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kill

Function used in mission creation.

Objective: The player has to kill specific creatures, faction members, NPCs, group members … Specify only one type for a given kill objective. If you want the player to kill different types of target, use several kill objectives.

Properties

name: Objective name, only used by the mission designer.

faction/quantity: Faction code name and number of kills needed. See item_guidelines for the formatting requirements.

fauna/quantity: Creature sheets and number of kills needed. See item_guidelines for the formatting requirements.

group: Group name tag. The player needs to kill the whole group.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

npc: NPC name tag. The player needs to kill all listed NPCs. See item_guidelines for the formatting requirements.

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

place (Optional): Place name where the slaughter has to take place.

race/quantity: Race name and number required. Races are less specific than fauna as the yubo race is more generic than the suckling yubo fauna specie.

Default variables

place (place): $p$

If killing creatures
For creature type number X

Variable name Formal expression Example
Fauna type (creature_sheet) $c<X>$ $c1$
Fauna quantity (int) $q<X>$ $q1$

If killing faction members

Faction name (faction):  $faction$
Quantity (int):                $qt$

If killing NPCs
For NPC number X

Variable name Formal expression Example
npc_name (bot) $npc<X>$ $npc1$


For race number X

Variable name Formal expression Example
Race type (race) $r<X>$ $r1$
Race quantity (int) $q<X>$ $q1$
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en/primitive/mission/kill.txt · Last modified: 2021/12/03 18:19 by 127.0.0.1

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