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linear_dyn_chat_continue

Function used in mission creation.

Specific type of step_dyn_chat that allows only one “I agree” answer to the player. If the linear_dyn_chat_continue is timed out, it executes the next step of the branch. This is designed for the situations where a player can move away from the giver or just ignore the NPC but the mission needs to carry on to the next step despite the player’s lack of answer.

Properties

name : Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …)

npc_name : Tag of the npc that does the chat.

hide_obj (Boolean) : Prevent the step to be displayed in the mission log.

overload_objective : Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

phrase : NPC speech that leads to the phrase_yes button. See text guidelines for the formatting requirements.

phrase_yes : Text displayed in the interface to be clicked by the player. See text guidelines for the formatting requirements.

Also see step_dyn_chat, linear_dyn_chat_retry, linear_dyn_chat_fail.

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en/primitive/mission/linear_dyn_chat_continue.txt · Last modified: 2021/12/03 18:19 by 127.0.0.1

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