• _attack_radius.typ
  • predefs
    • floradensity.typ
    • ecosystem.typ
    • bot_mage_attack_phrases.typ
    • bot_melee_attack_phrases.typ
    • plantscalemin.typ
    • formulae.typ
    • bot_buffer_attack_phrases.typ
    • character_name.typ
    • item_hitpoint_formuli.typ
    • bot_healer_defence_phrases.typ
    • bot_mage_special_phrases.typ
    • plantscalemax.typ
    • bot_shooter_attack_phrases.typ
    • bot_healer_special_phrases.typ
    • creature_sap_formuli.typ
    • bot_melee_defence_phrases.typ
    • creature_hitpoint_formuli.typ
    • creature_stamina_formuli.typ
    • bot_shooter_special_phrases.typ
    • character_characteristics.typ
    • randomseed.typ
    • bot_buffer_defence_phrases.typ
    • item_special_effect.typ
  • _light.dfn
  • ico
    • game_elem
      • range_weapon_type.typ
      • attack.dfn
      • _building_powers.dfn
      • _classification_types.typ
      • sitem.dfn
      • 0anim
        • spell_mode.typ
        • animset_type.dfn
        • fx_repeat_mode.typ
        • automaton_mode_states.dfn
        • job_mode.typ
        • string_array.dfn
        • automaton_state.dfn
        • animset_list.dfn
        • animation_state.dfn
        • fx
          • animation_fx.dfn
          • stick_mode.dfn
          • spell_list.dfn
          • animation_fx_set_by_lvl.dfn
          • spell_id.dfn
          • animation_fx_set.dfn
          • animation_magic.dfn
          • cast_fx.dfn
          • spell.dfn
        • automaton_list.dfn
        • automaton_atk_states.dfn
        • animset_mode.dfn
        • animation_set.dfn
        • spell_type.typ
        • spell_cast_stage.typ
        • automaton_spell_states.dfn
        • automaton.dfn
        • animation.dfn
        • automaton_generic_states.dfn
        • spell_id.typ
        • automaton_other_states.dfn
        • automaton_motion_states.dfn
        • stick_mode.typ
      • 0loot_tables
        • loot_set.dfn
        • _loot_table_row.dfn
        • _loot_set_row.dfn
        • _loot_money.dfn
        • loot_table.dfn
      • civilisation.dfn
      • building.dfn
      • _building_power.dfn
      • 0role
        • role_definition.dfn
        • _skill_type_and_associated_carac.dfn
        • _skill_category.typ
        • _job.typ
        • _action_nature.typ
        • _role_master.typ
        • _skill_role_category.typ
        • _characteristic.typ
        • _specialized_skill_type_and_associated_carac.dfn
        • _career.typ
        • _scores.typ
      • aiaction_combat_damage_type.typ
      • aiaction.dfn
      • _localisation_table_line.dfn
      • actionlist.dfn
      • continents.typ
      • weather_function.dfn
      • 0xptables
        • xp_table.dfn
        • _skill_stage_association.dfn
        • skill_stage_type_table.dfn
        • action_xp_factor.dfn
        • _type.dfn
        • _paliers.dfn
      • 0regen
        • _regen.dfn
        • regen_table.dfn
      • 0encyclopedia
        • encyclo_album.dfn
        • encyclo_thema.dfn
      • 0pacts
        • death_impact.dfn
        • _stats.dfn
      • _season_light_cycle.dfn
      • body_to_bone.dfn
      • attack_list_entry.dfn
      • success_chances_table.dfn
      • id_to_string_array.dfn
      • weather_setup.dfn
      • armorpiece.dfn
      • law.dfn
      • sky_color_mode.typ
      • sky_color_info.dfn
      • localisation_size_adjustment_table.dfn
      • sky_object.dfn
      • damage_shield_type.typ
      • commission.dfn
      • 0plant
        • _plant_fx_info.dfn
        • _plant_3D_info.dfn
        • _plant_game_param.dfn
