• range_weapon_type.typ
  • attack.dfn
  • _building_powers.dfn
  • _classification_types.typ
  • sitem.dfn
  • 0anim
    • spell_mode.typ
    • animset_type.dfn
    • fx_repeat_mode.typ
    • automaton_mode_states.dfn
    • job_mode.typ
    • string_array.dfn
    • automaton_state.dfn
    • animset_list.dfn
    • animation_state.dfn
    • fx
      • animation_fx.dfn
      • stick_mode.dfn
      • spell_list.dfn
      • animation_fx_set_by_lvl.dfn
      • spell_id.dfn
      • animation_fx_set.dfn
      • animation_magic.dfn
      • cast_fx.dfn
      • spell.dfn
    • automaton_list.dfn
    • automaton_atk_states.dfn
    • animset_mode.dfn
    • animation_set.dfn
    • spell_type.typ
    • spell_cast_stage.typ
    • automaton_spell_states.dfn
    • automaton.dfn
    • animation.dfn
    • automaton_generic_states.dfn
    • spell_id.typ
    • automaton_other_states.dfn
    • automaton_motion_states.dfn
    • stick_mode.typ
  • 0loot_tables
    • loot_set.dfn
    • _loot_table_row.dfn
    • _loot_set_row.dfn
    • _loot_money.dfn
    • loot_table.dfn
  • civilisation.dfn
  • building.dfn
  • _building_power.dfn
  • 0role
    • role_definition.dfn
    • _skill_type_and_associated_carac.dfn
    • _skill_category.typ
    • _job.typ
    • _action_nature.typ
    • _role_master.typ
    • _skill_role_category.typ
    • _characteristic.typ
    • _specialized_skill_type_and_associated_carac.dfn
    • _career.typ
    • _scores.typ
  • aiaction_combat_damage_type.typ
  • aiaction.dfn
  • _localisation_table_line.dfn
  • actionlist.dfn
  • continents.typ
  • weather_function.dfn
  • 0xptables
    • xp_table.dfn
    • _skill_stage_association.dfn
    • skill_stage_type_table.dfn
    • action_xp_factor.dfn
    • _type.dfn
    • _paliers.dfn
  • 0regen
    • _regen.dfn
    • regen_table.dfn
  • 0encyclopedia
    • encyclo_album.dfn
    • encyclo_thema.dfn
  • 0pacts
    • death_impact.dfn
    • _stats.dfn
  • _season_light_cycle.dfn
  • body_to_bone.dfn
  • attack_list_entry.dfn
  • success_chances_table.dfn
  • id_to_string_array.dfn
  • weather_setup.dfn
  • armorpiece.dfn
  • law.dfn
  • sky_color_mode.typ
  • sky_color_info.dfn
  • localisation_size_adjustment_table.dfn
  • sky_object.dfn
  • damage_shield_type.typ
  • commission.dfn
  • 0plant
    • _plant_fx_info.dfn
    • _plant_3D_info.dfn
    • _plant_game_param.dfn
    • _plant_instance.dfn
    • timed_fx_mode.typ
    • _plant.plant
  • weather_function_visual.dfn
  • aiaction_type.typ
  • 0player(tmp)
    • 0pacte_type.typ
    • player.dfn
    • 0peuple.typ
  • sky_color_gradient_info.dfn
  • attack_list.dfn
  • item.typ
  • sky_object_version.dfn
  • People.typ
  • town_list.typ
  • 0outposts
    • outpost_building.dfn
    • _outpost_building_driller_mp.dfn
    • outpost_squad.dfn
    • outpost.dfn
    • _outpost_building_driller.dfn
    • outpost_building_type.typ
  • item.dfn
  • 0create_perso
    • _default_equipment.dfn
    • _player_default_equipment.dfn
    • _training_progression.dfn
    • _sentence.dfn
    • role.typ
    • race_stats.dfn
    • starting_role.dfn
    • _player_skin.typ
  • aiaction_linkOTType.typ
  • id_to_string.dfn
  • _localisation_size_adjustment.dfn
  • plant.dfn
  • 0ai
    • ai_group_move.typ
    • faber_group_action.dfn
    • _ai_vitesse.dfn
    • _ai_patate.dfn
    • _ai_operator.typ
    • creature
      • _ai_timer.typ
