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en:ds:rcprimitiveshop

The shops

The in-game shops are used as a means to be able to sell/buy different items from an NPC, be it an equipe'able item or a teleport pact. Families or certain services(apartment, guild hall, food of the frames) are also a part of this.

To create a shop, you need to create a non-player character(it will be a “.creature” but may be something inanimate, a simple distributor), so an npc_bot in the primitive ←- Needs creation!! …and to manage it: Npc_manager>npc_folder>npc_zone>npc_group>npc_bot (optional, just to sort/group).

It would be interesting to test the parenting of certain parameters at the “bot_chat_parameters” level of the npc_group.

The aliases presented are based on the world of Atys, used by Winch Gate and the game Ryzom. They must therefore be adapted to your own project. product codes are hard coded, however. One is therefore obliged to follow it.

It would seem that specifying a nationality to the merchant involves:

  • A price impact on its reputation with that nation;
  • A minimal fame(0 apparently) necessary to be able to make purchases there.
  • The original categories ←- Needs creation!! ..may be modifiable or perhaps it is possible to add them, but that remains to be determined. (Search cpp to see links/calls)

All this needs to be tested/verified!!

The NPC

In the 'chat_parameters' box:

Shop:

Then either detailed information or product codes, or one or more aliases defined in

/server/data_shard/shop_category.cfg 

Detailed information

We can simply indicate the type of shop by three choices: STATIC_SHOP, DYNAMIC_SHOP or STATIC_DYNAMIC_SHOP (see below), then the list of “objects”(that are to be sold) follows:

 item: itarmor.sitem 50 100
Item: itarmor.sitem 100 500
Item: itarmor.sitem 150 1000
Item: itarmor.sitem 200 5000
Item: itarmor.sitem 250 10000

Therefore to list an 'item:', you call the information from datasheets(of the .sitem) for sale.. then their level.. and you finish of with their price.

Product codes

There is a number of codes that allow you to “directly call” a list of consistent products. They should be(apparently) indicated in a specific order so that all parameters can be taken into account.

Special products

  • no_bot_chat : To be determined
  • missions : To be determined
  • guild_creator: guild creation
  • characteristics_seller: Characteristics trainer
  • harvest_action: harvest trainer
  • craft_action: craft trainer
  • magic_action: magic trainer
  • fight_action: combat trainer

Level

The level part is indicated as: “Limited to 20 different levels”

  • L1
  • L10
  • L20
  • L50
  • L100
  • L150
  • L200
  • L250
  • L300

Quality

The quality comes in 5 grades:

  • Q20, energy from 0 to 20
  • Q35, energy from 21 to 35
  • Q50, energy from 36 to 50
  • Q65, energy from 51 to 65
  • Q80, energy from 66 to 80(and more).

Category

The category of objects(check if case sensitive)

  • AmmoTool
  • ANKLET
  • ArmorTool
  • AUTOLAUCH
  • AUTOLAUNCH_AMMO
  • AXE
  • BOWPISTOL
  • BOWPISTOL_AMMO
  • BOWRIFLE
  • BOWRIFLE_AMMO
  • BRACELET
  • BUCKLER
  • DAGGER
  • DIADEM
  • EARING
  • FOOD
  • HAIR_FEMALE
  • HAIR_MALE
  • HAIRCOLOR_FEMALE
  • HAIRCOLOR_MALE
  • HEAVY_BOOTS
  • HEAVY_GLOVES
  • HEAVY_HELMET
  • HEAVY_PANTS
  • HEAVY_SLEEVES
  • HEAVY_VEST
  • JewelryTool
  • JOB_ELEMENT
  • LAUNCHER
  • LAUNCHER_AMMO
  • LIGHT_BOOTS
  • LIGHT_GLOVES
  • LIGHT_PANTS
  • LIGHT_SLEEVES
  • LIGHT_VEST
  • MACE
  • MAGICIAN_STAFF
  • MEDIUM_BOOTS
  • MEDIUM_GLOVES
  • MEDIUM_PANTS
  • MEDIUM_SLEEVES
  • MEDIUM_VEST
  • MEKTOUB_MOUNT_TICKET
  • MEKTOUB_PACKER_TICKET
  • MeleeWeaponTool
  • PENDANT
  • PIKE
  • PISTOL
  • PISTOL_AMMO
  • RangeWeaponTool
  • RIFLE
  • RIFLE_AMMO
  • RING
  • SERVICE_STABLE
  • SHEARS
  • SHIELD
  • SPEAR
  • STAFF
  • SWORD
  • TATOO_FEMALE
  • TATOO_MALE
  • ToolMaker
  • TWO_HAND_AXE
  • TWO_HAND_MACE
  • TWO_HAND_SWORD

