• outpost
    • building
      • empty.outpost_building
    • squad
      • _free_squad_parent.outpost_squad
      • free_squad_light_melee_fighter_f.outpost_squad
      • free_squad_light_melee_fighter_b.outpost_squad
      • free_squad_light_melee_fighter_d.outpost_squad
      • free_squad_light_melee_fighter_c.outpost_squad
      • free_squad_light_melee_fighter_e.outpost_squad
    • outpost
      • example_outpost_01.outpost
      • _outpost.outpost
  • encyclopedia
    • album_00.encyclo_album
    • thema_00_01.encyclo_thema
  • fx
    • toxic_cloud_1.fx
    • toxic_cloud_2.fx
    • toxic_cloud_0.fx
  • sbrick
    • enchantment
      • bepa01.sbrick
    • timed_action
      • bapa03.sbrick
      • bapa04.sbrick
      • bapa01.sbrick
      • bapa05.sbrick
      • bapa02.sbrick
    • craft
      • root
        • bcpa22.sbrick
        • bcpa25.sbrick
        • bcpa01.sbrick
        • bcpa10.sbrick
      • credit
        • recommended
          • bczaca01.sbrick
      • recommended
        • bcmaca01.sbrick
      • effect
        • melee_weapon
          • fyros
            • bcfmea06.sbrick
          • tryker
            • bctmea06.sbrick
          • zorai
            • bczmea06.sbrick
            • bczmea01_3.sbrick
          • refugee
            • bcrmea06.sbrick
            • bcrmea15.sbrick
          • matis
            • bcmmea06.sbrick
        • jewel
          • matis
            • bcmjea04.sbrick
          • zorai
            • bczjea04.sbrick
          • fyros
            • bcfjea04.sbrick
          • tryker
            • bctjea04.sbrick
        • range_weapon
          • bczrea04.sbrick
          • bctrea04.sbrick
          • bcfrea04.sbrick
          • bcmrea04.sbrick
        • armor
          • fyros
            • light_armor
              • bcfaea07.sbrick
          • zorai
            • light_armor
              • bczaea07.sbrick
          • common
            • heavy_armor
              • bccaea07.sbrick
          • refugee
            • bcraea36.sbrick
            • bcraea20.sbrick
            • bcraea07.sbrick
            • bcraea11.sbrick
            • bcraea16.sbrick
            • bcraea27.sbrick
            • bcraea31.sbrick
            • bcraea18.sbrick
            • bcraea22.sbrick
            • bcraea34.sbrick
            • bcraea29.sbrick
            • bcraea13.sbrick
            • bcraea05.sbrick
            • bcraea38.sbrick
            • bcraea02.sbrick
            • bcraea14.sbrick
            • bcraea09.sbrick
            • bcraea40.sbrick
            • bcraea33.sbrick
            • bcraea25.sbrick
            • bcraea03.sbrick
            • bcraea15.sbrick
            • bcraea39.sbrick
            • bcraea32.sbrick
            • bcraea24.sbrick
            • bcraea08.sbrick
            • bcraea23.sbrick
            • bcraea35.sbrick
            • bcraea19.sbrick
            • bcraea12.sbrick
            • bcraea04.sbrick
            • bcraea28.sbrick
            • bcraea17.sbrick
            • bcraea01.sbrick
            • bcraea26.sbrick
            • bcraea30.sbrick
            • bcraea37.sbrick
            • bcraea21.sbrick
            • bcraea06.sbrick
            • bcraea10.sbrick
          • tryker
            • light_armor
              • bctaea07.sbrick
          • matis
            • light_armor
              • bcmaea07.sbrick
        • ammo
          • fyros
            • bcfpea17.sbrick
          • zorai
            • bczpea17.sbrick
          • tryker
            • bctpea17.sbrick
          • matis
            • bcmpea17.sbrick
        • shield
          • zorai
            • bczsea01.sbrick
          • fyros
            • bcfsea01.sbrick