        • _plant_instance.dfn
        • timed_fx_mode.typ
        • _plant.plant
      • weather_function_visual.dfn
      • aiaction_type.typ
      • 0player(tmp)
        • 0pacte_type.typ
        • player.dfn
        • 0peuple.typ
      • sky_color_gradient_info.dfn
      • attack_list.dfn
      • item.typ
      • sky_object_version.dfn
      • People.typ
      • town_list.typ
      • 0outposts
        • outpost_building.dfn
        • _outpost_building_driller_mp.dfn
        • outpost_squad.dfn
        • outpost.dfn
        • _outpost_building_driller.dfn
        • outpost_building_type.typ
      • item.dfn
      • 0create_perso
        • _default_equipment.dfn
        • _player_default_equipment.dfn
        • _training_progression.dfn
        • _sentence.dfn
        • role.typ
        • race_stats.dfn
        • starting_role.dfn
        • _player_skin.typ
      • aiaction_linkOTType.typ
      • id_to_string.dfn
      • _localisation_size_adjustment.dfn
      • plant.dfn
      • 0ai
        • ai_group_move.typ
        • faber_group_action.dfn
        • _ai_vitesse.dfn
        • _ai_patate.dfn
        • _ai_operator.typ
        • creature
          • _ai_timer.typ
          • _ai_fame.dfn
          • _ai_motivation_param_fatigue.dfn
          • _ai_motivation_param.dfn
          • _ai_comportement_fight.dfn
          • _ai_is_a.dfn
          • _ai_model_creature.dfn
          • _ai_comportement_walk.dfn
          • _ai_motivation_hunger.dfn
          • _ai_comportement.dfn
          • _ai_comportement_tolk.dfn
          • _ai_motivation_fatigue.dfn
          • _ai_motivation_param_hunger.dfn
          • _ai_lair.dfn
          • _ai_comportement_chase.dfn
          • _ai_motivation_dfn.dfn
          • _ai_food.dfn
          • _ai_comportement_sleep.dfn
          • _ai_motivation_health.dfn
          • _ai_comportement_explore.dfn
          • _ai_comportement_eat.dfn
          • _ai_motivation_explore.dfn
        • _ai_pastatoid.dfn
        • _ai_attribut.typ
        • _ai_object_type.typ
        • trader_group_action.dfn
        • _ai_static_object.dfn
        • _ai_creature.dfn
        • _ai_manager_param.dfn
        • _ai_animal.dfn
        • _ai_behaviour_param.dfn
        • _ai_type.typ
        • _ai_behaviour.dfn
        • _ai_path_finding.dfn
        • _ai_init_var.typ
        • lair
          • ai_omnivore_lair.dfn
          • ai_charognard_lair.dfn
          • ai_herbivore_lair.dfn
          • ai_predateur_lair.dfn
          • ai_poisson_lair.dfn
        • _ai_creature_elem.dfn
        • harvester_group_action.dfn
        • _ai_type_def.dfn
        • _ai_init_var_value.dfn
        • table.group_actions
        • actions_groupe.dfn
        • _ai_mouvable.dfn
        • ai_manager.dfn
        • ai_pastatoid_def.dfn
        • blah
          • _ai_manager_param02.dfn
          • _ai_manager_param06.dfn
          • _ai_manager_param17.dfn
          • _ai_manager_param13.dfn
          • _ai_manager_param16.dfn
          • _ai_manager_param12.dfn
          • _ai_manager_param03.dfn
          • _ai_manager_param07.dfn
          • _ai_manager_param20.dfn
          • _ai_manager_param14.dfn
          • _ai_manager_param10.dfn
          • _ai_manager_param18.dfn
          • _ai_manager_param09.dfn
          • _ai_manager_param01.dfn
          • _ai_manager_param05.dfn
          • _ai_manager_param04.dfn
          • _ai_manager_param08.dfn
          • _ai_manager_param19.dfn
          • _ai_manager_param15.dfn
          • _ai_manager_param11.dfn