Raw materials

Raw materials, grouped by use:

  • MPL, A (Blade)
  • MPH, B MpH (Hammer)
  • MPP, C MpP (Point)
  • MPM, D MpM (Shaft)
  • MPG, E MpG (Grip)
  • MPC, F MpC (Counterweight)
  • MPGA, G MpGA (Trigger)
  • MPPE, H MpPE (Firing pin)
  • MPCA, I MpCA (Barrel)
  • MPE, J MpE (Explosive)
  • MPEN, K MpEN (Ammo jacket)
  • MPPR, L MpPR (Ammo bullet)
  • MPCR, M MpCR (Armor shell)
  • MPRI, N MpRI (Armor interior coating)
  • MPRE, O MpRE (Armor interieur stuffing)
  • MPAT, P MpAT (Armor clip)
  • MPSU, Q MpSU (Jewel stone support)
  • MPED, R MpED (Jewel stone)
  • MPBT, S MpBT (Blacksmith tool)
  • MPPES,T MpPES (Pestle tool)
  • MPSH, U MpSH (Sharpener tool)
  • MPTK, V MpTK (Tunneling Knife)
  • MPJH, W MpJH (Jewelry hammer)
  • MPCF, X MpCF (Campfire)
  • MPVE, Y MpVE (Clothes)
  • MPMF, Z MpMF (Magic Focus)

Teleporting Pacts

Teleport Pacts:

  • KAMI_TP
  • KARAVAN_TP

Ecosystem

The ecosystem of the proposed products:

  • CommonEcosystem
  • Desert
  • Forest
  • Lacustrine
  • Jungle
  • Goo
  • PrimaryRoot

Nation of origin

The origin of objects sold:

  • Common
  • Fyros
  • Matis
  • Tryker
  • Zorai
  • Karavan
  • Tribe
  • Refugee

Tools

Types of tools:

  • CRAFTING_TOOL
  • HARVEST_TOOL
  • TAMING_TOOL
  • TRAINING_TOOL

Type of shop

Type of shop:

  • STATIC_SHOP, Sell NPC items only
  • DYNAMIC_SHOP, Resends player objects only
  • STATIC_DYNAMIC_SHOP, Sell both types of objects

Aliases

This value is already created, but it is possible to generate new ones based on the above elements. They can be applied as shown in the examples below.

Mounts

MOUNT: does not seem to have been filled although it is listed.

Groups of objects

These aliases make it possible to call a set of objects as defined in the categories of items above

Armor sets

  • LARMOR: LIGHT_BOOTS: LIGHT_GLOVES: LIGHT_PANTS: LIGHT_SLEEVES: LIGHT_VEST
  • MARMOR: MEDIUM_BOOTS: MEDIUM_GLOVES: MEDIUM_PANTS: MEDIUM_SLEEVES: MEDIUM_VEST
  • HARMOR: HEAVY_BOOTS: HEAVY_GLOVES: HEAVY_PANTS: HEAVY_SLEEVES: HEAVY_VEST: HEAVY_HELMET
  • LARMORSHIELD: LIGHT_BOOTS: LIGHT_GLOVES: LIGHT_PANTS: LIGHT_SLEEVES: LIGHT_VEST: BUCKLER
  • MARMORSHIELD: MEDIUM_BOOTS: MEDIUM_GLOVES: MEDIUM_PANTS: MEDIUM_SLEEVES: MEDIUM_VEST: BUCKLER: SHIELD
  • HARMORSHIELD: HEAVY_BOOTS: HEAVY_GLOVES: HEAVY_PANTS: HEAVY_SLEEVES: HEAVY_VEST: HEAVY_HELMET: BUCKLER: SHIELD