          • matis
            • bcmsea01.sbrick
          • tryker
            • bctsea01.sbrick
    • fight
      • root
        • bfpa01.sbrick
      • optional
        • bfoa01.sbrick
        • bfoa03.sbrick
      • modifier
        • bfmc01.sbrick
        • bfma01.sbrick
      • credit
        • bfca02.sbrick
        • bfca01.sbrick
    • magic
      • root
        • bmpa01.sbrick
      • modifier
        • offensive
          • direct_damage
            • special
              • bmoetma00003.sbrick
      • effect
        • offensive
          • bmoetea01.sbrick
      • credit
        • sap
          • bmca00002.sbrick
        • range
          • bmcr00001.sbrick
    • forage
      • extraction
        • bhfeca01.sbrick
        • bhfepa01.sbrick
        • bhfeec01.sbrick
        • bhfeeb01.sbrick
        • bhfeea01.sbrick
    • harvest
      • bhq01.sbrick
  • forage_source
    • _fx0.forage_source
    • 0_0.forage_source
  • anim
    • fx
      • auras
        • _aura.animation_fx
      • auras.id_to_string_array
      • combat
        • fx_range_impact
          • range_impact_generic.animation_fx_set
        • attack_magic
          • homin
            • magic_cur_homin.attack_list
            • magic_off_homin.attack_list
        • attack_melee
          • melee.attack_list
        • fx_cast
          • homin
            • new_casts
              • cast_off_acid_end.animation_fx_set
              • cast_off_acid_loop.animation_fx_set
              • cast_off_acid_fail.animation_fx_set
              • cast_off_acid_begin.animation_fx_set
              • cast_cur_healhp_fail.animation_fx_set
              • cast_cur_healhp_end.animation_fx_set
              • cast_cur_healhp_loop.animation_fx_set
              • cast_cur_healhp_begin.animation_fx_set
          • _cast_base.animation_fx_set
        • fx_magic_projectile
          • base
            • _magic_projectile_cur_chain.animation_fx_set
            • _magic_projectile_off_chain.animation_fx_set
          • magic_projectile_acid_chain.animation_fx_set
          • magic_projectile_healhp_chain.animation_fx_set
          • base_per_spell
            • _magic_projectile_acid.animation_fx_set
            • _magic_projectile_healhp.animation_fx_set
        • attack_range
          • range.attack_list
        • fx_magic_impact
          • acid_impact.animation_fx_set
          • healhp_impact.animation_fx_set
        • attack_damage_shield
          • damage_shield.attack_list
        • fx_range_projectile
          • range_projectile_missile.animation_fx_set
      • static
        • object_street_lamp.animation_fx
      • misc
        • anim_fx_misc.id_to_string_array
        • _range_impact_generic_base.animation_fx
      • links.id_to_string_array
      • links
        • _link.animation_fx
    • anim_set
      • entities.animset_list
      • pet
        • _pet.animset_mode
        • dag
          • dag_rest__.animation_set
          • dag_hungry__.animation_set
          • dag.animset_mode
          • dag_death__.animation_set
          • dag_combat__.animation_set
          • dag_alert__.animation_set
          • dag_default__.animation_set
          • dag_eat__.animation_set
      • _homins.animset_mode
      • _objects.animset_mode
      • _death.animation_set
      • homin
        • fy_hom
          • fy_hom_combat_2hsw_.animation_set
          • fy_hom_death_gr_s.animation_set
          • fy_hom_sit__d.animation_set
          • fy_hom_death_dis_.animation_set
          • fy_hom_death_1h_s.animation_set
          • fy_hom_default_g_.animation_set
          • fy_hom_combat_1hsw_d.animation_set
          • fy_hom_default_1hsw_s.animation_set
