sell
Function used in mission creation.
Objective: The player has to sell specific items. It’s possible to force the player to sell to a given NPC by entering its name tag.
Properties
name: Objective name, only used by the mission designer.
npc_name (Optional): Tag of the NPC that the player has to sell to.
hide_obj (Boolean): Prevent the step to be displayed in the mission log.
overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.
roleplay_objective (Optional): Allow to add a description to the step.
Item/quantity/quality: Array containing the description of the items that need to be sold. See item guidelines for the formatting requirements.
Default variables
npc_name (bot): $npc$
For item number X:
Variable name | Formal expression | Example |
---|---|---|
Item_type (item) | $i<X>$ | $i1$ |
Item_quantity (int) | $qt<X>$ | $qt1$ |
Item_quality (int) | $quality<X>$ | $qual1$ |