      • _ai_fame.dfn
      • _ai_motivation_param_fatigue.dfn
      • _ai_motivation_param.dfn
      • _ai_comportement_fight.dfn
      • _ai_is_a.dfn
      • _ai_model_creature.dfn
      • _ai_comportement_walk.dfn
      • _ai_motivation_hunger.dfn
      • _ai_comportement.dfn
      • _ai_comportement_tolk.dfn
      • _ai_motivation_fatigue.dfn
      • _ai_motivation_param_hunger.dfn
      • _ai_lair.dfn
      • _ai_comportement_chase.dfn
      • _ai_motivation_dfn.dfn
      • _ai_food.dfn
      • _ai_comportement_sleep.dfn
      • _ai_motivation_health.dfn
      • _ai_comportement_explore.dfn
      • _ai_comportement_eat.dfn
      • _ai_motivation_explore.dfn
    • _ai_pastatoid.dfn
    • _ai_attribut.typ
    • _ai_object_type.typ
    • trader_group_action.dfn
    • _ai_static_object.dfn
    • _ai_creature.dfn
    • _ai_manager_param.dfn
    • _ai_animal.dfn
    • _ai_behaviour_param.dfn
    • _ai_type.typ
    • _ai_behaviour.dfn
    • _ai_path_finding.dfn
    • _ai_init_var.typ
    • lair
      • ai_omnivore_lair.dfn
      • ai_charognard_lair.dfn
      • ai_herbivore_lair.dfn
      • ai_predateur_lair.dfn
      • ai_poisson_lair.dfn
    • _ai_creature_elem.dfn
    • harvester_group_action.dfn
    • _ai_type_def.dfn
    • _ai_init_var_value.dfn
    • table.group_actions
    • actions_groupe.dfn
    • _ai_mouvable.dfn
    • ai_manager.dfn
    • ai_pastatoid_def.dfn
    • blah
      • _ai_manager_param02.dfn
      • _ai_manager_param06.dfn
      • _ai_manager_param17.dfn
      • _ai_manager_param13.dfn
      • _ai_manager_param16.dfn
      • _ai_manager_param12.dfn
      • _ai_manager_param03.dfn
      • _ai_manager_param07.dfn
      • _ai_manager_param20.dfn
      • _ai_manager_param14.dfn
      • _ai_manager_param10.dfn
      • _ai_manager_param18.dfn
      • _ai_manager_param09.dfn
      • _ai_manager_param01.dfn
      • _ai_manager_param05.dfn
      • _ai_manager_param04.dfn
      • _ai_manager_param08.dfn
      • _ai_manager_param19.dfn
      • _ai_manager_param15.dfn
      • _ai_manager_param11.dfn
    • caster_attack_group_action.dfn
    • _ai_saison.typ
    • flesh
      • _ai_poisson.dfn
      • _ai_charogne.dfn
      • _ai_nourriture.dfn
      • _ai_viande_terrestre.dfn
      • _ai_viande.dfn
      • _ai_vegetal.dfn
      • _ai_vegetal_terrestre.dfn
    • _ai_motivation_value.typ
    • _ai_motivation_influence.dfn
    • _ai_motivation.typ
    • lair.dfn
    • _ai_virtual_dfn_arry.dfn
    • _ai_herbe.dfn
    • _ai_fish.dfn
    • _ai_motivation.dfn
    • _ai_action_server.typ
    • _ai_pastatoid_def.dfn
    • _ai_static_type.dfn
    • healer_group_action.dfn
    • _ai_population.dfn
    • range_fighter_group_action.dfn
    • _ai_creature_spawn.dfn
    • _ai_creature_type.typ
    • _ai_location.dfn
    • gamedev
      • game_creature.typ
    • _ai_gabari.dfn
    • _ai_group_move.typ
    • melee_fighter_group_action.dfn
    • _ai_group_attack.typ
    • group_actions.dfn
    • _ai_path_elm.dfn
    • _ai_init_var.dfn
    • _ai_player.dfn
    • _ai_relation.dfn
    • _ai_operational.dfn
    • _ai_combatif.dfn
    • _ai_object.dfn
    • _ai_bag.dfn
    • caster_buffer_group_action.dfn
    • _ai_game_var.dfn
    • _ai_group_action.dfn
    • test.typ
    • _ai_dynmaic_object.dfn
    • _ai_manager.dfn
  • deathpact.dfn
  • localisation_table.dfn
  • tribe.dfn
  • 0bot_chat
    • bot_chat_page.typ
    • bot_chat_action.typ