          • fy_hom_death_cu1_.animation_set
          • fy_hom_combat_d_.animation_set
          • fy_hom_death_1h_.animation_set
          • fy_hom_death_d_s.animation_set
          • fy_hom_default_1hsw_.animation_set
          • fy_hom_death_sg_.animation_set
          • fy_hom_death_d_.animation_set
          • fy_hom_combat_sgga_.animation_set
          • fy_hom_sit_1hsw_.animation_set
          • fy_hom_combat__d.animation_set
          • fy_hom_default_sg_.animation_set
          • fy_hom_combat_sg_.animation_set
          • fy_hom_default_l2m_.animation_set
          • fy_hom_sit_d_.animation_set
          • fy_hom_combat_1h_.animation_set
          • fy_hom_combat_d_s.animation_set
          • fy_hom_default_d_s.animation_set
          • fy_hom_default_1h_.animation_set
          • fy_hom_death_dig_.animation_set
          • fy_hom_default_1h_d.animation_set
          • fy_hom_sit_1h_.animation_set
          • fy_hom_sit_d_s.animation_set
          • fy_hom_death__d.animation_set
          • fy_hom_mount_swim__.animation_set
          • fy_hom_death_sgga_.animation_set
          • fy_hom_death_d_d.animation_set
          • fy_hom_death_2h_.animation_set
          • fy_hom_swim__.animation_set
          • fy_hom_default_fi_.animation_set
          • fy_hom_death_trstr_.animation_set
          • fy_hom_death_2hsw_.animation_set
          • fy_hom_death_ga_.animation_set
          • fy_hom_death_l2m_.animation_set
          • fy_hom_death_gr_.animation_set
          • fy_hom_sit__s.animation_set
          • fy_hom_default_1hsw_d.animation_set
          • fy_hom_default_dig_.animation_set
          • fy_hom_death_1h_d.animation_set
          • fy_hom_death_co_.animation_set
          • fy_hom_combat_1hsw_s.animation_set
          • fy_hom_default_co_.animation_set
          • fy_hom_death__.animation_set
          • fy_hom_swim_death__.animation_set
          • fy_hom_sit_d_d.animation_set
          • fy_hom_default_gr_.animation_set
          • fy_hom_default_ga_.animation_set
          • fy_hom_sit_2h_.animation_set
          • fy_hom_death__s.animation_set
          • fy_hom_combat_gr_.animation_set
          • fy_hom_default_gr_s.animation_set
          • fy_hom_combat_d_d.animation_set
          • fy_hom_death_fi_.animation_set
          • fy_hom_combat_2h_.animation_set
          • fy_hom_sit__.animation_set
          • fy_hom_default_dis_.animation_set
          • fy_hom_death_mclo_.animation_set
          • fy_hom_default_1h_s.animation_set
          • fy_hom_default_2h_.animation_set
          • fy_hom_default_d_d.animation_set
          • fy_hom_death_mtoo_.animation_set
          • fy_hom_default_cu1_.animation_set
          • fy_hom_combat__s.animation_set
          • fy_hom_death_pa_.animation_set
          • fy_hom_default_br_.animation_set
          • fy_hom_default__d.animation_set
          • fy_hom_combat_br_.animation_set
          • fy_hom_combat_gr_s.animation_set
          • fy_hom_combat_1h_s.animation_set
          • fy_hom_sit_1hsw_d.animation_set
          • fy_hom_death_bu_.animation_set
          • fy_hom_default_sh_.animation_set
          • fy_hom_mount_death__.animation_set
          • fy_hom.animset_mode
          • fy_hom_death_1hsw_.animation_set
          • fy_hom_mount_swim_death__.animation_set
          • fy_hom_default__.animation_set
          • fy_hom_default_ho_.animation_set
          • fy_hom_death_cu2_.animation_set
          • fy_hom_death_ho_.animation_set
          • fy_hom_combat_g_.animation_set
          • fy_hom_death_mix_.animation_set
          • fy_hom_death_1hsw_s.animation_set
          • fy_hom_death_sh_.animation_set