Sets of arms

  • SHIELDS: SHIELD: BUCKLER
  • MELEE_WEAPON: DAGGER: SWORD: MACE: AXE: SPEAR: STAFF: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF:
  • MELEE: SHIELDS: MELEE_WEAPON
  • MELEE_WEAPON_1H: DAGGER: SWORD: MACE: AXE: SPEAR: STAFF
  • MELEE_WEAPON_2H: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_MATIS: DAGGER: SWORD: SPEAR : MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_ZORAI: DAGGER: STAFF: MACE : MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_FYROS: DAGGER: AXE: MACE : MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_TRYKER: DAGGER: STAFF: SWORD : MAGICIAN_STAFF,
  • MELEE_WEAPON_NEWBIELAND_ALL: DAGGER: SWORD: MACE: AXE, NEW newbieland
  • MELEE_WEAPON_2H_NEWBIELAND_ALL: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF“
  • AMMO: BOWRIFLE_AMMO: PISTOL_AMMO: BOWPISTOL_AMMO: RIFLE_AMMO: AUTOLAUNCH_AMMO: LAUNCHER_AMMO”
  • RANGE_WEAPON: BOWRIFLE: PISTOL: BOWPISTOL: RIFLE: AUTOLAUCH: LAUNCHER
  • RANGE: RANGE_WEAPON: AMMO
  • RANGE_BOW: RANGE_WEAPON: AMMO
  • RANGE_PISTOLRIFLE: RANGE_WEAPON: AMMO

Tool Sets

  • CRAFTING_TOOL: ArmorTool: AmmoTool: MeleeWeaponTool: RangeWeaponTool: JewelryTool: ToolMaker
  • HARVEST_TOOL: SHEARS
  • TOOL: CRAFTING_TOOL: HARVEST_TOOL
  • TOOLS_NOOB: ArmorTool: AmmoTool: MeleeWeaponTool: RangeWeaponTool: JewelryTool : HARVEST_TOOL

Cosmetic Sets

  • HAIRDRESSING_MALE: HAIR_MALE: HAIRCOLOR_MALE
  • HAIRDRESSING_FEMALE: HAIR_FEMALE: HAIRCOLOR_FEMALE

Jewelery

  • JEWEL: ANKLET: BRACELET: DIADEM: EARING: PENDANT: RING

Quality

  • QUALITY_A: Q20
  • QUALITY_B: Q35
  • QUALITY_C: Q50
  • QUALITY_D: Q65
  • QUALITY_E: Q80

Levels

Silan

  • REFUGEE_LEVEL: L1: QUALITY_A
  • NEWBIELAND_LEVEL: L10: L20: L50: QUALITY_A
  • RM_NEWBIELAND_LEVEL: L10: L20: L50: QUALITY_A

Villages

  • VILLAGE_LOW_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • VILLAGE_MED_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • VILLAGE_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A,
  • VILLAGE_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • RM_VILLAGE_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • RM_VILLAGE_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A

Cities

  • TOWN_LOW_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A
  • TOWN_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A
  • RM_TOWN_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A

Tribus

  • TRIBE_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A

Regions of provenance

Armor

  • MATIS_LARMOR: Matis: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • MATIS_MARMOR: Matis: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • MATIS_HARMOR: Matis: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • TRYKER_LARMOR: Tryker: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • TRYKER_MARMOR: Tryker: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • TRYKER_HARMOR: Tryker: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • ZORAI_LARMOR: Zorai: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • ZORAI_MARMOR: Zorai: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • ZORAI_HARMOR: Zorai: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • FYROS_LARMOR: Fyros: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • FYROS_MARMOR: Fyros: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • FYROS_HARMOR: Fyros: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_MATIS: NEWBIELAND_LEVEL: Matis: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_ZORAI: NEWBIELAND_LEVEL: Zorai: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_FYROS: NEWBIELAND_LEVEL: Fyros: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_TRYKER: NEWBIELAND_LEVEL: Tryker: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_MARMOR: NEWBIELAND_LEVEL: MARMORSHIELD: DYNAMIC_SHOP
  • NEWBIELAND_HARMOR: NEWBIELAND_LEVEL: HARMORSHIELD: DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_ALL: NEWBIELAND_LEVEL: LARMOR: DYNAMIC_SHOP
  • NEWBIELAND_MARMOR_ALL: NEWBIELAND_LEVEL: MARMOR: DYNAMIC_SHOP

