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Shops

In-game shops are used to sell to/buy from a NPC all inventory objects, be them an equipable object or a teleportation pact. Pets and some services (apartment, guild hall, mount feed) are also included in this.

To create a shop, you first have to create a Non Player Character (it will indeed be a .creature but it may be something inanimate, such as a simple distributor), hence a npc_bot in the primitive for it to be handled: npc_manager > npc_folder (optional, only for sorting/grouping) > npc_zone > npc_group > npc_bot

It might be interesting to test the cascading of some parameters at the level of the bot_chat_parameters of the npc_group.

The alias displayed here are based on the Atys world, used by Winch Gate and the game Ryzom. Hence they have to be adapted to your own project. The product codes however are hardcoded. It’s mandatory to use them.

It seems that specifying the nationality of a merchant results in:

  • an impact on the prices according to ones fame to this nation;
  • a minimal fame (0 seemingly) required for purchases.
  • The original categories may be modifiable or it may be possible to add some, but it’s still to be determined. (search the cpp to see the links/calls)

All this needs to be tested/checked.

The NPC

Fill the 'chat_parameters' area with:

shop:

then, either with detailed commands, or with product codes, or with one or several aliases defined in

/server/data_shard/shop_category.cfg

Detailed commands

You can just mention the type of the shop: STATIC_SHOP, DYNAMIC_SHOP or STATIC_DYNAMIC_SHOP (see below) and the list of objects sold by presenting as below:

item : itarmor.sitem 50 100
item : itarmor.sitem 100 500
item : itarmor.sitem 150 1000
item : itarmor.sitem 200 5000
item : itarmor.sitem 250 10000

It means listing after a 'item :' call, the datasheets of the .item sold, and their levels, and finally their prices.

Product codes

There are a number of codes which allow calling directly a list of coherent products. It seems you have to mention them in a specific order for all the parameters to be taken into account.

Special products

  • no_bot_chat : To be determined
  • missions : To be determined
  • guild_creator: guild creation
  • characteristics_seller: trainer for characteristics
  • harvest_action: harvester trainer
  • craft_action: crafter trainer
  • magic_action: magician trainer
  • fight_action: fighter trainer

Level

The level part is labelled as: “Limited to 20 different levels”

  • L1
  • L10
  • L20
  • L50
  • L100
  • L150
  • L200
  • L250
  • L300

Quality

Quality comes under 5 grades:

  • Q20, energy from 0 to 20
  • Q35, energy from 21 to 35
  • Q50, energy from 36 to 50
  • Q65, energy from 51 to 65
  • Q80, energy from 66 to 80 (and above)

Categories

The object category (check if it is case sensitive)

  • AmmoTool
  • ANKLET
  • ArmorTool
  • AUTOLAUCH
  • AUTOLAUNCH_AMMO
  • AXE
  • BOWPISTOL
  • BOWPISTOL_AMMO
  • BOWRIFLE
  • BOWRIFLE_AMMO
  • BRACELET
  • BUCKLER
  • DAGGER
  • DIADEM
  • EARING
  • FOOD
  • HAIR_FEMALE
  • HAIR_MALE
  • HAIRCOLOR_FEMALE
  • HAIRCOLOR_MALE
  • HEAVY_BOOTS
  • HEAVY_GLOVES
  • HEAVY_HELMET
  • HEAVY_PANTS
  • HEAVY_SLEEVES
  • HEAVY_VEST
  • JewelryTool
  • JOB_ELEMENT
  • LAUNCHER
  • LAUNCHER_AMMO
  • LIGHT_BOOTS
  • LIGHT_GLOVES
  • LIGHT_PANTS
  • LIGHT_SLEEVES
  • LIGHT_VEST
  • MACE
  • MAGICIAN_STAFF
  • MEDIUM_BOOTS
  • MEDIUM_GLOVES
  • MEDIUM_PANTS
  • MEDIUM_SLEEVES
  • MEDIUM_VEST
  • MEKTOUB_MOUNT_TICKET
  • MEKTOUB_PACKER_TICKET
  • MeleeWeaponTool
  • PENDANT
  • PIKE
  • PISTOL
  • PISTOL_AMMO
  • RangeWeaponTool
  • RIFLE
  • RIFLE_AMMO
  • RING
  • SERVICE_STABLE
  • SHEARS
  • SHIELD
  • SPEAR
  • STAFF
  • SWORD
  • TATOO_FEMALE
  • TATOO_MALE
  • ToolMaker
  • TWO_HAND_AXE
  • TWO_HAND_MACE
  • TWO_HAND_SWORD

