This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== kill ====== Function used in [[en:primitive:mission:start|mission creation]]. Objective: The player has to kill specific creatures, faction members, NPCs, group members … Specify only one type for a given kill objective. If you want the player to kill different types of target, use several kill objectives. ===== Properties ===== **name**: Objective name, only used by the mission designer. **faction/quantity**: Faction code name and number of kills needed. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **fauna/quantity**: Creature sheets and number of kills needed. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **group**: Group name tag. The player needs to kill the whole group. **hide_obj (Boolean)**: Prevent the step to be displayed in the mission log. **npc**: NPC name tag. The player needs to kill all listed NPCs. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **overload_objective (Optional)**: Allow to set a specific a description of the mission. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional)**: Allow to add a description to the step. **place (Optional)**: Place name where the slaughter has to take place. **race/quantity**: Race name and number required. Races are less specific than fauna as the yubo race is more generic than the suckling yubo fauna specie. ===== Default variables ===== place (place): ''$p$'' If killing creatures \\ For creature type number X ^ Variable name ^ Formal expression ^ Example ^ | Fauna type (creature_sheet) | $c<X>$ | $c1$ | | Fauna quantity (int) | $q<X>$ | $q1$ | If killing faction members | Faction name (faction): | $faction$ | | Quantity (int): | $qt$ | If killing NPCs \\ For NPC number X ^ Variable name ^ Formal expression ^ Example ^ | npc_name (bot) | $npc<X>$ | $npc1$ | If killing race members \\ For race number X ^ Variable name ^ Formal expression ^ Example ^ | Race type (race) | $r<X>$ | $r1$ | | Race quantity (int) | $q<X>$ | $q1$ | {{tag>primitives ryzom_core }}