Logo Khaganat
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Manifesto

Imagine… Imagine a very old world. So old that it has lost it's memory, and rebuild itself day after day through the dreams of its inhabitants. A wild territory, land of ferocious creatures who treads upon forgotten places, full of plant eaten ruins where chamans dance in the light of the campfire. In the winding's of the underground, squeaking gears, rattling mechanisms that watch you, observes and organizes. From his Va'itu'a palace, the Khan of the Eons(who is said to be immortal) follows anxiously the progress of the Mist and the flood of Forgetter. He's awaiting real miracles from the “Dream walkers”.. who should be dreaming of tomorrow's world.

A universe for freedom

To create a universe, is also to create life. And if there is one thing that life always does.. it's escaping from it's creators. From this simple point of view, the Khaganat project covets to develop an entirely free universe as a playground.
The originators of this project hope to attract a community of creative people around the project(and the world) that is open in its formalization and evolution. Even so when it comes to the tools used for concept and creation, but also in a way to be able to provide the “#so-developed universe”.
Indeed, the result is delivered under free licence, which eases cooperation, allows evolution, adaptations and transformations as time goes on. The Khaganat project refutes the idea that an artistic project has to be kept under control by its creator to be able to keep it's dynamism. We instead estimates that it might be interesting to imagine a universe that would escape to its genesis:

  • The contributors can use everything they want from the Khaganat world for their own works.
  • Make their investment yield profit to themselves in total freedom.
  • Information should be available to all.
  • Following an ordering that allows everyone to choose the level of information they want to know.
  • What they prefer to discover in the game.
  • That it is possible to propose alternatives.
  • Propose additions to the world that fit in perfectly with what already exists.
  • Deliberately create an opposition without having to wait for a validation of the idea before any final development.

A universe for playing

Anyone will be able to modify the so-created world, but it will also be possible to walk in it through an MMORPG, which also will be based on tools from the free world. Since May, 6th 2010, RyzomCore toolkit exists under AGPL v3 licence, along with a set of graphical data under Creative Commons Attribution – Share-alike licence. The Khaganat project wants to go into partnership with RyzomCore project to support the development of this platform. The use of free tools will also be favored in all the aspects of the game, it being the documentation available through wikis, or as well as the “introduction portal” or the forum. Tools dedicated to the interface between the game and the Internet will also be needed, of course preferably under free form:

  • An increased transparency regarding the use of data being made, and a guaranteed durability on their access.
  • Participating in the development of a complete platform used to create an MMORPG in total independence, thanks to experiments, and the in-development of the needed tools.

Play freely with the universe

The Khaganat project wants to free itself from the “codes” that usually define the relationships between the game and the levels of reality, and hence to rethink some relationships and some behaviours met commonly in virtual worlds. Reality(or game, who knows) levels in the game will blur the borders, and have the player think about his/her own implication in the universe that (s)he contributes to create, and define his/her personal implication or his/her's very presence.

In the confrontations between the characters, the notion of PwP (Player with Player) will be highlighted, as an echo to the cooperative spirit that the originators of the project want to install to it, like:

* A think tank about the various playing styles, and how to have them coexist so that everyone has fun.
* The possibility to interact with the world or with his/her characters without needing to connect with the  game client.
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