          • fy_hom_default_bu_.animation_set
          • fy_hom_default_d_.animation_set
          • fy_hom_death_g_.animation_set
          • fy_hom_sit_1h_s.animation_set
          • fy_hom_death_br_.animation_set
          • fy_hom_default_pa_.animation_set
          • fy_hom_default_sgga_.animation_set
          • fy_hom_combat_1hsw_.animation_set
          • fy_hom_default_mix_.animation_set
          • fy_hom_death_tr_.animation_set
          • fy_hom_default_cu2_.animation_set
          • fy_hom_mount_default__.animation_set
          • fy_hom_sit_1hsw_s.animation_set
          • fy_hom_combat_1h_d.animation_set
          • fy_hom_combat__.animation_set
          • fy_hom_default_2hsw_.animation_set
          • fy_hom_combat_l2m_.animation_set
          • fy_hom_default__s.animation_set
          • fy_hom_sit_1h_d.animation_set
          • fy_hom_default_tr_.animation_set
          • fy_hom_default_trstr_.animation_set
          • fy_hom_default_mtoo_.animation_set
          • fy_hom_rest__.animation_set
          • fy_hom_default_mclo_.animation_set
          • fy_hom_death_1hsw_d.animation_set
        • fy_hof_lod__.animation_set
        • fy_hof_emots_a__.animation_set
        • _homin_default.animation_set
        • fy_hom_lod__.animation_set
        • _homin.animset_mode
        • _fx.animation_set
        • fy_hom_emots_a__.animation_set
        • fy_hof
          • fy_hof_death_bu_.animation_set
          • fy_hof_death_mtoo_.animation_set
          • fy_hof_combat_gr_.animation_set
          • fy_hof_sit__.animation_set
          • fy_hof_death_mclo_.animation_set
          • fy_hof_default_2h_.animation_set
          • fy_hof_default__.animation_set
          • fy_hof_default_d_d.animation_set
          • fy_hof_death_pa_.animation_set
          • fy_hof_default_gr_.animation_set
          • fy_hof_combat_1hsw_s.animation_set
          • fy_hof_default_ga_.animation_set
          • fy_hof_default_co_.animation_set
          • fy_hof_combat_d_d.animation_set
          • fy_hof_combat_2h_.animation_set
          • fy_hof_death_1hsw_d.animation_set
          • fy_hof_default_1hsw_s.animation_set
          • fy_hof_death_2hsw_.animation_set
          • fy_hof_death_br_.animation_set
          • fy_hof_combat_1hsw_.animation_set
          • fy_hof_death_sgga_.animation_set
          • fy_hof_default_cu2_.animation_set
          • fy_hof_default_mix_.animation_set
          • fy_hof_death_ho_.animation_set
          • fy_hof_combat_g_.animation_set
          • fy_hof_sit_1h_s.animation_set
          • fy_hof_death_1h_d.animation_set
          • fy_hof_default_fi_.animation_set
          • fy_hof_mount_default__.animation_set
          • fy_hof_death_l2m_.animation_set
          • fy_hof_death_sh_.animation_set
          • fy_hof_death_g_.animation_set
          • fy_hof_death_dig_.animation_set
          • fy_hof_death_tr_.animation_set
          • fy_hof_death_1hsw_s.animation_set
          • fy_hof_combat_1h_.animation_set
          • fy_hof_combat_d_s.animation_set
          • fy_hof_combat_sg_.animation_set
          • fy_hof_combat_1hsw_d.animation_set
          • fy_hof_combat__.animation_set
          • fy_hof_default_d_s.animation_set
          • fy_hof_default_1h_.animation_set
          • fy_hof_default_sg_.animation_set
          • fy_hof_default_1hsw_.animation_set
          • fy_hof_death_cu1_.animation_set
          • fy_hof_death_1h_s.animation_set
          • fy_hof_rest__.animation_set
          • fy_hof_sit_1h_d.animation_set
          • fy_hof_default_g_.animation_set
          • fy_hof_death_gr_s.animation_set
          • fy_hof_death_dis_.animation_set