Raw materials

Raw materials, sorted according to their use:

  • MPL, A (Blade)
  • MPH, B MpH (Hammer)
  • MPP, C MpP (Point)
  • MPM, D MpM (Shaft)
  • MPG, E MpG (Grip)
  • MPC, F MpC (Counterweight)
  • MPGA, G MpGA (Trigger)
  • MPPE, H MpPE (Firing pin)
  • MPCA, I MpCA (Barrel)
  • MPE, J MpE (Explosive)
  • MPEN, K MpEN (Ammo jacket)
  • MPPR, L MpPR (Ammo bullet)
  • MPCR, M MpCR (Armor shell)
  • MPRI, N MpRI (Armor interior coating)
  • MPRE, O MpRE (Armor interieur stuffing)
  • MPAT, P MpAT (Armor clip)
  • MPSU, Q MpSU (Jewel stone support)
  • MPED, R MpED (Jewel stone)
  • MPBT, S MpBT (Blacksmith tool)
  • MPPES,T MpPES (Pestle tool)
  • MPSH, U MpSH (Sharpener tool)
  • MPTK, V MpTK (Tunneling Knife)
  • MPJH, W MpJH (Jewelry hammer)
  • MPCF, X MpCF (Campfire)
  • MPVE, Y MpVE (Clothes)
  • MPMF, Z MpMF (Magic Focus)

Teleportation pacts

The teleportation pacts

  • KAMI_TP
  • KARAVAN_TP

Ecosystem

The ecosystem of the proposed product

  • CommonEcosystem
  • Desert
  • Forest
  • Lacustre
  • Jungle
  • Goo
  • PrimaryRoot

Origin nation

The origin of the sold objects

  • Common
  • Fyros
  • Matis
  • Tryker
  • Zorai
  • Karavan
  • Tribe
  • Refugee

Tools

Types of tools

  • CRAFTING_TOOL
  • HARVEST_TOOL
  • TAMING_TOOL
  • TRAINING_TOOL

Shop type

Shop type

  • STATIC_SHOP, Sells NPC objects only
  • DYNAMIC_SHOP, Resells players objects only
  • STATIC_DYNAMIC_SHOP, Sells both kind of objects

Aliases

A number of them have already been created but it is possible to generate new ones by deriving from above elements. They can also be fitted into each other as shown in below examples.

Mounts

MOUNT: doesn’t to have been filled despite being listed.

Objects groups

These aliases allow to call a group of objects such as the one defined in the item categories defined above

Armors sets

  • LARMOR: LIGHT_BOOTS: LIGHT_GLOVES: LIGHT_PANTS: LIGHT_SLEEVES: LIGHT_VEST
  • MARMOR: MEDIUM_BOOTS: MEDIUM_GLOVES: MEDIUM_PANTS: MEDIUM_SLEEVES: MEDIUM_VEST
  • HARMOR: HEAVY_BOOTS: HEAVY_GLOVES: HEAVY_PANTS: HEAVY_SLEEVES: HEAVY_VEST: HEAVY_HELMET
  • LARMORSHIELD: LIGHT_BOOTS: LIGHT_GLOVES: LIGHT_PANTS: LIGHT_SLEEVES: LIGHT_VEST: BUCKLER
  • MARMORSHIELD: MEDIUM_BOOTS: MEDIUM_GLOVES: MEDIUM_PANTS: MEDIUM_SLEEVES: MEDIUM_VEST: BUCKLER: SHIELD
  • HARMORSHIELD: HEAVY_BOOTS: HEAVY_GLOVES: HEAVY_PANTS: HEAVY_SLEEVES: HEAVY_VEST: HEAVY_HELMET: BUCKLER: SHIELD

