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Matching pagenames:
- _item_crafting_tool.dfn

- item_crafting_tool.typ

- _item_3d.dfn

- _item_basics.dfn

- _item_command_ticket.dfn

- _item_crafting_tool.dfn

- _item_equipment_info.dfn

- item_animset.typ

- item_color.typ

- item_crafting_tool.typ

- item_damage_type.typ

- item_family.typ

- item_map.typ

- item_origine.typ

- item_slot_type.typ

- item_type.typ

- The objects(.sitem)

- background_sound_item

- sound_group_item.dfn

- destroy_item

- give_item

- Complex item declaration

- recv_item

- var_item

- _creature_items.dfn

- _item_3d.dfn

- _item_3d_fx.dfn

- _item_3d_fx_static.dfn

- _item_ammo.dfn

- _item_armor.dfn

- _item_bag.dfn

- _item_basics.dfn

- _item_command_ticket.dfn

- _item_consumable.dfn

- _item_cosmetic.dfn

- _item_crafting_tool.dfn

- _item_effects.dfn

- _item_equipment_info.dfn

- _item_equipment_modifier.dfn

- _item_faber.dfn

- _item_faber_component.dfn

- _item_faber_learning.dfn

- _item_faber_mp_parameters.dfn

- _item_faber_plan.dfn

- _item_food.dfn

- _item_guild_option.dfn

- _item_harvest_tool.dfn

- _item_melee_weapon.dfn

- _item_mp.dfn

- _item_mp_param.dfn

- _item_pet.dfn

- _item_range_weapon.dfn

- _item_regen_characteristic_modifier.dfn

- _item_regen_scores_modifier.dfn

- _item_scores_modifier.dfn

- _item_scroll.dfn

- _item_service.dfn

- _item_shield.dfn

- _item_skills_modifier.dfn

- _item_special_effect.dfn

- _item_special_effects.dfn

- _item_taming_tool.dfn

- _item_teleport.dfn

- _item_training_tool.dfn

- _item_xp_catalyser.dfn

- _root_refine_item.dfn

- _root_repair_item.dfn

- item.dfn

- itemstat.dfn

- sitem.dfn

- Les objets préhensibles

- Les objets de mission

- item.typ

- item_ammo_type.typ

- item_animset.typ

- item_armor_max_protection.typ

- item_armor_protection.typ

- item_attack_type.typ

- item_category.typ

- item_color.typ

- item_cosmetics_types.typ

- item_crafting_tool.typ

- item_damage_type.typ

- item_effect_type.typ

- item_family.typ

- item_firing_range.typ

- item_guild_option_type.typ

- item_hitpoint_formuli.typ

- item_magazine_size.typ

- item_map.typ

- item_memorization_slot_types.typ

- item_mp_category.typ

- item_mp_faber_property.typ

- item_mp_faber_type.typ

- item_mp_family.typ

- item_mp_group.typ

- item_mp_property.typ

- item_mp_property_depth.typ

- item_mp_protection_type.typ

- item_mp_use.typ

- item_origine.typ

- item_service.typ

- item_shield_category.typ

- item_slot.typ

- item_slot_type.typ

- item_special_effect.typ

- item_taming_range.typ

- item_taming_tool_type.typ

- item_teleport_type.typ

- item_type.typ

- item_weapon_max_damage.typ

- item_weight.typ

- item_workshop_needed.typ

- Les objets (.sitem)

- Discussion : primitivemissiondocdestroy item

- background_sound_item

- sound_group_item.dfn

- destroy_item

- give_item

- Déclaration complexe d'objets

- recv_item

- var_item

- handled_item

- item_sap_recharge

- item

- mission_item

- sitem

Fulltext results:
- The shops @en:ds

- used as a means to be able to sell/buy different items from an NPC, be it an equipe'able item or a teleport pact. Families or certain services(apartment, gui... of "objects"(that are to be sold) follows: <code> item: itarmor.sitem 50 100 Item: itarmor.sitem 100 500 Item: itarmor.sitem 150 1000 Item: itarmor.sitem 200
- Shops @en

- ist of objects sold by presenting as below: <code>item : itarmor.sitem 50 100 item : itarmor.sitem 100 500 item : itarmor.sitem 150 1000 item : itarmor.sitem 200 5000 item : itarmor.sitem 250 10000 </code> It means
- Les boutiques @fr:ds

- objets en vente en présentant comme suit : <code>item : itarmor.sitem 50 100 item : itarmor.sitem 100 500 item : itarmor.sitem 150 1000 item : itarmor.sitem 200 5000 item : itarmor.sitem 250 10000 </code> Il s'agit
- _item_mp_param.dfn @fr:ds