Weapons

  • MATIS_MELEE: Common : Matis: MELEE: STATIC_DYNAMIC_SHOP
  • FYROS_MELEE: Common : Fyros: MELEE: STATIC_DYNAMIC_SHOP
  • ZORAI_MELEE: Common : Zorai: MELEE: STATIC_DYNAMIC_SHOP
  • TRYKER_MELEE: Common : Tryker: MELEE: STATIC_DYNAMIC_SHOP
  • MATIS_MELEE_WEAPON_1H: Common : Matis : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • FYROS_MELEE_WEAPON_1H: Common : Fyros : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • ZORAI_MELEE_WEAPON_1H: Common : Zorai : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • TRYKER_MELEE_WEAPON_1H: Common : Tryker : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • MATIS_MELEE_WEAPON_2H: Common : Matis : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • FYROS_MELEE_WEAPON_2H: Common : Fyros : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • ZORAI_MELEE_WEAPON_2H: Common : Zorai : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • TRYKER_MELEE_WEAPON_2H: Common : Tryker : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • MATIS_NEWBIELAND_WEAPON_MATIS: NEWBIELAND_LEVEL: Common : Matis : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • FYROS_NEWBIELAND_WEAPON_FYROS: NEWBIELAND_LEVEL: Common : Fyros : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • ZORAI_NEWBIELAND_WEAPON_ZORAI: NEWBIELAND_LEVEL: Common : Zorai : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • TRYKER_NEWBIELAND_WEAPON_TRYKER: NEWBIELAND_LEVEL: Common : Tryker : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP“
  • NEWBIELAND_MELEE_WEAPON_2H: NEWBIELAND_LEVEL: MELEE_WEAPON_2H: DYNAMIC_SHOP
  • NEWBIELAND_RANGE_WEAPON: NEWBIELAND_LEVEL: RANGE: DYNAMIC_SHOP
  • NEWBIELAND_WEAPON_ALL: NEWBIELAND_LEVEL: MELEE_WEAPON_NEWBIELAND_ALL: STATIC_DYNAMIC_SHOP
  • MELEE_WEAPON_2H_NEWBIELAND: NEWBIELAND_LEVEL: MELEE_WEAPON_2H_NEWBIELAND_ALL: DYNAMIC_SHOP
  • MATIS_RANGE: Common : Matis : RANGE: STATIC_DYNAMIC_SHOP
  • FYROS_RANGE: Common : Fyros : RANGE: STATIC_DYNAMIC_SHOP
  • ZORAI_RANGE: Common : Zorai : RANGE: STATIC_DYNAMIC_SHOP
  • TRYKER_RANGE: Common : Tryker : RANGE: STATIC_DYNAMIC_SHOP
  • MATIS_RANGE_BOW: Common : Matis : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • FYROS_RANGE_BOW: Common : Fyros : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • ZORAI_RANGE_BOW: Common : Zorai : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • TRYKER_RANGE_BOW: Common : Tryker : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • MATIS_RANGE_PISTOLRIFLE: Common : Matis : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP
  • FYROS_RANGE_PISTOLRIFLE: Common : Fyros : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP
  • ZORAI_RANGE_PISTOLRIFLE: Common : Zorai : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP
  • TRYKER_RANGE_PISTOLRIFLE: Common : Tryker : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP

Tools

  • COMMON_TOOL: Common : TOOL: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_TOOL: Common : TOOLS_NOOB: STATIC_DYNAMIC_SHOP