        • caster_attack_group_action.dfn
        • _ai_saison.typ
        • flesh
          • _ai_poisson.dfn
          • _ai_charogne.dfn
          • _ai_nourriture.dfn
          • _ai_viande_terrestre.dfn
          • _ai_viande.dfn
          • _ai_vegetal.dfn
          • _ai_vegetal_terrestre.dfn
        • _ai_motivation_value.typ
        • _ai_motivation_influence.dfn
        • _ai_motivation.typ
        • lair.dfn
        • _ai_virtual_dfn_arry.dfn
        • _ai_herbe.dfn
        • _ai_fish.dfn
        • _ai_motivation.dfn
        • _ai_action_server.typ
        • _ai_pastatoid_def.dfn
        • _ai_static_type.dfn
        • healer_group_action.dfn
        • _ai_population.dfn
        • range_fighter_group_action.dfn
        • _ai_creature_spawn.dfn
        • _ai_creature_type.typ
        • _ai_location.dfn
        • gamedev
          • game_creature.typ
        • _ai_gabari.dfn
        • _ai_group_move.typ
        • melee_fighter_group_action.dfn
        • _ai_group_attack.typ
        • group_actions.dfn
        • _ai_path_elm.dfn
        • _ai_init_var.dfn
        • _ai_player.dfn
        • _ai_relation.dfn
        • _ai_operational.dfn
        • _ai_combatif.dfn
        • _ai_object.dfn
        • _ai_bag.dfn
        • caster_buffer_group_action.dfn
        • _ai_game_var.dfn
        • _ai_group_action.dfn
        • test.typ
        • _ai_dynmaic_object.dfn
        • _ai_manager.dfn
      • deathpact.dfn
      • localisation_table.dfn
      • tribe.dfn
      • 0bot_chat
        • bot_chat_page.typ
        • bot_chat_action.typ
        • bot_chat_program.typ
        • bot_chat.dfn
        • bot_chat_option.dfn
        • bot_chat_choice_list.typ
        • bot_chat_family.typ
      • _plant_textureset.typ
      • characterdamagelocalisationtable.typ
      • sky_ref_color.typ
      • creature.dfn
      • light_cycle.dfn
      • 0deposit
        • _deposit_mp.dfn
        • _deposit_mp_season.dfn
      • deposit.dfn
      • itemstat.dfn
      • sky_object_priority.typ
      • race.dfn
      • aiaction_area_type.typ
      • succes_chances_table.dfn
      • role.dfn
      • _entity_types.typ
      • 0brick
        • _learning_playable_races.typ
        • functionalities
          • _set_effect_dynamic_modifier.dfn
          • _modifier_mode.typ
          • _latency_modifier.dfn
          • _modify_var.dfn
          • _range_combat_damage_modifiers.dfn
          • _change_ai_state.dfn
          • _check_target_actions.dfn
          • _difficulty_modifier.dfn
          • _effect_functions.typ
          • _root_refine_item.dfn
          • _target_beasts_train.dfn
          • _length.dfn
          • _root_melee_combat.dfn
          • _target_types.typ
          • _range.dfn
          • _engage_mode.dfn
          • _set_effect_duration.dfn
          • _display_static_texts.dfn
          • _root_training.dfn
          • _cancel_effet_type.dfn
          • _root_common.dfn
          • _stun.dfn
          • _root_harvest.dfn
          • _kamic_impregnation.dfn
          • _physical_damage.dfn
          • _faber_filter2.typ
          • _change_behaviour.dfn
          • _cancel_effect.dfn
          • _ignore_protection.dfn
          • _root_faber.dfn
          • _effect.dfn
          • _duration_in_action_type.typ
          • _temporal_acceleration.dfn
          • _area_effect.dfn
          • _magical_damage.dfn
          • _damage_value.typ
          • _knowledge_mp.dfn
          • _static_string_params.typ
          • _root_tame.dfn
          • _root_magic.dfn
          • _knowledge_market.dfn
