Rules and information used in mission creation.
The “ecotypezone” primitives set where ar located the terrains corresponding to the ecosystems. For example, at the north-west of the Matis territory there's an ecotype of the Desert type, and not a Forest one.
In the depositzone primitives, it is possible to specify directly mats codes (without the .sitem, in the “exact_mp_item” table. Thus, for the missions, deposits can be created which contain the specific required mats.
Here is how the mats selection for a deposit is done. For each existing mat sheet m*.sitem:
|20||Basic, Plain, Average|
Thus, it is for example possible to differentiate the “beginner foragers” deposits (with above values) from the kitin-lair or other deposits which will have sources appear differently.
All the boolean properties of the deposits can be seen with colours with the
Windows > Primitive configuration order of the WorldEditor. (For example, by ticking auto_spawn and disabled, you'll see the affected deposits respectively in green and in red, the other ones remaining with their usual coulour; in the same way, you can display all the ones which are activated during night time, etc.).