Weapons sets

  • SHIELDS: SHIELD: BUCKLER
  • MELEE_WEAPON: DAGGER: SWORD: MACE: AXE: SPEAR: STAFF: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF:
  • MELEE: SHIELDS: MELEE_WEAPON
  • MELEE_WEAPON_1H: DAGGER: SWORD: MACE: AXE: SPEAR: STAFF
  • MELEE_WEAPON_2H: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_MATIS: DAGGER: SWORD: SPEAR : MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_ZORAI: DAGGER: STAFF: MACE : MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_FYROS: DAGGER: AXE: MACE : MAGICIAN_STAFF
  • NEWBIELAND_WEAPON_TRYKER: DAGGER: STAFF: SWORD : MAGICIAN_STAFF,
  • MELEE_WEAPON_NEWBIELAND_ALL: DAGGER: SWORD: MACE: AXE, NEW newbieland
  • MELEE_WEAPON_2H_NEWBIELAND_ALL: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF“
  • AMMO: BOWRIFLE_AMMO: PISTOL_AMMO: BOWPISTOL_AMMO: RIFLE_AMMO: AUTOLAUNCH_AMMO: LAUNCHER_AMMO”
  • RANGE_WEAPON: BOWRIFLE: PISTOL: BOWPISTOL: RIFLE: AUTOLAUCH: LAUNCHER
  • RANGE: RANGE_WEAPON: AMMO
  • RANGE_BOW: RANGE_WEAPON: AMMO
  • RANGE_PISTOLRIFLE: RANGE_WEAPON: AMMO

Tools sets

  • CRAFTING_TOOL: ArmorTool: AmmoTool: MeleeWeaponTool: RangeWeaponTool: JewelryTool: ToolMaker
  • HARVEST_TOOL: SHEARS
  • TOOL: CRAFTING_TOOL: HARVEST_TOOL
  • TOOLS_NOOB: ArmorTool: AmmoTool: MeleeWeaponTool: RangeWeaponTool: JewelryTool : HARVEST_TOOL

Cosmetic sets

  • HAIRDRESSING_MALE: HAIR_MALE: HAIRCOLOR_MALE
  • HAIRDRESSING_FEMALE: HAIR_FEMALE: HAIRCOLOR_FEMALE

Jewellery

  • JEWEL: ANKLET: BRACELET: DIADEM: EARING: PENDANT: RING

Quality

  • QUALITY_A: Q20
  • QUALITY_B: Q35
  • QUALITY_C: Q50
  • QUALITY_D: Q65
  • QUALITY_E: Q80

Levels

Silan

  • REFUGEE_LEVEL: L1: QUALITY_A
  • NEWBIELAND_LEVEL: L10: L20: L50: QUALITY_A
  • RM_NEWBIELAND_LEVEL: L10: L20: L50: QUALITY_A

Villages

  • VILLAGE_LOW_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • VILLAGE_MED_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • VILLAGE_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A,
  • VILLAGE_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • RM_VILLAGE_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A
  • RM_VILLAGE_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A

Cities

  • TOWN_LOW_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A
  • TOWN_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A
  • RM_TOWN_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A

Tribes

  • TRIBE_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A

Source regions

Armors

  • MATIS_LARMOR: Matis: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • MATIS_MARMOR: Matis: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • MATIS_HARMOR: Matis: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • TRYKER_LARMOR: Tryker: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • TRYKER_MARMOR: Tryker: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • TRYKER_HARMOR: Tryker: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • ZORAI_LARMOR: Zorai: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • ZORAI_MARMOR: Zorai: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • ZORAI_HARMOR: Zorai: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • FYROS_LARMOR: Fyros: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • FYROS_MARMOR: Fyros: MARMORSHIELD: STATIC_DYNAMIC_SHOP
  • FYROS_HARMOR: Fyros: HARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_MATIS: NEWBIELAND_LEVEL: Matis: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_ZORAI: NEWBIELAND_LEVEL: Zorai: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_FYROS: NEWBIELAND_LEVEL: Fyros: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_TRYKER: NEWBIELAND_LEVEL: Tryker: LARMORSHIELD: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_MARMOR: NEWBIELAND_LEVEL: MARMORSHIELD: DYNAMIC_SHOP
  • NEWBIELAND_HARMOR: NEWBIELAND_LEVEL: HARMORSHIELD: DYNAMIC_SHOP
  • NEWBIELAND_LARMOR_ALL: NEWBIELAND_LEVEL: LARMOR: DYNAMIC_SHOP
  • NEWBIELAND_MARMOR_ALL: NEWBIELAND_LEVEL: MARMOR: DYNAMIC_SHOP