          • _sentence_modifier_operator.typ
          • _entity_msgs.dfn
          • _set_localisation.dfn
          • _check_target_level.dfn
          • _set_dispell_transfert.dfn
          • _check_continent.dfn
          • _berserk.dfn
          • _root_default_attack.dfn
          • _global_resist.dfn
          • _engage.dfn
          • _affect_aggressors.dfn
          • _change_sentence_latency.dfn
          • _check_armor_set.dfn
          • _absorb_score.dfn
          • _root_tracking.dfn
          • _restore_mp.dfn
          • _disengage.dfn
          • _effect_modifier.dfn
          • _target_pets.dfn
          • _modifier.dfn
          • _cost_modifier.dfn
          • _transfert.dfn
          • _set_effect_modifier.dfn
          • _root_add_to_train.dfn
          • _root_repair_item.dfn
          • _set_sentence_nb_cycles.dfn
          • _add_valid_target_type.dfn
          • _sentence_modifier.dfn
          • _root_range_combat.dfn
          • _faber_filter1.typ
          • _modify_var_temp.dfn
        • _homins_races.dfn
        • _sbrick_optional.dfn
        • sbrick.dfn
        • _static_string.dfn
        • _sbrick_basics.dfn
        • _brick_power.typ
        • _faction.typ
        • _brick_basics.dfn
        • brick_level_adjustment_table.dfn
        • _localisation_slot.typ
        • _brick_energy_type.typ
        • _valid_target_races.dfn
        • brick.dfn
        • _sbrick_parameter.dfn
        • _brick_level_adjustment_line.dfn
        • _brick_mp.dfn
        • _brick_type.typ
        • effect_type.typ
        • sbrick_magic_range.dfn
        • saibrick.dfn
        • phrase.dfn
        • _brick_learning.dfn
        • _sbrick_credit.dfn
        • brick_base.dfn
        • _brick_client.dfn
        • _functionality.dfn
        • _success_chances_line.dfn
        • _fauna_races.dfn
        • _sbrick_mandatory.dfn
        • _brick_valid_targets.dfn
        • _brick_family.typ
        • saiphrase.dfn
        • _brick_families.typ
        • sphrase.dfn
        • _effect_type.typ
        • _sbrick_target_restriction.typ
        • _position_in_family.typ
        • _phrase_nature.typ
        • _suffix_type.typ
        • _flora_races.dfn
        • _sbrick_families.typ
        • carrier_phrases.dfn
        • _functionality_attribute.dfn
      • 0mission
        • mission_logic_table.dfn
        • _mission_logic_table_entry.dfn
        • mission_icon.dfn
      • forage_source.dfn
      • 0emote
        • emot.dfn
        • _text_emote.dfn
        • text_emotes.dfn
      • attack_type.typ
      • audioFX.dfn
      • weather_function_params.dfn
      • aiaction_effect_type.typ
      • 0creature
        • _creature_basics_type.typ
        • _creature_race.typ
        • _creature_resists.dfn
        • _creature_movespeed.dfn
        • _creature_3d_equipment.dfn
        • _creature_loot_harvest_state.typ
        • _creature_derivated_scores.dfn
        • _creature_harvest.dfn
        • _creature_3d_eyes_color.typ
        • _creature_collision.dfn
        • _creature_mp.dfn
        • _creature_equipment.dfn
        • _creature_3d_shadow.dfn
        • _creature_damage_shield.dfn
        • _creature_combat_move.dfn
        • _creature_phrases_melee.dfn
        • _creature_phrases.dfn
        • _creature_ecosystem.typ
        • _creature_phrases_healer.dfn
        • _creature_species.typ
        • _creature_text_id.dfn
        • _creature_characteristics.dfn
        • _creature_bag.dfn
        • _creature_properties.dfn
        • _creature_size.typ
