primitive_configuration.xml
              • world_editor_classes.xml
              • fauna_zone_properties
                • activity_rest_frahar_invasion.zone
                • activity_food_kitin.zone
                • activity_food_carn.zone
                • activity_food_goo_invasion.zone
                • activity_rest_kitin.zone
                • activity_food_herb.zone
                • activity_rest_gibbai_invasion.zone
                • activity_food_frahar_invasion.zone
                • activity_food_degen.zone
                • activity_rest_goo_invasion.zone
                • activity_rest_degen.zone
                • activity_rest_cute_invasion.zone
                • activity_rest_kitin_invasion.zone
                • activity_rest_carn.zone
                • activity_plant.zone
                • activity_food_kitin_invasion.zone
                • activity_food_gibbai_invasion.zone
                • activity_spawn.zone
                • activity_rest_herb.zone
                • activity_food_cute_invasion.zone
              • npc_zone_properties
                • activity_spawn.zone
                • activity_outpost.zone
                • activity_rest.zone
                • activity_outpost_attack.zone
                • activity_harvest.zone
                • activity_kami_wander.zone
                • activity_outpost_def.zone
                • activity_ambush.zone
              • continents
                • families
                  • class_doc
                  • world
                    • indoors
                      • indoors.continent
                    • ryzom.world
                    • lesfalaises(matis)
                      • continent.cfg
                      • harvest.deposit
                      • lesfalaises.continent
                    • ryzom.weather_function_params
                    • newbieland
                      • continent.cfg
                      • newbieland.continent
                    • factions
                      • tryton.faction
                      • karavan.faction
                      • fyros.faction
                      • matis.faction
                      • zorai.faction
                      • kami.faction
                      • tryker.faction
                    • ryzom.light_cycle
                    • centrale
                      • continent.cfg