Weapons

  • MATIS_MELEE: Common : Matis: MELEE: STATIC_DYNAMIC_SHOP
  • FYROS_MELEE: Common : Fyros: MELEE: STATIC_DYNAMIC_SHOP
  • ZORAI_MELEE: Common : Zorai: MELEE: STATIC_DYNAMIC_SHOP
  • TRYKER_MELEE: Common : Tryker: MELEE: STATIC_DYNAMIC_SHOP
  • MATIS_MELEE_WEAPON_1H: Common : Matis : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • FYROS_MELEE_WEAPON_1H: Common : Fyros : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • ZORAI_MELEE_WEAPON_1H: Common : Zorai : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • TRYKER_MELEE_WEAPON_1H: Common : Tryker : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • MATIS_MELEE_WEAPON_2H: Common : Matis : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • FYROS_MELEE_WEAPON_2H: Common : Fyros : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • ZORAI_MELEE_WEAPON_2H: Common : Zorai : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • TRYKER_MELEE_WEAPON_2H: Common : Tryker : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP
  • MATIS_NEWBIELAND_WEAPON_MATIS: NEWBIELAND_LEVEL: Common : Matis : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • FYROS_NEWBIELAND_WEAPON_FYROS: NEWBIELAND_LEVEL: Common : Fyros : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • ZORAI_NEWBIELAND_WEAPON_ZORAI: NEWBIELAND_LEVEL: Common : Zorai : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP
  • TRYKER_NEWBIELAND_WEAPON_TRYKER: NEWBIELAND_LEVEL: Common : Tryker : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP“
  • NEWBIELAND_MELEE_WEAPON_2H: NEWBIELAND_LEVEL: MELEE_WEAPON_2H: DYNAMIC_SHOP
  • NEWBIELAND_RANGE_WEAPON: NEWBIELAND_LEVEL: RANGE: DYNAMIC_SHOP
  • NEWBIELAND_WEAPON_ALL: NEWBIELAND_LEVEL: MELEE_WEAPON_NEWBIELAND_ALL: STATIC_DYNAMIC_SHOP
  • MELEE_WEAPON_2H_NEWBIELAND: NEWBIELAND_LEVEL: MELEE_WEAPON_2H_NEWBIELAND_ALL: DYNAMIC_SHOP
  • MATIS_RANGE: Common : Matis : RANGE: STATIC_DYNAMIC_SHOP
  • FYROS_RANGE: Common : Fyros : RANGE: STATIC_DYNAMIC_SHOP
  • ZORAI_RANGE: Common : Zorai : RANGE: STATIC_DYNAMIC_SHOP
  • TRYKER_RANGE: Common : Tryker : RANGE: STATIC_DYNAMIC_SHOP
  • MATIS_RANGE_BOW: Common : Matis : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • FYROS_RANGE_BOW: Common : Fyros : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • ZORAI_RANGE_BOW: Common : Zorai : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • TRYKER_RANGE_BOW: Common : Tryker : RANGE_BOW: STATIC_DYNAMIC_SHOP
  • MATIS_RANGE_PISTOLRIFLE: Common : Matis : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP
  • FYROS_RANGE_PISTOLRIFLE: Common : Fyros : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP
  • ZORAI_RANGE_PISTOLRIFLE: Common : Zorai : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP
  • TRYKER_RANGE_PISTOLRIFLE: Common : Tryker : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP

