_ai_manager_param.dfn
Located in: DFN/game_elem/_ai
Document generated automatically by script, please document it
PrimName
String
Example: machainedecaracteres
Based on string.typ
<ELEMENT Name = "SpawnName" Type = "Type" Filename = "string.typ" Array = "true" />
Creature
Subset of characteristics(based on _ai_creature_spawn.dfn - Array values ARRAY)
Object
Subset of characteristics(based on _ai_static_type.dfn - Array values ARRAY)