teleport_destination
Function used in mission creation.
Represents a teleport destination, accessed to teleport triggers
For room instanciation problems, here is a rule of thumb : “there must be one destination per room in a building, but the system automatically declines them by player and by guild”
Properties
name : name of the destination. 2 destination CANNOT SHARE THE SAME NAME.
type :
- Uninstanciated : this is a standard teleportation : the destination is unique and not shared between instances
- CommonRoom : the destination is a room that is not linked to a player or a guild but is shared by buildings ( example : a city hall interior )
- PlayerRoom : Destination is a room belonging to a player. (not implemented yet)
- GuildMain : Main Room of a guild ( entry room )
- GuildAnnex : annex room of a guild
bots : name of the bots to spawn in a newly created instance of the destination ( does not work with Uninstanciated ).
exit : name of a teleport destination. Used to force the player to get out of a building ( needed for all types except Uninstanciated, does not work with Uninstanciated )
teleport_pets : if checked, player pets will be teleported ( works only with Uninstanciated )
place_name : name of the destination in the list
icon : icon to display in the destination list
teleport_zone : name of a teleport_zone structures, used to know the physical coords of the destination
restriction : if a player does not match the restrictions, he cannot teleport to the destination. Supported values are :
- Rm_Fight : the guild in which the user is must have a fight rolemaster
- Rm_Magic : the guild in which the user is must have a magic rolemaster
- Rm_Harvest : the guild in which the user is must have a harvest rolemaster
- Rm_Craft : the guild in which the user is must have a craft rolemaster