    • bot_chat_program.typ
    • bot_chat.dfn
    • bot_chat_option.dfn
    • bot_chat_choice_list.typ
    • bot_chat_family.typ
  • _plant_textureset.typ
  • characterdamagelocalisationtable.typ
  • sky_ref_color.typ
  • creature.dfn
  • light_cycle.dfn
  • 0deposit
    • _deposit_mp.dfn
    • _deposit_mp_season.dfn
  • deposit.dfn
  • itemstat.dfn
  • sky_object_priority.typ
  • race.dfn
  • aiaction_area_type.typ
  • succes_chances_table.dfn
  • role.dfn
  • _entity_types.typ
  • 0brick
    • _learning_playable_races.typ
    • functionalities
      • _set_effect_dynamic_modifier.dfn
      • _modifier_mode.typ
      • _latency_modifier.dfn
      • _modify_var.dfn
      • _range_combat_damage_modifiers.dfn
      • _change_ai_state.dfn
      • _check_target_actions.dfn
      • _difficulty_modifier.dfn
      • _effect_functions.typ
      • _root_refine_item.dfn
      • _target_beasts_train.dfn
      • _length.dfn
      • _root_melee_combat.dfn
      • _target_types.typ
      • _range.dfn
      • _engage_mode.dfn
      • _set_effect_duration.dfn
      • _display_static_texts.dfn
      • _root_training.dfn
      • _cancel_effet_type.dfn
      • _root_common.dfn
      • _stun.dfn
      • _root_harvest.dfn
      • _kamic_impregnation.dfn
      • _physical_damage.dfn
      • _faber_filter2.typ
      • _change_behaviour.dfn
      • _cancel_effect.dfn
      • _ignore_protection.dfn
      • _root_faber.dfn
      • _effect.dfn
      • _duration_in_action_type.typ
      • _temporal_acceleration.dfn
      • _area_effect.dfn
      • _magical_damage.dfn
      • _damage_value.typ
      • _knowledge_mp.dfn
      • _static_string_params.typ
      • _root_tame.dfn
      • _root_magic.dfn
      • _knowledge_market.dfn
      • _sentence_modifier_operator.typ
      • _entity_msgs.dfn
      • _set_localisation.dfn
      • _check_target_level.dfn
      • _set_dispell_transfert.dfn
      • _check_continent.dfn
      • _berserk.dfn
      • _root_default_attack.dfn
      • _global_resist.dfn
      • _engage.dfn
      • _affect_aggressors.dfn
      • _change_sentence_latency.dfn
      • _check_armor_set.dfn
      • _absorb_score.dfn
      • _root_tracking.dfn
      • _restore_mp.dfn
      • _disengage.dfn
      • _effect_modifier.dfn
      • _target_pets.dfn
      • _modifier.dfn
      • _cost_modifier.dfn
      • _transfert.dfn
      • _set_effect_modifier.dfn
      • _root_add_to_train.dfn
      • _root_repair_item.dfn
      • _set_sentence_nb_cycles.dfn
      • _add_valid_target_type.dfn
      • _sentence_modifier.dfn
      • _root_range_combat.dfn
      • _faber_filter1.typ
      • _modify_var_temp.dfn
    • _homins_races.dfn
    • _sbrick_optional.dfn
    • sbrick.dfn
    • _static_string.dfn
    • _sbrick_basics.dfn
    • _brick_power.typ
    • _faction.typ
    • _brick_basics.dfn
    • brick_level_adjustment_table.dfn
    • _localisation_slot.typ
    • _brick_energy_type.typ
    • _valid_target_races.dfn
    • brick.dfn
    • _sbrick_parameter.dfn
    • _brick_level_adjustment_line.dfn
    • _brick_mp.dfn
    • _brick_type.typ
    • effect_type.typ
    • sbrick_magic_range.dfn
    • saibrick.dfn
    • phrase.dfn
    • _brick_learning.dfn
    • _sbrick_credit.dfn
    • brick_base.dfn
    • _brick_client.dfn
    • _functionality.dfn
    • _success_chances_line.dfn
    • _fauna_races.dfn
    • _sbrick_mandatory.dfn
