skill
Function used in mission creation.
Objective: The player has to train a specified skill to a given level.
Properties
name: Objective name, only used by the mission designer.
hide_obj (Boolean): Prevent the step to be displayed in the mission log.
overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.
roleplay_objective (Optional): Allow to add a description to the step.
skill_name/level: Brick code referring to the needed skill and level that needs to be reached. See item guidelines for the formatting requirements.
Default variables
For skill number X :
Variable name | Normal expression | Example |
---|---|---|
skill_type (brick) | $s<X>$ | $s1$ |
skill_level (int) | $level<X>$ | $level1$ |