Player Variables
The “code segment” of health, stamina, 4 slot status bar etc.. are described in this file: player.xml
<group id="content" x="0" y="-2" w="166" child_resize_h="true" posref="TL TL" group_onclick_l="self_target"> <!-- new Jauges --> <view type="bitmap" id="b_ChaScore1" posref="TL TL" texture="slot_jauge.tga" inherit_gc_alpha="false" /> <view type="bitmap" id="b_ChaScore3" posref="TL TL" y="-20" texture="slot_jauge.tga" inherit_gc_alpha="false" /> <view type="bitmap" id="b_ChaScore2" posref="TL TL" y="-35" texture="slot_jauge.tga" inherit_gc_alpha="false" /> <view type="bitmap" id="b_ChaScore4" posref="TL TL" y="-50" texture="slot_jauge.tga" inherit_gc_alpha="false" /> <instance template="jauge_score" id="jChaScore1" posparent="b_ChaScore1" posref="TL TL" color="78 42 40 255" color_gray="160 42 5 255" text="uiHP" val="%player_ChaScore1" maxval="%player_ChaScore1_max" val_bar="%player_ChaScore1_percent" tooltip="uittGaugesHP" /> <instance template="jauge_score" id="jChaScore3" posparent="b_ChaScore3" posref="TL TL" color="239 230 0 255" color_gray="100 141 3 255" text="uiSap" val="%player_ChaScore3" maxval="%player_ChaScore3_max" val_bar="%player_ChaScore3_percent" tooltip="uittGaugesSap" /> <instance template="jauge_score" id="jChaScore2" posparent="b_ChaScore2" posref="TL TL" color="110 32 160 255" color_gray="151 50 114 255" text="uiStamina" val="%player_ChaScore2" maxval="%player_ChaScore2_max" val_bar="%player_ChaScore2_percent" tooltip="uittGaugesSta" /> <instance template="jauge_score" id="jChaScore4" posparent="b_ChaScore4" posref="TL TL" color="31 155 197 255" color_gray="23 116 147 255" text="uiFocus" val="%player_ChaScore4" maxval="%player_ChaScore4_max" val_bar="%player_ChaScore4_percent" tooltip="uittGaugesFoc" /> <!-- Action Progression (displays only if the user wants to). Important: Be sure to set the activity to "default" value, This is needed for the correct operation of the "reset.xml file"! --> <instance template="t_current_action_bar" id="current_action" x="0" y="-65" tooltip_parent="win" active="false" /> <link expr="eq(@UI:SAVE:ACT_BAR_OUT,0)" target="current_action:active" /> </group>