          • fy_hof_default_1hsw_d.animation_set
          • fy_hof_death_d_s.animation_set
          • fy_hof_death_1h_.animation_set
          • fy_hof_swim_death__.animation_set
          • fy_hof_default_sgga_.animation_set
          • fy_hof_death_sg_.animation_set
          • fy_hof_sit_1hsw_.animation_set
          • fy_hof_default_2hsw_.animation_set
          • fy_hof_default_gr_s.animation_set
          • fy_hof_default_dis_.animation_set
          • fy_hof_default_1h_s.animation_set
          • fy_hof_death_d_.animation_set
          • fy_hof_default_tr_.animation_set
          • fy_hof_mount_swim_death__.animation_set
          • fy_hof_combat_d_.animation_set
          • fy_hof_default_cu1_.animation_set
          • fy_hof.animset_mode
          • fy_hof_sit__d.animation_set
          • fy_hof_combat_l2m_.animation_set
          • fy_hof_combat_1h_d.animation_set
          • fy_hof_combat__d.animation_set
          • fy_hof_sit_2h_.animation_set
          • fy_hof_default__s.animation_set
          • fy_hof_sit_d_d.animation_set
          • fy_hof_death_trstr_.animation_set
          • fy_hof_sit_d_.animation_set
          • fy_hof_default_mclo_.animation_set
          • fy_hof_death__.animation_set
          • fy_hof_sit_1hsw_s.animation_set
          • fy_hof_default_mtoo_.animation_set
          • fy_hof_default_dig_.animation_set
          • fy_hof_death__d.animation_set
          • fy_hof_default_d_.animation_set
          • fy_hof_death_ga_.animation_set
          • fy_hof_sit__s.animation_set
          • fy_hof_default_l2m_.animation_set
          • fy_hof_death_gr_.animation_set
          • fy_hof_default_pa_.animation_set
          • fy_hof_death_cu2_.animation_set
          • fy_hof_death_mix_.animation_set
          • fy_hof_death_co_.animation_set
          • fy_hof_default_1h_d.animation_set
          • fy_hof_swim__.animation_set
          • fy_hof_danseuse__.animation_set
          • fy_hof_default_bu_.animation_set
          • fy_hof_death_d_d.animation_set
          • fy_hof_mount_death__.animation_set
          • fy_hof_mount_swim__.animation_set
          • fy_hof_death_2h_.animation_set
          • fy_hof_default_trstr_.animation_set
          • fy_hof_death_fi_.animation_set
          • fy_hof_combat_2hsw_.animation_set
          • fy_hof_sit_1hsw_d.animation_set
          • fy_hof_death_1hsw_.animation_set
          • fy_hof_death__s.animation_set
          • fy_hof_default_ho_.animation_set
          • fy_hof_combat_br_.animation_set
          • fy_hof_sit_1h_.animation_set
          • fy_hof_sit_d_s.animation_set
          • fy_hof_default__d.animation_set
          • fy_hof_combat__s.animation_set
          • fy_hof_default_sh_.animation_set
          • fy_hof_combat_gr_s.animation_set
          • fy_hof_combat_1h_s.animation_set
          • fy_hof_default_br_.animation_set
          • fy_hof_combat_sgga_.animation_set
        • 0homin_death__.animation_set
      • _combat.animation_set
      • _creatures.animset_mode
      • _default.animation_set
      • _alert.animation_set
      • _eat.animation_set
      • objects
        • objects.animset_mode
      • _hungry.animation_set
      • _parent.animset_mode
      • _rest.animation_set
    • automaton
      • creature_death.automaton
      • _death.automaton
      • _eat.automaton
      • _parent.automaton
      • creature_mount_normal.automaton
      • homin_rest.automaton
      • _alert.automaton
      • homin_swim_death.automaton
      • _creature.automaton
      • creature_combat.automaton
      • creature_alert.automaton
      • creature_combat_float.automaton
      • creature_normal.automaton
