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Pages trouvées :
- First steps in the constellation
- Presentation of the original interface of Ryzom Core
- The Ryzom Core commands
- The making of .bnp files!
- Gallery
- Single Authentication
- Installing the game client under linux
- Running the game
- Game-data updates for the Lirria server
- The MMORPG
- The game server database
- Name of the bots
- Optimize an image for the web
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
- Locations used by the deployment pipeline
- The System localization/translation of the Ryzom Core
- The skills codes
- Installing the shard
- Debugging the shard
- Sound Gallery
- Support the project
- Welcome to the Khaganat project
- Statutes of the association Khaganat
- Organization of the free project Khaganat
- XML syntax of the patch server!
- Texture of the ground
- The workflow type of work
- The .creature
- Translate the game
- The calculated fields in the Data Sheets
- The craft tools
- The shops
- The skills codes
- The ticks
- The objects(.sitem)
- Django models of the databases
- Contribute to the Wiki
- Fill the user card
- Examples for the Wrap Plugin
- The Primitives
Résultats plein texte:
- Possible properties of consumables @en:ds
- r round todo 60%> To be tested/verified </WRAP> The list of properties may be in code/ryzom/server/sr
- Examples for the Wrap Plugin @en:wikitools:syntaxe
- ====== Examples for the Wrap Plugin ====== ===== Basic syntax ===== An uppercase **%%<WRAP>%%** (or a... nts** (including alignments generated by changing the text direction) * **multi-columns** * and **widths** if the according wrap isn't floated as well. ===== Cla... loats ==== You can have columns easily by adding the class ''column'' and a width, e.g. <WRAP column
- Nomenclature guidelines reference document @en:primitive:mission
- [[en:primitive:mission:start|mission creation]]. The goals of this nomenclature are: * Keep the tags short to limit data transfer * Help identification... e:** \\ R_10_02 ===== Phrase tag ===== During the phrase generation process, the mission name is added in front of the phrase tag with an underscore in
- sound.dfn @en:ds:sound
- ====== Located in: ''sound/DFN/sound'' This is the one to define all sounds that will be called by the primitives, creature animations, particle systems, etc. No sound can be transmitted by the client without having it defined by the file type: XXX.sound. ===== Definition of the type of sound ==
- Contribute to the Wiki @en:wikitools
- ====== Contribute to the Wiki ====== This section is used to list the help on the wiki. This wiki is based on [[https://www.dokuwiki.org/start?id=fr:wiki:dokuwiki|Dokuwiki]]. The most current information is always on the [[doku>
- Game server installation trace
- n trace ====== I'm starting from zero [[Resuming the installation|here]] <-- Does not exist!! ===== Installing dependencies ===== First, we add the deposit of Kervala: <code bash> Root@vps155841: ~... rong! I'll start by setting up authentication on the LDAP directory. Then I'll see more precisely how ... hronized. In a first step, we will directly query the remote directory, so we must add a secure connect
- Shard database
- base ====== **Information about what should be in the MYSQL database** See [[en:nel_mysql]] to underst... ===User :==== **Filled by ams** <code> Uld=(Id of the user) Login=(account name) Password=(Encrypt) Sha... ds_restricted RequiredState=ds_open </code> With the help of Depyraken! thanks to him {{tag>shard serv
- Sound Gallery
- cares. There are some links which can be used in the future, for some [[mkh>fr:start|free creations]] or for the [[fr:mmorpg|MMORPG]]'s sound : * FreeSound : a
- Statutes of the association Khaganat
- ====== Statutes of the association Khaganat ====== ===== Article 1: Name(Company name), object and duration ===== An association of the collegiate type, governed by the law of 1 July 1901 and the decree of 16 August 1901, entitled Khaganat, is established between the mem
- Multitexturing
- textures will be selected through an attribute in the datasheets. In Ryzom Core's example server, the //_creature_texture_equipment.typ// allows to define variants for the creatures and the //item_map.typ// does the same for the objects. \\ Principle is very easy: the .sha
- EGS commands
- ====== EGS commands ====== The "egs commands"(in egs screen) of the shard are mainly composed of variables for the game. The "help command" gives you the following list: * **0 AllowAnimalInventoryAccessFromAnyStabl
- Ryzom Core Game Client Commands
- re Game Client Commands ====== Here is a list of the commands that can be used on the "shard"(the universe of the game), classified by themes and provided that they __have the appropriate rights__. Th
- _item_crafting_tool.dfn @en:ds
- DFN/game_elem/_item'' Contains information about the tools needed to make such an object. ===== type ... ) | Default: None // \\ Example: // ArmorTool // The required tool.CSS). {{tag>dfn sitem armor craft}
- Last modifications
- p?action=.xml;type=rss;limit=10}} ==== IRC ==== The logs of the last week are [[kh>irc/log.php|available on a dedicated page. ]]. {{tag>liste}} ~~NOCACH
- Download @en:readonly
- ====== Download ====== /* To limit the risk of malware, editing this page is reserved for certain autho... loaded */ We beg of you all to keep in mind that the entire game is still in it's "Alpha stage". ===== The Khanat Client ===== The installation instructions are available on the page: [[en:jouer|To play]]. <