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_ai_manager.dfn

Located in: DFN/game_elem/_ai

Document generated automatically by script, please document it

Name

String
Example: machainedecaracteres
Based on string.typ

CreatureLimit

Whole number
Example: 1


Based on int.typ

Boundary

String
Example: machainedecaracteres
Based on string.typ

Exclusions

String
Example: machainedecaracteres
Based on string.typ

<ELEMENT Name = "Spawn" Type = "Type" Filename = "string.typ" Array = "true" />

Population

Subset of characteristics(based on _ai_population.dfn - Array values ​​ARRAY)

Location

Subset of characteristics(based on _ai_location.dfn - Array values ​​ARRAY)

Children

Subset of characteristics(based on _ai_manager.dfn - Array values ​​ARRAY)

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