    • _brick_valid_targets.dfn
    • _brick_family.typ
    • saiphrase.dfn
    • _brick_families.typ
    • sphrase.dfn
    • _effect_type.typ
    • _sbrick_target_restriction.typ
    • _position_in_family.typ
    • _phrase_nature.typ
    • _suffix_type.typ
    • _flora_races.dfn
    • _sbrick_families.typ
    • carrier_phrases.dfn
    • _functionality_attribute.dfn
  • 0mission
    • mission_logic_table.dfn
    • _mission_logic_table_entry.dfn
    • mission_icon.dfn
  • forage_source.dfn
  • 0emote
    • emot.dfn
    • _text_emote.dfn
    • text_emotes.dfn
  • attack_type.typ
  • audioFX.dfn
  • weather_function_params.dfn
  • aiaction_effect_type.typ
  • 0creature
    • _creature_basics_type.typ
    • _creature_race.typ
    • _creature_resists.dfn
    • _creature_movespeed.dfn
    • _creature_3d_equipment.dfn
    • _creature_loot_harvest_state.typ
    • _creature_derivated_scores.dfn
    • _creature_harvest.dfn
    • _creature_3d_eyes_color.typ
    • _creature_collision.dfn
    • _creature_mp.dfn
    • _creature_equipment.dfn
    • _creature_3d_shadow.dfn
    • _creature_damage_shield.dfn
    • _creature_combat_move.dfn
    • _creature_phrases_melee.dfn
    • _creature_phrases.dfn
    • _creature_ecosystem.typ
    • _creature_phrases_healer.dfn
    • _creature_species.typ
    • _creature_text_id.dfn
    • _creature_characteristics.dfn
    • _creature_bag.dfn
    • _creature_properties.dfn
    • _creature_size.typ
    • _creature_texture.typ
    • creature_stat.typ
    • _creature_IA.dfn
    • _creature_loot.dfn
    • _creature_type.typ
    • _creature_phrases_buffer.dfn
    • fight_config.dfn
    • _creature_color_equipment.typ
    • _creature_phrases_shooter.dfn
    • _creature_chat_profile.typ
    • _creature_shopkeeper_type.dfn
    • _creature_items.dfn
    • _creature_combat.dfn
    • _creature_phrases_mage.dfn
    • _creature_basics.dfn
    • _creature_texture_equipment.typ
    • _creature_3d_hair_color.typ
    • _creature_3d.dfn
    • teleport_type.typ
    • _creature_3d_ground_fx.dfn
    • _creature_3d_skin.typ
    • text_id_correspondance.dfn
  • region_list.typ
  • cast_ray.dfn
  • sky.dfn
  • weather_function_modifier.dfn
  • 0item
    • _item_faber.dfn
    • _item_food.dfn
    • _item_service.dfn
    • item_weapon_max_damage.typ
    • _item_scroll.dfn
    • item_attack_type.typ
    • _item_effects.dfn
    • _item_3d_fx.dfn
    • _item_armor.dfn
    • _item_guild_option.dfn
    • _item_training_tool.dfn
    • _item_ammo.dfn
    • item_cosmetics_types.typ
    • item_mp_faber_type.typ
    • item_magazine_size.typ
    • item_crafting_tool_type.typ
    • item_weight.typ
    • item_mp_faber_property.typ
    • item_guild_option_type.typ
    • _item_melee_weapon.dfn
    • _item_command_ticket.dfn
    • item_slot.typ
    • item_workshop_needed.typ
    • item_animset.typ
    • _protections.dfn
    • item_armor_protection.typ
    • item_effect_type.typ
    • item_mp_protection_type.typ
    • item_category.typ
    • item_memorization_slot_types.typ
    • _item_faber_plan.dfn
    • item_service.typ
    • item_map.typ
    • _item_harvest_tool.dfn
    • _item_cosmetics.dfn
    • item_damage_type.typ
    • _item_taming_tool.dfn
    • _item_3d.dfn
    • item_mp_property.typ
    • item_color.typ
    • _item_regen_characteristic_modifier.dfn
    • _item_pet.dfn
    • item_firing_range.typ
    • _item_equipment_modifier.dfn