        • _creature_texture.typ
        • creature_stat.typ
        • _creature_IA.dfn
        • _creature_loot.dfn
        • _creature_type.typ
        • _creature_phrases_buffer.dfn
        • fight_config.dfn
        • _creature_color_equipment.typ
        • _creature_phrases_shooter.dfn
        • _creature_chat_profile.typ
        • _creature_shopkeeper_type.dfn
        • _creature_items.dfn
        • _creature_combat.dfn
        • _creature_phrases_mage.dfn
        • _creature_basics.dfn
        • _creature_texture_equipment.typ
        • _creature_3d_hair_color.typ
        • _creature_3d.dfn
        • teleport_type.typ
        • _creature_3d_ground_fx.dfn
        • _creature_3d_skin.typ
        • text_id_correspondance.dfn
      • region_list.typ
      • cast_ray.dfn
      • sky.dfn
      • weather_function_modifier.dfn
      • 0item
        • _item_faber.dfn
        • _item_food.dfn
        • _item_service.dfn
        • item_weapon_max_damage.typ
        • _item_scroll.dfn
        • item_attack_type.typ
        • _item_effects.dfn
        • _item_3d_fx.dfn
        • _item_armor.dfn
        • _item_guild_option.dfn
        • _item_training_tool.dfn
        • _item_ammo.dfn
        • item_cosmetics_types.typ
        • item_mp_faber_type.typ
        • item_magazine_size.typ
        • item_crafting_tool_type.typ
        • item_weight.typ
        • item_mp_faber_property.typ
        • item_guild_option_type.typ
        • _item_melee_weapon.dfn
        • _item_command_ticket.dfn
        • item_slot.typ
        • item_workshop_needed.typ
        • item_animset.typ
        • _protections.dfn
        • item_armor_protection.typ
        • item_effect_type.typ
        • item_mp_protection_type.typ
        • item_category.typ
        • item_memorization_slot_types.typ
        • _item_faber_plan.dfn
        • item_service.typ
        • item_map.typ
        • _item_harvest_tool.dfn
        • _item_cosmetics.dfn
        • item_damage_type.typ
        • _item_taming_tool.dfn
        • _item_3d.dfn
        • item_mp_property.typ
        • item_color.typ
        • _item_regen_characteristic_modifier.dfn
        • _item_pet.dfn
        • item_firing_range.typ
        • _item_equipment_modifier.dfn
        • _item_bag.dfn
        • _item_faber_mp_parameters.dfn
        • item_origine.typ
        • _item_special_effects.dfn
        • _item_basics.dfn
        • item_taming_tool_type.typ
        • item_slot_type.typ
        • item_mp_group.typ
        • item_teleport_type.typ
        • item_mp_family.typ
        • item_ammo_type.typ
        • _item_scores_modifier.dfn
        • _item_3d_fx_static.dfn
        • _item_skills_modifier.dfn
        • _item_equipment_info.dfn
        • _item_faber_learning.dfn
        • _item_mp.dfn
        • item_taming_range.typ
        • item_shield_category.typ
        • _item_faber_component.dfn
        • _item_teleport.dfn
        • item_mp_use.typ
        • _item_consumable.dfn
        • _item_shield.dfn
        • _item_regen_scores_modifier.dfn
        • item_mp_category.typ
        • _item_xp_catalyser.dfn
        • _item_mp_param.dfn
        • item_mp_property_depth.typ
        • _item_special_effect.dfn
        • _item_range_weapon.dfn
        • item_type.typ
        • item_family.typ
        • item_armor_max_protection.typ
        • _item_crafting_tool.dfn
      • attack_id.dfn
      • _difficulty_appreciation.typ
      • _loot.dfn
      • armor.dfn
      • aiaction_aiming_type.typ
      • _combat_move.dfn
      • 0skills
        • _crafting_specialized_skills.typ
