mission_tree
Function used in mission creation.
Mission framework containing a variable folder and the mission step arborescence.
Generic mission parameters can be accessed from that point.
Properties
name: name of the mission, will be used as name base for all texts produced for the mission. See rite_nomenclature_guidelines for help on creating tags for rites.
audience: Indicates whether the mission is designed for a single player, a group or a guild.
automatic (Boolean): Marks the mission as automatic. Automatic missions are entered through the contextual talk menu of the mission giver.
giver_primitive: Name of the primitive file where the mission giver has been declared.
global_replay_timer (Optional): Delay (in ticks) before anyone on the server can start the mission again. Starts when the mission is completed.
mission_description: Gives the player a description of the mission. See text guidelines for the formatting requirements.
mission_giver: Name of the NPC that gives the mission.
mission_title: Mission title to be displayed in the interface. See text guidelines for the formatting requirements.
mono_instance (Boolean): Sets the mission to be run only once at any given time. Generally used for missions requiring complex IAS event synchronization.
not_in_journal (Boolean): Prevents the mission to be displayed in the mission log.
not_proposed (Boolean): Prevents the mission to be proposed in the mission interface. Automatic missions are not proposed as well.
parent_missions (Optional): Creates a dependency between missions. When a parent mission ends, all its children missions fail.
phrase_auto_menu: Text of the contextual menu choice that triggers the mission if it is set as automatic.
player_replay_timer (Optional): Delay (in ticks) before the player that took the mission on the server can start the mission another time. Starts when the mission is completed.
replayable (Boolean): Decides if a given player can replay the mission. By default, this parameter is set to false.
run_only_once (Boolean): Indicates that if the mission is completed it won’t be proposed anymore.