Function used in mission creation.
Objective: The player has to train a specified skill to a given level.
name: Objective name, only used by the mission designer.
hide_obj (Boolean): Prevent the step to be displayed in the mission log.
overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.
roleplay_objective (Optional): Allow to add a description to the step.
skill_name/level: Brick code referring to the needed skill and level that needs to be reached. See item guidelines for the formatting requirements.
For skill number X :
|Variable name||Normal expression||Example|