Tools

  • COMMON_TOOL: Common : TOOL: STATIC_DYNAMIC_SHOP
  • NEWBIELAND_TOOL: Common : TOOLS_NOOB: STATIC_DYNAMIC_SHOP

Job elements

  • COMMON_JOB: Common : JOB_ELEMENT: STATIC_DYNAMIC_SHOP

Jewelling

  • MATIS_JEWEL: Matis: JEWEL: DYNAMIC_SHOP
  • TRYKER_JEWEL: Tryker: JEWEL: DYNAMIC_SHOP
  • ZORAI_JEWEL: Zorai: JEWEL: DYNAMIC_SHOP
  • FYROS_JEWEL: Fyros: JEWEL: DYNAMIC_SHOP
  • MATIS_NEWBIELAND_JEWEL:MATIS_JEWEL:NEWBIELAND_LEVEL
  • TRYKER_NEWBIELAND_JEWEL:TRYKER_JEWEL:NEWBIELAND_LEVEL
  • ZORAI_NEWBIELAND_JEWEL:ZORAI_JEWEL:NEWBIELAND_LEVEL
  • FYROS_NEWBIELAND_JEWEL:FYROS_JEWEL:NEWBIELAND_LEVEL
  • NEWBIELAND_JEWEL_ALL: NEWBIELAND_LEVEL: JEWEL: DYNAMIC_SHOP

Cosmetic

  • MATIS_HAIRDRESSING_MALE: Matis: HAIRDRESSING_MALE: STATIC_SHOP
  • MATIS_HAIRDRESSING_FEMALE: Matis: HAIRDRESSING_FEMALE: STATIC_SHOP
  • MATIS_TATOO_MALE: Matis: TATOO_MALE: STATIC_SHOP
  • MATIS_TATOO_FEMALE: Matis: TATOO_FEMALE: STATIC_SHOP,
  • TRYKER_HAIRDRESSING_MALE: Tryker: HAIRDRESSING_MALE: STATIC_SHOP
  • TRYKER_HAIRDRESSING_FEMALE: Tryker: HAIRDRESSING_FEMALE: STATIC_SHOP
  • TRYKER_TATOO_MALE: Tryker: TATOO_MALE: STATIC_SHOP
  • TRYKER_TATOO_FEMALE: Tryker: TATOO_FEMALE: STATIC_SHOP
  • ZORAI_HAIRDRESSING_MALE: Zorai: HAIRDRESSING_MALE: STATIC_SHOP
  • ZORAI_HAIRDRESSING_FEMALE: Zorai: HAIRDRESSING_FEMALE: STATIC_SHOP
  • ZORAI_TATOO_MALE: Zorai: TATOO_MALE: STATIC_SHOP
  • ZORAI_TATOO_FEMALE: Zorai: TATOO_FEMALE: STATIC_SHOP
  • FYROS_HAIRDRESSING_MALE: Fyros: HAIRDRESSING_MALE: STATIC_SHOP
  • FYROS_HAIRDRESSING_FEMALE: Fyros: HAIRDRESSING_FEMALE: STATIC_SHOP
  • FYROS_TATOO_MALE: Fyros: TATOO_MALE: STATIC_SHOP
  • FYROS_TATOO_FEMALE: Fyros: TATOO_FEMALE: STATIC_SHOP

Raw materials sorted by object type

  • RM_ITEM_PART_MELEE: MPL: MPH: MPP: MPM: MPG: MPC: MPMF: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_RANGE: MPGA: MPPE: MPCA: MPM: MPE: MPEN: MPPR: STATIC_DYNAMIC_SHOP,
  • RM_ITEM_PART_ARMOR: MPCR: MPRI: MPRE: MPAT: MPVE: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_JEWEL: MPSU: MPED: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_MAGIC_FOCUS: MPMF: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_CLOTH: MPVE: STATIC_DYNAMIC_SHOP
  • RM_ITEM_PART_TOOLS: MPBT: MPPES: MPSH: MPTK: MPJH: MPCF: STATIC_DYNAMIC_SHOP

Raw materials sorted by crafting group

  • RM_CRAFTGROUP_AC: MPL: MPP
  • RM_CRAFTGROUP_BF: MPH: MPC
  • RM_CRAFTGROUP_RZ: MPED: MPMF
  • RM_CRAFTGROUP_IM: MPCA: MPCR
  • RM_CRAFTGROUP_HP: MPPE: MPAT
  • RM_CRAFTGROUP_DL: MPM: MPPR
  • RM_CRAFTGROUP_GQ: MPGA: MPSU
  • RM_CRAFTGROUP_EY: MPG: MPVE
  • RM_CRAFTGROUP_KN: MPEN: MPRI
  • RM_CRAFTGROUP_JO: MPE: MPRE