      • creature_hungry.automaton
      • creature_swim.automaton
      • homin_alert.automaton
      • _sit.automaton
      • homin_death.automaton
      • _swim.automaton
      • homin_mount_swim.automaton
      • homin_swim.automaton
      • _homin.automaton
      • homin_hungry.automaton
      • creature_sit.automaton
      • _mount_normal.automaton
      • homin_normal.automaton
      • homin_mount_normal.automaton
      • automaton.automaton_list
      • homin_eat.automaton
      • homin_combat.automaton
      • _combat_float.automaton
      • homin_combat_float.automaton
      • _normal.automaton
      • _mount_swim.automaton
      • creature_mount_swim.automaton
      • creature_eat.automaton
      • _hungry.automaton
      • creature_rest.automaton
      • _rest.automaton
      • _combat.automaton
      • homin_sit.automaton
    • mode2animset.string_array
  • sitem
    • guild_option
      • player_building.sitem
      • guild_main_building.sitem
    • armor
      • 0parent
        • matis
          • _gma_l.sitem
        • _c_ar.sitem
        • _c_al.sitem
        • common
          • _gca_l.sitem
        • zorai
          • _gza_l.sitem
        • fyros
          • _gfa_l.sitem
        • tryker
          • _gta_l.sitem
      • matis
        • light_armor
          • icmalb.sitem
      • underwear
        • igmau.sitem
        • igtbu.sitem
        • igmpu.sitem
        • igtvu.sitem
        • igzpu.sitem
        • igzau.sitem
        • igtgu.sitem
        • igfau.sitem
        • igfpu.sitem
        • igtau.sitem
        • igmbu.sitem
        • igzgu.sitem
        • igzvu.sitem
        • igtpu.sitem
        • igfvu.sitem
        • igfgu.sitem
        • igfbu.sitem
        • igmvu.sitem
        • igmgu.sitem
        • igzbu.sitem
      • tryker
        • light_armor
          • ictalb.sitem
      • refugee
        • icragg.sitem
        • icravg.sitem
        • icrage.sitem
        • icrave.sitem
        • icralg.sitem
        • icralb.sitem
        • icraga.sitem
        • icrava.sitem
        • icrapv.sitem
        • icrasa.sitem
        • icrapw.sitem
        • icraba.sitem
        • icrapt.sitem
        • icrapu.sitem
        • icrapr.sitem
        • icrase.sitem
        • icrabe.sitem
        • icrasg.sitem
        • icrabg.sitem
        • icragt.sitem
        • icravu.sitem
        • icragu.sitem
        • icravt.sitem
        • icragv.sitem
        • icravw.sitem
        • icragw.sitem
        • icravv.sitem
        • icrals.sitem
        • icragr.sitem
        • icravr.sitem
        • icrasr.sitem
        • icrape.sitem
        • icrabr.sitem
        • icrapg.sitem
        • icrabw.sitem
        • icrasv.sitem
        • icrapa.sitem
        • icrabv.sitem
        • icrasw.sitem
        • icrabu.sitem
        • icrast.sitem
        • icrabt.sitem
        • icrasu.sitem
      • fyros
        • light_armor
          • icfalb.sitem
      • zorai
        • light_armor
          • iczalb.sitem
      • common
        • light_armor
          • iccalb.sitem
    • inventory
      • bag.sitem
    • hair_and_face
      • zo_cheveux_short01.sitem
      • zo_cheveux_medium03.sitem
      • ma_visage.sitem
      • tr_cheveux_short03.sitem
      • zo_cheveux_medium02.sitem
      • tr_cheveux_short02.sitem
      • zo_cheveux_long02.sitem
      • tr_cheveux_short01.sitem
      • zo_cheveux_medium01.sitem
      • zo_cheveux_long01.sitem
      • fy_visage.sitem
      • ma_cheveux_short02.sitem
      • ma_cheveux_medium01.sitem
      • fy_cheveux_shave01.sitem
      • tr_cheveux_long01.sitem
      • tr_visage.sitem
      • ma_cheveux_short01.sitem
      • ma_cheveux_medium02.sitem