    • _item_bag.dfn
    • _item_faber_mp_parameters.dfn
    • item_origine.typ
    • _item_special_effects.dfn
    • _item_basics.dfn
    • item_taming_tool_type.typ
    • item_slot_type.typ
    • item_mp_group.typ
    • item_teleport_type.typ
    • item_mp_family.typ
    • item_ammo_type.typ
    • _item_scores_modifier.dfn
    • _item_3d_fx_static.dfn
    • _item_skills_modifier.dfn
    • _item_equipment_info.dfn
    • _item_faber_learning.dfn
    • _item_mp.dfn
    • item_taming_range.typ
    • item_shield_category.typ
    • _item_faber_component.dfn
    • _item_teleport.dfn
    • item_mp_use.typ
    • _item_consumable.dfn
    • _item_shield.dfn
    • _item_regen_scores_modifier.dfn
    • item_mp_category.typ
    • _item_xp_catalyser.dfn
    • _item_mp_param.dfn
    • item_mp_property_depth.typ
    • _item_special_effect.dfn
    • _item_range_weapon.dfn
    • item_type.typ
    • item_family.typ
    • item_armor_max_protection.typ
    • _item_crafting_tool.dfn
  • attack_id.dfn
  • _difficulty_appreciation.typ
  • _loot.dfn
  • armor.dfn
  • aiaction_aiming_type.typ
  • _combat_move.dfn
  • 0skills
    • _crafting_specialized_skills.typ
    • _magic_attack_specialized_skills.typ
    • skill_tree.dfn
    • _magic_specialized_skills.typ
    • _training_specialized_skills.typ
    • _magic_healer_skills.typ
    • _melee_skills.typ
    • _trading_skills.dfn
    • _civilization_skills.typ
    • _range_skills.dfn
    • _harvest_skills.dfn
    • _move_competences.dfn
    • _generic_skills.typ
    • _generic_specialized_skills.typ
    • _magic_alteration_skills.typ
    • _title_unblock.dfn
    • _training_score_skills.typ
    • _skill_data.dfn
    • _craft_skills.typ
    • _trading_specialized_skills.typ
    • _crafting_skills.dfn
    • skill_extractor.cfg
    • _magic_skills.dfn
    • _training_characteristic_specialized_skills.typ
    • _training_characteristic_skills.typ
    • _magic_attack_skills.dfn
    • _skillsCode.typ
    • _defense_skills.typ
    • _defense_skills.dfn
    • _title_civ.typ
    • _specialized_skills.typ
    • _training_skills.typ
    • _title.typ
    • _magic_skills.typ
    • _magic_alteration_specialized_skills.typ
    • _skills.typ
    • _magic_attack_skills.typ
    • generate_skills_dfn.bat
    • _training_characteristic_skills.dfn
    • _range_specialized_skills.typ
    • _magic_healer_specialized_skills.typ
    • _crafting_skills.typ
    • _craft_skills.dfn
    • titles.dfn
    • _melee_specialized_skills.typ
    • _title_cult.typ
    • _generic_skills.dfn
    • _civilization_specialized_skills.typ
    • SkillsCategory.xls
    • _training_score_skills.dfn
    • _magic_alteration_skills.dfn
    • _training_score_specialized_skills.typ
    • _civilization_skills.dfn
    • _range_skills.typ
    • _trading_skills.typ
    • _harvest_skills.typ
    • Skills.csv
    • _harvest_specialized_skills.typ
    • _melee_skills.dfn
    • _magic_healer_skills.dfn
    • _skills_and_specialized_skills.typ
  • 0economic
    • _bot_buy_sell.dfn
    • prices_table.dfn
  • gender.typ
  • 0fx(tmp)
    • 0fx_ps_user_params_strong.dfn
    • 0fx_ps_user_params_critical.dfn
    • fx.dfn
    • 0fx_ps_user_params_weak_combo.dfn
    • 0fx_trail.dfn
    • 0fx_user_param.typ
    • 0fx_ps_user_params_standard.dfn
    • 0fx_ps_user_params_weak.dfn
    • 0fx_ps_user_params_strong_combo.dfn
    • 0fx_ps.dfn