The MMORPG
One of the flagship projects of Khaganat concerns the setting up of a MMORPG. This section centralizes all the information and tutorials that it concerns. It even concerns what is finalized.
This portal needs to be worked on: links to sub-portals, articles, etc.
Here are some old categories(to see if they are still relevant):
- Configuring the game server and client, how to set up and customize.
- Server Administration
- How to manage and manipulate game data, whether to add data to the server/client or call them in-game, make the world …
- Documentation on all specific terms and code.
- What is being developed.
“Big line”
Introduction “write the history of games”(a short summary that writes all that is needed for a complete and coherent story)
Configuring the game server
- Installe Ryzomcore on linux and windows (or our Lirria branch)
Client Configuration
Using NEL and other related tools
(NEL tools only work under windows but there are their equivalents under linux(finally almost there: p])
- World_editor (LIGO map editor and primitives (mission, pop, …))
- Viewer object
- George (datasheet editor)
- Bnp Manager
- Gui Editor
- Ryzom studio (Gathers all NEL tools)
- 3dsmax will soon be replaced by blender