      • fy_cheveux_medium02.sitem
      • ma_cheveux_long02.sitem
      • ma_cheveux_shave01.sitem
      • fy_cheveux_short02.sitem
      • fy_cheveux_medium03.sitem
      • fy_cheveux_short01.sitem
      • fy_cheveux_medium01.sitem
      • ma_cheveux_long01.sitem
      • zo_visage.sitem
      • fy_cheveux_long01.sitem
      • tr_cheveux_shave01.sitem
      • tr_cheveux_medium02.sitem
      • zo_cheveux_shave01.sitem
      • tr_cheveux_medium01.sitem
    • raw_material
      • system_mp_choice_purple.sitem
      • system_mp_choice_white.sitem
      • system_mp_fine.sitem
      • system_mp_extra_green.sitem
      • system_mp_extra.sitem
      • 0parent
        • _mchd.sitem
        • _mf.sitem
        • _mc.sitem
        • _m0692.sitem
        • _m0001.sitem
      • system_mp_excellent.sitem
      • system_mp_extra_black.sitem
      • common
        • m0692chdca01.sitem
        • m0001dxacb01.sitem
      • system_mp_extra_turquoise.sitem
      • system_mp_supreme.sitem
      • system_mp_extra_blue.sitem
      • system_mp_choice_black.sitem
      • system_mp_choice_blue.sitem
      • system_mp_choice_green.sitem
      • system_mp_extra_red.sitem
      • system_mp_choice_red.sitem
      • system_mp.sitem
      • system_mp_basic.sitem
      • system_mp_choice.sitem
      • system_mp_extra_purple.sitem
      • system_mp_extra_white.sitem
      • system_mp_choice_turquoise.sitem
    • harvesting_tool
      • itrtfo.sitem
    • melee_weapon
      • refugee
        • icrm2ms.sitem
        • icrm1pd.sitem
      • 0parent
        • _c_m2ms.sitem
        • _c_m1pd.sitem
    • crafting_tool
      • itrtar.sitem
  • test_sky
    • fo_mainland_au.sky
    • fo_mainland_wi.sky
    • fo_mainland_su.sky
    • fo_mainland_sp.sky
  • xp_table
    • unblock.titles
    • offensive_magic.succes_chances_table
    • prospecting.succes_chances_table
    • dodge_parry_ai.succes_chances_table
    • skills.skill_tree
    • magic_resist.succes_chances_table
    • xptable.xp_table
    • magic_resist_link.succes_chances_table
    • curative_magic.succes_chances_table
    • dodge_parry.succes_chances_table
    • craft.succes_chances_table
    • break_cast_resist.succes_chances_table
    • extracting.succes_chances_table
    • fight_phrase.succes_chances_table
    • shield_use.succes_chances_table
    • default.action_xp_factor
    • action_success_for_difficulty_table.succes_chances_table
  • emotes
    • list.emot
    • list.text_emotes
  • sphrase
    • craft
      • recommended
        • abcfaca01.sphrase
        • abczaca01.sphrase
        • abcmaca01.sphrase
      • jewel
        • abcfjea04.sphrase
        • abczjea04.sphrase
        • abctjea04.sphrase
        • abcmjea04.sphrase
      • shield
        • abczsea01.sphrase
        • abcfsea01.sphrase
        • abctsea01.sphrase
        • abcmsea01.sphrase
      • ammo
        • abcmpea17.sphrase
        • abctpea17.sphrase
        • abcfpea17.sphrase
        • abczpea17.sphrase
      • armor
        • abczaea07.sphrase
        • abcfaea07.sphrase
        • abctaea07.sphrase
        • abcmaea07.sphrase
      • range_weapon
        • abcmrea04.sphrase
        • abctrea04.sphrase
        • abcfrea04.sphrase
        • abczrea04.sphrase
      • melee_weapon
        • abcfmea06.sphrase
        • abczmea06.sphrase
        • abcmmea06.sphrase
        • abctmea06.sphrase
    • forage
      • extraction
        • abhfepa01.sphrase
    • magic
      • offensive
        • direct_damage
          • special
            • abm_mt_acid_00003.sphrase
    • fight
      • abfma01.sphrase
      • abfmc01.sphrase
      • abf01.sphrase
    • enchantment
      • abe_use_item_power.sphrase