All raw materials

  • RM_ITEM_PART_SOLD: MPL: MPP: MPH: MPC: MPED: MPMF: MPCA: MPCR: MPPE: MPAT: MPM: MPPR: MPGA: MPSU: MPG: MPVE: MPEN: MPRI: MPE: MPRE: STATIC_DYNAMIC_SHOP

Ecosystems

Forest

  • RM_FOREST_0: Forest: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_FOREST_1: Forest: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_FOREST_2: Forest: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_FOREST_3: Forest: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_FOREST_4: Forest: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_FOREST_5: Forest: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_FOREST_6: Forest: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Jungle

  • RM_JUNGLE_0: Jungle: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_1: Jungle: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_2: Jungle: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_3: Jungle: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_4: Jungle: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_5: Jungle: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_JUNGLE_6: Jungle: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Desert

  • RM_DESERT_0: Desert: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_DESERT_1: Desert: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_DESERT_2: Desert: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_DESERT_3: Desert: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_DESERT_4: Desert: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_DESERT_5: Desert: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_DESERT_6: Desert: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP, not used in craft at this time

Lakes

  • RM_LAKE_0: Lacustre: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_LAKE_1: Lacustre: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_LAKE_2: Lacustre: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_LAKE_3: Lacustre: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_LAKE_4: Lacustre: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_LAKE_5: Lacustre: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_LAKE_6: Lacustre: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Goo

  • RM_GOO_0: Goo: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_GOO_1: Goo: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_GOO_2: Goo: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_GOO_3: Goo: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_GOO_4: Goo: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_GOO_5: Goo: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_GOO_6: Goo: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP

Prime Roots

  • RM_PRIMROOT_0: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_1: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_2: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_3: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_4: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_5: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP
  • RM_PRIMROOT_6: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP, not used in craft at this time

Stable objects

  • STABLE_BOY_MATIS: Common: Matis: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP
  • STABLE_BOY_ZORAI: Common: Zorai: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP
  • STABLE_BOY_FYROS: Common: Fyros: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP
  • STABLE_BOY_TRYKER: Common: Tryker: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP

Teleportation pacts

  • KAMI_TP_FOREST: KAMI_TP: Forest
  • KAMI_TP_JUNGLE: KAMI_TP: Jungle
  • KARAVAN_TP_FOREST: KARAVAN_TP: Forest
  • KARAVAN_TP_JUNGLE: KARAVAN_TP: Jungle

Trainers

  • FYROS_HARVEST_ACTION: Common : Fyros: harvest_action
  • FYROS_CRAFT_ACTION: Common : Fyros: craft_action
  • FYROS_MAGIC_ACTION: Common : Fyros: magic_action
  • FYROS_FIGHT_ACTION: Common : Fyros: fight_action
  • MATIS_HARVEST_ACTION: Common : Matis: harvest_action
  • MATIS_CRAFT_ACTION: Common : Matis: craft_action
  • MATIS_MAGIC_ACTION: Common : Matis: magic_action
  • MATIS_FIGHT_ACTION: Common : Matis: fight_action
  • TRYKER_HARVEST_ACTION: Common: Tryker: harvest_action
  • TRYKER_CRAFT_ACTION: Common :Tryker: craft_action
  • TRYKER_MAGIC_ACTION: Common :Tryker: magic_action
  • TRYKER_FIGHT_ACTION: Common :Tryker: fight_action
  • ZORAI_HARVEST_ACTION: Common : Zorai: harvest_action
  • ZORAI_CRAFT_ACTION: Common :Zorai: craft_action
  • ZORAI_MAGIC_ACTION: Common :Zorai: magic_action
  • ZORAI_FIGHT_ACTION: Common :Zorai: fight_action
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en/rcprimitiveshop.txt · Last modified: 2021/12/03 18:19 by 127.0.0.1

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