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- _ai_game_var.dfn
- game_creature.typ
- MMORPG Game Design
- Godot Client: Specifications
- Game Design
- _ai_game_var.dfn
- _plant_game_param.dfn
- game_creature.typ
- Gamedesign des MMORPG
- Système de rendu
- Caméra
- Le personnage
- Ecosystème
- Emote
- Exploitation des matières premières
- Faune
- Interface : Fenêtres de Khanat
- Les principaux endroits du Khanat
- Interface : HUD de Khanat
- Gestion de comptes et d'identité
- Interface
- Inventaire, gestion des stocks
- Usage du clavier/souris
- Notions philosophes du projet
- PNJ
- Gamedesign sonore du Khanat
- Liste des sons de voix dans Khanat
- Document de gamedesign du MMORPG Khanat
- Temps
- Transport
- Zone de tutoriel : le Dispensaire
- Game Design
- Compétences du lirri'a
- qabb20160310b : Apprendre les rudiments de la chasse
- qabb20160310a : Préparer le repas
- Quêtes du Lirri'a
- Gameplay
- Discussion : identity
- Discussion : preparer repas
- Inventaire
Résultats plein texte:
- The making of .bnp files! @en
- e patch system(**default:** ''patch_service/patch_game/bnp/''). You can sync some .bnp in the ''/user''... make -p fonts -o /home/compil/patch_service/patch_game/bnp/; cd $CLIENT_DATA_BNP/kh/; bnp_make -p aaa_lirria -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_characters_maps_clothes -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_characters_shapes -o /home/c
- Manager @fr
- (default 8000) port = 8000 # key keyfile = /home/gameserver/ca/appli/private/serverkey.pem # certificate certfile = /home/gameserver/ca/appli/certs/servercert.pem # certification to check signature ca_cert = /home/gameserver/ca/appli/certs/cachaincert.pem # address l... the program command = ryzom_admin_service -A/home/gameserver/khanat/server -C/home/gameserver/khanat/ser
- F.A.Q @en
- ormation is there]]. ===== Compared to the Ryzom game ===== ==== Is Khanat a clone of Ryzom? ==== No, ... be of no interest to us. Ryzom is already a great game, with an active and lively server. Even if you wa... e(that serves as the framework for the commercial game [[http://ryzom.com/|Ryzom]]) was originally creat... usive property of WinchGate, which bought them at GameForge. It is absolutely impossible to reuse any el
- Document de gamedesign du MMORPG Khanat @fr:gamedesign:khanat
- ====== Document de gamedesign du MMORPG Khanat ====== Ce wiki sert à ordonner les informations concernant le gamedesign du MMORPG. À terme, ces données devraient c... Ce wiki est destiné uniquement aux questions de game design et gameplay. Ce qui concerne le code, la façon de mettre en place les diverses fonctions, ou bie
- Décrypter le fichier ryzom patch @fr
- np_patch.h === Ce fichier [code/ryzom/common/src/game_share/bnp_patch.h] contient la définition de tout... d'une liste Le fichier [code/ryzom/common/src/game_share/bnp_patch.cpp] contient la définition du ty... A </code> Dans le fichier [code/ryzom/common/src/game_share/persistent_data_template.h] on retrouve la ... STENT_TOKEN_FAMILY" <code> code/ryzom/common/src/game_share/bnp_patch.cpp code/ryzom/common/src/game_s
- OpenNel Khanat Server - Overview @en
- hanat Server - Overview ====== Prerequisite: Our game server uses RyzomCore / OpenNeL, and all related documentation also applies to our game server: www.ryzomcore.org. \\ The alphabetical in... er for talking about the programs/services of the game running it. * **Shard**: It is an instance of the game universe. Each instance is independent(ex: Aniro
- NeL Terminology @en
- cs/nel_extensions.php3|Nevrax wiki]] * //build_gamedata// : automatic fully incremental batch process... al data. This data is an input data for the build_gamedata process. * **RT** : RUNTIME DATA : This data is generated by build_gamedata. It is not edited by the artists. It will be ... ists but it will be included in final data. Build_gamedata will only copy it. * **TP** : TEMPORARY DAT
- Mises à jour des données de jeu pour le serveur Lirria @fr
- o bnp_make -p $i ; done #rm ~/patch_service/patch_game/bnp/ for folder in ~/patch_service do cp $folder/patch_lirria/*.bnp ~/patch_service/patch_game/bnp/ done # On nettoie le répertoire de tran... re un nouveau patch patch_gen updateProduct patch_game/ryzom.xml # On peut éditer la release note à cette occasion : nano patch_game/patch/index.php # On peut activer la mise à disp
- Terminologie Nel @fr
- s/nel_extensions.php3|wiki Nevrax]]. * //build_gamedata// : processus batch automatique totalement in... ocessus de construction des données de jeu (build_gamedata). * **RT** : RUNTIME DATA : Ces données sont générées par build_gamedata. Elles ne sont pas mises à jour par les artis... mais qui figurera dans les données finales. Build_gamedata se contentera de le copier. * **TP** : TEMP
- Installing a patch server @en
- t is a good way to keep it "up to date" with your game server. It's usually a fast and easy process ones... atch server**(residing in: ''/patch_service/patch_game/patch/Lirria.version''). **IF** the patch version... ave the .bnp files(which are used to organize the game data). These files are in their turn manipulated ... ic by the Apache server, as a service for the web/game clients. Create the folder ''/patch_service'' in
- Emplacements utilisés par le pipeline de déploiement @fr
- nat/khanat-code/tree/develop/code/nel/tools/build_gamedata|build_gamedata]]). L'installation se faisait à l'origine sous Windows, avec le recours à Cygwin po... all> </fs>| |<fs x-small>R:/code/nel/tools/build_gamedata</fs>|<fs x-small>ScriptDirectory</fs>|<fs x-s... nat/khanat-code/tree/develop/code/nel/tools/build_gamedata|khaganat/khanat-code/tree/develop/code/build_
- Ryzom Core @en:tag:informatique:ryzom_core
- ue:ryzom_core:ryzom_core.jpg?400 |}} This is the game engine used to create the [[um1>Khanat]] [[en:tag... :start|MMORPG]]. This is a free engine with an 3D game client, which is rendered graphically by the "NeL... is the standard client(which allows access to the game). * 2: Secondly, an debug client with additional tools for deployment of the game. Configuration files are small(text/xml) files t
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game @en
- reating and deploying cudlly toys "Atys' mobs" in game====== The aim of this tutorial is to show how to... . Prerequisite for deploying the cuddly toy on a game server: * Having compiled and installed a game server, and having set-up a client to use it. Note:... sible to test this cuddly toy IG without having a game server through a trick which will be explained a
- Installation d'un serveur de patchs @fr
- ur les procédures expliquées ci-dessous (nommée ''gameserver'' par commodité) appartient au groupe "www-... ~/patch_service$ patch_gen createNewProduct patch_game/ryzom.xml </code> Cela va mettre en place fichie... <code bash> ~/patch_service$ cp ~/bnp/*.bnp patch_game/bnp/ </code> Pour notre exemple, il n'y aura qu'... version, et sera placé dans le répertoire ''patch_game'' : <code bash> ~/patch_service$ touch patch_game
- Interface Management @en:wiki:user:yannk
- ll the information concerning the creation of the game interfaces. The instructions for creating the in... As what is provided as a concept, underlying the game interface.. is explained on the detailed page:[[e... lient/blob/master/data/kh/kh_interfaces/interface_game_khaganat.tga|interface_game_khaganat]]. It is manufactured according to a precise procedure, and is ac