- ====== _item_mp_param.dfn ====== Situé dans : ''/DFN/game_elem/_item'' Il s'agit de la section dédiée aux propriétés ... s de caractéristiques (basées sur [[fr:ds:rcdsdfn_item_faber_mp_parameters|_item_faber_mp_parameters.dfn]]) Lame ===== B MpH (Hammer) ===== Sous ensembles d
- sitem.dfn @fr:ds

- e de caractéristiques (basées sur [[fr:ds:rcdsdfn_item_basics|_item_basics.dfn]]) ===== armor ===== Sous ensemble de caractéristiques (basées sur [[fr:ds:rcdsdfn_item_armor|_item_armor.dfn]]) ===== melee weapon ===== Sous ensemble de caractéristiques (basées sur [[fr:d
- _creature_equipment.dfn @fr:ds

- ctéristiques (basées sur [[fr:ds:rcdsdfn_creature_items|_creature_items.dfn]])// ===== Legs ===== // Sous ensemble de caractéristiques (basées sur [[fr:ds:rcdsdfn_creature_items|_creature_items.dfn]])// ===== Arms ===== // Sous ensemble de caractéristiques (basées sur [[fr:ds:
- Tout commence par le réseau @fr

- R:CLOSE == == FABER:EXECUTE == == FABER:SET_NUM_ITEM == == FABER:START_CREATE == == FABER:START_REPA... OR == == TEAM:SHARE_OPEN == == TEAM:SHARE_VALID_ITEM == == TEAM:SHARE_INVALID_ITEM == == TEAM:SHARE_VALID == == TEAM:SHARE_INVALID == == TEAM:SHARE_CLOS... :CONTACT_STATUS == == TEAM:CONTACT_REMOVE == == ITEM:DROP == == ITEM:PICK_UP == == ITEM:PICK_UP_CLOS
- Client interface's configuration @en

- ==== <ctrl type="sheet" /> ==== GOAL : Display a item special's button, brick... SYNTAX: <WRAP prewrap... ET, and can have QUANTITY and/or QUALITY nature="item" // "item", "brick", "spell" brick_type="" // "COMBAT", "MAGIC". may be important for some f... item="" col_noitem="true" // "true": when no item, modulate the color with the global color oncli
- Configuration de l'interface client @fr

- "sheet" /> ==== BUT: affiche un bouton spécial d'item, brique etc... SYNTAXE: <WRAP prewrap 650px> <co... ET, et peut avoir QUANTITY et/ou QUALITY nature="item" // "item", "brick", "spell" brick_type="" // "COMBAT", "MAGIC". may be important for some f... ="" col_noitem="true" // "true": quand pas d’item, modulate la couleur avec la couleur globale on
- Unified network @en

- D", cbClientReturnToMainland }, { "CLIENT:ITEM:DROP", cbClientItemDrop }, { "CLIENT:ITEM:PICK_UP_CLOSE", cbClientItemPickUpClose }, { "CLIENT:ITEM:SWAP", cbClientItemSwap }, { "CLIENT:ITEM:HARVEST", cbClientItemHarvest }, { "CLIENT:ITEM:HARV
- item.dfn @fr:ds

- ====== item.dfn ====== Situé dans : ''DFN/game_elem'' Il s'agit de... <WRAP center round tip 60%> Doc... e de caractéristiques (basées sur [[fr:ds:rcdsdfn_item_basics|_item_basics.dfn]])// ===== armor ===== // Sous ensemble de caractéristiques (basées sur [[fr:ds:rcdsdfn_item_armor|_item_armor.dfn]])// ===== melee weapon
- Added fishing activity @en

- fugee"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="sack_type" Value="1"/> <STRUCT... Larva"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="Drop or Sell" Value="true"/> <
- Ajout de l'activité de la pêche @fr

- fugee"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="sack_type" Value="1"/> <STRUCT... Larva"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="Drop or Sell" Value="true"/> <
- EGS commands @en

- ight * **48 DelayBeforeItemTP **: delay between item use and teleportation * **49 DelayBetweenAttack... fter a teleport or a respawn (in ticks) * **236 ItemPriceCoeff **0: polynom coeff of degree 0 in the price formula * **237 ItemPriceCoeff **1: polynom coeff of degree 1 in the price formula * **238 ItemPriceCoeff **2: polynom coeff of degree 2 in the p
- Commandes egs @fr

- ight * **48 DelayBeforeItemTP **: delay between item use and teleportation * **49 DelayBetweenAttack... fter a teleport or a respawn (in ticks) * **236 ItemPriceCoeff **0: polynom coeff of degree 0 in the price formula * **237 ItemPriceCoeff **1: polynom coeff of degree 1 in the price formula * **238 ItemPriceCoeff **2: polynom coeff of degree 2 in the p





