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Located in: /DFN/game_elem _item

This concerns the different quality of an object, but can be used to manage something else because it conditions the visual aspect by calling the textures defined in the “.shape”(see the article on this subject in the multitexturing tutorial).
The values returned by these types are those of ID specified when applying textures.

We thus find:

  • Default
  • Low Quality (value=0)
  • Medium Quality (value=1)
  • High Quality (value=2)
en/ds/rcdstypitem_map.txt · Last modified: 2016/12/17 15:45 by Domperss