Trade components

  • COMMON_JOB: Common : JOB_ELEMENT: STATIC_DYNAMIC_SHOP

Jewelery

  • MATIS_JEWEL: Matis: JEWEL: DYNAMIC_SHOP
  • TRYKER_JEWEL: Tryker: JEWEL: DYNAMIC_SHOP
  • ZORAI_JEWEL: Zorai: JEWEL: DYNAMIC_SHOP
  • FYROS_JEWEL: Fyros: JEWEL: DYNAMIC_SHOP
  • MATIS_NEWBIELAND_JEWEL:MATIS_JEWEL:NEWBIELAND_LEVEL
  • TRYKER_NEWBIELAND_JEWEL:TRYKER_JEWEL:NEWBIELAND_LEVEL
  • ZORAI_NEWBIELAND_JEWEL:ZORAI_JEWEL:NEWBIELAND_LEVEL
  • FYROS_NEWBIELAND_JEWEL:FYROS_JEWEL:NEWBIELAND_LEVEL
  • NEWBIELAND_JEWEL_ALL: NEWBIELAND_LEVEL: JEWEL: DYNAMIC_SHOP

Cosmetics

  • MATIS_HAIRDRESSING_MALE: Matis: HAIRDRESSING_MALE: STATIC_SHOP
  • MATIS_HAIRDRESSING_FEMALE: Matis: HAIRDRESSING_FEMALE: STATIC_SHOP
  • MATIS_TATOO_MALE: Matis: TATOO_MALE: STATIC_SHOP
  • MATIS_TATOO_FEMALE: Matis: TATOO_FEMALE: STATIC_SHOP,
  • TRYKER_HAIRDRESSING_MALE: Tryker: HAIRDRESSING_MALE: STATIC_SHOP
  • TRYKER_HAIRDRESSING_FEMALE: Tryker: HAIRDRESSING_FEMALE: STATIC_SHOP
  • TRYKER_TATOO_MALE: Tryker: TATOO_MALE: STATIC_SHOP
  • TRYKER_TATOO_FEMALE: Tryker: TATOO_FEMALE: STATIC_SHOP
  • ZORAI_HAIRDRESSING_MALE: Zorai: HAIRDRESSING_MALE: STATIC_SHOP
  • ZORAI_HAIRDRESSING_FEMALE: Zorai: HAIRDRESSING_FEMALE: STATIC_SHOP
  • ZORAI_TATOO_MALE: Zorai: TATOO_MALE: STATIC_SHOP
  • ZORAI_TATOO_FEMALE: Zorai: TATOO_FEMALE: STATIC_SHOP
  • FYROS_HAIRDRESSING_MALE: Fyros: HAIRDRESSING_MALE: STATIC_SHOP
  • FYROS_HAIRDRESSING_FEMALE: Fyros: HAIRDRESSING_FEMALE: STATIC_SHOP
  • FYROS_TATOO_MALE: Fyros: TATOO_MALE: STATIC_SHOP
  • FYROS_TATOO_FEMALE: Fyros: TATOO_FEMALE: STATIC_SHOP

Raw materials by object type

  • RM_ITEM_PART_MELEE: MPL: MPH: MPP: MPM: MPG: MPC: MPMF: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_RANGE: MPGA: MPPE: MPCA: MPM: MPE: MPEN: MPPR: STATIC_DYNAMIC_SHOP,
  • RM_ITEM_PART_ARMOR: MPCR: MPRI: MPRE: MPAT: MPVE: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_JEWEL: MPSU: MPED: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_MAGIC_FOCUS: MPMF: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_CLOTH: MPVE: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_TOOLS: MPBT: MPPES: MPSH: MPTK: MPJH: MPCF: STATIC_DYNAMIC_SHOP

Raw materials by craft group

  • RM_CRAFTGROUP_AC: MPL: MPP
  • RM_CRAFTGROUP_BF: MPH: MPC
  • RM_CRAFTGROUP_RZ: MPED: MPMF
  • RM_CRAFTGROUP_IM: MPCA: MPCR
  • RM_CRAFTGROUP_HP: MPPE: MPAT
  • RM_CRAFTGROUP_DL: MPM: MPPR
  • RM_CRAFTGROUP_GQ: MPGA: MPSU
  • RM_CRAFTGROUP_EY: MPG: MPVE
  • RM_CRAFTGROUP_KN: MPEN: MPRI
  • RM_CRAFTGROUP_JO: MPE: MPRE

