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cast

Function used in mission creation.

Objective. The player has to cast given spells to complete the objective.

Properties

name: Action name, only used by the mission designer.

action: Action names referring to the spell bricks to be cast.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

overload_objective (Optional): Allow to set a specific a description of the mission. See the text guidelines reference document for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

place (Optional): Place name. Location where the spells have to be cast.

Default variables

place (place): $p$

For spell number X

Variable name
Spell_type (brick)

Formal expression
$sbrick<X>$

Example
$sbrick1$

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en/primitive/mission/cast.txt · Last modified: 2021/12/03 18:19 by 127.0.0.1

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