This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== _ai_manager_param.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== PrimName ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "SpawnName" Type = "Type" Filename = "string.typ" Array = "true" /> ===== Creature ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_creature_spawn|_ai_creature_spawn.dfn]] - Array values ARRAY) // ===== Object ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_static_type|_ai_static_type.dfn]] - Array values ARRAY) //