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en:primitive:mission:no_answer

no_answer

Function used in mission creation.

Dyn_chat branch used after it timed out either because of a too long wait, or due to the player moving away. Can be followed by steps.

Properties

name : Name of the answer only used by the mission designer.

Also see the step_dyn_chat class.

en/primitive/mission/no_answer.txt · Last modified: 2016/11/13 14:07 (external edit)