        • _magic_attack_specialized_skills.typ
        • skill_tree.dfn
        • _magic_specialized_skills.typ
        • _training_specialized_skills.typ
        • _magic_healer_skills.typ
        • _melee_skills.typ
        • _trading_skills.dfn
        • _civilization_skills.typ
        • _range_skills.dfn
        • _harvest_skills.dfn
        • _move_competences.dfn
        • _generic_skills.typ
        • _generic_specialized_skills.typ
        • _magic_alteration_skills.typ
        • _title_unblock.dfn
        • _training_score_skills.typ
        • _skill_data.dfn
        • _craft_skills.typ
        • _trading_specialized_skills.typ
        • _crafting_skills.dfn
        • skill_extractor.cfg
        • _magic_skills.dfn
        • _training_characteristic_specialized_skills.typ
        • _training_characteristic_skills.typ
        • _magic_attack_skills.dfn
        • _skillsCode.typ
        • _defense_skills.typ
        • _defense_skills.dfn
        • _title_civ.typ
        • _specialized_skills.typ
        • _training_skills.typ
        • _title.typ
        • _magic_skills.typ
        • _magic_alteration_specialized_skills.typ
        • _skills.typ
        • _magic_attack_skills.typ
        • generate_skills_dfn.bat
        • _training_characteristic_skills.dfn
        • _range_specialized_skills.typ
        • _magic_healer_specialized_skills.typ
        • _crafting_skills.typ
        • _craft_skills.dfn
        • titles.dfn
        • _melee_specialized_skills.typ
        • _title_cult.typ
        • _generic_skills.dfn
        • _civilization_specialized_skills.typ
        • SkillsCategory.xls
        • _training_score_skills.dfn
        • _magic_alteration_skills.dfn
        • _training_score_specialized_skills.typ
        • _civilization_skills.dfn
        • _range_skills.typ
        • _trading_skills.typ
        • _harvest_skills.typ
        • Skills.csv
        • _harvest_specialized_skills.typ
        • _melee_skills.dfn
        • _magic_healer_skills.dfn
        • _skills_and_specialized_skills.typ
      • 0economic
        • _bot_buy_sell.dfn
        • prices_table.dfn
      • gender.typ
      • 0fx(tmp)
        • 0fx_ps_user_params_strong.dfn
        • 0fx_ps_user_params_critical.dfn
        • fx.dfn
        • 0fx_ps_user_params_weak_combo.dfn
        • 0fx_trail.dfn
        • 0fx_user_param.typ
        • 0fx_ps_user_params_standard.dfn
        • 0fx_ps_user_params_weak.dfn
        • 0fx_ps_user_params_strong_combo.dfn
        • 0fx_ps.dfn
    • tmp
      • plant_name.typ
      • point_name.typ
    • basics
      • color.typ
      • _typ.dfn
      • uint8.typ
      • edit.typ
      • uint16.typ
      • iboolean.typ
      • boolean.typ
      • _data_elem.typ
      • string.typ
      • sint8.typ
      • sint16.typ
      • dataset.dfn
      • sint64.typ
      • float.typ
      • _data_elem.dfn
      • uint64.typ
      • _type.typ
      • int.typ
      • type_property.typ
      • sint32.typ
      • filename.typ
      • uint32.typ
    • reaction.typ
    • primitive.typ
    • world
      • _world_map.dfn
      • flora.dfn
      • 0_trap__filename.typ
      • ai.dfn
      • _world_map_child.dfn
      • world.dfn
      • landmark.dfn
      • zc.dfn
      • region.dfn
      • area.dfn
      • continent.dfn
      • village_ig.dfn
      • _world_continent.dfn
      • village.dfn
      • aimgr.dfn
      • season.typ
      • faction.dfn
      • ecosystem.dfn
    • _primitive.dfn
    • _fog.dfn
    • _vector.dfn
    • _rgba.dfn
    • trigger.typ