Completeness of raw materials

  • RM_ITEM_PART_SOLD: MPL: MPP: MPH: MPC: MPED: MPMF: MPCA: MPCR: MPPE: MPAT: MPM: MPPR: MPGA: MPSU: MPG: MPVE: MPEN: MPRI: MPE: MPRE: STATIC_DYNAMIC_SHOP

Ecosystems

Forest

  • RM_FOREST_0: Forest: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_FOREST_1: Forest: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_FOREST_2: Forest: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_FOREST_3: Forest: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_FOREST_4: Forest: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_FOREST_5: Forest: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_FOREST_6: Forest: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Jungle

  • RM_JUNGLE_0: Jungle: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_1: Jungle: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_2: Jungle: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_3: Jungle: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_4: Jungle: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_5: Jungle: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_6: Jungle: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Desert

  • RM_DESERT_0: Desert: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_DESERT_1: Desert: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_DESERT_2: Desert: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_DESERT_3: Desert: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_DESERT_4: Desert: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_DESERT_5: Desert: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_DESERT_6: Desert: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP, not used in craft at this time

Lakes

  • RM_LAKE_0: Lacustre: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_LAKE_1: Lacustre: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_LAKE_2: Lacustre: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_LAKE_3: Lacustre: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_LAKE_4: Lacustre: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_LAKE_5: Lacustre: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_LAKE_6: Lacustre: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Goo

  • RM_GOO_0: Goo: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_GOO_1: Goo: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_GOO_2: Goo: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_GOO_3: Goo: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_GOO_4: Goo: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_GOO_5: Goo: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_GOO_6: Goo: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Root Rewards

  • RM_PRIMROOT_0: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_1: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_2: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_3: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_4: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_5: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_6: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP, not used in craft at this time

Stable objects

  • STABLE_BOY_MATIS: Common: Matis: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP
  • STABLE_BOY_ZORAI: Common: Zorai: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP
  • STABLE_BOY_FYROS: Common: Fyros: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP
  • STABLE_BOY_TRYKER: Common: Tryker: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP

Teleport Pacts

  • KAMI_TP_FOREST: KAMI_TP: Forest
  • KAMI_TP_JUNGLE: KAMI_TP: Jungle
  • KARAVAN_TP_FOREST: KARAVAN_TP: Forest
  • KARAVAN_TP_JUNGLE: KARAVAN_TP: Jungle

Trainers

  • FYROS_HARVEST_ACTION: Common : Fyros: harvest_action
  • FYROS_CRAFT_ACTION: Common : Fyros: craft_action
  • FYROS_MAGIC_ACTION: Common : Fyros: magic_action
  • FYROS_FIGHT_ACTION: Common : Fyros: fight_action
  • MATIS_HARVEST_ACTION: Common : Matis: harvest_action
  • MATIS_CRAFT_ACTION: Common : Matis: craft_action
  • MATIS_MAGIC_ACTION: Common : Matis: magic_action
  • MATIS_FIGHT_ACTION: Common : Matis: fight_action
  • TRYKER_HARVEST_ACTION: Common: Tryker: harvest_action
  • TRYKER_CRAFT_ACTION: Common :Tryker: craft_action
  • TRYKER_MAGIC_ACTION: Common :Tryker: magic_action
  • TRYKER_FIGHT_ACTION: Common :Tryker: fight_action
  • ZORAI_HARVEST_ACTION: Common : Zorai: harvest_action
  • ZORAI_CRAFT_ACTION: Common :Zorai: craft_action
  • ZORAI_MAGIC_ACTION: Common :Zorai: magic_action
  • ZORAI_FIGHT_ACTION: Common :Zorai: fight_action
en/ds/rcprimitiveshop.txt · Last modified: 2016/12/26 11:54 by Domperss