Function used in mission creation.
General rule : This system allows you to define loot tables for a npc without creating a new loot table sheet. A custom loot table has to contain custom_loot_sets. The custom loot tables are loaded and unloaded along with the primitive which contains them.
name : id of the custom loot table. It must be unique : if two tables have the same id, the second one won't be taken into account. This id is used to assign the model to a npc. To do this, type “CUSTOM_LOOT_TABLE: ” followed by the table id in the equip params of the npc.
money_base : base for the money amount dropped along with the items.
money_factor : factor used to define the money amount dropped along with the items.
money_proba : probability of money drop. Must be given as a floating value of a percentage (0.9 for 90%)
See also custom_loot_set.
For other customization possibilities, see also user_model.